Smoking Baby

Legend
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  1. Quote:
    Originally Posted by DragonDragoon View Post
    Hello, never talked on the forums before,

    I happen to be that lucky winner by the way *wave back*
    Grats! I'm totally jealous.
  2. There are text grabbers that can copy from any image and all you have to do is hit paste.

    I'm just too lazy to even experiment with that, plus it's cheating, but whatever.

    I'm gonna try #3 and give up after that cause I'm falling asleep staring wildly at the screen hitting F5 like crazy across 3 tabs.
  3. The latest one just got claimed too...we have some secretaries snatching up the codes.
  4. The site says 2 codes an hour but so far I've only seen one or did I read it wrong?

    My eyes are starting to cross from all this refreshing.
  5. Quote:
    Originally Posted by Archos View Post
    So what's your overall view on the matter?
    It's a game.
  6. Quote:
    Originally Posted by Mr. DJ View Post
    /NRG, Boost Range
    Yes.

    Quote:
    Originally Posted by Mr. DJ View Post
    put 3 Dam/Range HO's in all viable attacks
    NO!
  7. You have to remember these are roleplaying games, some of us have had names in our heads of superheroes we've wanted to see true to life since we were kids. It's kinda like getting punched in the face when you find out that same name is already taken and being rarely used by someone as an alt.

    I know one of my very first names for a hero I came up with as a kid was already taken and what rubbed salt in the wound was it was also the name I was using in beta. So it really stung.

    I got over it(sort of) and have since then come up with names I like, but every now and then I check to see if it's available. I even used a variation with spaces once but it's just not the same.

    Those heroes you've had in your head forever have to be 100% or it's a no go. At least that's how it is for me.

    It's not that all the names are gone. Just the names we really want are gone.
  8. Quote:
    Originally Posted by Castle View Post
    Sunstorm worked on Electric Control as a training exercise when he first started working for us. The set is currently sitting in the spreadsheet I have set aside for such things. It was a good effort, but by no means ready for release, and there hasn't been any announcement of us working on the set at all.

    I'm not ruling out Electrical Control as a set, but it is only one of several sets that are in the wings waiting for the thumbs up to proceed with.
    Thank God, put Water Control at the top please. There's more than enough electric already.
  9. Smoking Baby

    My Big Mistake

    There was no big mistake, you have the ultimate lockdown toon, and can solo(slower than the heavy hitters, but it's reasonable) or team easily.

    You'll shine way more on teams, but you may want to dip into a pool for a single target attack if you prefer to solo.

    Only 6 levels away from Fulcrum Shift, and you'll be ridiculous so don't give up.
  10. I don't have to stand in melee range with RoA or FA. My RoA also has aim and with build up I drop minions easily without a second attack. It's usually the boss and maybe the lieuts I'm finishing off with extra attacks, not the minions.
  11. Hail of Bullets is the worst power of 2010.

    A nuke that doesn't nuke.

    It's not a utility power, it's not a pool power, it's not some minor 1st or 2nd tier power.

    It's the final power of the set and for whatever reason it can't even kill minions. It's bad enough the animations lock you down forever, but to have a nuke that doesn't nuke? Gimme a break.
  12. Bah my fault. I thought we kept the remaining until we used them.

    Oh well I'll just make a new fire troller on Freedom or use the slot for something else.
  13. I thought just the addition of extra credits ended after the event, not the credits we already had.

    I had five left I was going to save.
  14. Quote:
    Originally Posted by Socorro View Post
    For the record, this nonsense needs to be removed from the record...
    So true.

    I'll be taking every whip attack on my Demon Summoning MM just to spite all the "MMs shouldn't take attacks!" whiners.

    It's my MM and I'll whip if I want to.
  15. Smoking Baby

    Dual Pistols

    Quote:
    Originally Posted by Umbral View Post
    Piercing Rounds really shouldn't be considered an AoE. It's best to consider it a single target attack with the ability to hit another target on occasion, just like Golden Dragonfly and Headsplitter for Scrappers. It's substantially easier than it used to be to catch additional targets in there, but the max targets is 3, so it's not like you can really capitalize on it all that much.
    3 is still a cone attack giving it a 4th aoe. Regardless even at 3 it has the same amount of aoes as Archery so if Archery can be considered an aoe set then DP should be too.

    Even ignoring all that the argument that DP is a single target set doesn't diminish the fact that DP does crappy damage. Long animation times, you have to be in melee for your mini-nuke, close range for 2 attacks, and after all that you don't kill anywhere near as fast as two lethal sets.

    It just doesn't make sense.

    And that's ignoring the fact that DP has 3 solid aoes and one technical one.

