Snow Globe

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  1. Quote:
    Originally Posted by Arcanaville View Post
    Incarnate-specific as in story content specifically implemented to be part of the Incarnate system.
    In my opinion Ramiel's arc is not, and will never be, part of the Incarnate System. Just as I don't consider Montague's arc to be a part of Cimerora.

    Quote:
    Originally Posted by Arcanaville View Post
    I don't have any problems whatsoever in saying that there are times that just proliferating options so everyone can do whatever they want and get the same result is an abrogation of game designer responsibility. They might as well just throw the design docs away and implement the game from a wiki at that point.
    And, again, I'm not asking for them to throw out the new arc. They did open the door however when they tied those tasks to the Incarnates by the end of task rewards. Even the two actual Incarnate TFs do not award Incarnate Component salvage. They award shards.

    So on one hand they are saying "these tasks are related to Incarates" and on the other hand they are saying "these tasks are not related to Incarnates".

    Ramiel's arc allows for other means to unlock the ability. It also says that there are Incarnates that don't know they are connected to the Well.

    Quote:
    Originally Posted by Arcanaville View Post
    In this case, repurposing older content to unlock Alpha sets a dangerous precedent, that being that players will expect the same options to be available for every Incarnate slot. And at that point, its just another purple system, not a progression system. And I would then judge it a waste of time and resources.
    It already is "just another purple system", just another form of loot. It drops, you have to craft the abilities, you have to slot those abilities.

    In addition, in this case, re-purposing older content that is already connected to the Incarnate System to unlock the Alpha Slot allows players to avoid the problem that Cimerora has today: people may feel like doing a task (ITF), but didn't realize that they haven't unlocked the zone on that character.

    As to the "waste of time and resources", that time has already been spent. The unlocks were already made and tested. The reward tables were modified, twice.

    Quote:
    Originally Posted by Ice_Wall View Post
    So what's the problem? They put it in an arc to give people lore and let people meet Ramiel so they know where to go for info on the Incarnate system.
    One problem with that: after you talk to Ramiel at the end of the arc you can't go back to see the information. Isn't it great that a helper / background info NPC completely shuts up after you've done what he wants?

    Quote:
    Originally Posted by Ice_Wall View Post
    The arc doesn't take long, it's not terrifically hard and its additional content.
    Yeah, and if someone just wants to do a harder bit of content, why can't they have the option?

    Quote:
    Originally Posted by Ice_Wall View Post
    Do you really want the Devs to start releasing Issues that have only new rewards for OLD content?
    No, but when the new rewards are already being awarded for OLD content, then it isn't a stretch to make that same content unlock the ability.

    Quote:
    Originally Posted by Ice_Wall View Post
    Hey Issue 20: New Incarnate powers. No new content, have fun with more ITFs and the same ol arcs.
    Nice straw man, I love how you have stuffed him.

    Quote:
    Originally Posted by Ice_Wall View Post
    Is it repetitive? Yes it is to an extent. However no one is forcing people to have 10 alts or get incarnate stuff for 30 level 50s. If people are going to play that many characters, at some point all of it will get repetitive and the devs can't design the came JUST for people with alt-idos.
    That is funny. This MMO is the most alt-friendly game out there. That is exactly what sets City of Heroes apart from every other MMO out there. So you are pretty much for throwing that out the window?
  2. Quote:
    Originally Posted by Diellan_ View Post
    I don't think so... My version is installed to D:\Program Files(x86)\Titan Network\Mids Hero Designer and it works fine. It should be downloading it to the directory the mids' exe is located in. If you have the folder open when it downloads, you'll see it make a temp file, then rename the temp file to mhd.mhz when it finishes.
    The most recent version of that file in my Mids directory was from September. No, it wasn't locked. Yes, the program reported (at least twice) that it fully downloaded the patch.
  3. Quote:
    Originally Posted by Arcanaville View Post
    I was talking about Incarnate-specific content, and I'll pay any card I want, thanks. If you want a thousand ways to unlock the slot that's trivial to do: the devs can make one for taking three steps forward.
    I don't see Ramiel's arc as Incarnate-specific. At best I see it as a prologue (and a poorly written one at that), nothing more. Incarnates are what happen after this arc currently.

