Sockem

Legend
  • Posts

    130
  • Joined

  1. [ QUOTE ]
    The only reason the Villains have been getting PWND in Recluse's Victory is sheer numbers.

    [/ QUOTE ]

    Yeah why don't all the heros go test all their new stuff!

    OH WAIT!
  2. [ QUOTE ]

    The problem with the drones is very likely an unforeseen bug in the "no one-shot kill" code that they implemented with I7. Drones hold you, phase you, and one-shot you in that order. If they can't one-shot you...then you're held and phased. And right now, they can't one-shot you. I'm betting the same thing happens with the drones in the other PVP zones, but I haven't yet tested it. I probably should some time soonish.


    [/ QUOTE ]
    That explains it!
  3. So I finally got to go to RV last night...

    Outside of the Hami Raid lag... when you are defeated you're rez'd with 0 HP (yay full defiance!) and 0 End.

    I was droned a couple of time... and I wasn't given a "Go to Hospital" button.

    The only other thing that sticks out is the invisible cape under Atlas Statue. I'm sure a dev will eventually say that this is Working as intended™ or some such.
  4. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Welcome to MMO PVP. Whoever screams "WE SUCK" the loudest gets to be next months kings of pvp. It's basically one giant slow-motion ping pong tourney.

    -Tsoo

    [/ QUOTE ]

    Heh yup.

    [/ QUOTE ]

    I wonder how come Dominators aren't Kings of PvP then I KNOW we (well, I) whine more than that.

    [/ QUOTE ]

    Issuse 8 FoTM prediction:
    Mind/Energy Dom
  5. [ QUOTE ]

    Poor Bone Smasher ; ; I'm going to miss dropping toggles with ye.


    [/ QUOTE ]

    They should have never touched Toggle Drops on Dominators.
  6. [ QUOTE ]
    [ QUOTE ]

    Blaster: Devices: Trip Mine: 5% for 1 Toggle
    Blaster: Devices: Time Bomb: 19% for 1 Toggle

    [/ QUOTE ]

    This is completely ridiculous by the way. It's *so* hard to hit someone with a time bomb, it's unbelievable. If they detonate when a trip mine sitting next to them blows, then I could see them being at 22% with the others, but as it is, they should do 100% drops still. Out of every 20 time bombs I set, I'm lucky if one hits.

    [/ QUOTE ]

    1) Time Bomb does about as much damage as Inferno.
    2) There is a reason why no one takes Time Bomb for PvP/never uses it in PvP... it's gimp.
  7. Add Peroxisome Exposure - Damage and Mez to all EM attacks.

    Blasters/Tanker: Total Focus, Bone Smasher, Energy Punch.
    Tanker: Energy Transfer, Barrage
  8. [ QUOTE ]

    Question now is, how long before the dev's nerf ice tank because of the 100's of noob stalkers that complain they can't kill them either?


    [/ QUOTE ]

    I figure they'll get around to Ice Tanks and Slows after they nerf all repel powers, df/sc, EM (Castle said not in i7 so probably in i8), and then slows. They'll probably do to slows what they did to end drain.
  9. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Will Brutes' Fury not building properly in PVP get fixed?

    [/ QUOTE ]

    I've not figured out a way to get it working yet. It's possible I *can't* get it to work as described, in which case, we'll have to have a pow wow around here (complete with Tee Pee's and Peace Pipes, hopefully) to figure out what to do.

    [/ QUOTE ]

    "Puff puff pass. That's the rule." -- Tauren Chieftain

    Sorry, sorry.

    [/ QUOTE ]

    Orc Grunts > Tauren Chieftain
  10. [ QUOTE ]
    well i dont see the point in suppresion or the way you walk through it now, what's the point of picking a power set with repel resist now, well after they nerf TK and force bubble

    [/ QUOTE ]

    I was thinking the same thing eariler. If they nerf all the repel powers, who cares if ID gives repel protection, or EA, or Invuln, or Granite.
  11. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Actually, I bet the power in itself never really bothered any of the Dev's.

    What did bother them however is the hundreds of whiny posts coming from non-storm users who couldn't AS through the hurricane.

    Seriously, that's all it comes down to. Majority rules in this game and the majority of noob PVPers are villians (stalkers mostly) that hang out in Sirens Call getting ticked whenever a stormer shows up. They complain, the Dev's start listening.

    [/ QUOTE ]

    I don't think so. I'm sure you've heard of datamining.

    [/ QUOTE ]

    yeah, we've all heard of datamining.

    doesn't mean anyone is doing it.

    we have no evidence whatsoever as to what informed the devs and prompted them to begin playing with hurricane.

    [/ QUOTE ]

    The only thing I can think of is base raids. Currently they're a joke. I have a feeling that they're going to try and make them the focus of the next update.
  12. [ QUOTE ]
    Maybe that's why they are changing assassin strike, amongst other things?

