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Posts
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Quote:I can't name any of those situations. Perhaps those situations only exist because some players are standing around and not doing any attacking. Perhaps I've never encountered them because players on my team don't stand around doing nothing.I do on othe other hand know for a fact that there are plenty of situations where a direct healer is required. Just because it's part of the game that "YOU" don't partake in often or ever does not mean you have the right to be angry at those who know what they need.
Perhaps its a vicious cycle: One only needs a "healer" because one has a "healer" on the team who only heals and doesn't do anything else. -
Since I'll end up forgetting I'll sell mine. I have 2,000 redside candy canes on Freedom. Is that 200M Inf? Anyone want to offer better or worse?
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Quote:I didn't experience any challenge nor "not easy" on the one time I ran a Dr. Kahn TF. Three friends and I decided to try it since it said the minimum team size was 4. We had fun through most of the missions. Most of it was pretty easy and simple but it was new content. The last fight felt like fighting a practice dummy in the Rikti War Zone base or a Mole Machine. We fought for 20 or 30 minutes and had used half of our weapons. When the various AVs in the area came against us we swatted them like flies... they were gnats. The AVs literally died in under 30 seconds to the 4 of us.It's an fun Taskforce, not everything Should be easy, I do believe we should have some lvl of an Challenge.
Reichsman, however, was a post. There was no challenge to it. He wasn't hard. He didn't need any strategy. I had plenty of time to bring up the web to read about the encounter to make sure we were using our weapons properly to ensure we got it done as fast as possible. No action occurred. No threat of danger occurred. No challenge was seen. We simply put attacks on auto and slowly waited until he died.
Reichsman felt like:
If other people find beating on mole machines and practice dummies fun that's fine. Personally, I despise the Reichsman encounter and will never run it again. -
I'll be away for the weekend. Filling my inbox so people can't send me money.
*EDIT*
Back and home -
It's actually closer than I expected though it appears Mu is about 10%, maybe more like 5-8%, more effective than Soul for my playing. Perhaps someone else can play either Mu or Soul on a Brute more effectively than I?
*EDIT* It's probably a factor of two things... 1) I'm very effective against Fakes and they rarely, if ever, bubble against me. When they do bubble it's due to a 90% chance to hit miss. 2) To be that effective requires special timing and NOT using Fences until after the KO Blow to finish. So Fences isn't used often on packs that contains Fakes. Against non-Fake packs I can spam every AoE I got every time it is up. -
Quote:I'm gonna try to beat my own figure now, gonna slot a -res proc into hotfeet and a few other lil tweaks...
atm you can see that I gain 477,345 per minute.
Some feet to beat it I feel. xD
SS/Elec, Battle For Television. +3/x8 No bosses. That's for the Inf/Minute # and powerleveling someone
SS/Elec, Battle for Tleevision. +0/x8 No Bosses. That's for purple drops. -
Quote:I negative repped him. Maybe he thought mine was yours? Though, I do try to sign them all. I use the feature by positive/negative repping for "this post does(n't) contain useful information". He got negative repped because several of his posts contain no useful information.Quote:Also, negative rep ftw. Only wish it wasn't due to speaking logically. =/ I could pick apart every whole in your logic and presumptions, but I'm not going to. Post the data or gtfo. =p Don't deflate your claim when someone asks you to prove it. That's just tacky.
Fun Fact: I've not actually neg-repped you. I think neg-repping people because you disagree with them to be, if I may borrow a word, tacky.
Quote:Growing one head of lettuce is still farming. Fighting one boss is at a time is still farming.
Anything (in game) is farming if you defeat it over and over again. Quantity is irrelevant.
I don't care what map you want to do or what you want to declare the map farming for. I'm even going to help get you numbers for Soul Mastery. The greatest thing about these debates isn't that one side wins or loses... its that we get numbers, can all change to what is best, and everybody wins.
I did Liberate with Soul on +0x8 no bosses and I was impressed. I stopped after 12 minutes. I got 323k Inf per minute, 44.78 enemies defeated per minute. I was up around 350k at one point (after a Rage Crash), not sure what I was doing wrong to make it tail off so much. First time I ran Liberate in a long time. Though the tiny box in Herostats will only show Prestige or whatever the Inf/Minute should be recorded. Show your prestige a minute, show your Inf a minute. Then, I believe, we can just double the Inf/Minute.
So, four? categories...