    Quote:
    Originally Posted by Arcanaville View Post
    Those other options were stop gaps because actual dedicated content didn't exist. When they decided to take a step back and dedicate resources to making actual story content dedicated to unlocking Alpha, the rationale for that bridge content disappeared.
    And they could have used that time to beef up the rationale for those other methods to unlock the slot as well. Or they could have left those other means for those that were HAPPY with them. That way those that complained could have this new arc to do, while those that were ok with the previous unlocks could do them.

    This could have been a win-win situation (people that wanted an arc to explain things and the people that were happy with the TF/SF/Trial/Raid unlocks) rather than having people upset.
  4. Quote:
    Originally Posted by Miuramir View Post
    That's not a Faustian Choice, that's a Morton's Fork; "two unpleasant seeming alternatives that ultimately lead to the same unpleasant conclusion".

    The choice of whether to take the fast or slow path to Incarnate-hood would be a classical Faustian Choice if it was actually presented to you; a situation where you take the "fast, easy" dark-side route despite the knowledge that it will eventually doom you. However, what you *actually* get is a Hobson's Choice, where your choice is the slow path or nothing.
    You're right. Doing the arc IS a Hobson's Choice. We have the choice to either do this arc or go without.

    In a way I'm torn between calling the "choices" in dialogue a series of Morton's Forks or just plain unimportant. Nothing you do changes the final outcome. In the end it doesn't matter, because either way it is completely immersion breaking.

    However, it is also a Faustian Choice in that the Well is portrayed as an entity with a decidedly sinister motive for granting its power to the character.

    Quote:
    Originally Posted by Chase_Arcanum View Post
    :: Realizes that probably 3/4 of all the comics for all those titles are nothing BUT contrived plots with improbable returns of defeated characters.
    :: /em lightbulb

    So... you're saying that to BE a successful comic, you need BOTH?
    Short term sales that don't promote re-reading and causes a high turnover rate in their fan base. Also comic readers eventually grow up and leave because they are not mentally stimulated enough.

    I thought the goal was to increase long term subscribers.

    Quote:
    Originally Posted by LISAR View Post
    The game does track choices now. One of the unlocks could have a fork, if you killed TD you have to do one mission if you didn't you have to do another.
    If that is where they are headed, that might be slightly interesting. However that would require far more work creating multiple storylines. It would also be a powerful disincentive for players to run the arc NOW. Players wouldn't know if they'd get completely shut out of a future reward because of a choice they made in the past.
  5. Quote:
    Originally Posted by Megajoule View Post
    Contrived plots and improbable returns of defeated characters, in a game based on comic books? The devil you say!
    There is a reason why some comic books don't do well.

    Quote:
    Originally Posted by MajorDecoy View Post
    Wow, a guy who can make clones of himself survived being killed? How could that happen? It's like there's two of him.
    Stories that are predictable aren't really stories (or at least not good stories). Stories should, if properly crafted, make the reader (or player) want more information. The arc fails on this point.
  6. Quote:
    Originally Posted by Stryph View Post
    But all in all, I feel content with having to do a mission to unlock it rather than "Hey you got a badge for logging in! Congratulations!"
    That is funny, as absolutely no one is suggesting that.

    In fact people are suggesting that you should be able to choose to do a longer series of missions (ITF, LGTF, STF, RSF, Khan, Cuda) or another task (CoP, Hami Raid) that is actually harder to unlock the slot.

    Way to misrepresent what people are saying.
  7. Quote:
    Originally Posted by Snow Globe View Post
    The mission doesn't move the plot at all. Even worse, it gives the player a Faustian Choice. Do you want to help Trapdoor or kill him? It simply doesn't matter as the results are the same: You never see Trapdoor ever again. Great use of a throwaway NPC.
    Quote:
    Originally Posted by LISAR View Post
    We have how many slots left to unlock? We may very well be seeing TD again before it is over (if we didn't kill him).
    There are nine more Incarnate Slots left to unlock (one of the rednames had badges for the following):

    Alpha, Judgement, Interface, Lore, Destiny, Hybrid, Genesis, Mind, Vitae, and Omega.

