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Posts
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Joined
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I thought that was actually going to be a video with him singing "I'm still staring" lol
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Excellent. Did you get any video clips of the fight?
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I hate football, but from looking at the World Cup website, Saturday 26th June looks like the best time to run the Hami raid as England should be out of the World Cup by then
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I'm going to sit here and stare at the Login screen of the game until someone informs me that the servers are up again. I may be sitting here for some time.
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I had a Wimpey last November when I went to Wembley. It was yummy!
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To be honest, I'd prefer having a travel power like Super Jump rather than not having one.
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I'm really happy with that. I don't tend to use attack chains, but thanks anyway. Big thanks to Gaiden and StreetCleaner for your help, and big thanks to Speed_Force for the original build.
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Here's the build with the changes you suggested. How's it look? I still have perma-hasten which is sexy
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Dodger: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(5), Hectmb-Acc/Dmg/Rchg:50(21), Hectmb-Acc/Rchg:50(23), Hectmb-Dmg/EndRdx:50(23), Hectmb-Dam%:50(48)
Level 1: Focused Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(21)
Level 2: Focused Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(13)
Level 4: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(13)
Level 6: Shadow Maul -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(7), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(43)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(11), HO:Golgi(11), Dct'dW-Heal/EndRdx/Rchg:40(15)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Combat Jumping -- HO:Enzym(A), Ksmt-ToHit+:30(37), Ksmt-Def/EndRdx:30(37)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17)
Level 18: Dark Consumption -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(19), Efficacy-EndMod/Acc/Rchg:50(19), Efficacy-Acc/Rchg:50(25), Efficacy-EndMod/EndRdx:50(40), Efficacy-EndMod/Acc:50(40)
Level 20: Quickness -- Run-I:50(A)
Level 22: Swift -- Run-I:50(A)
Level 24: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(25), Mrcl-Heal:40(34), Mrcl-Rcvry+:40(45)
Level 26: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-Acc/Rchg:50(40), Efficacy-EndMod/EndRdx:50(46), Efficacy-EndMod/Acc:50(48)
Level 28: Lucky -- RedFtn-Def:40(A), RedFtn-Def/EndRdx:40(29), RedFtn-Def/Rchg:40(29), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-EndRdx:50(43)
Level 30: Soul Drain -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(36)
Level 32: Midnight Grasp -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/Dmg:50(34), Mako-Dmg/EndRdx:50(34), Mako-Dam%:50(37)
Level 35: Evasion -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def:50(36)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(42), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(42), Amaze-EndRdx/Stun:50(43)
Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:40(45), Aegis-ResDam/EndRdx:40(45), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-ResDam/Rchg:50(46), Aegis-EndRdx/Rchg:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(50), GftotA-Run+:40(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 6.75% Defense(Ranged)
- 7.69% Defense(AoE)
- 54% Enhancement(Accuracy)
- 87.5% Enhancement(RechargeTime)
- 95.4 HP (7.12%) HitPoints
- MezResist(Held) 3.3%
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 2.2%
- 21% (0.35 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 11.3% Resistance(Fire)
- 8.82% Resistance(Cold)
- 5% Resistance(Toxic)
- 12.5% RunSpeed
- 2.5% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1419;693;1386;HEX;| |78DA9D93EB6E124114C767CBAEDC6F52EC4D84420B14CAB6A889BD25264A4D5A4BC| |552FB49252B4C29960061696CBFF900F5F6003E88F1C98C563C97A1063FBA81FF6F| |E6ECFFCC9C39BB5B3E2FF98478FF506881C76DCBB66BD57ADFEAF564DF285BCD56D| |D5BB2FAA78952B7D1947DA710626674BB56966D294DBCCDC3F8F59D923C961D5B9A| |D5339C1DC8E3B63C977678A77322FBB2333047035FA5DB6D9B7BD2EAB53A4D9E3C6| |90D3AD2B63D34A9F6A46CF855BC7932005778BBD7AA9B8FBA8D8B5AD9B207B27F31| |0D452DC19FAAA36B6888F4841045A167089359C2AD25468EB0922794314BA3AC091| |1D530343149980C11F6C1A029833666F0B1E119181CCAE060833E66B0C160A8C28C| |9FB4EB8D5F8C2B42E037E1CE9090130EC41964395596730BA00BE1FA879EB57106F| |661C38CA8409E9B53853B2FE8D010F2AA22BD0FD8BD70058C89851F842970F85592| |3F4B49CF21145449413E59884F16E293BD034398BA3734C29754FDCD0F8C8F84E94| |F84CC17C667C201644578591129D04E0684A22A14E5901342531C724C1DD176D32F| |08F33B74CAE55D820B7C33EC3366B88659AE61966BC8700D05AE61856BA842D61C6| |7E973015AE8B687E125A4FDB4572E483877628BE8A07A6C8D9FD63A638390D824A4| |B60817608FAB67177F4BC749B4182784F9634693B0704A3884ACA46A7792DB9DE23| |EA7B8EB49302C2AC3223FD7F418343064795F3DBB4BA52C3D65EC31CAFC8AED131C| |60CFABD6E5B1D731B17C9F7BBB4A28DCA37D0B4542F12EA10AAFA7C99B6826EFBBC| |2D061BD5555DFAA8B5628EA0C37F756BFFE44E10797D8D3AF3F3F7867A9AA8AAE22| |10D2C814FF6B1ABA4364159CFF5FD737DF6839F78107F410A502A21DE1E825CA2B9| |CBEC69185A33728759C0EBFFB466708AE615DEB281B289B2851A84F5CA2D3E905F1| |A2F850FC280194204A082582328BF21565F80773ABEACB| |-------------------------------------------------------------------|
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You, me, and a bunch of spines. Now that sounds sexy! I played my Spines/Fire the other day (he's been stuck at lvl 26 for about 6 months), and enjoyed killing stuff and being killed myself a lot lol... Look, there's my name on the list! WOOP WOOP! ALL HAIL THE BIG CHEESE!!
