-
Posts
6298 -
Joined
-
Quote:You can still get the Vandal badge, there just isn't a progress bar. Also you might find this information useful:So.....I cannot get my Force of Nature accolade now? I am a villain tank.
If you have one side's version of the following accolades, you will get another when you fully switch:Quote:What happens to the accolades when I switch sides?
Portal Jockey Badge <-> Born in Battle Badge
Archmage Badge <-> Demonic Badge
Geas of the Kind Ones Badge <-> Force of Nature Badge
Conspiracy Theorist Badge <-> Headline Stealer Badge
Freedom Phalanx Reserve Member Badge <-> High Pain Threshold Badge
Task Force Commander Badge <-> Invader Badge
Received the Atlas Medallion Badge <-> Marshal Badge
Vanguard Badge <-> Megalomaniac Badge
You will get each badge's power. You will not automatically get the prerequisites though.
No, you cannot "double dip" the red & blue accolade powers.Quote:Cool! Can I have both sets of accolade powers active at the same time or use both sets of click powers?
If you are a hero then the villain accolade powers are non-functional (dimmed/greyed out). If you are a villain then the hero accolade powers are non-functional (dimmed/greyed out). If you change alignments later, then you have to swap out the power icons, use a different power tray, or use the available power names in your binds (for the powers that are not automatic).
===================
Finally, we know the firefighter dual progress bars are broken. Until they get fixed, I doubt we'll see others. -
Quote:You missed where I said this:If you earn all the other ones that require you to switch fully do they disappear when you go full hero again? Basically just wondering if its possible to Earn all of the Dayjob badges as in they stay in my badges total and badge window or are we limited to only the extra 6 that change names based on alignment.
When you earn a badge, you will keep it. There are no "take backs" at this point. -
Quote:Heroes can get 6 more Day Job badges from locations that only exist in the Rogue Isles and Villains can get 6 more Day Job badges from locations that only exist in Paragon City and the Shadow Shards. You can get credit for these as a vigilante or rogue, but the badges for these locations will only be granted when you fully switch sides.
Are there more Day Job badges to collect?
As a Vigilante you can earn credit (but not the badge) for:Quote:Where are these locations?
- Pilot
- Crey Employee
- Arachnos Agent
- Smuggler
- Arachnos Official
- Demagogue
- City Official
- Law Enforcer
- Commuter
- Shop Keeper
- Dimensional Explorer
- Intern
==============
You will not lose any badges you have earned.
==========
With some badges you have to switch fully to the other side to get them.Quote:My vigilante/rogue has met the requirements for several badges from the opposite side, why are they not awarded?
Heroes/Vigilantes:
- Isolator
- Multidimensional
- Received the Stalwart Medallion
- Earned the Statesman Star
- Awarded the Freedom Cross
- Button Man Gunner
- Fire Thorn Caster
- Nebula Elite Buckshot
- Arachnophobic
- Wrangler
- Poltergeist
- Sandblasted
- Shark Hunter
- Lost Savior
- City Official
- Law Enforcer
- Commuter
- Shop Keeper
- Dimensional Explorer
- Intern
- Police Chief
- Security Chief
- Traveler
- Entrepreneur
- Scientist
- Heroic
- Received the Atlas Medallion*
- Conspiracy Theorist*
- Portal Jockey*
- Freedom Phalanx Reserve Member*
- Archmage*
- Vanguard*
- Geas of the Kind Ones*
- Task Force Commander*
- Night Widow
- Wolf Spider Tac Ops
- Wailer Queen
- Wolf Spider Enforcer
- Thorn Robber
- Thorn Thief
- Thorn Usurper
- Oppressor
- Destroyer
- Dead-eye
- Interrogator
- Breakneck
- Uppercut
- Pilot
- Crey Employee
- Arachnos Official
- Arachnos Agent
- Smuggler
- Demagogue
- Black Ops
- Brood Leader
- Crey Scientist
- Web Weaver
- Profiteer
- Villainous
- Marshal*
- Headline Stealer*
- Born in Battle*
- High Pain Threshold*
- Demonic*
- Megalomaniac*
- Force of Nature*
- Invader*
============
You can earn any blue marked badge listed above only as a hero or vigilante. You can earn any red marked badge listed above only as a villain or rogue. -
Yeah, my Ill/Emp stealthed most of it. If any player is worried about the arc, I'd suggest that they get Pilther as a contact, then copy that character to the test server to practice the arc before attempting to do it on live.
