Smiling_Joe

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  1. Smiling_Joe

    Kheldian Fashion

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    I mean objectively speaking, I don't have any qualms with the aesthetic of the mask. It just creeps me out.

    And thank you! I just wish I could use the sash on my main Warshade.
    One visit to the super-tailor and you can.
  2. Dual Pistols for blasters. 50 levels of sheer debt-ridden hell. That's right. 50 levels. Safe to say I gave it a fair chance.

    Never again.
  3. Quote:
    Originally Posted by Dechs Kaison View Post
    Try leading with Shadow Cloak on so they don't hit you before Eclipse hits them.

    Gravitic Emanation should be an easy enough cone to push them all in the same direction, I do it all the time. Target someone near the back of the group and walk up to stun them, that way you get the max targets. You'll throw ten of them back, and even with poor Eclipse slotting, you should be able to hit 7 of the 10 for capped resistance.
    This. Stealth in with Shadow Cloak and a stealth IO/Superspeed before unleashing your alpha. Half the time I don't even need to use Gravitic Emanation before firing off Eclipse. If, however, you prefer to stun them first, Dech's advice is, as always, spot on.

    If stealth and stuns aren't for you - or if there's a rikti drone or some other jerk that ignores stealth, you can always teleport in and fire off eclipse. The safer way to go is dwarf form to soak the alpha, then drop to human form to pop eclipse. There's a bind to make it happen automatically, but binds are currently broken. So in the meantime you can control+click on eclipse to set it to auto before dropping dwarf. (just remember to take it off auto after the fight)

    You can also teleport in in human form. Just hit the eclipse button AS TELEPORT IS ANIMATING and eclipse will fire the nanosecond you're in the spawn before they have a chance to respond.
  4. Tested in game, and it's the powexec_toggleoff command that's borked. Powexec_toggleon is fine and works as advertised, but powexec_toggleoff is apparently being treated as some weird form of powexec_name.

    Test for yourself. Create a macro that toggles off your favorite toggle power and then repeat the exact same command in the same macro. Mine looks like this:

    /macro test "powexec_toggleoff white dwarf$$powexec_toggleoff white dwarf"

    The result will be the toggling off of the power, then the immediate retoggling of the power.

    I /bugged it in game, and recommend everyone who has this problem do so as well.
  5. Figured it out, I think, and quite by accident. My dwarf form has the following macro in slot 6:

    /macro stomp "powexec_toggleoff white dwarf$$powexec_name solar flare$$goto_tray 1"

    To test this, I went in and edited the macro with the intent of putting the powexec_toggleoff bind after the powexec_name. I got lazy, however, and didn't delete the first portion of the bind, so that it looked like this:

    /macro stomp powexec_toggleoff white dwarf$$powexec_name solar flare$$goto_tray 1$$powexec_toggleoff white dwarf"

    I figured - they were both toggleoff, so why not?

    What happened was that I dropped out of dwarf, then immediately went back into dwarf!

    Curious, I went back and created the macro "powexec_toggleon white dwarf$$powexec_toggleon white dwarf"

    The result was that white dwarf activated..... and stayed activated. Okay, that's normal.

    THEN I went back and did the opposite: "powexec_toggleoff white dwarf$$powexec_toggleoff white dwarf"

    Bingo. I dropped out of dwarf, then went right back into dwarf.

    TL/DR: It's the powexec_toggleoff command that's borked. It's apparently doing the same thing as powexec_name, but in a weird way. Bugged it in game, and recommend anyone who reads this to do the same.
  6. Quote:
    Originally Posted by Dr Harmony View Post
    That would be pretty cool. As long as they weren't synchronised, but had some randomisation in when they start the animation.
    But having them synchronized would be so funny...

    Like turning a squad of Council Warwolves into a water ballet troupe.
  7. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Human Form wins again.
    [shatner]
    HUMAAAAAAAAAAAAAAAAAANNNNNN!!
    [/shatner]

    Don't have access to the game right now, but I'll look into it when I do. Sigh. The old Kheldian Binds thread just might need some major updates if this is WAI.

