Slaunyeh

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  1. Honestly, I think you'd be disappointed with Rad Blast. It's a very nice set. I really dislike the blaster version of Psi Blast, though. So that might be an option.

    Also, for a really bad synergy, you could always try AR/TA
  2. Since we're talking about Praetoria (sorry Sam!), I was wondering one thing though: What is the state of the rest of the world? Comments in this thread has suggested that human civilisation is strictly contained to Cole's city.

    But the game has several references to other locations. For instance, when wondering where Arachnos and Longbow are coming from, it is originally theorized that they might be groups from out east. At another point, you need to talk to Cole, but are told that he's at a conference in Europe, talking to other heads of state.

    Are these supposed to be lies? There's not really anything in game to suggest that, that I've noticed, and every instance is very senior members of the regime talking to other senior members of the regime, so being all secretive about the size of the world seems weirdly unnecessary.

    So are they lies? Retcons? Is there really more of the world out there?
  3. Quote:
    Originally Posted by Bubble_Wrap View Post
    Arachnos also tried to take down one of Keyes reactors, as I mentioned previously. Who stopped them? Oh, the loyalists.
    In fact, we were ordered to stand down and let the reactor be destroyed, but Anti-Matter and the loyalist protagonist (ie. the player) wasn't about to let that happen. They defied a direct order from Cole, to prevent the massive casualties the destruction of the reactor would have caused.

    The point of the responsibility story line is to slowly build up just how corrupt the system is. At first, you just run around saving civilians from being massacred by resistance nutjobs. Then you meet Mother... and you get the first taste of just how unstable this corner pillar of the Regime really is. And your first opportunity to oppose the regime from within, without changing sides. Then you meet the glorified Praetor Berry who is lauded as a genius but obviously doesn't care about anything but himself.

    And that's when you start getting orders to 'let people die to unite the population against the resistance', and you have the option to start working more directly against those orders and save the people that Cole obviously no longer cares about. As an NPC tells you (I forget who): "I admire his vision, but not the thing he has become."

    The point of Praetoria isn't whether the regime is right or wrong. The point of Praetoria is that the people behind it have become (or always were) wrong. "Rescuing" the poor deluded Praetorians and teaching them the wonders of western democracy becomes the point of the iTrials, but I think this is doing a disservice to the theme of Going Rogue and, as others have pointed out, suggest that the original idea of Going Rogue has been largely discarded at this point. Which is sad.

    Quote:
    Originally Posted by Zombieluvr View Post
    I'd be very surprised if the game just leaves Praetoria hanging at the mercy of the Hamidon.
    Oh certainly not. And I don't really like the attempt to "humanize" Cole's regime by revealing his deal with Hamidon. I liked Tyrant better when he was just being a totalitarian jerk. Now it's revealed that everything he and Mother Mayhem have cooked up might actually be justified? I think that kinda cheapens the horror of Praetoria, and paints all resistance members as unwitting villains, which I don't think was the point at all.
  4. There's PvP?

    But seriously, if there was a 50-50 chance to win against every minion I ran into on a mission, I wouldn't be playing this game at all.
  5. Quote:
    Originally Posted by Golden Girl View Post
    The Trials are all about ptotecting Praetoria from the loyalist menace - each one deals with the dismantling of an aspect of their dictatorship, and the liberation of different parts of Praetorian society.
    No. The trials are about pre-emptively destroying Praetoria and, apparently, feeding the population to Hamidon. This may be understandable, considering we're at war (or close to, anyway), but that doesn't make it 'just'. And it's about as heroic as a private mercenary company invading a sovereign nation.

    But, you know, the fact that you think the resistance Crusaders are good guys make me laugh. You should really come join us in the Rogue Isles. You will find the lack of self-denial much less stressful.

    Quote:
    Originally Posted by Venture View Post
    That would be the Wardens. Of course, you could say much the same thing about them, as they were more than willing to benefit from the Crusaders' combat expertise and such, so long as they didn't have to blow up any civilians to benefit the cause.
    So... are you accepting that the heroic side in Praetoria consists of responsability loyalists and warden resistance? Or are you saying that there is no heroic side in Praetoria?

