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Quote:Doesn't explain why TPN & Keyes are less prone to fail than BAF or Lambda.It's almost as if they were designed to get harder as they come out.... Uncanny.
Quote:Are you just basing your "stats" on your own observations, which means just on your own server, or are you actually gathering information from other places?
Quote:I'd say your numbers are either high, or based on early runs when they first went live. I've not seen the failure rate near as bad as what you claim, especially with time spent running those Trials multiple times.
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Quote:The question was if the statement itself was clear or not. This should not a difficult concept. If the statement was clear, then the question has to be asked of "Which takes precedence, the stated intentions or the implementation?"Quote:Is the above post from Arbiter Hawk in any way unclear? What part of "the entire league" translates to 16 players on a 12-24 player trial?
I asked about what part of Arbiter Hawk's post was unclear, and you come back with "because the power says this". The question wasn't directed at implementation, only the stated goal. It is very clear that the two aren't agreeing:- The stated goal is that the entire league gets the buff.
- The implementation is set to 16, which is less than the entire league.
Quote:Now, I've seen such caps be ignored by the real mechanics and the 'real numbers' are wrong. I've also seen the 'real numbers' be correct and the Devs made a boo boo.
There is:1. what it's supposed to do (Dev intention)
2. what it's reported to do by real numbers (a reporting system created by the devs so players can see the mechanics)
3. and what it actually does (as per player testing... done correctly)
There have been, at times, one one, two, or all three things were not correct.
In this case:1. It's supposed to affect all players and their pets
2. It has a 16 target cap.
3. Who knows? Player testing has been all over the map.
- Is quite clear, yet people are telling others that the clearly worded developer intention doesn't mean what it says.
- It is mostly clear that this is exactly what is happening, so the power seems to be functioning as the power describes (which takes care of #3).
Actually the same goes for the debuff that Black Swan has. During the Black Swan encounter it is variable as to what happens to the player, no matter what distance the player is in relation to her:- "no effect": A player at +3 (all level shifts) staying at +3.
- "stated effect": A player at +3 (all level shifts) being reduced to +0.
- "double effect": A player at +3 (all level shifts) being reduced to -3.
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Quote:On Triumph, the highlighted portion hasn't happened for the following trials:New trial comes out. It is slightly more difficult than last set. People come to forums. Much back and forth and I'm never gonna run it again hyperbole. An effective strat is worked out and posted. People follow it. People complete trial. It becomes easy and farmed.
- Underground.
- MoM
- To some extent DD.
- To doing TPN the "developer intended way" with people both in and outside of the buildings.
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Quote:Given that I posted the following quote just above your where you posted this:Did they actually say that? Or are we interpreting their intentions?
Quote:Perhaps there is a way to ensure who gets the buff. Like perhaps the buff radiates from the person using the quills and hits the first 16 buff-able entities. If so then you might want to have the damage classes dropping the wells.
Just so you don't have to go back, I'll post it again (highlight mine):
Quote:The Light of the Well exist for one purpose and one purpose only - for each one which is not currently present, the entire league receives a level shift. This allows Leagues playing through the trial without chasing after badges to more than compensate for Tyrant's +5 level shift - if they regularly take out all the lights, they can climb to 50+9, or +10 with Ultimate inspirations, during the course of the fight. -
I've had around a 5% failure rate with Keyes (including pre-nerf), and a 0% failure rate with TPN on live. I have seen a 10%-12% failure rate with BAF & Lambda. DD is hit or miss, with more successes than failures (not at my home computer atm, but I'd guess around a 20%-30% failure rate). Underground and MoM have a consistent 50% (or greater) failure rate still. Right now, Magisterium is shaping up to be like DD in terms of failure rates.
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The problem is that it isn't supposed to be limited to 16 entities according to stated developer intentions.
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Quote:I counter your assumption that people are assuming this with an actual developer quote as to what is supposed to happen:To the bolded: everyone is making a (IMHO) HUGE assumption that the full league is meant to get the level shifts. It being random MAY be working as intended.
Quote:The Light of the Well exist for one purpose and one purpose only - for each one which is not currently present, the entire league receives a level shift. This allows Leagues playing through the trial without chasing after badges to more than compensate for Tyrant's +5 level shift - if they regularly take out all the lights, they can climb to 50+9, or +10 with Ultimate inspirations, during the course of the fight.
Is the above post from Arbiter Hawk in any way unclear? -
Quote:Except if you are talking about taking out the lights, that mechanic specifically has been shown to be not working.I don't really see how PS failed in the areas you're criticizing. Magi is extremely simple, requires very little instruction, and the little instruction that is required only needs at best only really need 6 people tops to execute them.
And in at least one glaring example not working as stated.