    Unless they wanna give us psi-bullets to "make up" for the terrible damage they need to boost the recharge of the mini-nuke and give DP a damage boost. At the very least firing pink bullets would make me feel less bad about being a gimp as my gimpiness would be fully advertised by usage of pink bullets.
  16. Smoking Baby

    Dual Pistols

    Quote:
    Originally Posted by StrykerX View Post
    Keep in mind that AR and Archery are both better at AoE than DP... your DP Blaster can probably handle three +3 mobs faster than your AR (not counting differences in secondaries) but the AR will handle six +0s a lot faster than the DP.

    Dual Pistols is almost identical to Energy Blast (considered by most a middle of the road primary in both AoE and ST damage) in AoE performance, the only difference being the nuke. Archery has a crashless nuke that can be used safely every 1-2 spawns instead of only every 2-4 and at significant risk. It also has a slightly better cone. AR has a safe, fast recharging crashless nuke and a huge amount of additional AoE damage. On the other hand, Dual Pistols has slightly better single target performance than Archery or AR... but only slightly better and at the cost of significantly worse AoEs.

    That may be the real problem with DP... it is only middle of the road in AoE capability so people compare it to the more single target sets, but those tend to have more mitigation than DP does (tons of KB in Energy, slows and holds in Ice, that huge cone Sleep in Sonic) so it seems too squishy for a single target set and too weak damagewise (especially AoE) for the "burn them down first" approach.

    (Yes I did leave out Electric Blast... I'm only comparing DP to viable primaries. )
    But it has 1 more aoe than Archery, it should be better at aoe than Archery considering you're required to be in melee range for the mini-nuke, and close range for one of the cones. I can't even get the 2nd cone to work because it's so freaking narrow.

    I don't see how it's a single target set when it has 4 aoes and they cost more end to use because they're aoes. Energy has just as many aoes as Archery, they just happen to be weak, and scatter very easily which is counter productive.
  17. Smoking Baby

    Dual Pistols

    Quote:
    Originally Posted by StrykerX View Post
    The set isn't horribly, but it is a few percentage points behind the curve and performance oriented players notice that quickly.
    I'm not remotely performance oriented and play weaker sets all the time, but I even noticed it right away, and I can't for the life of me understand why DP performs so much worse than AR or Arch. I have both an AR and Arch blaster and they can clear through whole mobs easily. My DP is damn near dead if I take on more than 3 mobs at a time.
  18. Since everyone seems to be going for yellow snow I'm doing brown Energy.
  19. Smoking Baby

    'HEALER' RAGE

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    It can turn players into gods, no other set can do it like Empathy can.

    [/ QUOTE ]

    lol

    [/ QUOTE ]

    And you have numerous other buff/debuff sets that reduce incoming damage by so much that nobody needs to be a god in the first place.

    [/ QUOTE ]

    You're holding up two apples and trying to tell me they're different.

    Having an excess of defenders on any team makes everything easy. Doesn't even matter what set they are. That doesn't change a thing.

    All this nerd rage over Empathy is so stupid. I have to wonder if most of you even play the game because I sure as hell don't run into these silly statements in game.
  20. Smoking Baby

    'HEALER' RAGE

    What do people not get about Empathy having buffs? There's always someone raging about Empathy like it's terrible and isn't bringing anything to the table. It can turn players into gods, no other set can do it like Empathy can.

    Stop whining.
  21. [ QUOTE ]
    [ QUOTE ]
    Is Mind really that bad off? I have limited experience with it, but whenever I've teamed with a Mind Controller, I've always felt really, really safe. Mind just seems to offer so many powers that are consistently useful for keeping stuff from shooting back.

    Pets can be useful solo, but on large teams I find them much less so. I often find myself wishing I had "just one more control" I could throw at the crowd. Instead I often have a dim witted pet that runs off and pulls aggro, dies, and gets me killed instantly.

    I also think the problem might be less that Mind lacks Containment, and more that Containment itself becomes overpowered at high levels. I'm going to be murdered for saying this, but I've long thought that Containment should only apply to single-target attacks and not AoEs. Which would be rough on us, but the fact that we regularly outdamage Defenders, who have a Blast set as a Secondary, has long puzzled me.

    [/ QUOTE ]

    Did you play a controller pre-Containment? A man build with brawl only outdamaged controllers pre Containment. We gave up a lot control wise for containment (in a round about sort of way), but it did allow for controllers as a whole to be viable soloers. Not the fastest but at least possible.

    [/ QUOTE ]

    I much preferred the pre-containment/ED days when we were actually a support AT(a damned good support AT) instead of little wannabe blasters.

    So many controllers focus on damage now rather than locking down everything so the real damage dealers can let loose. If I wanted a blaster I'd make one.
  22. Illu has no solid access to aoe containment either and Phantasm doesn't really make up for that.

    Both sets seem to do fine without it.