    Interestingly, my loyalist saved Vanessa DeVore from Mother Mayhem, because she's just like me: She accepts that her allies are extremists, but is determined to try to guide them onto a better path from within. DeVore accepts that some of them are just too broken to change, and acknowledges that those have to be stopped. But she will do what she can to straighten out her side.
  6. I haven't seen any of the new episodes yet, so I can't really comment on the change to her character. Though, if I understand the change correctly it sounds unfortunate, but understandable.

    Edit: Having seen pictures, I think she certainly looks the part. Though, someone should tell her she's putting her dress on backwards. Awkward!
  7. Quote:
    Originally Posted by BrandX View Post
    3) I really love the alignment setup of Praetoria. Wish it could of been put in through all of CoH and kept all the way through Praetorian content.
    Imagine if the rest of CoH had been designed the same way as Praetoria: Villains could do hero work, but got the option at certain points to "double cross" their contact. Heroes could go undercover to work with villains, only to bust them at the very last moment. Etc.

    Co-op content could have worked much better, this way.

    Maybe!
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    2. DAMN that's a drastic body count. Now I'm glad I never took my heroes through the Trials. These are essentially about killing, what, a dozen people in cold blood? AND tossing an entire world into complete chaos? What was our moral stand on the Praetorian Invasion, again? Because it seems to me like Cole was right to be afraid of Primal Earth if we essentially destroyed his world just like he said we would.
    Keep in mind, that defeated only means dead if the game explicitly tells you so. Otherwise, we'd personally have killed Desdemona half a dozen times on our way to 50, and that clearly doesn't make sense with post-50 content.

    It's safe to assume that most of these "casualties" are alive, but 'defeated' to the point where they are no longer in a position to stop us from mucking up their dimension.

    If anything, they can always come back as giant hamidon super-monsters, once we've sacrificed all of Praetoria to the Devouring Earth.
  9. I'm sure both movies will be financially successful. As for quality, I expect the Avengers to be mediocre at best, and I expect The Dark Knight Rises to be good (though, honestly, Bane as a main villain worries me a little).

    From everything I've heard about the Avengers, it sounds like it could end up as a confusing mess. Too many stars. Too many heroes. It could be awesome if done just right, but it feels like "too much" to cram one 2-hour movie. We'll see.
  10. Quote:
    Originally Posted by Miladys_Knight View Post
    To date I've never teamed with a "good" grav player and the recent "update" to grav means that there are lots more "bad" grav players out there. To save myself the hassle I just don't team with them.
    On behalf of Gravity controllers everywhere, I would like to take this moment to thank you for your consideration. Teams are much better without this kind of attitude on them.
  11. Quote:
    Originally Posted by Defenestrator View Post
    Release date = 7/10/12 according to Amazon.com

    http://www.amazon.com/Dance-With-Dra...9&sr=8-1-fkmr0
    Ah. It was released in Europe back in march.
  12. Quote:
    Originally Posted by Agent White View Post
    See, it's stuff like this that I take as evidence that the 'grand plan' of Praetoria that started in Going Rogue changed focus once they got to developing the trials. Either that or it's simply some very poor planning. As it is though, I think praetoria was just an experiment that didn't work out and the iTrials are just the cleanup shunting the story towards it's conclusion.
    I think you are probably right. It's just a shame, because the storytelling in Praetoria (at least from 1-20) is really superior to anything else in the game. IMHO!

    There are some really powerful moments scattered through those early levels. Whether it's a loyalist deciding that they have to clean up the Cole Regime from the inside while struggling to keep civilian casualties to a minimum, or a resistance member who reprogram clockwork to murder civilians right on Cole's lawn just to make the regime look vulnerable.

    Or that one invading Longbow agent who wonders "are we really sure all Praetorians are evil? Their PPD mostly carry non-lethal weaponry. Look what we are carrying!"
  13. Quote:
    Originally Posted by Golden Girl View Post
    They are
    I suppose maybe you can grind your way to 50 without leaving Praetoria, but it would be horrible. And can you even unlock your incarnate slots or queue for iTrials as a praetorian?

    I know you're just being snarky, but the issue is that the original Praetorian story arcs make a really big deal about avoiding the kind of murderous outcome that the so-called "heroic" iTrials later does everything to promote. While that's fine in itself, it just goes counter to the motivations that the Going Rogue content was trying to instil in your characters (unless, I guess, you're a Crusader in which case it fits right in).

