-
Posts
236 -
Joined
-
I know this is up and all and Im late for the game but I wanted to try anyhow. I think I met all the requirements. I used a trick in mids to simulate the PVP IO with two steadfast and Im not sure if the end is reduced to your liking but here it is:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Late For The Game: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(11), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(17)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
Level 2: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5), S'fstPrt-ResDam/Def+(29)
Level 4: Haymaker -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/Rchg(43)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(7)
Level 8: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(23)
Level 10: Taunt -- Taunt-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Numna-Heal(19)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(21)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(48)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), EndRdx-I(27)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 32: Soul Transfer -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(40)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Oppressive Gloom -- Acc-I(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1412;717;1434;HEX;|
|78DAA593DB52D350148677D29652DAD2D6420BE554CAA11C0 3412E3C5C388EA0A34|
|3672A20170A74226EDA0AA49D24CEC89D0FC0853E00228EC7 371071F43DD42750DF|
|C0435D870D375E9A69FE2FDD59F9FFBDD74E0A0FE722423CB A24B4C8956DCB754BC|
|B96BD259D40C12A5737120B9627B3576B4E76B922B3D7AC1D 191442747249694E6E|
|4ADB95C69CE56C952E3B3B35A74BDD29C86D298DA50775B85 EF21C6997BD4AE2BA5|
|D9170E91927179162ADB66D2C48AB5EB5CBFCE76AD5B3A5EB C64EEEDC938E5BA9D6|
|A3EA66B9E2416972BE5EDD30E66DE994774B05CBF5A4B3DB0 1F31A85F35D0844835|
|334FC621A2E4CD16C125A66186709F159C2448B504723206E 03F2227E8730BACA58|
|63AC13C64A842308D13824A07188CE213A87F839C4CF21DD6 9408F3020CBC7593ED|
|F4D404EA496086345C622E13DB807D85D0FA4E8D1267668EA 201C43419016D9D083|
|DF741C6AFE4E48FD204C4152889344C8143887146C5C58998 63FEB3814F9C2F84A4|
|84341949FD1A35CD0CA05AD5CD00405317610B111320DC250 42992656346CCD991B|
|8C5BDC7A2848AA82E41ED9B43D613C269830D376D5FFF64D3 2ED2D332A8C2A61EA3|
|E638BF0011697665B5FBA9D923ADA187142A69FEA1210DFA9 E23BB92EC375DD5C37|
|03F15DDCC940D70B9A51FF4BC2C02BC66BC61BC2E05B8216C 426737C0F6FDD24EFE|
|714EFA0C9DBFA09A6D9A716D7F7931ECDFE62FC66FCE1C806 03DF0E53F8C03DA716|
|97EBA56E0EE61803847C3F6116E63EA4DC87D87D98DD87D97 D98DDF3EC9E67F703D|
|011F56A8C8C53970E61685C198DEFD3D0C453C601E31961F2 90F19CF0111667A8D7|
|C1C8D0901F663EADDA3DCDED36B9DD26B7BBDB7FFAB5C10F0 EB1F0CF48D1AFBE5F1|
|8D16864D47FFA49FFD7711439C90A2DE267BF8C5244594159 4559435947B150EEA2|
|6CA0348E4F9F8E9DC3099D47B9807211650F8B826190304A0 4258AD28A124389A32|
|451522819947D94C65F243301CA|
|-------------------------------------------------------------------|</pre><hr /> -
Opp sorry OP, didnt see no kins, I was blind earlier.... QUICK, I NEED A CM!
-
Well if you want to keep your defender an Empath I would say choose sonic or arrow as a secondary. However if you wanting to move to a new primary give Kin/Son or Kin/Arrow a try. They get some awesome tools and buffs to work with. Its even possible to do it without Stamina once you get the recharge on Transference just right.
-
Also, I have the build for that but it assumes that you have +recharge proc from force feedback and geas of the kind one up all the time..... not too likely to happen.
-
I know that its more then it takes to get perma hasten. According to mids you need at least 360%-375% recharge to get it perma. That is with 3 level 50 recharge IO's
-
I agree that a good Empath does not need to spam their Heal Aura or Heal Other but they are good for when spike damage gets through your Fortitude. Also, the Aura is great is Raid type situations. If you have a chance and you see people around that aren't on your team getting whacked toss out a Healing Aura. Also its important to note that Healing Aura heals up the damage you have taken. Damage will eventually get through and Healing Aura and Heal Others are your tools to repair that damage. The trick is not to spam them but to use them effectively like you other powers.
