Snow Globe

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  1. Quote:
    Originally Posted by White Hot Flash View Post
    It's almost as if they were designed to get harder as they come out.... Uncanny.
    Doesn't explain why TPN & Keyes are less prone to fail than BAF or Lambda.

    Quote:
    Originally Posted by White Hot Flash View Post
    Are you just basing your "stats" on your own observations, which means just on your own server, or are you actually gathering information from other places?
    Oh come on... Please exercise a tiny bit of reading comprehension. The very first two words of my post is saying that it is a personal observation. I've done a few on other servers, but only trials I've personally been on.

    Quote:
    Originally Posted by White Hot Flash View Post
    I'd say your numbers are either high, or based on early runs when they first went live. I've not seen the failure rate near as bad as what you claim, especially with time spent running those Trials multiple times.
    It has actually gotten worse over time in most cases. Anyways, here are my actual numbers.



    Click thumbnail for larger image.
  2. Quote:
    Originally Posted by Malice_A4Thought View Post
    The monitor level shift does indeed show up to +9 during this trial as I have had it in use since at least level shifts of +3 were available
    So have I. However not always, and not everyone on the league.
  3. Quote:
    Originally Posted by Zombie Man View Post
    Quote:
    Originally Posted by Snow Globe View Post
    Is the above post from Arbiter Hawk in any way unclear? What part of "the entire league" translates to 16 players on a 12-24 player trial?
    Because the power in question is flagged to only affect 16 targets according to 'real numbers.'
    The question was if the statement itself was clear or not. This should not a difficult concept. If the statement was clear, then the question has to be asked of "Which takes precedence, the stated intentions or the implementation?"

    I asked about what part of Arbiter Hawk's post was unclear, and you come back with "because the power says this". The question wasn't directed at implementation, only the stated goal. It is very clear that the two aren't agreeing:
    • The stated goal is that the entire league gets the buff.
    • The implementation is set to 16, which is less than the entire league.
    What you just said was that because the implementation does X, then a clear statement is unclear.

    Quote:
    Originally Posted by Zombie Man View Post
    Now, I've seen such caps be ignored by the real mechanics and the 'real numbers' are wrong. I've also seen the 'real numbers' be correct and the Devs made a boo boo.

    There is:
    1. what it's supposed to do (Dev intention)
    2. what it's reported to do by real numbers (a reporting system created by the devs so players can see the mechanics)
    3. and what it actually does (as per player testing... done correctly)
    There have been, at times, one one, two, or all three things were not correct.

    In this case:
    1. It's supposed to affect all players and their pets
    2. It has a 16 target cap.
    3. Who knows? Player testing has been all over the map.
    In this case it is clear to me that:
    1. Is quite clear, yet people are telling others that the clearly worded developer intention doesn't mean what it says.
    2. It is mostly clear that this is exactly what is happening, so the power seems to be functioning as the power describes (which takes care of #3).
    I've seen all 6 level shifts, I've seen none. The power itself is random, which is not as stated.

    Actually the same goes for the debuff that Black Swan has. During the Black Swan encounter it is variable as to what happens to the player, no matter what distance the player is in relation to her:
    • "no effect": A player at +3 (all level shifts) staying at +3.
    • "stated effect": A player at +3 (all level shifts) being reduced to +0.
    • "double effect": A player at +3 (all level shifts) being reduced to -3.
  4. Quote:
    Originally Posted by Trilby View Post
    New trial comes out. It is slightly more difficult than last set. People come to forums. Much back and forth and I'm never gonna run it again hyperbole. An effective strat is worked out and posted. People follow it. People complete trial. It becomes easy and farmed.
    On Triumph, the highlighted portion hasn't happened for the following trials:
    • Underground.
    • MoM
    • To some extent DD.
    • To doing TPN the "developer intended way" with people both in and outside of the buildings.
    The first two I listed might as well not exist on Triumph for how much they are being done. The last MoM trial I've seen/been on was April 14th.
  5. Quote:
    Originally Posted by EvilGeko View Post
    Did they actually say that? Or are we interpreting their intentions?
    Given that I posted the following quote just above your where you posted this:
    Quote:
    Originally Posted by EvilGeko View Post
    Perhaps there is a way to ensure who gets the buff. Like perhaps the buff radiates from the person using the quills and hits the first 16 buff-able entities. If so then you might want to have the damage classes dropping the wells.
    That is less than 10 posts ago. It isn't that hard to see, is it?