-
Quote:Compare the versions. Blondeshell added the information that the original poster was requesting -- badges that were missing from that list at the time of the original post.On a side note, Blondeshell didn't just add that "Villain Badge Mission" list 4 days after your post. It's been there for a while. From the edit history, it looks like all that was changed in that section was the addition of a few more level caps. Whether or not the missions are included up higher and complete or not is even more reason for the OP to be linked directly to the badge mission section rather than the general Arc listing.
Added to that section:
* [[Willy Wheeler#Defeat all Arachnos Personnel|There's a Sucker Born Every Minute]] (level 19)
* [[Lorenz Ansaldo#Take Down Sea Witch|Carpe Diem]] (level 24)
* [[Darrin Wade#Go over the plan|Midnight Draws Near]] (level 29) -
Quote:They have a window that pops up too.But isn't PopHelp just those annoying newbie exclamation points on the side of your screen since I18 that everyone just turns off?
I don't seem to be explaining myself clearly or you are ignoring what I'm saying. You can't call the power menus. They may use a call window function, but that is a completely separate call than a popmenu call.Quote:Yeah, I realize that. The dynamic-ness of it is what gets me interested. Like with HTML, you don't technically have to use a webpage to get the webserver to give you data, you just have to give the webserver the correctly formatted code that it's expecting from the webpage. There has to be SOMETHING on the client that makes the request for the generated power info popup. That's what I'd love to find.
They might be compatible code, but no one knows outside the development team, and they are not going to answer questions about them.Quote:I can't imagine the Devs would create multiple different menuing frameworks in the client that look exactly like each other and perform almost the same thing. I'm sure that the right-click power popups are POPMENU-compatible code. Has anyone been able to "deconstruct" the code for a power popup? -
-
Quote:The pophelp has some similarities, but there isn't anything that is useful (they have to be called by something else).I noticed something interesting PopMenu-related tonight while playing...
When you right click a power, the UI opens what looks exactly like a PopMenu based on that power. The menu contains a highlighted option for viewing the power's "Info" which opens the Power description window just like if you clicked on the bracketed power name (e.g. [Sprint]) that someone typed into a Chat Channel. And if the power is a Temp Power with charges or time limit, then it's directly access the power information in your character to display the charges or time left.
This means the PopMenu command/function has some kind of direct access to the Powers data, at the very least an undocumented hidden command that opens power description windows. Maybe even some more dynamic functions that we haven't found yet.
Of course, I have no idea how to access this yet, but I'll keep it brewing for a bit and see if anything comes of it.
As for the powers, I'm nearly 100% sure they are dynamically generated. All of the bracketed links are just that: links. Basically you are seeing a generated popup, just as you would in HTML. -
I expect that they are/were testing the dual progress meters on the firefighting badges before converting any other badge.
-
Hate to see you go, Obsidius. Even though we share the same server, I know we've not teamed much.
Farewell till we meet again.
-Snow -
Quote:That idea is a much better suggestion than I was given (not by anyone on Triumph): to fight in the hallways. That idea sucked.the idea to fight at the entrence once you trigger the ambush is actually Azile idea only.
I'm glad that the fighting in the entrance is a good tactic, and one I'll remember if needed. -
-
Congratulations to all on the successful Master Run!
-
To set a key to "nothing":
/bind <key> nop
To show what a key is bound to:
/showbind <key>
As for what you want:
/bind RALT nop -
Quote:I would highly agree with this.need more debuffs, i looked on my globals to see who was all on there that i know, and saw a lot of scrappers. I know how you guys want the badge but its just like when doing master runs, sometimes its easier to get the badge with a correctly formed team with 1 or 2 badgers.
The CoP, in my experience, requires 3 good teams.