    [/ QUOTE ]

    Besides the one-shot fix what are they chageing about AS?
  13. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Majority rules in this game and the majority of noob PVPers are villians (stalkers mostly) that hang out in Sirens Call getting ticked whenever a stormer shows up. They complain, the Dev's start listening.


    [/ QUOTE ]


    Sadly I find this to be truth in most things. And any good service provider will listen to the majority when they are clamoring for changes. Even if they are whimsical or detrimental to overall service.

    The bottom line is retaining and growing your net revenues.

    [/ QUOTE ]

    Yeeeup, bingo. I run a chain of Subways and if I get enough calls demanding we start selling something like Milk (which we don't, just using an example), by god I'm going to start carrying it.

    Silly example, but remember this is a business. Do they want to cater to a group of 30 big-time PVPers or the 100's of 10-15 year olds that give up easily?

    [/ QUOTE ]

    I've said pretty much the same thing in a few other threads. Any power that takes a newbie more than a billing cycle to figure out... is going the way of the Dodo. If PvP doesn't become that easy, newbs will go back to playing Counter Strike and yelling BOOM HEADSHOT every 10 seconds.
  14. [ QUOTE ]
    whoa I was expecting pong


    actually if you are gonna nerf anything castle look at tk next cause its like.. annoying

    the high accuracy of illusion (at least to my sr it seems high)

    the damage output of a certain "rad/psi" defender

    and then the stun from the rez of DA, which stuns through pretty much any mez protectionfor about 10 seconds


    and um if you have a chance completely remove the following sets from pvp


    TA, dark, poison, AR,
    fire manipulation,

    ice melee on tankers, axe, mace too

    um...


    ya

    [/ QUOTE ]

    wow... um... i think you just said everything i've been wanting to say. do you have espn or something?

    On a more serious note... I've already PM'd Castle about Blind's accuracy/tohit vs /SR's DEF and he ignored it.

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Wait a second! What are you planning with Force Bubble? It repels. That's all it does. Taking away repel means it creates a big bubble that does absolutely nothing.

    [/ QUOTE ]

    Right. That's why it's harder.

    [/ QUOTE ]

    How about making it a big bouble that debuffs damage?

    [/ QUOTE ]

    No. Damage debuffs are borked in PvP. It has something to do with the game engine so the devs would have to rework too much in order to get them to work properly.
  15. If TK is getting nerfed too... I'd rather you keep the repel and nerf the Hold that never suppresses.
  16. [ QUOTE ]

    At this point the tactic is getting pretty convoluted and WAY away from the sort of reliability that is required to really say, "Psh, just do this!" as you seemed to be saying.

    I'm not implying or asserting that it's impossible to you as you described. I've done it, heck I've done it without teleport at all. BUT, it takes the Stormer actively screwing up for it to work, even if that screw up is standing in one place too long for auras (which you don't need to remain immobile long for at all), and that's assuming you're somehow in perfect awareness mode, completely ready to activate this pattern of powers the split second you see an Empath aura go off, to use your example. That's clearly not the sort of thing the Developers want to demand of their playerbase, as is evinced by changes like this.


    [/ QUOTE ]

    If a Stormer is my bounty, I will be waiting for the perfect moment and I will have everything ready for the second they stop moving. I understand what you're trying to say... but when I'm in Siren's, I play the bounty game. I have found a way to fight almost any scenario people face in that zone... with the old Hurricane, it's about the only thing that worked solo... but it did work... you just had to be extremely patient to pull it off.
  17. [ QUOTE ]
    [ QUOTE ]
    You'll be suprised what 1 web grenade can do.

    [/ QUOTE ]

    If we're bringing temporary powers into play (and given we're talking about a Stalker here, we are), there's nothing stopping the Stormer from having a breakfree Discipline running to stop the stun and a heal inspiration or two to counter the damage, making your efforts amount to nothing. Or for that matter just hyper phasing for a short bit while webbed, something I've found to be quite effective. And all this assumes the Stormer hadn't been constantly hugging you with the Hurricane in the first place, in which case your all ready low base accuracy web grenade isn't hitting, if you can even get in range for it. Web grenade ultimately amounts to a "hahaha, here I come!" for the Stormer, and if they're prepared and capable, that's not what you want.

    As I said, the tactic is for less experienced, less competent Stormers, because good, well prepared ones aren't going to get shut down by it. Hurricane's best counters were always of the ranged variety, because although there WERE melee recourses, they were of the variety that good Stormers could avoid pretty effectively, and evidently the development team wasn't happy with that.

    [/ QUOTE ]

    *shrugs* I just wait till I see the empath hit their auras (Recovery and Healing) then TP in for the kill.
  18. [ QUOTE ]

    Only if the Storm Summoner was really, really bad. People who cite this tactic seem to assume the Storm Summoner is just standing there like an idiot; the good ones remain mobile sufficiently that no, you're not just going to casually teleport in and stun them reliably.