    Just so you don't have to go back, I'll post it again (highlight mine):
    Quote:
    Originally Posted by Arbiter Hawk View Post
    The Light of the Well exist for one purpose and one purpose only - for each one which is not currently present, the entire league receives a level shift. This allows Leagues playing through the trial without chasing after badges to more than compensate for Tyrant's +5 level shift - if they regularly take out all the lights, they can climb to 50+9, or +10 with Ultimate inspirations, during the course of the fight.
    Is the above post from Arbiter Hawk in any way unclear? What part of "the entire league" translates to 16 players on a 12-24 player trial?
  6. Quote:
    Originally Posted by Agent White View Post
    Right because no trial has reported failures within the first week of going live. We all ran MoM and Underground perfectly from the get go.

    It's no different than any other trial with a hard end boss.
    I've had around a 5% failure rate with Keyes (including pre-nerf), and a 0% failure rate with TPN on live. I have seen a 10%-12% failure rate with BAF & Lambda. DD is hit or miss, with more successes than failures (not at my home computer atm, but I'd guess around a 20%-30% failure rate). Underground and MoM have a consistent 50% (or greater) failure rate still. Right now, Magisterium is shaping up to be like DD in terms of failure rates.
  7. Quote:
    Originally Posted by EvilGeko View Post
    Perhaps there is a way to ensure who gets the buff. Like perhaps the buff radiates from the person using the quills and hits the first 16 buff-able entities. If so then you might want to have the damage classes dropping the wells.
    The problem is that it isn't supposed to be limited to 16 entities according to stated developer intentions.
  8. Quote:
    Originally Posted by Aura_Familia View Post
    To the bolded: everyone is making a (IMHO) HUGE assumption that the full league is meant to get the level shifts. It being random MAY be working as intended.
    I counter your assumption that people are assuming this with an actual developer quote as to what is supposed to happen:
    Quote:
    Originally Posted by Arbiter Hawk View Post
    The Light of the Well exist for one purpose and one purpose only - for each one which is not currently present, the entire league receives a level shift. This allows Leagues playing through the trial without chasing after badges to more than compensate for Tyrant's +5 level shift - if they regularly take out all the lights, they can climb to 50+9, or +10 with Ultimate inspirations, during the course of the fight.
    Hightlighted for clarity.

    Is the above post from Arbiter Hawk in any way unclear?
  9. Quote:
    Originally Posted by Zeh_Masteh View Post
    I don't really see how PS failed in the areas you're criticizing. Magi is extremely simple, requires very little instruction, and the little instruction that is required only needs at best only really need 6 people tops to execute them.
    Except if you are talking about taking out the lights, that mechanic specifically has been shown to be not working.

    Quote:
    Originally Posted by Zeh_Masteh View Post
    The mechanics are extremely simple
    And in at least one glaring example not working as stated.

    Quote:
    Originally Posted by Zeh_Masteh View Post
    This argument has merit: if you and your 23 leaguemates manage to unlock (but don't slot) Lore and Destiny, and are still +0 (not even Alpha level-shifted) when going into Magi, then you may have some difficulty... not as much difficulty as actually finding 23-such leaguemates, but some difficulty.
    I've seen anywhere between 5%-60% without at least one level shift. I've seen many with only 1 level shift. It isn't that hard to find examples of less than full shifts on smaller servers.
  10. Quote:
    Originally Posted by Freeblast View Post
    When I ran the Yin TF today I was awarded the correct Badge, but my progress toward Task Force Commander did not change. Am I correct in assuming that is not WAI?
    The Yin TF badge is supposed to count for TF Commander.
  11. Snow Globe