    As to seeing Trapdoor again, all I can say is "Big whoop."

    The Well puts it this way: "I must say, I'm disappointed that you chose not to finish him off. He will come back to hunt you down, even if he is saved."

    So we either get a NPC with no other purpose or he survives you "killing" him in an even more contrived way. Either way he'll "hunt you down". Can the story get more contrived? Apparently it can. They are already planning on negating a player's choice to kill him in yet another clichéd way. I can see it now: "Oh you just thought you killed me, but I split myself in the last moment and got away". Even worse, it just reinforces my statement that the player's choice to spare or kill Trap Door is a Faustian Choice. No matter what the player chooses, they get the same NPC "hunting" them at a later point.
  8. Quote:
    Originally Posted by Diellan_ View Post
    Huh. Odd. Can the people who are getting this loop take some screenshots or a video? The other thing would be for them to make certain that the mhd.mhz file is properly downloading and appearing in the Mids folder.
    Is it by any chance hard coded to send the mhd.mhz file to the following directory:
    C:\Program Files\Mids Hero Designer

    My Mids install directory is:
    C:\Games\Mids Hero Designer
  9. Quote:
    Originally Posted by Master-Blade View Post
    Again, I agree completely. That was my suggestion from the beginning, but apparently there is a lot more to it "behind the scenes" than that. Either way, I hope they do revisit the mechanic that awards them at some point. It only makes sense.
    Yeah, if only to allow heroes turned villains access to Arbiter Leery's arc (or flashback).
  10. Snow Globe

    Connected Badge

    Quote:
    Originally Posted by Eric Nelson View Post
    Thanks for mentioning this, Snow, I doubt I'd have noticed if you hadn't.

    However -- as a Hero-gone-Villain-gone-Rogue (currently), my toon is unable to get any of the mission entrance radios to respond, including the one right at the beginning of the first mission in the arc (I'm using Ouroboros to access it, since I'm a 50). Since I seem unable to raise any of the three "side" contacts to interact with them, I was not able to earn the Connected badge (although completing the penultimate mission earned me the Keeper of the Coral Lore badge as might be expected).

    Has anyone else had trouble like this? I tried re-running the arc again via Ouroboros, and still am unable to get the radio near the entrance to respond to my character (am I just missing something really obvious?).
    Before you go into the first mission go to one of the three contacts in person. As I was a hero turned villain, I didn't have any Sharkhead contacts. Good thing I knew where everyone was.

    I could talk to either Dubrowski of Cage Consortium or Ansaldo of the Family. I chose Ansaldo. I could access the radio when I entered the mission.

    The next mission Ansaldo wouldn't talk to me, but Diviner Maros did. When I entered the mission, I again talked to the radio just inside the door.

    From there I switched off between Ansaldo & Maros each mission. At the end of the second last mission I got both of the badges.
  11. Quote:
    Originally Posted by Diellan_ View Post
    I'll double check the auto-update, but I think it has to do with Win 7 permissions (I had the same error, but after I clicked the loop twice, it went through fine).
    That would be an interesting trick. I'm running Vista Home Premium (32 bit) with UAC off as an admin (that is not something I'd recommend for anyone else mind you, but it works for me). I tried autoupdate on starting (5 times), then by the autoupdate from the menu (after telling the startup to get lost), then twice more on startup. I finally had to find your direct link on the Titan Forums & download & install manually.
  12. Btw, the auto-update from the Issue 18 version doesn't work. It tries (multiple times), but it will not succeed.

    It will download the autoupdate. It will ask to close when the download is completed. When it restarts, it will ask to update again (and again). It will keep repeating this cycle.

    The 2 column display is incredibly small (ie about 1/3 the size of the 3 column display) making all the IOs unreadable.
  13. Snow Globe

    Connected Badge

    Quote:
    Originally Posted by Inazuma View Post
    A major flaw here is if you're Ouroborosing the arc. You can't call Dubrowski inside the missions since you can't call anyone besides you're main contact when in an Oro arc.
    There is a radio just inside the mission.
  14. A bunch of responses in one post.
    Quote:
    Originally Posted by galadiman View Post
    So perhaps there might be another point of view...
    The first mission - you get to have ALL of your powers MAXED. Not that anyone would EVER want that. Or that they would want to pound on most of the major AVs in the game with said power. Of course, the fact that it's both a neat mission and a somewhat disappointing mission (when you're that strong, no challenge = much less fun), might encourage people to stop asking for things to be easier? Crazy talk?

