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I'm cautiously-optimistic about this.
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*gasp*
Samuel being cautiously optimistic... isn't that one of the four horsemen of the Apocalypse? -
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Hate to burst the bubble, but there is no such thing as "safety". Have a nice day!
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Considering that the worst natural disaster we get around here is the occasional flooded basement, I'd say that's pretty safe all things considered. -
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We are all fine, just a rumbling that had Ghost Widow, Jay, Castle, and I all wondering if the sky was falling!
It was just enough to shake the cubies and ground nothing fell.
Ex
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I am no stranger to natural disaster either. Just the other day, it was raining quite fiercely!
Boredom is the price of safety, I guess.
Glad everyone's alright! -
I have this creepy crawling feeling that we'll see one more article like these, and in that one, Lord Recluse will have failed to take over Arachnos. Or SPIDER. Or whatever they were called back then.
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And this is just me remembering here, but didn't some alien invaders turn the rikti into what they are today? Then thety got mad and tried to do it to us. (just going off of memory here)
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Gah, I don't know. My Rikti Mythos knowledge isn't up to that challenge. Anyone?
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Well, the Outbreak virus didn't manufacture itself.
I think the main thing speaking against the idea that this is an old newspaper clip from Rikti Earth, is the mention of magic. As I understand it, magic was entirely absent from Rikti Earth 'till they began experimenting on MU descendants here. -
I like PvP in theory. I have never seen an implementation of PvP that wasn't crazy stupid. CoH sounds like it's on the right track, but the whole PvP build vs. PvE build makes me suspect it isn't, really (but I havn't tried so I wouldn't know).
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Geez, who opened the floodgates?
Dear Devs, please post less!
Yes yes, I kid! -
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Just back it up a little...
Do we have any confirmation that the physical Dev behind _Castle_ is, in fact, male?
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Given the marvel of modern-day medical science, no. We do not. -
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Someone asks "You've been playing for three years and you've never done a TF?"
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Me... I've been on 3 failed respect trials not because I wanted the respect just because I got invited, 1 successful cavern of trancendance and about 3 missions into a positron before it broke up. Thats in 3 years 3 months.
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I think the last TF I did was Bastion's task force.
Yes. Bastion. -
Woot. The Inquisition is back! I didn't notice! (I guess, you might say, I didn't expect it
).
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And now the PDF version is three issues behind. Whee.
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Bah. Lighthouse pokes his head in and I STILL get no closure on the proper pronunciation of "Talos."
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The video pronounces it right. I had to have Statesman (Jack) confirm it himself specifically for this vid.
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Crap. I've been saying it wrong the whole time?
Bah, I guess Mr. Ancient Civilizations major would know better than I
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Yeah, what would we do without people who know how Americans pronunced stuff in ancient times. -
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Edit:
I'm also really enjoying the discussion between Thor and Arcana in this thread. Good stuff!
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Wha'? No love for the rest o' us? Just 'cuz we're not posh game terro... uh, theorists? Bugrit!
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what i don't get is why this wasn't purged in any of the forum cleanings we've had in the past 6 months or so.
what the heck is this even doing here?
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I don't think threads with redname posts in them get purged. At least, if they do that's something new. And, uhm, it doesn't look like they do -
I'd actually like to try my hand at PvP in this game. All my 'negative experience' come from other games.
So far, a number of (CoH specific) things keep me from giving it a go though:
1) I refuse to respec a character just to be viable. My build is my build, and if that's not good enough I'll stay the heck away, thankyouverymuch (I don't actually know how accurate this perception is. For all I know, it could be hugely exaggerated).
2) My favourite character is a Dominator.
3) As far as I'm concerned, life before Fire Imps might as well not have existed. So that pretty much rules out Bloody Bay and Siren's Call.
4) I think Free for all PvP is kinda stupid. While it might make sense for villains to wail on one another, it doesn't make a whole lot of sense for heroes. Especially not while Lord Recluse is trying to nab nuclear weapons. I don't buy the excuse for why Warbug is free for all. At least Bloody Bay had a story that made kinda sense for it... Warbug? Not so much. So this rules out Warbug.
5) That leaves Recluse's Victory and the joy of Hero Epics vs. Villain Epics. I might give RV a run when/if I ever get a villain to 50. But that's bound to be a while. From what I heard, ranking up debt in there is pretty easy if you're not 50, and while I generally think debt is pretty inconsequential, I don't need more negative feedback to convince me to stay out. Again, this might be an exaggerated perception.
Maybe one day -
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I'm not disputing that PvP is popular. Some people like it, and that's great. I'd also dare say that some like PvE as well. I'm not suggesting that a game shouldn't feature PvP. I'm protesting the OPs opinion that PvP shouldn't be optional if a game wants to be successful. I disagree strongly with the notion that PvE players are somehow more fickle than PvP players. Why is it so wrong to have both? Why alienate half the potential playerbase?
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I'm actually very supportive of two other groups out there, PVErs and RPers. I even posted so on page ten. Please understand most pvpers are attacked daily on their own forums by people that want PVP completely removed from the game.