Take a look at how I eventually got it: Red Side CoP Friday Sep 10, 7pm Pacific
We ended up not needing Nukes to get the job done.Quote:Team Gloom
Team Leader: White Succubus (Ill/Emp) - @Snow Globe.
2. @Mylia, Neco/Dark MM
3. @Frankie Foster, mars bringer of war
4. Samnell, Fire/rad troller
5. @Doctor Density SS/Inv tank
6. Otelo, */stone brute
7. @Baba Kanoosh
8. @Taryn, War Wench Emp/Psychic Defender.
Team Woe
Team Leader: @Sayaki (Ill/Storm Controller)
2. @Justaris, Rad/Rad Defender, Tetujin (Debuff/heal)
3. @Ninja Havoc, Dark MM (Debuff)
4. Tamaki, Cold. (Debuff/Buff)
5. PapaSlade, Murder Machine (SS/Elec brute)
6. Crikket, Fire/Kin
7. Changing as needed: @Azrhiaz
8. @sentai sage, scrapper
Team Despair
Team Leader: @Vanden, Inv/SS tank
2. @Evil Assailant, Thugs/Dark MM
3. @malkore, Rad
4. B Sampson, Ninja/FF MM
5. Mr. Bandwagon, Candle Boy stone/fire tank
6. Mikedphilly, Widow
7. @Oz-Spirall, electric/gravity dominator
8. FiftyCalSniper
Tactics:
Ventrillo, if possible I'd really like to have everyone on voice chat to help sync this.
Obelisks:
Try to get to 10%-30%, then demolish on next try. Possible to skip the set up and destroy the obelisks, but that is a decision to be made during the trial.
Inside the Cathedral:
From the entrance of the Cathedral
- Team Woe goes to the right cube
- Team Despair goes to the back cube
- Team Gloom goes left.
- For people with low-mid machines: Lower detail levels during the trial.
- Everyone follow the old Triumph Hami Raid strategy of the pantless/no auras/wings/capes costumes.
-
Same here. I think it is fantastic that one of my entries was included as a runner up. A hearty congratulations to the top placed winners and runners up!
-
-
It has been a bit since I've last looked in this thread, but I think I can answer why we don't have the following:
This (no bottom or back) is to speed up graphics rendering. If the items had bottoms or backs the game would still have to process the unseen side, this would bog down the graphics engine and the developers would either have to further limit the amount of objects that could be put into the base or up the minimum requirements to only the top end video cards. -
Quote:Fair enough.Just wanted to do a quick response for Snow.
I myself noticed that my past posts were not exactly clear or could to some seem that I am saying the exact opposite of what I meant.
I am working on that. I am in no way a professional speaker.
I think the main reason Turbo wanted me to rep this group is one, because I have more time on forums than I do in game, and two, I care about the community of this game and I try to post and respond with the frequency most wish that devs would.
I will try to make my posts as clear as possible from this point on, especially now that I know the "boundaries" of my position. I really regret ever using the word "prioritize". Really should have been sort.
I would still caution whoever is or will be on the committee to be as forthright and open as possible. I'm not saying that everything has to be disclosed (and from personal experience that isn't always possible), but without openness this will be doomed. Make use of some of the tools the admins have and can provide: Polls, Stickies, Official Announcements, etc. -
Quote:Sorry about that. We had to boot you to actually proceed in the second mission. We figured what had happened to you. The team didn't get the badge, so you only missed out on the Inf/Prestige.Hey, I think I was on this attempt this past Sunday- how did we do? Errr, cause I fell asleep... zzzzzz....
Real sorry about that, guys. Last I remember, I was exiting the 1st mish into the helicopter and I was gonna take a quick 10 seconds during zoning to catch super-duper-quick power-nap..... Next thing I know, I wake up like an hour later and I was logged off, barely even remembered that I was on a TF. Oh well, I guess I'm just getting too old to keep up with late nite TFs now
If it's at an earlier time, I'll try to catch the next run. -
Quote:I guess I wasn't clear. I am staying.I have three wishes.
