Snakebit

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  1. Snakebit

    TF Controller

    I'd say either is a nice controller to have on Posi.
    The -recharges from Ice are nice, but it lacks a true hold (for this setting.) Something to consider is if another controller is on the team, and if that player tends to spam immobs. If so, it will hurt the KU of slick and rain, and you won't be able to do anything to actually STOP the mobs from attacking.

    Even with DOs (assuming you are running the TF from level) then Stalagmites achieve a 90% accuracy (which is plenty since you have -def) with a 22.3 second duration on an unhastened timer of 90s that has a range of 70. So if necessary, you could easily open with it from beyond the spawns aggro radii safely setting up a cages,quicksand,rain combo, or start stacking mag with fossilize.
  2. Snakebit

    TF Controller

    Earth's debuffs are all -def, and they stack with themselves. So quicksand+EQ+FR+stalagmites = major defense debuff AND dmg resist debuff AND a nice soft control in the knockup (which can be placed from outside line of sight) PLUS the hard control of stalagmites. Toss a snowstorm on the boss, and you cut the spawns recharge. Make sure you have hasten.

    Not too shabby.

    Edit: Earthquake would not be available on Posi. My mistake.
  3. All you say is true.

    As I said:

    [ QUOTE ]
    Playing with a blaster requires a higher awareness, better skill, and a bit more luck compared to other ATs

    [/ QUOTE ]
  4. No. You will outshine other AT's in some situations that they will struggle in, they will outshine you in situations that you struggle in.

    Surviveablitily is a malleable concept. The ultimate damage mitigation is a dead mob, and nothing deads mobs faster than a blaster who has no status effects on him. Mez the blaster and he's got issues.

    Playing with a blaster requires a higher awareness, better skill, and a bit more luck compared to other ATs, but they don't outshine blasters in every aspect of the game. Some scrappers WILL give you some envy (until you save that scrappers butt with a well timed nuke).
  5. If I'm doing something that doesn't require me to do anything (I know, I know) I'll fill if they bothered to set a polite fill plz bind.
  6. [ QUOTE ]
    So, what I fear is that I'll someday read this thread or one like it and recognize that I'm the bad player.

    [/ QUOTE ]

    I think you don't have to worry about that.
  7. Personally, I blame this perspective of "great early, lame late" on beginners luck.
    Beginners Luck is a pretty big buff for early blasters. From my point of view, it makes the blaster(this AT in particular imo) seem more powerful early on than they actually are. Attacks hit more often, do more damage (relatively), which kills your targets faster and provides the ultimate damage mitigation. As the BL buff drops in efficacy through the teens, you are able to make an attack chain including AOE's, which continue to provide great mitigation. Then the buff is gone, you've got a majority of your attacks, have been working on Fitness, and bam. No more buff. No SO slotting. Many more of the villians you are fighting introduce you to status effects. (Tsoo!) Since you are killing things more slowly, getting mezzed more frequently, and are probably starting to have your first real endurance issues, it seems like the blaster is getting weaker (he in fact has just lost a buff). Grind through to level 22 and get Single Origins. The blasters with Single Origins is not the blaster without single origins.

    [ QUOTE ]
    Beginner's Luck is the community's name for a scaling ToHit bonus for low-level characters that was added as part of Issue 12. Under Beginner's Luck, characters at Combat Level 1 get a +15% ToHit bonus — exactly enough to raise their chance of hitting equal-level PvE enemies to 90% from the standard 75%. This bonus steadily decreases as the character gains levels and eventually disappears after Combat Level 19. The full table of Beginner's Luck bonuses, by level, is at the end of this article. It is almost, but not quite, +1% per level under 20

    [/ QUOTE ]

    Paragonwiki
  8. [ QUOTE ]
    I have no advice but I applaud you for being a good teammate and not skipping ID or SB.

    [/ QUOTE ]
  9. [ QUOTE ]
    This service should be provided by the company who creates this game.


    [/ QUOTE ]

    I think a tool that does build/set/salvage planning, provides herostats, and costume creation planning all in one nice neat package would be a huge service.
  10. I could have sworn I had to craft the beacon. I was so confused by the time I started crafting my eyes were crossed.
  11. Also worth nothing to avoid another trip to the forums(learned this myself last night) is that the teleport pads (the actual device you click on to do the teleport) appears under PLACE PERSONAL ITEM, and not Teleport items. So to be crystal clear, you must make a teleport BEACON (for the link to the zone you wish to teleport to) and you must make a teleport PAD in order to actually use that beacon.

    Paragonwiki, which could extrapolate the differences a bit better.
  12. Earth is still a strong controller. I love my earth storm, who is also a nice damage dealing controller, thanks to cages and tornado.

    All controllers got nerfed since issue 4. You'll have half of the duration AND double the recharge time of what you remember in issue 4, along with enhancement diversification, aoe limits, and global defense changes.
    I don't recall if containment was around in Issue 4. I don't think it was, but it basically gives you double damage if you attack a foe with specific status effects. (hold, immob, and stun IIRC)
    Quite a few other minor changes, but those will be the majority of what you will see.