    [Also, maybe people don't want a "kill all the AVs" requirement in that mission... can you blame them, on an arc that is to be repeated somewhat often?]
    There is a reason why most players don't play in godmode all the time. There is also a reason why game developers lump godmode in with cheats. The so called "Arch-Villains" pose less of a threat than rikti monkeys. The monkeys can at least damage you. So instead of any meaningful story progression all that is left is a huge freaking waste of time. The ghosts don't even provide any useful dialogue to drive the story forward. The first mission is a complete waste of time, bandwidth, and developer time.

    There is also the point that we will NEVER get that much power. Even a level 50 can get hurt by something 30 levels under you. I've had a level 20 minion actually do damage to a level 50 controller (admittedly not much, but still moved my health bar). In this mission I'd have no worries about taking my controller, not activating my defences, get as much aggro as possible, and then going AFK for 20 minutes. I know that I'll still be there and the ghosts will still be trying to scratch even a sliver of health off me.

    Quote:
    Originally Posted by galadiman View Post
    Dull talking exposition: Hmm. Complex stories need explanation, don't they? Or would you rather every mission be "Go. Hunt. Kil Skulz."? I love me some Bugs Bunny, but Stephen King writes some pretty neat stuff too...
    Bugs Bunny cartoons make more sense than some of this drivel.

    Quote:
    Originally Posted by galadiman View Post
    Trapdoor: So you want new content, but the trapdoor mission is not to your liking? An your reason is that it's so different it's... different?
    The Trapdoor mission is hardly new content. It is a council cave map using bits of the last mission of the Hess TF with a bit of some other Striga mission maps. The mission doesn't move the plot at all. Even worse, it gives the player a Faustian Choice. Do you want to help Trapdoor or kill him? It simply doesn't matter as the results are the same: You never see Trapdoor ever again. Great use of a throwaway NPC.

    How about the choices when talking to Ramiel in the first mission? No matter what you choose, the response dialogues are pretty much the same.

    Worse, the "talks" with Statesman & Recluse end up being pointless bragging of an unseen entity. Big whoop.

    Quote:
    Originally Posted by galadiman View Post
    The Lady grey mission is... not laid out for you step by step? Seriously? This is not AE. This is, you know, City of Heroes. Did you know exactly what to do the first time you ran the LGTF? Did you know that you don't really have to drop all 4 towers to kill LR the first time you ran the STF?
    I've done a grand total of 7 AE arcs (start to finish) in the last year on the live server. Of those, 2 were to get the new Issue 18 alignment badges, 3 were to help a friend, and 2 were Guest Author arcs.

    LGTF, why yes, I did know what to do. The mission objectives were clearly stated.

    As to the STF, again, the mission objectives were clearly stated, and even if you can defeat Recluse without defeating the towers, none of the teams I've ever done the STF with would be able to succeed doing so. The towers provide clear cause/effect (buffing Recluse) to show that defeating them will be a step toward defeating Recluse.

    Quote:
    Originally Posted by galadiman View Post
    The final mission is anticlimactic - because it's not a huge long drawn out fight, I assume... would you mind doing that kind of mission with 15 or 20 characters?
    No, the story (and I use the term loosely), builds up to you being given the choice between drinking from the well or "taking the long road" to becoming an Incarnate. You are set up to have this literally climatic choice, you face off solo against a EB/AV, and then what? Oh, Nemesis/Silos & Ramiel get into the room ahead of you, have this cut scene explaining that there are many paths to becoming an Incarnate. This is an outright lie, as this is the ONLY method the game now provides.

    The last mission is an excellent example of Deus ex Machina, and shows a clear lack of creativity of the author of the mission.