1. I wish for you to stay.
2. I wish to see the return of the City Scoop.
3. I wish to see an explosion of base editors in this fine game.
1) I love this game. I'm not going anywhere else anytime soon. My subscription is active until late summer 2011 at this point. I'm also not going to quit either the base or badge communities, even though I refuse to waste my time with stacking. I feel I have better uses for my time. Like I said in this thread, I'm taking a wait and see approach to the committee, but I am disappointed in how it came about.
2) Sadly, the Scoop in the form it was last seen is likely not coming back due to many technical issues. Something might take its place, but that remains to be seen.
3) I would love for everyone to have the opportunity to build their own lair/base in addition to the larger super group bases. I've never been against it, but without the developers making it a priority I don't see it getting done anytime soon. -
This will likely be my last post in this thread as I think I've made my point and feelings clear.
Kat, from past experience, it is exactly as theOcho has said: They will offer tools to make the player group's job easier, but allow the groups to maintain their own structure and will not dictate how the groups will act. -
Actually that list that Lothic pointed to was only for the stand alone missions, and not the ones that the original poster was asking for. Blondeshell didn't add the arc missions to that list until 4 days after the post you quoted from me. And even then it isn't complete at the moment.
-
I am cautiously optimistic, but the past neglect of this community is also playing into this feeling.
I really wish the development and OCR teams had come to that conclusion several years ago.Quote:Just wanted to drop in here and voice a few of my thoughts. When approached about this idea, we were immediately excited. We think that the base building community would be well served by an organized committee that focused on the communities needs, and are happy to do what we can to aid in such an endeavor.
Ocho, the sticking point was that there was zero input from the community. I understand that doing the initial work forming the group can be done without extensive input, but at this point it does feel like they've went behind the community's collective back with this. There is also the built up cynicism that anything will actually be accomplished due to some very long standing base issues, some of which date back to 2005 and CoV's launch.Quote:I also think that it is best for a small group of like minded individuals to initially do much of the work in forming such a group, without seeking extensive input from the community. The reason for this is committees are not effective in getting things done initially and the early organizational efforts do not require extensive input but merely setting up the framework for later interactions.
It is very hard to obtain validation when the group the committee is trying to represent distrusts said committee because they were not up front with what they were doing. This thread essentially "outed" them.Quote:Having said that, obtaining validation from the community that any committee purports to represent is crucial or the whole effort is in vain.
I realize that Dead West isn't likely to be a professional spokesperson, but throughout this thread he talks of three distinct groups: The development team (including the OCR team), the base committee they are working on, and the community. However given some misrepresentations and wording it is hard to feel "included" at all:
"We/Our" for the committee compared with "you guys" for the community. This doesn't exactly demonstrate inclusiveness.Quote:All we are going for is getting some dialog going and a little of that ole lime light shined on you guys. I get that many feel its a waste of time but if it is then its our time that was wasted, not yours. And when the committee is formed and it seems like something you want to help with then great.
This is a gross misrepresentation. For the last 2-3 years (starting around Issue 8 or 9), we've had a single cohesive thread (even sanctioned by stickying to the top of this section of the forums), with a consolidated list of issues and concerns. A single voice of organized concerns that have lasted pretty much intact without any response. The same person that publically made the badge issues threads (before I took those over, with his help) in the exact same format.Quote:In the past the devs were trying to listen to everyones thought and opinions on bases. And when a crowd is shouting different things you cant understand most of them.
Here Dead West is pretty much saying what the committee will do before consulting the community they are saying they are trying to represent. It sounds like they are going to be putting personal bias on the concerns. -
Quote:What Master-Blade has said is correct: you are looking at your Super Group's badge list, not your personal badge list. If you were looking at your personal list, then it would say "Supergroup Badges" instead of "Personal Badges".This bug was already reported but its just here to show exactly what I mean to the Technical/QA just in case they need a picture
I've been having this weird issue lately with Badges, ever since I got the Role Model badge it displays that I got ALL Badges when I look at the Badge Progress Tab piece, but I don't actually have them except for the ones I earned. The picture below shows pretty much what I mean, I don't have the Badges but it just displays that I do, only in the Badge Tab part though. Nowhere else at least, logging out and logging in doesn't help either it just states that I got different ones then. Oh another thing it puts them under the wrong name too.