    EDIT: huh-huh-huh. Honked off. Funny.
  8. Quote:
    Originally Posted by Golden Girl View Post
    That's possibly advanced work for some kind of historical pack for early July
    And may I say that it has just been MEAN to have that thing show up in the creator without the ability to buy it!



    Mean, and PURE GENIOUS!

    NOW SHUT UP AND TAKE MY MONEY!!

    (translation: I'm kind of looking forward to that one.)
  9. Link's broke, but going to your blog's homepage remedied the situation.

    Nonetheless, once you post something new the link will be broked again.

    Now lea'me alone - gotta read a guide.
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    Incorrect.

    Spinning Strike is NOT a cone. It is a circular AoE that is centered around the target of the attack. Unlike a cone, if you target is close enough to you, you can indeed hit something behind you.

    It works just like Fireball or Ball Lightning, just with a much shorter range.
    You're missing the point. Spinning Strike is a circular AoE that is centered around the target of attack just like Fireball or Ball Lightning (see the post above mine about Thunderstrike) - just with a much shorter range, and all those cones I mentioned work exactly like ranged cones like fire breath and shockwave, just with a much shorter range. Yet fire breath and shockwave take targeted aoe sets (and as mentioned the melee cones take pbaoe)

    With cones, the way it works was irrelevant when deciding whether to use a melee or ranged set. All that differentiates what set a melee cone slots from what a ranged cone slots is - you guessed it - the range.

    So, in light of the treatment for melee verse ranged cones and the treatment of ranged TAoE powers verses Thunderstrike (the only other melee TAoE power), the argument that Spinning Strike should take the same sets as Fireball because it has the same mechanics is pure rubbish.
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Oh right, I forgot...

    They derp derp deeerrrrrrrrp!

    I'll do no rabbling, though. You remember how that episode ended don't you?

    Not going anywhere NEAR rabbling.
  12. I'd be down for that too - got three or four stalkers, too!
  13. I'd be up for that. I have... um.... nine? or so scrappers in a number of level ranges (one incarnate) on Liberty.

    My wife has... a similar number. My father has one incarnate scrapper, and my mother has one as well. My brother-in-law has a few, too).

    They've been itching for something different to do. I'll have a chat with'em about it.
  14. You heard it here first, folks! The much-awaited and much-asked-for power customization is coming to Kheldians at last!

    >.>

    <.<

    Twoheadedboy made me do it.
  15. There are circumstances where doors are the slightly better choice, and there are circumstances where choke points are the slightly better choice.

    Nine times out of ten, however, using choke points or doors at the wrong time isn't what fails a BAF. BAF's only fail at this stage when the league argues about whether to use choke points or doors to the extent that everyone is doing their own thing.

    Roping the prisoners in isn't hard. You just have to listen to your leader and do what you're told - even if you think you know better.
  16. Battleaxe sucks for 34 levels. But at level 39 you are a god.
  17. Quote:
    Originally Posted by TwoHeadedBoy View Post
    The devs answer to our requests for further Kheld buffs in issue 22: Don't worry you guys. We're giving you the old "blob of goo" Light Form animation back!
    Don't kid about that. It's mean.
  18. Quote:
    Originally Posted by Kioshi View Post
    Thunderstrike needs a target.
    And takes PBAoE sets, I believe was his point.
  19. Smiling_Joe

    Caltrops

    Especially if you have it proc'd out and have enough recharge to stack it two or three times. Combine that with Waterspout from Mako's and you've got a one-two I Win combo.
  20. Quote:
    Originally Posted by Chyll View Post
    True enough. But I support the change of pace. I'd be more of a fan of (the unlikely) change to make Thunder Strike function like Spinning, rather than any discussion of Spinning needing to change.
    And how would you then address the resulting disparity between ranged cones taking TAoE sets and Melee Cones taking PBAoE sets?