-
Actually if you want a good set to give you some ranged defense then invest in Thunderstrike for you ST attacks like Snap Shot and Blazing Arrow. A full 6 slot of it will give you 3.75 easy and there are no unique in it. Also, if you take hover or combat jumping and have 1 to 2 extra slots invest in Blessing of Zypher because 2 slotting it will give you +3.13 to ranged and adding another slot will give you an additional +3.13 to AoE. In addition the -KB IO is not unique so you can do it again. 5 Slotting Positrons is an easy way to get 6.25 recharge bonus and healing wounds in your heals for a +5 to recharge. That just my suggestions on IOs for ya off the top of my head.
Now, I run a Emp/Son Def as my main and I really like having but loads of recharge, mainly because its fun to nuke every 2 - 3 mobs. Now with archery you can do it every mob to every other mob with alot of recharge. I'm actually thinking of making a Kin/Arch but thats another story. Recarge is great because your tools come back much faster but it you want defenses I would make your Priorities Ranged > AoE > Melee.
If you want I could make an example build or two just let me know what you want in terms of powers. -
I'm still new to the whole controller game, more of a defender actually but I recently rolled a Ill/Rad and am having great fun with it. However, I was looking and began to wonder, how would a Earth/Storm do? I don't plan on trying till I get my other to 50 but I was curious. There just seems to be tons of chaos that could be had there. Earthquake for bouncing, tornado for tossing, Quicksand for slowing em and Lightning Storm for makin'em bounce. It all sounds kinda fun but I was curious has anyone here done one to any great extent? So chime in and tell me what you think or what some strategies you have used with this combo.
I'm thinking, when earthquake is down that Stone Cages and Tornado could be fun -
I've been playing my Emp/Sonic for about a year or so now so heres my opinion things as far as must haves and what are optional:
Primary:
Healing Aura: Must Have
Heal Other: Must Have
Absorb Pain: Optional
Clear Mind: Must Have
Fortitude: Must Have
Recovery Aura: Must Have
Regeneration Aura: Must Have
Adrenaline Boost: Must Have
For the most part you really should get most of the powers from your primary. The only really optional power is Absorb Pain. Now, the reason I say this is because even when I had the power it was very situational. If your paying attention and you use your buffs correctly then the need for absorb pain becomes less and less needed.
Secondary:
I'm gunna go a little more in-depth here as there are more optional powers
Shriek- Must Have
One of your three major attacks. Quick recharge, short animation, -res. Its awesome. When your team goes against EBs, GMs, and AVs this will help make them drop faster. Only downfall is it's ST.
Scream- Must Have
This is the second of your three major attacks. Another ST but when you stack it with your other powers it really shines. Also this overs more -res increasing your damage potential as well as your teams.
Howl- Must Have
Your first and best cone. - res to all of the targets it hits so this is a really good tool to use to make the baddies fall down and is the 3rd of your major attacks. I have found myself attacking with Shriek - Scream - Shriek - Howl and then repeat.
Shockwave- Optional
Knockback is good and can be a great tool however one of the things I look at from the secondary in this set is the -res and it was far more important to me to place those first. If you have a spot for another attack and want a cone this might feel the need for ya.
Shout- Optional
Having used this for so long I have deemed it just not as useful as Scream. As an empath I don't like getting stuck in the animation. Is not a good thing to be when a friend is near death or past a comfortable point.
Amplify- Optional
I like this power but I had not space for it. Also I have lived well without it.
Siren's Song- Optional
Not a bad power really! It's got potential but in large teams it does not do as well. For soloing putting a mob to sleep is a great tool. However again I had no room for it but its not a bad choice if you have a slot.
Screech- Must Have
Mag 3 stun and it has -res. This is just an awesome tool! It offers you protection from a target cause they get stunned and makes a nice stacking tool when working with other defenders or controllers.
Dreadful Wail- Must Have/Optional
Now, this power to some is optional. For me it was a must have. I did at one point look to drop it but as you can see in my signature I did decide to keep it. It makes a great oh snap button because it has a decent area of effect, offers -res, mag 3 stun but your end bar will crash. So if you don't want a power that will make you crash you can skip it but even with the crash the stun can make up for that so you can pop a blue or two to get back in the game.
This is my opinion on the powers in the main set and I have my own opinion of the power pools. If you want to know what I think about those or a sample build then let me know. Just let me know what powers are a must have for ya. -
Thank you for the correction Sun, now I must go play with custom critters heh
-
Heres a patch note for ya
Rikti Communication Officers (42-42) was removed from Mission Architect system.
Other then that I can see any other big differences.