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I'm still loving the European CoX community after all these years.
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The European music festivals in general are excellent. I personally prefer Download Festival, and that's the festival I'll be at this time next week
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I've started a DM/SR build, and so far am enjoying playing as him. I searched the forums and found Speed_Force's build (thanks for that Speed_Force), which I liked the look of. So I had a play with it so it had soft capped melee/ranged/aoe defense. The only thing I think that's bad about it is how I've slotted Siphon Life. I guess the temptation to get perma-hasten was just too much
Don't worry about the purple sets. I can afford those.
So here is it. Please help me improve it in any way you can think.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Dodger: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Shadow Punch -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg:50(5), C'ngImp-Acc/Dmg/Rchg:50(21), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(23)
Level 1: Focused Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(21)
Level 2: Focused Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(13)
Level 4: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(13)
Level 6: Shadow Maul -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(7), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(43)
Level 8: Siphon Life -- Heal-I:50(A), Hectmb-Dmg:50(9), Hectmb-Dmg/Rchg:50(9), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(11), Hectmb-Dmg/EndRdx:50(15)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Combat Jumping -- HO:Enzym(A), Ksmt-ToHit+:30(37), Ksmt-Def/EndRdx:30(37)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17)
Level 18: Dark Consumption -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(19), Efficacy-EndMod/Acc/Rchg:50(19), Efficacy-Acc/Rchg:50(25), Efficacy-EndMod/EndRdx:50(40), Efficacy-EndMod/Acc:50(40)
Level 20: Quickness -- Run-I:50(A)
Level 22: Swift -- Run-I:50(A)
Level 24: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(25), Mrcl-Heal:40(34), Mrcl-Rcvry+:40(45)
Level 26: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-Acc/Rchg:50(40), Efficacy-EndMod/EndRdx:50(46), Efficacy-EndMod/Acc:50(48)
Level 28: Lucky -- RedFtn-Def:40(A), RedFtn-Def/EndRdx:40(29), RedFtn-Def/Rchg:40(29), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-EndRdx:50(43)
Level 30: Soul Drain -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(36)
Level 32: Midnight Grasp -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/Dmg:50(34), Mako-Dmg/EndRdx:50(34), Mako-Dam%:50(37)
Level 35: Evasion -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def:50(36)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(42), Stpfy-Acc/EndRdx:50(42), Stpfy-Stun/Rng:50(42), Stpfy-Acc/Stun/Rchg:50(43)
Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:40(45), Aegis-ResDam/EndRdx:40(45), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-ResDam/Rchg:50(46), Aegis-EndRdx/Rchg:50(50)
Level 47: Elude -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(50), GftotA-Run+:40(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 6.75% Defense(Ranged)
- 7.69% Defense(AoE)
- 3% Enhancement(Stun)
- 88.8% Enhancement(RechargeTime)
- 46% Enhancement(Accuracy)
- 120.5 HP (9%) HitPoints
- MezResist(Held) 3.3%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 2.2%
- 19.5% (0.33 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 8.8% Resistance(Fire)
- 6.3% Resistance(Cold)
- 12.5% RunSpeed
- 2.5% XPDebtProtection
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Good luck making money Supanig. I use the same method Flechette describes in his guide, and it works really well. I've been doing it sinse a month or two after WW was opened, and I've generated a huge profit in that time.
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I use this same method with a certain IO, and it makes me 100-200 million a day if i spend an hour or so each day doing it before I log. I list the IO before I go to bed at night, and check when I get back from work the next afternoon. Almost all the IO's I listed sell in that time, and the ones that haven't sold yet usually sell during my in-game time in the evening.
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How did you picture him different? Did you picture him with no lower arms or something? It'd be difficult to play CoH without lower arms.
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Lmao! What do you charge?
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Wait a minute... Did he say he can't remember Fraggle Rock? That programme was one of my favourites as a child. I also loved Danger Mouse, Batfink, Hong Kong Phooey, and all those crazy cartoons.
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Tankers do indeed need to dish out some damage as well as take it. If you're standing in the middle of a bigger mob and not attacking while a blaster is blasting away at everything that moves, there's a high possibility that the blaster will take some aggro away from you. That's also the reason tankers should take a ranged attack. If a squishier ranged toon takes some aggro, you can quickly adjust your target to the enemy that's closing in on the squishy, and take the aggro back with a quick blast from your ranged attack.
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HIGH FIVE! Good luck in your relationship. Now, where's those pictures of her you said you'd post in here?
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I just died, so that proves they know what they're talking about when it comes to jellyfish.