    The number of melee AoE powers that take melee sets - regardless of whether or not they are targeted - far outweighs the number of targeted powers that require targeted sets because of the word "target."

    The real problem here is the nomenclature of the AoE sets. Single Target sets are divided into Melee and Ranged Damage. For some unfathomable reason AoE sets went with Point Blank and Targeted. Perhaps they should have been named Melee and Ranged AoE Damage, because - up until this power - that's how they were assigned.
  21. Quote:
    Originally Posted by Mandu View Post
    Can you trigger the power without a target? If not then it's targeted.
    Very true. However, you also need a target to activate Shadow Maul, Pendulum, Cleave, Headsplitter and Golden Dragonfly, but those powers all take PBAOE sets. Why? Because they're melee powers.

    But those are cones, right? Yet ranged cones like Throw Spines, Shockwave and Repulsing Torrent all require targets and all require Targeted AOE sets. Why? Because they're ranged.

    Spinning Strike is a melee AoE that's being shoehorned into a ranged set over nothing more than semantics, and the fact that it's the lone targeted melee AoE shouldn't make it the exception to the rule. EDIT - Except I forgot Thunderstrike, which is also a targeted AoE power and takes PBAoE sets. Why the two are treated differently is beyond me.

    I don't care so much - as I said, my build is done - but I have to scratch my head at the logic.

    And I keep responding to this thread because quite frankly I think it's setting a bad precedent for future melee AoE powers that just happen to require a target.

    It's a melee power. It should accept melee sets.
  22. Quote:
    Originally Posted by Shred_Monkey View Post
    Throw spines (spines), shockwave (claws), repulsing torrent (Kinetic), and Breath of Fire (fire) all take targeted AoE as their set. So it's not exactly an unusual thing among the melee primaries. I do agree that it seems like this power has relatively less range then those other examples, though.
    Those are all ranged powers that happen to appear in melee sets. Spinning Strike doesn't just have a shorter range; it's a melee attack. In effect, it is a PBAoE that just happens to need a target.

    Now if its range were longer than 7ft I could understand. For the build I'm working on I went ahead and slotted Posi's blast in it. I'm also keeping an SO/HO build for exemplaring really low. Who knows? Maybe I'll find a (roughly) three foot increase in the range useful.

    Ah, well. In the end it only made my build goals marginally more difficult, so I can't really complain.

    But I was curious enough to start a thread, obviously.
  23. Quote:
    Originally Posted by BrandX View Post
    It's an AOE that's targeted around the target of the attack and not an AOE based around the player's avatar (ie PBAOE).

    So, not exactly. Personally, I think the problem is more in line with people don't care for the Targetted AOE sets and less with what set the attack takes
    Shadow Maul/Pendulum/Cleave/Eviscerate/whatever are all cone-based powers that are targeted around the target of an attack and not a player-based cone (like Vorpal Judgement). They take PBAoE sets.

    Electron Haze/Buckshot/Fire Breath/whatever are all cone-based powers that are targeted around the target of an attack and not a player-based cone. They take targeted AoE sets.

    So requiring a melee targeted AoE power to slot a targeted AoE set like ranged targeted AoE powers is a pretty basic logic fail, regardless of the relative crappiness of the targeted AoE sets available. I would think that the fact that an enhancement set is ranged or melee would be a bigger factor in that decision than its name.

    But it's not a deal-breaker. I'll just frankenslot.

    EDIT - Or maybe it was a deliberate design decision because Street Justice would be overpowered if you slotted Spinning Strike with Oblits. (I keed, I keed!)
  24. Thanks for the replies! So let me get this straight - it takes targeted aoe sets because it is targeted (verses point blank) and is an AoE (verses a cone).

    Well of all the stupid, literal logic. Going by that rationale Electron Haze and Fire Breath should accept PBAoE sets because they're cones like Shadow Maul.

    ::shrug::