    celestial armor

    Quote:
    Originally Posted by Wildog View Post
    Has a success story getting the armor via /petition? I got the e-mail saying it was going away on the 5th and seeing how I wanted it for one of the characters on my alt account I logged in, went VIP and then bought $200 worth of paragon points to get the needed tokens for tier 9 VIP rewards. Thats' when I discovered the armor was removed already and with a little research I found I could still get it via /petition. I put one in, got a reply on the 31st saying it was being escalated higher up. Friday the 1st I got another reply saying they are investigating my issue.
    Zwillinger said to give them 2 business days to apply the tokens for the celestial set to your account. As yesterday and today aren't business days, I wouldn't expect anyone to have it from a petition yet. The earliest business day that would apply if you sent in a petition on Thursday would be Monday.
  12. Quote:
    Originally Posted by Kyle_Al_Mordu View Post
    The main difference is that I was there the second night...
    Actually the main difference is that a good portion of the group was composed of Fusion Force (including yourself). Fusion Force, in my experience, is a solid group of players that pay attention and listen to the leader of the trial. I'm always happy when teaming with members of Fusion Force because of that.
  13. Quote:
    Originally Posted by Canine View Post
    And I'm hoping that the 16 target cap on the Notice of the Well is either a display glitch or an oversight
    It doesn't seem to be a display glitch. The level shifts are being given randomly.
  14. Quote:
    Originally Posted by Yorukira View Post
    The titan sentinel work exelent, Thx for the link but How i can find The one i Need?
    At the bottom of the character's profile, you can find "Unobtained badges". Open that link. Also, at the top of the character profile, when you are logged into the site, there is a link at the top called "badge checklist".

    Edit:
    Example: http://cit.cohtitan.com/checklist/long/727
  15. Quote:
    Originally Posted by StratoNexus View Post
    Aren't you just a bundle of joy? For every silver lining...
    Sure... I was with Kyle_Al_Mordu on the trials he was talking about. Literally a "night and day" difference between the two nights. Then again the second night had more people willing to listen to their leader (not me).
  16. Quote:
    Originally Posted by StratoNexus View Post
    At this point I would like to note that if the level shifts are supposed to be more pronounced and actually affect the whole league whenever the lights are out, if they fix that, this trial is going to become significantly easier than it is right now.

    From that point of view, it could be argued that the current form of the trial is too hard or at least much harder than intended.
    I would agree with that. And if groups want to avoid the lights, more power to them.
  17. Quote:
    Originally Posted by StratoNexus View Post
    That wasn't an ad-hominem, there was no intent for it to reflect on your argument, simply on you. It was an honest question borne from two similar experiences designed to make you consider your behavior. You are free to ignore me of course, but I will recount the 2nd experience I just had today.
    The thing is that I don't complain all the time. If I get to the point where I'm making complaints (and not in local, broadcast, team, league, request, or even open global channels), I shut up and quit after the trial is over. Then I think about what ticked me off about the trial/task, and if I think it is the fault of the game mechanics I post my feedback.

    Quote:
    Originally Posted by StratoNexus View Post
    Do with the story what you will.
    Your story, while sad (the player should have found something else to do), does not reflect my in game actions. I'm usually trying to tell people that Keyes isn't hard or leading a trial that I'm comfortable with. I sometimes go against my better judgement and do trials I don't like only to see them fail due to any number of reasons (poor leadership or people not listening to the leader being the main two).

    Quote:
    Originally Posted by UberGuy View Post
    I am NOT ignoring that. I never once anywhere in that post claimed that "we" was everyone. It pisses me off to no end that you'd be so damn childish that you assume I would take that stance.
    I'm sorry for putting you in the same group that IS taking that stance. It ticks me off to no end that they demand proof of intangibles or tell everyone it is too easy just because their group can do it.

    Quote:
    Originally Posted by UberGuy View Post
    Let me ask you: do you suspect I'm some CoH prodigy?
    I think that you are better than the average player that I see on these trials. I think that you go in with an attitude that lets you do things that a lot of players I see can't or won't do.

    Quote:
    Originally Posted by UberGuy View Post
    And if they refuse to accept that advice and still fail, then I deem them dumb and want little more to do with them. Most people don't fall into that unfortunate latter category, but there are enough of them that I don't enjoy pugging as a rule.
    And if I did that, I would either have to stop doing trials or move servers.

    Quote:
    Originally Posted by UberGuy View Post
    Some people wear their ignorance like armor, but most seem willing to learn if you offer them knowledge. But knowledge and what they do with it are two different things.
    I know that after trying to show people how it can be done, yet they still fail to put that knowledge into practice.
  18. Quote:
    Originally Posted by Llydia View Post
    Q: Is Tyrant meant to be deadly?

    A: Here's how the [lightning] power works. Tyrant uses a PBAoE, similar to Nova or Footstomp. It's on a 35 second cooldown. It hits everyone within 150 feet. If it hits you, one second after it hits you it's going to drop an invisible pet at your feet. This pet will be pulsing an attack in a column; the lightning that you see come down.
    According to the 4/27/2012 patch notes, the cooldown is 30 seconds, not 35.
  19. Quote:
    Originally Posted by I Burnt The Toast View Post
    You forgot to put in the disclaimer: On Triumph.
    The disclaimer was there already. You even quoted it. I said my global friends list and the global channels I belong to. Shockingly enough, not all my global channels are Triumph-centric.