    It doesn't really hurt THAT bad, it just means you can lockdown 3 spawns instead of 5.
  13. -QR-

    I'm no comic fan, but doesn't Cyclops have the energy blasts AND tech gadgets?
  14. Update

    I finally got to 32 thanks to some great teams with Repeat Offenders. This is a fantastic set combo for teaming, and is quite fun to play solo.
  15. I want a Kinetic Storm defender. Then I can hurricane/gale/tornado/lightning storm every time the scrapper/tank takes a step, and then speedboost him/her.
  16. Thanks for clearing that up for me. I thought that's what people used to build DPS chains.
  17. I wasn't knocking it, I just said that Mid's shows the power having a low DPS.
  18. Crowd Control was shown as having among the lowest DPS in the primary. I'm hoping that this toon will have the staying power (and by all the numbers I see it will) to go toe to toe without a big AOE.
  19. Thanks for that post HK, it's really got me scratching my head about what to do now.
  20. My meaning was 5 total power picks. 2 from the Fitness Pool and 3 from the Fighting Pool to get what I was asking about.

    I was under the mistaken impression that Health gave more benefit to regen than it apparantly does. (for WP Brutes)

    Without Hasten, I was worried about not having enough attacks available, as I'd have to drop the melee cone or the fast recharge low damage attack (which I was looking at for Fury) in order to fit in both Pools.
  21. I've never played a villian to the epics. I like DN for the debuff. I know nothing about the pets.

    Is there a resist cap?
  22. I'm sure I'll have plenty of adjustments to make with enhancements. I haven't played either set before, but the DPS numbers look nice. If the Defense/Tohit debuff work out like I imagine with those resistances, I bet reducing the damage in lieu of endurance will be a good idea.
  23. This is what I'm planning on playing. I really like the look of a combination of defense/tohit debuff and high resistances combined with a nice regen.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Pulverize -- Acc(A), Dmg(3), Dmg(9), Dmg(15)
    Level 1: High Pain Tolerance -- Heal(A), Heal(5), Heal(11), ResDam(15), ResDam(17), ResDam(33)
    Level 2: Jawbreaker -- Acc(A), Dmg(3), Dmg(7), Dmg(39)
    Level 4: Fast Healing -- Heal(A), Heal(5), Heal(13)
    Level 6: Bash -- Acc(A), Acc(7)
    Level 8: Clobber -- Acc(A), Dmg(9), Dmg(11), Dmg(13), EndRdx(37), RechRdx(40)
    Level 10: Combat Jumping -- DefBuff(A)
    Level 12: Kick -- Acc(A)
    Level 14: Super Jump -- Jump(A)
    Level 16: Rise to the Challenge -- Heal(A), Heal(17), Heal(19), ToHitDeb(23), ToHitDeb(43), ToHitDeb(46)
    Level 18: Whirling Mace -- Acc(A), Dmg(19), Dmg(21), Dmg(37), EndRdx(40)
    Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(23)
    Level 22: Indomitable Will -- EndRdx(A), EndRdx(25)
    Level 24: Mind Over Body -- EndRdx(A), ResDam(25), ResDam(27), ResDam(27)
    Level 26: Tough -- EndRdx(A), ResDam(29), ResDam(33), ResDam(34)
    Level 28: Weave -- EndRdx(A), DefBuff(29), DefBuff(31), DefBuff(31)
    Level 30: Heightened Senses -- EndRdx(A), DefBuff(31), DefBuff(33), DefBuff(37)
    Level 32: Shatter -- Acc(A), Dmg(34), Dmg(34), Dmg(36)
    Level 35: Build Up -- RechRdx(A), RechRdx(36), RechRdx(36)
    Level 38: Strength of Will -- ResDam(A), ResDam(39), ResDam(39), EndRdx(40)
    Level 41: Gloom -- Acc(A), Acc(42), Dmg(42), Dmg(42), ToHitDeb(43), ToHitDeb(43)
    Level 44: Darkest Night -- EndRdx(A), EndRdx(45), EndRdx(45), ToHitDeb(45), ToHitDeb(46), ToHitDeb(46)
    Level 47: Dark Obliteration -- Acc(A), ToHitDeb(48), ToHitDeb(48), ToHitDeb(48), EndRdx(50), EndRdx(50)
    Level 49: Summon Widow -- RechRdx(A), RechRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
  24. [ QUOTE ]
    I think I might have misspoke about somethings, one them is I really don't want to go from lvl 1-50 in AE's I was just asking if it was possbile. Second this character is to farm inf for like 20 of my other characters becuase I want to do all the normal game content with them but I don't want to have to struggle for inf and io's with every one of them. I want to just play the mishes and the tf mishes (wich no one seems to do anymore thanks to AE). I will be around for a while (till champions comes out maybe). I just want to ease the burden on all my other toons.

    [/ QUOTE ]

    ITF is good for about 9 million influence before selling.
  25. Not sure which 3 you mean, Health/tough/weave? That's 5 powers. I only have room for 3 and still be able to build the way I want. I have (want) to go either Fitness OR Fighting.