    Quote:
    Originally Posted by galadiman View Post
    Dude. Your reasoning is completely invalid. You're just seeking things to complain about. You may not like this arc, but I don't think you have expectations that are real in any world.
    My reasoning is completely valid. I would expect that if I wrote this exact story for my creative writing for interactive media class that I took last year that I would have got a fairly low grade. Then again, my teacher has been writing/acting for the last 30 years and would have recognized the cliché driven attempt and would have stopped me long before I got to the point of handing it in.

    Quote:
    Originally Posted by galadiman View Post
    Sounds to me like if you had ever watched "To Kill a Mockingbird," you would have said you didn't like it because there weren't enough explosions, and that Gregory Peck wasn't 'manly' enough. Stupid lawyer.
    "To Kill a Mockingbird" is one of my favourite movies. It was an extremely well told movie. The Ramiel arc barely qualifies as an Ed Wood movie in comparison (okay, it is as much of a train wreck as "Plan 9 from Outer Space").

    Quote:
    Originally Posted by Golden Girl View Post
    There's enough lore on the TFs for the components, but not enough for the actual Incarnates themselves
    I don't agree. If there is enough lore for the components, then players have enough lore for unlocking the Alpha Slot. Besides if YOU (or others) feel that there isn't enough story, then you can CHOOSE to do the arc to unlock the Alpha Slot. On the other hand those who wish to CHOOSE to unlock the ability with those other means should have the same rights. That right to choose should be restored to players by the return of the TF/Trial/Raids unlocks.

    Quote:
    Originally Posted by Golden Girl View Post
    So will most people who beta tested GR - this one one of the major complaints about the original alpha slot unlock
    Not most of the players. The people complaining about it numbered less than a quarter of the Beta Testers at that point (7-8 players complained in that thread, if I remember correctly). The majority of players didn't respond at all. Not exactly "most people who beta tested GR".

    Quote:
    Originally Posted by UberGuy View Post
    I'm glad there's an arc to unlock this. I am glad we can't unlock it with most of the TFs that we could unlock it with in Beta. Of all of them, Hamidon seems on the right scale, but has nothing to do with the lore of the Well. I like the game's mechanics to be linked to the lore - there are ways that can be over done (see lackey syndrome in CoV) but I like the idea, and think this is a reasonable implementation thereof.
    If Hamidon has nothing to do with the "lore of the well", then the Incarnate Salvage award should be removed from the raid. If the other tasks have nothing to do with the "lore of the well", then the Incarnate Components rewards should be removed from them as well. However, if they stay, then they have a connection to the lore of the well & the ability to unlock the Alpha Slot should be restored to them.

    Again if you, as a player, choose to do the arc for an explanation of the unlock, go right ahead. However you should let me have the same right to choose one of the other methods that were available in testing. It makes zero difference to you how I've unlocked the ability. The arc itself tells us that there are Incarnates, and characters linked to the well without knowing they are linked. So there is an in-game rationale that there should be other methods to unlock the ability.

    Quote:
    Originally Posted by UberGuy View Post
    Am I enthused to need to run the arc on every 50?
    And I have to say that I'm absolutely not happy about having to run this arc on every single 50 I have (and I only have 8 atm).
  15. Quote:
    Originally Posted by LISAR View Post
    The pieces parts have enough lore in the in game descriptions already, however the ability to use incarnate gifts would need more backing if you value the lore so this argument just seems false to me.

    That being said I don't see why any task that has you besting a full powered incarnate couldn't cause the well to open up to you, what better proof you have more strength and will then beating down someone who already has been boosted above your supposed level.
    Just to be absolutely clear: I am not asking for the arc to be removed. I'm only asking for the end of TF/SF/Trials/Hamidon Raid reward tables to be put back in place.

    This way if someone values the lore more can do the arc. However if the player wants to unlock the Alpha Slot another way, they would have the OPTION to do so.
  16. Quote:
    Originally Posted by RadDidIt View Post
    What was so bad about it?

    Tell us!
    It sucks the fun out of the game in the first mission as that has less than zero challenge. All you need to do is ignore everything but the mender, talk to him, and end the mission.

    The exposition is dull talking to either Recluse or Statesman.

    The mission with Trapdoor is so far out of left field that it serves little purpose in the story.

    The talk with Lady Gray is somewhat interesting, but only after you do a mission with poorly defined goals. The ever flowing portals can be avoided and still be able to complete the mission, yet that isn't readily apparent to most players.

