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Quote:Actually it depends on the MMO. For example, Warhammer Online breaks PVP into "tiers" of 10 levels each, and higher levels could not participate in lower tiers at all (well almost: they could, but they'd be changed into a chicken with 1 HP and able to peck for 1 point of damage).In an MMO that is not going to be the case. A potential PvPer starts at a large power disadvantage. First off he has to level a character up to a particular level (normally the max) then he has to invest time and effort in obtaining a set of entry level PvP gear to go along with it. This means that there is a significant amount of time investment required before he can start working on his skills.
Also, the PVP is team based (called RVR or Realm vs Realm). You will be teaming up and when engaging. You can, in WAR, jump into RVR around level 2 until the endgame and be able to compete. Whenever I made a new character, as soon as I finished the intro missions to get my basic gear, I'd be queing up for RVR scenarios. In that game you can gain RVR levels in addition to your PVE levels, so you can be a high level PVP player even at a lower level within your tier.
Not all MMOs treat PVP like something you need to do as a second job to be any good at. WAR did some things wrong, but RVR/PVP they got pretty darn spot on. They turned my Wife into a bloodthirsty PVPer and she normally HATES PVP in most games. It can be done!
I got a chance to play Global Agenda at DragonCON and that one is more like a shooter than an MMO in many ways. I didn't get to see entry-level PVP, but from the look of it, team work is more important than individual equipment choices. Plus the ability to respec your character On The Fly means you can adapt to an unpredictable enemy instantly! -
Quote:I hope they don't engage in force-quit SGs. If someone feels it doesn't make sense for their side-switched character to be in the same group they can always quit (or if leader, kick others of the wrong morality out) but if I have to remove my characters from my SG that I worked so hard to build just to be able to enjoy content I had to PAY FOR I'm going to be very very unhappy.Your right, there is not enough info available on this. However, it has been asked many times. I do not have the link to it, but the information we have is a Developer saying that they are working on a solution to the SG/VG membership problem that they believe will satisfy most everyone.
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Quote:It's pretty easy to re-write the mission text in your mind when going though arcs to remove any angles that don't fit. It's also easy for such a pragmatic villain to pretend to be mercenary and allow someone to believe he's working for them when it suits his purposes.I can play villains just fine. I just can't play the sort of villain that the CoV story arcs seem designed for.
My villains are typically motivated by a desire for power. If you get in the way of one of my villains, he'll remove you as efficiently as possible. If you stay out of his way, he'll ignore you (and might even help you, if doing so would increase his power).
The CoV missions I've encountered seem to be designed for amoral mercenaries or sociopaths, and totally at odds with the motivation of my villains -- you don't gain power by being somebody's lackey. The only CoV character I've gotten beyond level 20 did so through a mix of newspaper missions and MA arcs.
For instance, a mission from Mister Bocor revolves around acquiring the Loa Bone. You can easily have a villain who desires the Loa Bone for themselves. In fact, when you complete the mission, you do in fact get to keep the item! It takes a little tiny bit of imagination, but it works just fine. -
You don't have to see the AE as being a "virtual world". That's just the in-game explanation behind it to justify it's existence. You can just as easily imagine it to be as "real" as anything else in the game. Because for all intents and purposes it IS.
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Quote:Same here. In the words of Dungeon Keeper (another great game) "Evil is Good".I have always been disappointed that the story lines Villain side were not evil enough for my tastes.
While I don't begrudge there being many mercenary arcs, I do wish there were more arcs that came across as truly reprehensible.
I know I can make them in the AE; it's just not the same when I made it and know what's going to happen.
So, I guess I have it in me.
We have to be "good" people every day. It's quite cathartic to be able to indulge our darker sides in a healthy way. -
Quote:So, in case it's not abundantly clear, even if they enabled this horrific idea of ruining our names by appending the global onto them as well, you STILL wouldn't get "Rumble".Oh his name is RUMBLE.
You can't have Rumble because it would be a copyright violation.
http://en.wikipedia.org/wiki/Rumble_(Transformers)
Rumble is one of the Decepticons. He is partnered with Soundwave, Ravage, and Laserbeak.
If you did manage to get it you would find yourself getting genericed by the GM's as soon as one of the Transformer fans petitioned you for using the name.
I gotta go with the "if you can't find a name, you're not being creative enough" crowd. There's always more names. Always. I make new characters frequently, and while I've run into some names I've considered being taken a few times, I always manage to land a name I'm very happy with. -
Quote:So, the system displays the BIOS screen, sees the HD and your "optical unit" (what is that, exactly? DVD? CD? Firewire?) and displays info about them on screen, then it goes to a black screen with a flashing cursor and stays there. Is that correct?Oh i forgot to add that the black screen only has a flashing underscore
Did you recently add anything to the system? For example, a memory upgrade? -
Quote:You can just drop them.The one thing that's missing now is the ability to run the mission from your actual contact at the lower level. I have many characters that have open arcs that are 10 or 20 levels old. As it is now, I go through these missions swatting EBs like flies in order to close the arc out. It seems like such a waste of time, since I get no XP or inf.