Quote:This argument has merit: if you and your 23 leaguemates manage to unlock (but don't slot) Lore and Destiny, and are still +0 (not even Alpha level-shifted) when going into Magi, then you may have some difficulty... not as much difficulty as actually finding 23-such leaguemates, but some difficulty. -
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Quote:Zwillinger said to give them 2 business days to apply the tokens for the celestial set to your account. As yesterday and today aren't business days, I wouldn't expect anyone to have it from a petition yet. The earliest business day that would apply if you sent in a petition on Thursday would be Monday.Has a success story getting the armor via /petition? I got the e-mail saying it was going away on the 5th and seeing how I wanted it for one of the characters on my alt account I logged in, went VIP and then bought $200 worth of paragon points to get the needed tokens for tier 9 VIP rewards. Thats' when I discovered the armor was removed already and with a little research I found I could still get it via /petition. I put one in, got a reply on the 31st saying it was being escalated higher up. Friday the 1st I got another reply saying they are investigating my issue.
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Quote:Actually the main difference is that a good portion of the group was composed of Fusion Force (including yourself).The main difference is that I was there the second night...
Fusion Force, in my experience, is a solid group of players that pay attention and listen to the leader of the trial. I'm always happy when teaming with members of Fusion Force because of that.
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Quote:At the bottom of the character's profile, you can find "Unobtained badges". Open that link. Also, at the top of the character profile, when you are logged into the site, there is a link at the top called "badge checklist".The titan sentinel work exelent, Thx for the link but How i can find The one i Need?
Edit:
Example: http://cit.cohtitan.com/checklist/long/727 -
Sure... I was with Kyle_Al_Mordu on the trials he was talking about. Literally a "night and day" difference between the two nights. Then again the second night had more people willing to listen to their leader (not me).
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Quote:I would agree with that. And if groups want to avoid the lights, more power to them.At this point I would like to note that if the level shifts are supposed to be more pronounced and actually affect the whole league whenever the lights are out, if they fix that, this trial is going to become significantly easier than it is right now.
From that point of view, it could be argued that the current form of the trial is too hard or at least much harder than intended. -
Quote:The thing is that I don't complain all the time. If I get to the point where I'm making complaints (and not in local, broadcast, team, league, request, or even open global channels), I shut up and quit after the trial is over. Then I think about what ticked me off about the trial/task, and if I think it is the fault of the game mechanics I post my feedback.That wasn't an ad-hominem, there was no intent for it to reflect on your argument, simply on you. It was an honest question borne from two similar experiences designed to make you consider your behavior. You are free to ignore me of course, but I will recount the 2nd experience I just had today.
Your story, while sad (the player should have found something else to do), does not reflect my in game actions. I'm usually trying to tell people that Keyes isn't hard or leading a trial that I'm comfortable with. I sometimes go against my better judgement and do trials I don't like only to see them fail due to any number of reasons (poor leadership or people not listening to the leader being the main two).
Quote:I am NOT ignoring that. I never once anywhere in that post claimed that "we" was everyone. It pisses me off to no end that you'd be so damn childish that you assume I would take that stance.
I think that you are better than the average player that I see on these trials. I think that you go in with an attitude that lets you do things that a lot of players I see can't or won't do.
Quote:And if they refuse to accept that advice and still fail, then I deem them dumb and want little more to do with them. Most people don't fall into that unfortunate latter category, but there are enough of them that I don't enjoy pugging as a rule.
I know that after trying to show people how it can be done, yet they still fail to put that knowledge into practice. -
Quote:According to the 4/27/2012 patch notes, the cooldown is 30 seconds, not 35.Q: Is Tyrant meant to be deadly?
A: Here's how the [lightning] power works. Tyrant uses a PBAoE, similar to Nova or Footstomp. It's on a 35 second cooldown. It hits everyone within 150 feet. If it hits you, one second after it hits you it's going to drop an invisible pet at your feet. This pet will be pulsing an attack in a column; the lightning that you see come down. -
The disclaimer was there already. You even quoted it. I said my global friends list and the global channels I belong to. Shockingly enough, not all my global channels are Triumph-centric.
Quote:Triumph may be seeing a decline which is understandable since it is not as active when it comes to 50+ content like Freedom/Virtue tend to be.
[QUOTE=I Burnt The Toast;4257694]The lack of Incarnate trials is the MAIN reason I left Triumph. You may not like it, but many do...as evidenced by multiple instances of starting zones for incarnate trials even before i23 hit on Freedom/Virtue.
I agree, and for some that is the Incarnate System. However, the reason why people are leaving isn't as important as people are leaving.
Quote:Is it because they wanted to go to to a server than ran more of them? Is it because they wanted to go to a server where they didn't have to listen to someone constantly complain?
Talk to Zwillinger. All I can say, and have said, is from what I've seen happening on my global friends list and the global channels I subscribe to. -
Quote:I don't have subscription numbers. However I do see that Triumph's main channel went from 2,500 accounts to under 1,000 and the amount of players on (visible & hidden) went from over 200 to around 100 at the same time of evening.do you have any real data to back this claim up, or just anecdotes? the "We are losing tons of players over this change" is the last refuge of a failed argument, and bring data or try to be convincing otherwise.