    The final mission is completely anti-climatic.

    I find the whole arc to be a nearly forgettable waste of time.
  17. Quote:
    Originally Posted by Golden Girl View Post
    None of those were unique enough or linked to the Incarnate lore enough - thats' why we got this arc
    They didn't have to be unique. As far as linked to the Incarnate lore, that too is a failed argument due to the Incarnate Component rewards at the end of most of those tasks.
    • If there is enough lore attached to those tasks to provide Incarnate Components, then there is enough lore attached to unlock the ability as well.
    • If there isn't enough lore attached to unlock the ability, then the Incarnate rewards should be removed from those tasks.
    So which is it? Is there enough lore or isn't there? In my opinion, there is enough lore in the tasks that drop Incarnate Components to allow for both the end table reward AND unlocking the ability.
  18. Quote:
    Originally Posted by Golden Girl View Post
    There were 11 ways to unlock the alpha slot?
    1. ITF
    2. LGTF
    3. Khan TF
    4. Barracuda SF
    5. Statesman TF
    6. Recluse SF
    7. Cathedral of Pain
    8. Hamidon Raids
    9. Vanguard Merits (aka Mothership Raids)
    10. Reward Merits
    11. Alignment Merits.
  19. Quote:
    Originally Posted by Arcanaville View Post
    I'm all for having more content and more options in theory. So how long do you want to wait for it. Do we delay the Incarnate system until we have three ways to unlock Incarnates? Seven. There are people with thirty level 50s and some with more. What's the magic number that the game design handbook says is the correct amount.

    What are you willing to sacrifice to make those extra options, and what do you tell the players that wanted those things you decided to sacrifice? Its easy to say the devs should do more, but this is a zero sum game. Asking them to do more is trivial. The hard part is telling them what to stop working on. And it has to be something that will free the correct assets to make an entire playable mission arc, not something irrelevant, like new auras.
    We had (and I repeat HAD) 11 more options that were tested and working removed at the same time as the Alpha Slot was pulled, so don't even try to play that card. So zero development time, as the options were already done & tested.
  20. Quote:
    Originally Posted by tanstaafl View Post
    Most of these things I've skipped and never bothered about after the first few times, unless it was for a reward I wanted (badge for invention tut).
    If you just going to add things you do more than once for its reward, you might as well list the entire game.
    With several of the missions I listed you have no choice: you either have to do the mission or use the mission dropping "feature" (which you can only use once per 3 days). Other missions (cape & aura) there are limited vet rewards & booster packs to get around them, but that is just avoiding the issue rather than actually dealing with the problem. There is the additional problem of what happens when I want to get an aura, but I'm forced to redo the cape mission first.

    Any reward that most characters would want should have multiple ways to unlock said reward.

    Also, the contacts should not:
    • Place themselves in my contact list without permission. Any active contact (and all the ones I list are active) should be able to be dismissed completely.
    • Force me to go to X NPC to be told about a feature that I already know about (Hollows, PVP contacts, "tutorial" contacts).
    • Force players to use a mechanism designed to report and get around faulty missions because there is no way to bypass them otherwise.
    Quote:
    Originally Posted by tanstaafl View Post
    Anyone doing the uni inventory multiple times on a single character because they can by swapping sides is more than a bit masochistic.
    And that mission/contact should bloody well check if you have the invention tutorial badge and be smart enough not to offer it again. That isn't exactly rocket science. That is newbie programming 101.

    Edit:
    Just found out tonight that you HAVE to complete the Ouro Intro arc to access Ramiel's arc. So what was this about the Ouro arc being optional?
  21. Quote:
    Originally Posted by Jade_Dragon View Post
    That may just as much be due to the exemplaring being lowered to 45 instead of 50. Previously, you wouldn't have been able to use the Incarnate options in the arcs that unlocked them. Now, apparently, you can, if you're over 45.
    Completely irrelevant. During the GR Beta, the only time players were given the option to unlock the Incarnate Alpha Slot was when they were level 50 (and only level 50) and had not unlocked the Alpha Slot prior to the reward window appearing on screen.