Farming for Purples
Soul: 44.78 Enemies per minute. (323k Inf/Minute) +0/x8 No Bosses, Liberate
Mu: 48.87 Enemies per minute. (359k Inf/Minute) +0/x8 No Bosses, Liberate
Farming for Inf/Prestige/XP
Soul: 491k Inf/Minute (25.84 defeats) +3/x8 No Bosses, Liberate
Mu: 515k Inf/Minute (27.8 defeats) +3/x8 No Bosses, Liberate
Farming for Purple w/Bosses
Soul: 31.90 Enemies per minute. (322k Inf/Minute) +0/x8 Bosses, Liberate
Mu: 37.43 Enemies per minute. (348k Inf/Minute) +0/x8 Bosses, Liberate
Farming for Inf/Prestige/XP w/Bosses
Soul: 415.7k Inf/Minute (17.85 Defeats) +2/x8 Bosses, Liberate
Mu: 443.2k Inf/Minute (18.01 Defeats) +2/x8 Bosses, Liberate
Bosses and ? Do you try to maximize the Inf/Prestige/XP or enemies killed with bosses? Or do we need 4 categories and bosses with both of the above?
*EDIT* Feel free to pick a different map, different settings, whatever.
**Edit#2** Ok, that can't be right. I just ran at +2/x8, no bosses, Soul... and got 424k/minute Inf which I expected. But I got 72.88 Villains defeated per minute. That can't be right. Rerunning that one. -- Apparantly the reset button resets Herostats settings and doesn't properly reset Herostats statistics. -
Until I see some numbers, such as herostat logs, of a Soul Mastery Brute being more effective than a Mu Mastery one I'm not going to respect your opinion. Farming is all about AoE Damage. I really don't comprehend how this is even a debate. You are saying that a single target attack is better than an AoE one. You are saying it has a tiny radius (10) when it is actually bigger than Thunderstrike (7). You are saying Electrifying Fences is a tiny damage (38.4) power when comparing it to Dark Obliteration (43.2). Am I being trolled?
Dark Obliteration
43.2 Damage, 32s Recharge, 1s animation, 15 radius
verse
Ball Lightning
50 Damage, 32s recharge, 1.07 animation, 15 radius
AND
Electrifying Fences
38.4 Damage, 20s recharge, 1.17 animation, 10 radius
I'll gladly switch my Brute from Soul to Mu mastery and compare the two for youHere's my numbers with Soul Mastery: *EDIT* These #s are from purple farming - going for the max # of enemies defeated that can drop purples per minute.
Personally, I prefer Soul Mastery for general play. If I wanted to kill huge hordes of enemies, which is farming, I'd switch. I'm kind of curious now how much more effective I'd be with another AoE. Hell, I could take Static Discharge too. -
If you have trouble killing fakes before they bubble you are doing it wrong.
1) Save Knockout Blow for when they are 1/3 life, just before they bubble. Use it then.
2) AoE attacks are unaffected by Nemesis Vengeance. Wait for a Fake to land if it survives the KO blow, then use Foot Stomp, Electric Fences and Ball Lightning. Electric Fences only need to hit 3 targest to exceed the damage of Gloom and is only slightly under Gloom damage when hitting 2.
I've gone entire maps on the TV map without 1 Fake Nemesis bubbling.
Electric Fences + Ball Lightning are the two AoEs in Mu that you want on a Farmer. Neither Fences nor Ball Lightning are cones. If Gloom and Darkest Night are needed for your farming you are farming inefficiently. Efficiency is pretty much the entire concept of farming. Farming is trying to get as much stuff as you can in as little time as possible. Soul Mastery doesn't further that goal as much as Mu Mastery. -
If you are fighting one boss at a time you aren't farming.
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What good is Gloom for farming? My Brute uses Soul Mastery. If I wanted to farm with him I'd change to Mu so I could have two AoEs, instead of just one from Soul.
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Viridian
Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. -
Depends on what you are farming for. The #s in the picture shown above are from me doing farming for purple drops. 2,566 enemies defeated per hour who can drop purples is "some good"
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I have a ridiculously IO'd version of both of them, both built with unlimited budgets. If your sole interest is dealing damage and making stuff die I'd recommend /Fire. If you want more general use I'd recommend /Electric.
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I know of no way to press 1 key and have it execute powers at the same time on multiple instances of City of Heroes running on the same computer. Something in City of Heroes blocks that from occurring. I've gotten down typing stuff into the chat-box simultaneously but not powers. So... you can do some crazy synchronized emotes and chatting... but no powers.
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I've heard of three players, or less, completing a Mothership Raid, the Recluse Strike Force, Lady Grey TF, and I imagine a trio could do the Khan, the Barricuda and the Statesman. I've done one of those with 4 and we simply decided to give it a try and didn't bring anything special.
Two Person Mothership raid.
There are some tasks in the game that require the simultaneous pressing of buttons. Those are going to be impossible with less than the required number of players. -
I sent out a broadcast in Atlas Park on Freedom yesterday that advertised my exchange service. I do about 1 broadcast a day. A person responded that I was "a snake in the grass". I got him to elaborate and he said "you know as well as I that you can't trade Influence and Infamy". I responded "Hence my service." He said he was reporting me. I asked him to make sure he spelled my global name properly --> @Smurphy --- and I gave him a link to this thread. If I could have business cards, bumper stickers and a promotional hat I would have given him some of those too.
