Socorro

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  1. Socorro

    Perma Human PB

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Uh... My PB build has 168% recharge- Perma Inner Light, light Form, Essence Boost, softcapped s/l defense, and superb enhancement values in all attacks. Maybe the problem lies more with your inability to build a viable character and not it being an poor build option.
    Certainly doable. Mine has 153% recharge, 43% S/L Def, and perma Essence Boost, Inner Light, and Light Form as well. And with my two heals plus Incarnate Rebirth, I feel like a Regen character. My PB is harder to kill than any Scrapper or Brute I've played.
  2. Socorro

    Kheldians 3.0

    Quote:
    Originally Posted by Ashlocke View Post
    You can have perma lightform at 39 and as low as lv 33 while exemplared.
    Enhancement boosters will make lv 30 IOs as good as or even better than lv 50 IOs and let you keep all of the necessary set bonuses to make this work.

    That means you can play in nearly half of the "whole game before lv 50" content in god mode.
    Well you technically can, but most players, by far, are not going to do this, which I'm pretty sure the devs are aware of (via datamining) - therefore, for *most* players, the forms will remain useful.
  3. Quote:
    Originally Posted by Oliin View Post
    As far as Keanu goes they probably meant The Gift.
    He did a good job in that. Of course, it's easier to act out 'stereotyped' roles (the ill-mannered redneck in this instance).

    My ears still bleed from listening to him in 'Point Break' and 'Devil's Advocate'
  4. Quote:
    Originally Posted by Necrotron_RO View Post
    It feels like they just gave a static knockback resistance to all mobs, probably as an idea based on recent threads. Though my guess could be wrong.
    I read that a decimal got misplaced on the KB mag calculator or somethin', so it's like all KB powers are 1/10 mag of what they used to be. That's likely more speculation though...
  5. Quote:
    Originally Posted by Necrotron_RO View Post
    Oh my...I love this! Solar Flare works perfectly now!

    I would really, really like this as an option.
    Heh, my Solar Flare still does a bit too much KB if I'm in the exact center of a Spawn - but it's Light Years better that it was.

    Sadly, this is clearly an unforseen bug. In one of the Patch feedback threads, Zwillinger, when he noticed mention of the KB bug, asked for confirmation and got it from several posters, and said he'd foward it. So, enjoy it while it last, -KD lovin' boys and girls - cuz me thinks it's not long for this superhero earth.
  6. Quote:
    Originally Posted by Vitality View Post
    I like Afterburner...I've always wanted a faster flight...and it's a conceptually great.

    However...it requires you to select another power instead of Fly...and I hate that with a passion.
    Well, you can stick a LotG recharge in it - that lessens the loss. I did exactly that in the PB version of afterburner
  7. Quote:
    Originally Posted by Arnabas View Post
    just noticed on my SS tanker that Knockout Blow barely lifts a target off the ground. Punch knocks them up higher.
    Knockdown is essentially low-mag Knockback, but I always thought Knockup (what knockout blow does) was a different effect altogether. If it is a different effect, and both effects have had a decimal in the mag displaced, then that seems way too coincidental to be an accident.

    ...not that I'm complainin'
  8. Quote:
    Originally Posted by Model 75 View Post
    And I hope they fix it *very* quickly. My PB is my favorite character, and just feels so "meh" now, to the point where I end up not wanting to log in.

    Hit a Void with IS, watch him get right back up and in melee range - blah. Or, if you REALLY want to feel like you're not doing anything, take the character back into AP, find some low-low-lowbie clockwork (with lower kb resist than most other mobs,) fire and watch them... not really seem to care they should be sent flying.

    This had *better* be fixed quickly. Yes, this *is* ruining my enjoyment of the game.
    I hear you, but my PB is also my favorite character, and this is increasing my enjoyment of the game.