    I know, for a fact, that this was the case on the ITF, STF, and the CoP (I tested on all 3). The Barracuda SF was broken (wasn't showing a reward window at all), but that was the only one that was broken that I knew of.

    Quote:
    Originally Posted by Jade_Dragon View Post
    Putting it another way, there are a lot more ways to use the options that originally envisioned. Although I'm not sure of that or how long it will last.
    I haven't the faintest idea what you are trying to say here.
  22. Quote:
    Originally Posted by DumpleBerry View Post
    I19: DON'T GIVE US INCARNATES WITH CONTENT!!!
    Wrong. It is "Let us choose how we become Incarnates."

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Personally I can see the reasons for adding the arc but I would have preferred it if they had added the arc and kept the original methods. That way people could choose to run the arc (if they enjoy it or simply want the story) or run TFs if that's more their thing.
    This, in a nutshell, is my position. The people that are intending to say there should only be one way should realize that not everyone plays or even wants to play like you do.

    Quote:
    Originally Posted by Lothic View Post
    Some people really do have a "I've done it once already so why should I do it again" mentality. Since this game is character based and not "player" based I've never understood how those people have a leg to stand on as far as complaining about it but that never seems to stop them.
    People have been complaining literally for years about content that has to be repeated to the point it gets stale, yet the developers ignored all that and took the original plan of multiple ways to unlock the Incarnate system and reduced it to a single arc. An arc that some people don't like. It has nothing to do with being able to beat it or not (and I've done it solo and with groups). It has to do with repetition.

    List of already annoying/repetitive tasks:
    Go to the Hollows to talk to Wincott (heroes)
    Go see Perez Park Security Chief (heroes)
    Go to the Bloody Bay Rep (heroes/villains)
    Cape Missions (everyone)
    Aura Missions (everyone)
    Go to the Siren's Call Rep (everyone)
    Go to Stephanie Peebles (heroes)
    Go to the Mission Architect Tour. (heroes/villains)
    Go to the University/CDEC (everyone, multiple times if you switch)
    Go to the Warburg rep (everyone)
    Intro to Ouroboros (everyone)
    Intro to Cimerora (everyone)
    The Incarnate arc will be there for every single level 50 to do. And we'll have to do it in order to unlock the Incarnate slot.

    Every single one of these tasks should have other options to either unlock account wide or have other means to unlock the abilities/content.

    The thing I liked about the original way was that there was a choice: Players could do any of the task/strike forces/trials/raids (even using alignment merits) and unlock the slot. It was the player's choice, not a forced arc.
  23. Quote:
    Originally Posted by Rajani Isa View Post
    As I recall, they pulled because they though gaining it was a bit "Blah" (thus the new mender arc)
    The new arc is worse than the pulled unlocking options.
  24. Quote:
    Originally Posted by PC_guy View Post
    it really feels like I'm missing something because it looks like the exact same system that they took out of beta and didn't change really anything.
    It is the exact same mechanics as before, minus the various unlocks. The intro arc is new (and pointless), and the time spent developing it could have been put to better uses (in my opinion). One better use would/should have been making the Apex & Tin Mage TFs better or adding more zone events (at least the new zone events are fun).

    Quote:
    Originally Posted by PC_guy View Post
    as far as I can tell the only thing they changed/added was

    V merits are no longer included in the process(which i don't like) and they added an introductory arc which after running was nice but it wasn't something so drastic warrant holding the system back.
    And they removed all the other end of TF/SF/Trial/Raid options to unlock the ability as well. Otherwise accurate though.

    Quote:
    Originally Posted by PC_guy View Post
    so my question is, what did they change, aside from the stuff i just said, from then to now to warrant holding it back? because just looking over the system and talking to people about how it works, it looks like the exact same thing. I'd like to thing they made some drastic changes under the hood so to speak so that they fixed the problem of "not helping players like they wanted" thing but all the abilities appear to do the same. so again, whats different?
    In my opinion, no, it wasn't enough of a reason to delay the Alpha Slot. Some other players whined and complained that they were not force-fed a story reason why they got the power though. About the only thing that was changed between July and now is that the Rare and Very Rare Alpha Slots (not out yet) are to be given more protection from ED.