I thought it was funny so I mentioned it in /chanjoin "TheMarket". One person mentioned that I'm not really directly exchanging Influence and Infamy because you can't directly convert them. I explained that I do Influence and Infamy exchanges exactly how currency is exchanged in real life. He tried to further explain how I'm not truly converting it. I explained how "when you go to a currency exchange they don't take your euros, whoop out a paint brush, and draw them into dollars. They don't take your yen, shred them, and reprint them as pounds. They take whatever currency you have, put it in their safe, and give you some other type of currency. That's what I do. You give me one side, I put it in my pile of money, and give you the other side. That's an exchange."
Well... at least I thought the dialogues were funny. Soon after I was sitting on my toon in Virtue, I walked away, came back and I saw "you have been disconnected from the server" message. My connection is pretty stable and I don't get timed out because I start up random AE arcs to prevent the auto-time-out. I thought "no way the report actually worked!" Then I noticed Virtue crashed.
Oh, I'm still open by the way. No promotional hats yet. -
There are "notable healers"... **giggles**
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Similar to the response above, I have no issues with someone making a toon they find fun. I have no problems you making a character any way you want and you playing any way you want.
However, a person who doesn't attack is as useful to me as someone who stands at the door in a mission and does nothing. To me, a person who doesn't attack contributes nothing. I'll right click, edit note, type in the relevant information, and avoid teaming with such a person in the future.
I'm here to shoot stuff and blow stuff up. I team with people who are here to shoot stuff and blow stuff up. To me, blowing stuff up and shooting stuff is fun. I don't need nor want someone who doesn't attack nor do I find teaming with such a person fun. A player who doesn't have attacks is free to have their fun however they like while I have mine how I like it... which is not being teamed with them.
I encourage people who don't enjoy my playstyle to edit note on me and identify me as a person who likes different things. Further, you can type /gignore @Smurphy to ensure we don't team. No hard feelings. This game is all about the fun... and I'll be running at the bad guys guns blazin' and following the immortal words of Sister Flame: "push 1-2-3-4 until they are all defeated". -
Quote:That slotting for lots of defense and putting no slots in Darkest Night is a bad thing.Did I miss that this is National Strawman day or something?
Maybe re-read my last post carefully, and see if you think I am really arguing a position that would be defended by such a proof even if I had a way to prove such a thing. ("Don't have slots to spare" is an awfully subjective thing to prove.)
A question was asked, and an answer was given. I think that answer has been state pretty succinctly. So what are you arguing, exactly? -
Tested. Resistance was the clear winner for me.
As others have described, Defense will usually take less damage and often leave you free and clear of damage. Against many packs no damage was taken. However, sometimes you just die.
Personally, I want control over when and how I die. Defense does not give me that control. Occasionally the random dice rolls come up against me and I just splat. In contrast, on a resistance character I can get hit a few times and then take the appropriate actions: move in and transference, eat a green inspiration, shoot the bad guy until dead, move into the center of the pack for Fallout placement, or simply do nothing. I, personally, don't like dying randomly without having any say in the matter.
Walking into the Freedom Phalanx without using inspirations, buffs, accolade powers or anything else is simply stupid. Anyone who does such a thing, whether they are built for defense or resistances, is simply going to get killed rather quickly. I give resistances the nod in this scenario because it sure is easier to get up to the cap on defenses with outside sources (inspirations, Demonic Aura). Resistances are harder to achieve. Build for resistances, hit demonic and a purple, eat 2 oranges, and you are good to go. In contrast, a Defense build probably needs 4 - 6 Oranges plus Demonic.
*EDIT*
Whoops. Forgot to mention Blaze. I do use Blaze more now. I was playing wrong.
Blaze recharges in roughly 2.6-2.8 seconds. Normally I'd hit Blaze, Then Fire Blast/Fire Ball, see Blaze wasn't up, then hit Flares. I've learned it is more effective not not hit flares, let the .2 seconds or so be dead-time and hit Blaze the instant it recharges. This has increased my damage and put Blaze up to #1 on my list. Otherwise I'd hit Flares and sometimes Fire Breath, Rain of Fire, Fulcrum Shift, Fire Ball, or some other "high priority power" would recharge in that 1 second Flares would take to animate. Under my old, flawed playstyle I'd use Flares and then not Blaze because one of those "High Priorities" came back up. Instead now, I don't use Flares, wait .2 or whatever and use Blaze. Then use a high priority, if its up, after. -
I don't believe there is a build of a Dark character that could say "I don't have the spare slots to put one or two To-Hit Debuffs in Darkest Night". Feel free to prove me wrong.
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Then I guess it's a good thing a person, as a player, can put Darkest Night on when they want and where they want. Also, it's a good thing it only takes one or two slots to enhance it to a point where the numbers still compare to various IO defense bonuses even after the purple patch.
Sure, defense bonuses are still good and wanted but don't neglect adding -7.5% to-hit debuff at the cost of two slots for the reasons listed above. -