SoulTouch

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  1. SoulTouch

    i won got dmg

    i won game how do i make game more not bad to keep interested i won do not try win.
  2. Thanks for running this. GG to Heater and Masque for being better than anyone else and taking ***** on gunrock and barrier with me. shout out to siphonics.
  3. SoulTouch

    Dark/Psn Troller

    Quote:
    Originally Posted by Trace_ View Post
    If you get held until death. Doesn't matter if someone has incandescence or not, if you can't heal you can't heal.
    I did not know that two psi/ems had a dark hold! :s
  4. SoulTouch

    Dark/Psn Troller

    Quote:
    Originally Posted by MrLiberty View Post
    Is it even possible to die with double stacked incandescence in a 2 v 2? I'm skeptical. Maybe if it was two bad builds + powersets thrown together, but even then I'm still not sure.
    Apparently so. One of them was a Fire/Rad (double incan self heal...)
  5. Quote:
    Originally Posted by Diotrophes View Post
    Moving start time to 5:00pm pst.
    Are we registering with Global then bringing whatever toon we want? Or limited to one toon the whole event. If it's the first one can I suggest you write next to their globals what toons they have available and are willing to play.
  6. SoulTouch

    Dark/Psn Troller

    Quote:
    Originally Posted by Trace_ View Post
    Rent you're a MFer for playing said power set.
    You been able to sleep yet since me and Rent took a fat **** on your double incan 2v2?!?!
  7. Post deleted - apparantly i can't tell the difference between May and June
  8. SoulTouch

    Dark/Psn Troller

    oh so click powerboost (1 sec), then click weaken (1 sec) then click the dark hold (1 sec)
  9. SoulTouch

    Dark/Psn Troller

    powerboost weaken dark hold
  10. Quote:
    Originally Posted by Wolf_Reign View Post
    I know this is selfish but friday and saturdays are bad because I close my store those days a lot.

    Sunday works best for me. But maybe not so late?
    Move it to start an hour earlier on the sunday. To dio: you should probably also add some info on getting vent, vent details on the night, how the team selections will take place (in a bit more detail) etc.
  11. Signing up for a friend his name is Musey he has a lot of procs, me and him throw procs and we create damage and kill people around city of heroes. AAAAA. His global is @Tyrannosaurus tiger and he'll probably not show up if i don't get him!
  12. Quote:
    Originally Posted by Trace_ View Post
    10est on a Sunday is pretty late.

    What about Friday/Saturday at that time or starting it earlier?
    Fridays are bad. I would say move it an hour forward on the sunday
  13. Quote:
    Originally Posted by Dexington View Post
    I suggest you make it serpentine draft.
    If you mean first pick gets last pick second round and vice versa then I second this. I believe I recommended this on vent to Dio and he said it was a good idea.
  14. Quote:
    Originally Posted by The Katalyst View Post
    Well, that's exactly what a test server is supposed to be for, so I can understand that to some degree. Testing on a test server is always going to take priority over actually "playing" the game.

    I disagree that just reverting to pre-i13 mechanics is the answer, if they even ever get around to an answer at all (which is unlikely). Too many things have changed since then, for example, incarnates. Un-DR'd incarnates would be a nightmare for PvP balance. There are more examples, but it's not enough to retcon the entire system at this point.

    That is of course, likely a hypothetical argument, which I have raised many times. Chances are it doesn't matter either way since nothing will be done either way, but that's how I feel about "just revert to i12." Lest we forget pre 13 PvP had plenty of issues as well.
    I agree under current circumstances reverting to i12 PvP would be daft, but the least LEAST they can do, thats going to take very little of their time is remove TS from zones. (And HD)
    You say pre i13 PvP had plenty of issues but it was still a much much more fun version of what we have now.
    I cannot believe people are crying about proc'd out flares... has no comparison to prei13 600dmg Blaze.
  15. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Like I said, it was mostly the fear-mongering and spreading of incomplete information as if it were already set in stone. Because the first part is ridiculous and the second part is foolish.

    But now that I've had a crappy day and a few drinks in me (which, if you know me at all, you'll know is highly irregular bordering on sign-of-the-apocalypse), I can say with pancakish confidence: it sounds like procs needed a PVP nerf for a while. If they're being heavily used specifically to get around damage caps the way you guys are saying, then it sounds like the exploit of a loophole in the system and you're just begging to be grandfathered in because they're only now trying to untangle that loop.

    But rest assured, I've said my peace and am no longer visiting this thread, so you can all roll your eyes at this post and ignore it. I'm too out of alcohol to give any more damn.
    Wow getting drunk and then posting on an MMO's forum. I'm jealous of your life! Please come back again and give us your 2 cents about PvP as if you have the slightest of clue what you're talking about.
  16. SoulTouch

    Up or down?!

    Hello!
    Are the servers up or down?
    I can log into the server list bit, but once i click on Freedom or any other server it just takes me back to log in.
    Hmm?
  17. Quote:
    Originally Posted by William_Valence View Post
    Go ahead and post your mids data chunk for me. I already did an example at the most extreme example of recharge, let's see how a real PvP build will be effected.
    I've already worked it out for myself, but thanks for the offer. I'd like to see Synapse himself none the less post a version of how this change will affect things negatively.
  18. Its interesting how the moment i asked for a PvP version of double/triple proc'd flares, synapse hasn't got anything to show? Why because it'll be proof of how this change is also a massive nerf.
  19. Quote:
    Originally Posted by Synapse View Post
    Allow me to explain it in a way that cannot be picked apart or misinterpreted: if these procs under-perform after the switch over I will buff them.

    Synapse
    I don't believe you. you and your dev team have destroyed PvP with i13 and never looked back at it, if the new rules for procs is going to work how I think it is you're about to destroy it all over again in terms of certain powers being useless again. how about you provide us an example of how flares, under PvP values will be effected by these changes if it were double/tripple proc'd. Same with neutrino bolt.
  20. Wow what a surprise, another stupid change going ahead by the devs despite OBVIOUS protests from the people keeping this game going. Please keep these changes away from PvP at least, one of my main toons is a fire/mm blaster who has 7 procs across 3 of my main attacks and the reason WHY IT WORKS in PvP is because of that.

    Dumb game is game
    dumb people are dumb
    dumb.
  21. Quote:
    Originally Posted by Master Flipp View Post
    I figured I would get this kind of reply, as EVERY ranged toon that I see in zone pvp is either Fire, Sonic, or Psi.

    I do have a Rad/Rad I use in zone, but being easily detoggled, then ripped apart gets annoying.

    You say, "Archery is Garbage". I'm just wondering if it could be good with the right build, or are Fire, Sonic, and Psi the ONLY good ranged dmg choices period.


    I guess trying to be different won't work. I'll roll a Fire/Poison then.

    Cheers.
    Arch/therms are better than arch/poisons if you ask me if you're dead set on arch. Please don't roll a dark/poison corruptor if you plan on zoning you'll be mostly pointless. A well built psi/poison can do a **** load of damage, but still I'd go Fire over all for a beginner toon.
  22. The 3v3 is a good idea, doing it on a sunday is a good idea... end of may is also a good idea. the lottery tournament is a terrible idea. Most the people who this kind of thing would attract, including myself would much rather prefer teaming with their friends then randoms... it is just a game after all. Who cares if the teams are stacked if you're having fun.