    Give us the option of Yay or Nay, Devs - make everyone happy
  9. Quote:
    Originally Posted by EvilGeko View Post
    Went to PI and tried this out with my Peacebringer. Not going to lie, really enjoyed the character for the first time. But this is clearly a bug and should be fixed.
    Indeed, I hope they fix it as fast as they did the Shadow Cyst bug *chuckles*
  10. Socorro

    Kheldians 3.0

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Even with toggle suppression, Peacebringer forms would still be worthless on end game builds. Human form does more AoE damage than Nova and is more survivable than Dwarf when built well. The forms still have a purpose for leveling up and for those who choose not to use IO's though, and I think that's perfectly fine. There's really no conceivable way to make forms worth taking on a fleshed out end game build for PB's, but that doesn't mean they're worthless throughout the rest of the game, which is really the majority of it.
    Ya know, this is really true. Human Only PBs are really only the 'Best at Everything' at the Endgame, and then only if you've really tricked out your Build with fancy (and expensive) IOs.

    On the forums, I think that we sometimes forget that most PB players (or any AT, really) don't do this.
  11. Socorro

    KB bug

    Quote:
    Originally Posted by Vitality View Post
    It's a bit too coincidental of a bug if you ask me.

    It better get changed back ASAP.

    If they want to make players who hate knockback happy...either add the option to turn it off or add the -KB IO.

    DO NOT force this onto everybody.
    Or you could slot KB IOs that already exist

    Joking (semi). They really should have a (free) option to turn it on and off - in the meantime, I absolutely love this new 'feature'.
  12. Holy Carp! Can't wait to give my PBs a go this evening.

    Devs Please don't fix this bug! Give KBers an option to make it higher if they want, but leave this, Pweeeeeeaase!
  13. Socorro

    KB bug

    wait! When did KB get reduced?
  14. Socorro

    Kheldians 3.0

    Dunno, lots of players really like the Alternate Forms as is.
  15. Quote:
    Originally Posted by Combat View Post
    ...There will be AT IOs for the basic ATs, possibly the EATs but don't hold your breath...
    There were EAT IOs as well. The Kheldian one was called Kheldian's Grace (I believe). Its 'special' IO bolstered a Khelds forms(Human got extra resists, Dwarf got extra Hitpoints, forgot what Nova got...)
  16. Quote:
    Originally Posted by Liz Bathory View Post
    Argghh...

    Power effect on Others
    vs.
    Power inherent and/or effect on self

    That are two completely different things.

    The top can be flagged and shut off. It will also not influence the way powers work or are balanced. The lower one is a whole different ballgame. Dont compair apples and pears. Its simply not the same.
    Yes they are different, but that doesn't mean one is harder. Has a Dev gone on the record and said that turning off 'Affecting Self/Inherent' powers via Null or some other switch would be a lot harder, code-wise, than what Null can currently do?
  17. Quote:
    Originally Posted by rsclark View Post
    If by "take care of" you instead mean "limit character concepts", then yes.
    I was being sarcastic, as noted by my "/teensy bit of sarcasm" line below my sentence. I don't think hovering solves much of this (outside of limiting concepts). My PB can indeed hover above a spawn and fire off Solar Flare, but it's way hard too find the sweet spot distance above them. If you hover too high, you won't get many (or any) of the mobs - if you hover too low, it can scatter them just as easy as if you were on the ground.
  18. Quote:
    Originally Posted by EricHough View Post
    ... If the powers had been designed that way from the start, it might have been possible, but modifying them after the fact is a HUGE amount of work and is certainly not worth the dev effort, regardless of what side of the argument you are on.
    Standard Code Rant cuts both ways - none of us know how easy or hard the code is.

    It could be fairly easy to do, but the Devs are holding back because of other factors, such as some, like Arbiter Hawk, seeing KB as a way to keep a power from being too strong (so let's make it too annoying instead eh?). Not that that proves them right - the Devs have changed their minds about hundreds of things in this game.
  19. So, all KBers must simply pick Hover and Fly and this whole issue is resolved....?