    [/ QUOTE ]

    You'll be suprised what 1 web grenade can do.
  19. [ QUOTE ]
    [ QUOTE ]
    From the way it looks now though is that a melee toon can run into hurricane and get a hit in before the repel and debuffs hit them.

    [/ QUOTE ]

    Currently, my Energy/Regeneration Stalker can leap into a Hurricane and get off a stun before having his accuracy debuffed, yes. The two seem to be inflicted on the same timer as you suspect.

    [/ QUOTE ]

    You could do that before with Teleport. It's just that it took too much skill and forced people into taking a travel power just to counter it. I didn't even have stun... I'd just wait for the Hurricane user to get down to about 3/4 HP.
    Hit Build Up.
    TP next to them with ET queued.
    gg dead Storm defender/controller.
  20. Because if all a power is good for is pinning... and you nerf that... it's no good.
  21. Speed: Most take Super Speed because of Hasten not the other way around. Flurry is arguably the worst power pool attack in the game (see Jump Kick). Whirlwind was one of the worst powers in the game, then it was great, now it sucks again. Super Speed is decent for what it does... move fast on the ground. You can be debuffed to a crawl as if you don't even have the power on.

    Ratings: Flurry *, Hasten *****, Super Speed **, Whirlwind *

    Super Jump: Because of the status protection offered in Combat Jumping and Acrobatics, this is the preferred set for squishies that prefer to be in melee (Kins, Blappers, Human Form Khelds). Jump debuffs are almost binary... they either work or they don't. Jump Kick is the biggest piece of trash in the game and I cringe everytime I see it used.
    Combat Jumping + Hurdle + Swift = suppressionless movement and is very popular in PvP.

    Ratings: Jump Kick *, Combat Jumping ****, Super Jump ***, Acrobatics ****

    Flight: Easiest to use, slowest, endurance intensive. You can point your character in the direction you want to go, hit autorun (default bind is the R key), go afk, and come back with your character where you wanted them to go. There seem to be more -fly debuffs than there are for every other travel power combined. Air Superiority is the best power pool attack in the game. Hover isn't all that useful. Group Fly is really only useful at Hami raids and on Masterminds.

    Rating: Hover *, Air Superiority ****, Fly **, Group Fly *

    Teleport: Hardest to use. As the OP stated, it's best to make a bind. Not as endurance intensive as it once was, but isn't cheap. Teleport Foe is very popular in PvP (for obivous reasons). Recall friend is nice for after team wipes, helping taxi lowbies, and stealthing missions. Teleport in the hands of a capable PvPer can bypass things like Hurricane and Force Bubble. Team teleport is really only decent with Masterminds

    Rating: Recall Friend **, Teleport Foe ****, Teleport **, Team Teleport *
  22. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    My suggestion is suppression of the repel effect if its on you for x amount of time. It is already in the game for some powers, so it might be easy to put in.

    [/ QUOTE ]

    Hmm... that's interesting. How consistant is the Knockback Suppression in PvP? Do you think it's possible to use that idea, but applied to repel? Or would it require a complete rework of the effect?

    [/ QUOTE ]

    raises an interesting question, i guess...

    how long is too long to be trapped in a corner?

    30 seconds?

    [/ QUOTE ]

    The last time I was TP'd into a corner with a Stormer I was on my MA/SR scrapper. When I saw the TP Foe animation I hit Elude. After a few seconds the stormer laughed at me for using Elude and told me he was going to keep me pinned for 3 minutes (thats how long Elude lasts). 2 minutes of trying to escape, trying to joust through, and just hitting every button I had access to... I gave up and simply hit Menu/Quit/Log Off.

    When I logged back in they were still laughing. When I said maybe Hurricane should have a 3 min duration and 1000 sec recharge, they didn't understand what I was trying to say. This is what the devs were aiming for. Pinning players in a corner and being able to go AFK, come back, and they're still there was a concern.

    (This is just an example of what the devs were trying to fix. I personally don't like the hurricane change.)
  23. [ QUOTE ]
    [ QUOTE ]
    Castle replied that the chances of the sets being reworked the way the players were mentioning was not going to happen.

    [/ QUOTE ]

    Castle said that SOME of the things would not happen and he said that the complete reworking of the powers would not happen in addition to which he said that they are STILL going rework the secondary sets. That is not a maybe, it will happen because the other blaster secondary sets are underperforming compared to EM.

    He also stated that there were ideas that could be implimented with ease.

    [/ QUOTE ]

    Cool... I'll believe it when I see it.
  24. FINALLY team numbers.

    What gets me is that not too long ago, Pilcrow made the thread about balancing blasters. Castle replied that the chances of the sets being reworked the way the players were mentioning was not going to happen. I would love to see all the secondaries be as effective as EM... but the devs take the easy road out most of the time.