    Quote:
    Originally Posted by I Burnt The Toast View Post
    Triumph may be seeing a decline which is understandable since it is not as active when it comes to 50+ content like Freedom/Virtue tend to be.
    No server is as active as Virtue or Freedom.

    [QUOTE=I Burnt The Toast;4257694]The lack of Incarnate trials is the MAIN reason I left Triumph. You may not like it, but many do...as evidenced by multiple instances of starting zones for incarnate trials even before i23 hit on Freedom/Virtue.

    Quote:
    Originally Posted by I Burnt The Toast View Post
    People leave this game for a plethora of reasons.
    I agree, and for some that is the Incarnate System. However, the reason why people are leaving isn't as important as people are leaving.

    Quote:
    Originally Posted by StratoNexus View Post
    Is it because they wanted to go to to a server than ran more of them? Is it because they wanted to go to a server where they didn't have to listen to someone constantly complain?
    Not all my global channels are from one server. And your ad-hominem is without basis in reality.

    Quote:
    Originally Posted by Hyperstrike View Post
    Authoritative sources PLEASE.
    Talk to Zwillinger. All I can say, and have said, is from what I've seen happening on my global friends list and the global channels I subscribe to.
  20. Quote:
    Originally Posted by rian_frostdrake View Post
    do you have any real data to back this claim up, or just anecdotes? the "We are losing tons of players over this change" is the last refuge of a failed argument, and bring data or try to be convincing otherwise.
    I don't have subscription numbers. However I do see that Triumph's main channel went from 2,500 accounts to under 1,000 and the amount of players on (visible & hidden) went from over 200 to around 100 at the same time of evening.

    Is it all because of the Incarnate System? No. Is it a factor? Yes.
  21. Quote:
    Originally Posted by Kyle_Al_Mordu View Post
    Last night on Triumph we did a number of runs and took him down every time. One thing that worked well was the league leader calling out "Lights" with about 5 seconds left on the countdown. That got people to the light spawn points and took them out as the appeared. Other than that, it was a pretty straightforward fight.
    Yeah, but you weren't there the night before. For every success last night on Triumph, there was a failure the night before.
  22. Quote:
    Originally Posted by Golden Girl View Post
    While others have become VIPs to take part in it
    And those becoming VIPs are less than the amount leaving by all indications. People that have done trials in the past on my global lists (friends, global channels) aren't coming back and the new people aren't filling the vacancies. The new subscribers might slow the amount of loss, but the loss is getting bigger all the time.
  23. Quote:
    Originally Posted by StratoNexus View Post
    It is not working. The character in that screenie does not have level shifts from the lights being out, you can tell because the Olympian guards are red instead of gray. There is some kind of issue with the lights that needs to be fixed. Only being buffed sometimes when the league puts in the effort to play as designed is an unfortunate problem. Bug it.

    When it does work, and it does work sometimes, it does show up in the level shift area. I have had it read 9 and the OGs are gray.
    Yes, I've seen my level shift climb as high as 9. That screenshot shows where it didn't. And the Swan fight, sometimes I was +3, sometimes +0, sometimes -3 with no rhyme or reason as to why.
  24. Quote:
    Originally Posted by UberGuy View Post
    STF - once upon a time we single-pulled AVs. Now we pull all four into a corner and fight them all at once. Some of them actually die to AoEs. We used to worry about the Flier respawning, and now it never has time.
    On a group that narrowly succeeded recently. Not everyone plays on min-maxed toons.

    Quote:
    Originally Posted by UberGuy View Post
    LRSF - once upon a time we single-pulled AVs. That was rare, though, because it was actually hard to pull off, so we would often dog-pile them. But we did this with specific subsets of Brute powersets tanking. Now we dogpile them with whatever is at hand, sometimes with no formal meatshield at all. Some of them actually die to AoEs.
    On a group that narrowly succeeded recently. About a half-dozen team wipes, I think close to 70 deaths for the SF, and that is with good people on good characters (a few exceptional characters). Yet I've also run it recently where it was a near cake-walk. What was the difference? One was a pre-assembled group vs a PUG.