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This is also a good point. I'd love to see some story based PVP. Or at least some persistency to wins/losses in PVP. If those wins and losses carried over and stuck around beyond the goldfish bowl (directing or influencing a story), it might be more worthwhile. PVP here doesn't MEAN anything, and in a game like this it really should.
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Quote:The problem with PVP that is hard to break into and relies heavily on knowing the right "tricks" is that it means that only a certain marginal group of players will be involved in it, and that means it also will attract the anti-social subset of that group. However, the kind of trash talking elitists in this game are not always the dominant force in other PVP games.The problem with the PvP isn't the PvP mechanic... it's the majority (in my encounters) of the PvP players.
So, no, I doubt I will ever try PvP again, in this game, or any other.
You shouldn't let what are actually a small but vocal minority ruin an entire style of gameplay for you.
Another thing WAR did right was make sure that players on opposing sides had no way to communicate to one another. -
Quote:Yup, this. I'm really disappointed with the experience of PVP in this game. And not just that I almost always lose, eitherMaybe. I enjoy PvP in other MMOs so I don't see why I wouldn't give it another go if they made the PvP "work better."
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I'm not a person who minds losing at all, as long as the actually playing is fun. "It's not if you win or lose but how you play the game" is an adage I take very strongly to heart. If the game play is fun, if I happen to lose, I'll lose quite happily. But the gameplay of PVP in this game just isn't fun enough for the time investment needed.
One of the things I liked alot about WAR was I could hop in, make a character, que up for a PVP scenario and actually be effective (if I was smart and knew my role) from about level 2 on up with no special gear. It was fun, especially for someone who finds number crunching and build tweaking kinda boring. I just wanna play. I merrily chopped, hacked, and hexed the forces of Order for several months until population imbalances made the RVR zones a bit of a joke. Up until that point, I never had more fun in an MMO.
I've done PVP in this game from time to time and probably will in the future when I'm bored, but honestly I have better PVP games available to me right now that I can play. I can play Left 4 Dead in Versus mode, I can spin up Exteel, I could resubscribe to WAR if I really wanted to, and there's a ton of shooters I can PVP in. Global Agenda is out next month. Steam is having a mega end of year sale on tons of PVP games.
PVP here just doesn't engage me like those games do. -
Quote:Paragon City is in the US (Rhode Island, if I recall) and the Rogue Islands are near Bermuda.Which Independence day ?
http://en.wikipedia.org/wiki/Independance_Day
Remember, this game is not just played in the US
So, yes, the US Independence day would be appropriate.
But yeah there can just as easily be an in-game holiday (which can coincide with the Launch Date of CoH, which would be very appropriate). -
In my experience:
Violence + Adulthood = Courtrooms -
I'd agree on the "no teleporting to hospital" thing, but no awakens seems overly restrictive. As someone says, things happen due to lag, computer issues, etc. You need some kind of plan to cope with that. Awakens seem only fair.
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Quote:http://www.penny-arcade.com/comic/2004/03/19/The ability to do a thing does not grant you free permission to use that ability to harrass or annoy others. Or do you not have any manners?
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Quote:What, only one?Everyone and their cat was a Sysop.
Well, maybe not all the cats, but I was too.
And I was one of the first in the crowd to have a 2400 baud modem.
Come on, I ran a tradewars hub and MajorMUD!
Still one of the bestest games ever.
Quote:So basically, I was using two cups and a string. -
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Yup. The difference is, everyone CAN outrun the bear. There's just bound to be some guy who wants to give the bear a good talking to first.
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Quote:That's probably true, but you have to admit, some of those mis-tells are EPIC.You know, the horror stories are just that to be honest. I play on Virtue, and, I have not once ran into a situation where the public based RP has gone into the "adult" realm. Perhaps more than PG13, as there are a number of people that will swear and such.
However, an explicit scene that continues in local? I have not seen it yet. I have been on Virtue for about three years now straight, prior to that I was on various breaks and I originally started on Guardian. Now, there are two things that I have seen happen, a) Mistell into public (either broadcast or local) followed by the group heading to a different zone, or logging all together but the scene did not continue
They can fuel the rumor mill for months after.
I'll never forget the one where an MM was describing how she used her robots' "attachments" on her partner... I'm sorry, but there's just some places high speed rotory action should NOT be applied.
And that one was dropped in broadcast, too. -
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Quote:*Sigh*Some player got harassed by a troll in the game and wanted to talk about it here, only to get further grief from other, victim blaming trolls, and to top it off, someone else invokes Ayn Rand?
Seriously?
You people love starting flame wars over such simple things.
And this is why there will ALWAYS be trolls and griefers, because people cannot just simply ignore them.
It works on the forums as well as in the game: Don't Feed the Troll. -
Quote:From an installation perspective, a driver is a driver is a driver.
I have always had Nvidia cards so I'm not sure how the ATI drivers differ.
I agree that updating that video driver is the first step to troubleshooting this. Even if it did work yesterday. OpenGL has been updated about a dozen times in the last 2 years and is the number one source of crashes. I've had an outdated driver cause random openGL crashes: some days it would work fine, others it would Crash to Desktop.
So that's definitely your first step.