An RPing Idea...
It would work for RPing, but if you accidentally aggro'd something, you'd be kinda screwed. Also, I often see that time is of the essence.
There'd be very limited appeal for that idea. You have to know where to draw the line between RP-friendly and game-breaking. If you were hurt to the point that it made the game harder and potentially less entertaining, many people would lose interest.
There's a movement afoot to start a HardCore group.
If they have to go to the hospital for any reason, they never return to service. (delete the character)
I'd personally like to see a HardCore (game) HardCore (roleplaying) group. Always stay in character and never return from death.
This Would add a whole other level of immersion for me.
Any interest?
I was just thinking after reading the CoH comic book, what if after a fight, if you got hit really bad, what if you intentionally "gimped" yourself, like you cant fly for a bit because you got beat up pretty bad or you cant sprint because your legs are sore or anything along those lines.
Ideas? Comments?