The only MMORPG game that I can find hard numbers for that is PVE only that has more than 100k players is Disney's toontown for kids, which is literally meant for pre teens and is part of the Disney advertising machine.
Most PVE only games have a sharp beginning followed by a hard fall, normally settling to be between 10,000 - 30,000 players. If that exact thing were to happen to COX, that would mean that more the listed base of 160,000 players (June 2006) would lose 130,000 - 150,000 players.
The smallest loss under that scenerio would be about 4 out of 5 players. That doesn't leave a lot of people to PVE with does it?
The arguement is that completely removing PVP would be bad for this game. I was not arguing that PVE should be removed. I was also not arguing that PVP shouldn't be optional.
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Well, prior to the release of CoV, CoH was a game without PvP with well over 100,000 players. Would it have stayed there? Would it have plunged or soared? We don't really know. We can come up with all sorts of theories, but the simple fact remains that we have no way of knowing.
Anyway. I don't mind that we have PvP. It doesn't impact the PvE game much, if at all. What I reacted to was when you, in your OP, stated:
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PVP isn't optional for COX's long term survival.
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I understand that you're not advocating the removal of PvE. Forced PvP doesn't mean the removal of PvE - but if it is no longer optional, you're bound to drive off everyone who don't enjoy PvP. Even if the PvE stays the same. You can (and do in all current cases far as I know) have PvE content even in games with 'forced' PvP.
But if this isn't what you ment by that statement, I appologize for misunderstanding.
As for people who attack PvPers on a daily basis..? Well, I don't come to the PvP forums usually, so I wouldn't know. I think there should be room enough for all of us, but I can understand why there are protests. This game has been PvP-free for roughly (okay, very roughly) two thirds of its lifetime. So lots of folks still remember the "good old days".
It's like ED. You can whine about it because you remember what it was like before, but it's not bloody likely to be taken back out.
Can't we all just get along? (at least outside the PvP zones) -
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I don't like PvP. I also think badge hunting is pretty senseless. What does that make me?
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Lost. The role-playing forum is a few down from here.
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Ah, so there are in fact only three categories into which all CoX gamers fall into. Good to know.
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If I really must be labelled, I guess I'm the P in PvE. -
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If they're an orange name why not kill them? Am I not there to PvP? As for killing them till they petition me, it's humerous that they are really going to cry to a dev that I killed them in a PvP zone.
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I think the question is this: Why are you in a PvP zone? If you are there to have fun fighting other players, killing badgers who don't want anything to do with you is not only wasting their time. It's wasting your time as well. So why do you do it?
What brings you to a PvP zone? -
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I don't like PvP. I also think badge hunting is pretty senseless. What does that make me?
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Lost. The role-playing forum is a few down from here.
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*points at the topic* Why? This one's even adressed to me. -
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I'm not sure why it always seems to become badges vs. PvP. Both sides tend to accuse someone who doesn't agree with them of being from the other group. Aren't there players out there besides just badgers and PvP'ers?
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I don't like PvP. I also think badge hunting is pretty senseless. What does that make me?
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Well you're from virtue so Im going to go out on a limb here and say you're in RPer
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To quote my bio: Will RP if RPed at.
But does RP rule out badger (tihi) or PvPer? In WoW, I play on a RPPvP server!
Anyway. I wouldn't call myself a RPer really. Or any other fancy label. I just like to play the game... is that so wrong? -
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I'm not sure why it always seems to become badges vs. PvP. Both sides tend to accuse someone who doesn't agree with them of being from the other group. Aren't there players out there besides just badgers and PvP'ers?
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I don't like PvP. I also think badge hunting is pretty senseless. What does that make me? -
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Sweet! Thanks. Given the nature of the tabletop version I'm sure it will be heavily PVP, but I'm kinda hoping for some individual story content too. May be a crazy wish, but that's how D&D got started...
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If there is any game that could make me give up my work, family and social life, just so I could play nonstop... this is it. I hope they don't mess it up too bad
If anything, THQ have proven that they can capture the mood of the 40K universe perfectly. So I'm being cautiously optimistic.
But yeah. Considering how well the various races get along, the game could be heavily PvP oriented.
On the other hand. They could focus on rogue traders who're more adept at getting around without being shot/eaten/corrupted/broken down into biological paste and made into a bridge.
Only time will tell! -
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I'm not so hot on fantasy.. so does anyone know if there's any Warhammer 40k games in the works?
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Rumour has it that there is! Published by THQ, developed by Vigil Games. -
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2. Well over 90% of all MMO players are playing a game that allows PvP.
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If you want to be technical about it, roughly 100% of all MMO players are playing a game that allows PvE. -
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Sorry to keep bringing up Fury in this forum, but the game looks (I haven't tested it myself yet) and sounds just that damn good.
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I've already labelled myself as a "PvP hater" (though I really don't like labels like that). But I still have to say that Fury does sound interesting. I will have to check it out once it is released (or at least go into open beta). Who knows... maybe they'll get PvP right.
I'm also eagerly awaiting WAR. Too bad it's so heavily RvR oriented (and that might ultimately turn me away) but... it's Warhammer. I have to give it a shot. Again, maybe they'll get the PvP right.