    /teensy bit of sarcasm
  20. Quote:
    Originally Posted by The_mini_gunman View Post
    ...The bottom line here is that we should not be able to start tinkering around with the secondary effects of specific abilities, because it can potentially upset the power balance of the game & be exploited by those sufficiently knowledgeable to do so...
    The Devs have already done this before, incl. the secondary effect on topic (Footstomp was changed from KB to KD).
  21. Quote:
    Originally Posted by Blue_Cavalier View Post
    I'm not sure how many powers could take a -KB that would want it, and fit other things they need in them as well. Explosive Blast as an example, if you were too cheap for a Ragnarok, you'd probably go with Positron's, which doesn't have enough recharge enhancement for your primary radial damage power. And if you have the money for a Ragnarok, well that sixth slot is an awful tempting place for a Force Feedback +Recharge. And now we're back to square one with Biff McScrapperlock complaining that he has to mouse turn to chase stuff down because you wanted your proc.
    One -KB IO: you'd have to do some thinking about slotting and what you want to lose, but it's a sacrifice I'd make.

    Truthfully, I'm fine with requiring a IO to be slotted to reduce KB. I'd prefer it be a single global IO, of course, but a single IO per power that you want -KB in is fine as well (unlike PleaseRecycle, I think requiring 2 IOs is a bit much - you're not gaining that much power and 1 is plenty sacrifice). I'd instantly slot 1 in my PB's Solar Flare (replacing a Force Feedback +Rchg), and one in Luminous Detonation (respeccing to give myself another slot there). Possibly one in Radient Strike, but being ST that's less problematic.
  22. Quote:
    Originally Posted by PleaseRecycle View Post
    What you don't seem to understand, and what Deus didn't understand, is that regardless of what those powers are like now, we're talking about a situation where suddenly they do KD instead of KB. This changes their function. Handclap becomes far, far stronger. Shockwave becomes absurdly powerful. Solar flare may well be too powerful, I don't actually know what its chance for knockback is. If it's 100%, congratulations, it's hugely overpowered under your proposed change.
    There you go again with the egregrious examples...

    Hand Clap needs to be far, far stronger. I've Never seen another SS toon use it in 4+ years. Never!

    Shockwave might be used for more than just an opener when teaming (At least for scrappers I've teamed with - haven't played this much myself. Maybe you have small point here. Do lots of you claws scrappers regulary use shockwave once the alpha is taken?)

    And PBs have been a laughing stock AT for years. Solar Flare becoming KD over KB is not going to turn them into the farming flavor-of-the-year toon. At most, it will get them a bit closer to some ATs that can already dish out serious AoE, but PBs will not equal or surpass them any time soon.
  23. Quote:
    Originally Posted by PleaseRecycle View Post
    ...Let me phrase this more constructively. If you want to argue for a knockback toggle, you have to provide a solution to the very real balance problems that this would introduce. Right now every set that has knockback in it is balanced around having knockback. You don't get to just take that away and pretend it makes no difference because you know it does make a difference, I know it does make a difference, and the devs know it does make a difference. So, what's your solution?
    What in the world could I say that wouldn't be countered by the most obscure counterpoint?

    Thruout this thread, the most outre examples of Power usage is pulled out to show that balancing is needed would be needed.

    The daft argument that SS is a KB intensive set, when everyone bloody knows we're talking about high-Mag KB

    The prominent references to Handclap and Hurl (by far the most skipped powers in SS - I have two lvl50 SS toons; neither have it).

    PBs, Energy Blasters, and Storm Trollers are going to be overpowered? Really?
  24. PleaseRecycle, what percentage of teams do you think would ban you if you don't have your KB turned off, should such an option exist? Most teams? half? 10 Percent?

    Just your best guesstimate will be fine.
  25. What Nihili touched on pretty much covers the whole issue.

    The KB True Believers insist that KB is awesome, gives much needed mitigation, and, by far, most players of non-KB ATs welcome KBers with open arms, or at least have no issues with them.

    If you Believers insist this to be true, the an option to turn off KB shouldn't be a problem for you. If true, teams you join should be begging you to turn your wonderful KB back on. Instead we hear laments that, if a non-KB option is provided, then teams will instead request/demand that your KB be turned off.

    Why do you pro-KBers fear that? If you really believe that KB is as awesome as you say and most of the players base welcomes it (or at least has no problem with it), then this fear shouldn't exist whatsoever.

    Maybe it's time for the dishonesty to stop and admit that. if most of the playerbase starts requesting a Power Property to be disabled (if the option is available), there really and truly is a problem with that Power Property.