    Quote:
    Originally Posted by UberGuy View Post
    Reichsman - We can do this whole TF in 15 minutes with whatever we decide to bring, +/- a minute or two. We often do it with no meatshield. We pull the AVs into a small room and some of them die to AoEs while we're still fighting Reichsman. The SF version is something of a hoot because of the nigh-infinite waves of Council who we get to mow down instead, but sadly most players I know hate the SF because of the slow, boring phase where we lead each AV to the main room one at a time.
    Good for you, I've never heard of a Khan going less than 30 minutes.

    Quote:
    Originally Posted by UberGuy View Post
    Every 50 I have has soloed Trapdoor as a +2 EB. I never considered him "hard", though he takes planning and very active play. However, I do understand why he is hard for some characters. He's just not hard for any of mine.
    And there is the crux of the problem. The game isn't difficult for you. Glad to know that. However that doesn't translate to the game is easy for a lot of people. Arbiter Hawk said they weren't solely aiming at the hard core or the casual player. At this point this trial is not accessible for the casual players.

    Quote:
    Originally Posted by UberGuy View Post
    Both changed. We were speed running ITFs, STFs, LRSFs Apex and Tin Mage before we got any Incarnate powers.

    The crew I run with has, to my knowledge, never run an Apex that wasn't a one-pass Master run, and we speed it. Before incarnates. Yet the forums were alive with how awful hard the Battle Maiden fight was and how impossible it was to beat her under the timer. That ruckus did fade before I19. With I19 and the Alpha slot, it became a murmur. With I20+ I never hear anyone mention it any more.

    People adjusted and we got more powerful. Combine them and stuff becomes easy and rote.
    The highlighted portion is the key point you continually ignore. Yes, to YOUR GROUP all these are easy. Again, I was on a STF this last week where we very nearly failed it, despite several skilled players on some good toons.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I should add one observation about the difficulty of iTrials. Players who have been around in this game for a long time had a pretty long time to run around at level 50 and kind of get used to the difficulty there, and then move up to the newer stuff as an added challenge. Players who have joined us more recently are now moving through the game and hitting incarnate content head on at level 50.

    However difficult the STF or LRSF might have once been, in my mind neither of them compares to the crushing brutality of the iTrials on an imperfectly built toon. My brother is a relatively new player who struggled on his way to 50. After a few months of iTrials he recently expressed his desire to quit playing. The reason is not that his team keeps losing. It's that he keeps dying over and over and over and that he is not good enough to contribute anything to the fighting. People call Lambda "easy" but for him it is clerly beyond his current skill level and is basically a death trap.

    I think we really need to be careful when we refer to something as "not difficult." Just because a team can carry a trial to victory doesn't mean some team members aren't being annihilated or made to feel sidelined.

    That said, I was one of the players who said in the beta the trial was boring. Not "easy" necessarily, but boring. I wish they had made it more thrilling instead of more crushing.
    I said pretty much the same as your final point:
    Quote:
    Originally Posted by Snow Globe View Post
    I can understand wanting a climatic battle. On the other hand, it can be climatic without being so challenging that players would rather have a root canal than to do the trial.
    Some people are so annoyed at this point with the entire Incarnate System that they've unsubscribed.

    And to all the people saying "give it a few weeks":
    Quote:
    Originally Posted by Snow Globe View Post
    So your solution is to have some future, likely even more difficult trials, unlock the Hybrid slot. The problem is that you will continually seek progressively more difficult trials, leave the older trials alone. Meanwhile the developers have explicitly stated (Arbiter Hawk, April 4th Ustream) that a few months after a trial goes live they are reluctant to go back and change it. So the trial remains at a level that becomes a permanent roadblock to character progress.
    In a few weeks, outside of blatant bugs, this trial will be left alone and not touched. There is no reason for anyone who is displeased with this trial to wait "a few weeks" as that means it will be far too late to adjust the trial. I personally think that is what everyone that is telling others to "give it time" is counting on. The only problem is that it is incredibly short sighted of them. If people still hate the trial after a few weeks, or even a few attempts, they find other things to do. At that point you've lost another player to either a new server or possibly even keeping their subscription. If they aren't getting satisfaction from the trials, they'll stop doing the content.

    Quote:
    Originally Posted by Snow Globe View Post
    Essentially what I'm telling you is that the next trial is always going to be the "climax" of the story. The problem is that if you keep subdividing the available players you can end up with not enough players for the task. Triumph has probably hit this first, but I doubt it will be the last.
    This is the main problem Incarnate Trials face. This trial especially divides the trial running players into "have's" and "have-not's".