Is it all because of the Incarnate System? No. Is it a factor? Yes. -
Quote:Yeah, but you weren't there the night before. For every success last night on Triumph, there was a failure the night before.Last night on Triumph we did a number of runs and took him down every time. One thing that worked well was the league leader calling out "Lights" with about 5 seconds left on the countdown. That got people to the light spawn points and took them out as the appeared. Other than that, it was a pretty straightforward fight.
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And those becoming VIPs are less than the amount leaving by all indications. People that have done trials in the past on my global lists (friends, global channels) aren't coming back and the new people aren't filling the vacancies. The new subscribers might slow the amount of loss, but the loss is getting bigger all the time.
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Quote:Yes, I've seen my level shift climb as high as 9. That screenshot shows where it didn't. And the Swan fight, sometimes I was +3, sometimes +0, sometimes -3 with no rhyme or reason as to why.It is not working. The character in that screenie does not have level shifts from the lights being out, you can tell because the Olympian guards are red instead of gray. There is some kind of issue with the lights that needs to be fixed. Only being buffed sometimes when the league puts in the effort to play as designed is an unfortunate problem. Bug it.
When it does work, and it does work sometimes, it does show up in the level shift area. I have had it read 9 and the OGs are gray. -
Quote:On a group that narrowly succeeded recently. Not everyone plays on min-maxed toons.STF - once upon a time we single-pulled AVs. Now we pull all four into a corner and fight them all at once. Some of them actually die to AoEs. We used to worry about the Flier respawning, and now it never has time.
Quote:LRSF - once upon a time we single-pulled AVs. That was rare, though, because it was actually hard to pull off, so we would often dog-pile them. But we did this with specific subsets of Brute powersets tanking. Now we dogpile them with whatever is at hand, sometimes with no formal meatshield at all. Some of them actually die to AoEs.
Quote:Reichsman - We can do this whole TF in 15 minutes with whatever we decide to bring, +/- a minute or two. We often do it with no meatshield. We pull the AVs into a small room and some of them die to AoEs while we're still fighting Reichsman. The SF version is something of a hoot because of the nigh-infinite waves of Council who we get to mow down instead, but sadly most players I know hate the SF because of the slow, boring phase where we lead each AV to the main room one at a time.
Quote:Every 50 I have has soloed Trapdoor as a +2 EB. I never considered him "hard", though he takes planning and very active play. However, I do understand why he is hard for some characters. He's just not hard for any of mine.
Quote:Both changed. We were speed running ITFs, STFs, LRSFs Apex and Tin Mage before we got any Incarnate powers.
The crew I run with has, to my knowledge, never run an Apex that wasn't a one-pass Master run, and we speed it. Before incarnates. Yet the forums were alive with how awful hard the Battle Maiden fight was and how impossible it was to beat her under the timer. That ruckus did fade before I19. With I19 and the Alpha slot, it became a murmur. With I20+ I never hear anyone mention it any more.
People adjusted and we got more powerful. Combine them and stuff becomes easy and rote.
Quote:I should add one observation about the difficulty of iTrials. Players who have been around in this game for a long time had a pretty long time to run around at level 50 and kind of get used to the difficulty there, and then move up to the newer stuff as an added challenge. Players who have joined us more recently are now moving through the game and hitting incarnate content head on at level 50.
However difficult the STF or LRSF might have once been, in my mind neither of them compares to the crushing brutality of the iTrials on an imperfectly built toon. My brother is a relatively new player who struggled on his way to 50. After a few months of iTrials he recently expressed his desire to quit playing. The reason is not that his team keeps losing. It's that he keeps dying over and over and over and that he is not good enough to contribute anything to the fighting. People call Lambda "easy" but for him it is clerly beyond his current skill level and is basically a death trap.
I think we really need to be careful when we refer to something as "not difficult." Just because a team can carry a trial to victory doesn't mean some team members aren't being annihilated or made to feel sidelined.
That said, I was one of the players who said in the beta the trial was boring. Not "easy" necessarily, but boring. I wish they had made it more thrilling instead of more crushing.
Quote:I can understand wanting a climatic battle. On the other hand, it can be climatic without being so challenging that players would rather have a root canal than to do the trial.
And to all the people saying "give it a few weeks":
Quote:So your solution is to have some future, likely even more difficult trials, unlock the Hybrid slot. The problem is that you will continually seek progressively more difficult trials, leave the older trials alone. Meanwhile the developers have explicitly stated (Arbiter Hawk, April 4th Ustream) that a few months after a trial goes live they are reluctant to go back and change it. So the trial remains at a level that becomes a permanent roadblock to character progress.
Quote:Essentially what I'm telling you is that the next trial is always going to be the "climax" of the story. The problem is that if you keep subdividing the available players you can end up with not enough players for the task. Triumph has probably hit this first, but I doubt it will be the last.