    My responsibility loyalist had to take down a close friend in order to prevent exactly what the TPN trial is trying to accomplish, and, with his dying breath, he made me promise that Mother would pay for her crimes against Praetoria. It was a powerful, emotional moment, that is being completely invalidated by later content.

    If I wanted to stay true to what happened in Going Rogue, I couldn't take part of most of the iTrials. At least not on Primal Earth's side (although, as much as I dislike the trials, my loyalist totally have to be there for the MoM trial. Mother needs a boot to the brain).
  14. Quote:
    Originally Posted by Agent White View Post
    So, ya, most of the Praetors, dead or missing. The populace aware of Cole's indiscretions and lies and in a panic. basically we've been systematically disabling a lot of the empire's key personnel and facilities. And then Dark Astoria happens. And then Dilemma Diabolique happens. Followed up by an upcoming incarnate arc in I23 that sets up the finale trial against Cole.
    I really wish praetorian PCs could be involved in this, because it's such a fundamental point of the responsibility story arc that yes, maybe the Cole regime is wrong, but if something has to be done about it, it has to be done without inciting a mass panic that will result in heavy civilian casualties.

    I know my Praetorian would fight tooth and nail against the outcome of the last iTrials, if given a choice. Sadly, the only option is to pretend they don't exist.
  15. Quote:
    Originally Posted by MentalMaden View Post
    OR

    Quentyn 2: Ghost Protocol
    Both Oberyn and Quentyn come to violent and largely pointless ends. It seems to be a Dornish tradition!
  16. Quote:
    Originally Posted by Defenestrator View Post
    EDIT: and I'll join that thread when book 5 hits paperback in a few months.
    Book 5 hit paperback, like, a month ago. At least, that's when I got mine from Amazon.
  17. Quote:
    Originally Posted by MentalMaden View Post
    There is a difference between characters behaving randomly and a writer writing randomly. He always knew Ned would die and I'd argue he knew who's hands were ultimately responsible.
    Absolutely. I don't think anyone is disagreeing with that.
  18. Quote:
    Originally Posted by MentalMaden View Post
    I'd also disagree that randomness is a cornerstone to Martins writing. Quite the contrary. Every word and passage has meaning and is leading to something.
    There is, however, one seemingly random event that has huge ramifications on the rest of the story: Eddard's execution. Everything was planned, but Joffrey surprises everyone by overruling his mother ("the mercy of women") and have Ned executed.

    Seemingly random, because given the end of book 5, I have my suspicions that Ned's execution wasn't Joffrey's idea. If Varys really has been plotting to throw the realm into chaos, it would make perfect sense if he had been the one who put that notion into Joffrey's head. Just about everything that has happens since, can be traced back to that one fateful moment (as Cersei herself reflects while she's imprisoned).

    This also suggests who is behind Tyrion's "fall from grace". He was doing too good of a job, as Hand. If someone wants the realm thrown into chaos, Tyrion needed to be dead or, at least, discredited (note how Tyrion's reign ends when one of the Kingsguard 'spontaneously' tries to murder him during the battle for Kings Landing).
  19. There's a lot of... anger, in this post, that I'm not going to touch. I just wanted to note that this:

    Quote:
    Originally Posted by Olantern View Post
    However, since Martin's point with the story seems to be, "Things happen completely at random, there's no plan, ooh, ontological riff ontological riff ontological riff,"
    is completely counter to my experience with the series. Nothing, so far, has happened completely at random. Everything, imho, seems to be the logical consequences of previous actions.

    That's actually what I really like about GRRMs style of writing. He doesn't seem to push anyone around out of spite, or protect someone because they are his "wife's favourite". Whatever happens, happens for reasons that makes sense in context.

    I guess we have wildly different impressions of the books.
  20. Slaunyeh

    RE: Gauntlet

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    ...Arcanaville is a she?
    Arcanaville is an unshackled AI. We installed a female personality matrix, because females tend to be more compliable. And have better singing voices.
  21. Quote:
    Originally Posted by MentalMaden View Post
    Where do you see him in the grand scheme of things?
    Good question. I expect him to almost manage to overthrow Euron, but failing miserably in the end. But I'm biased, I think Euron is fantastic as the evil pirate archetype.
  22. Quote:
    Originally Posted by MentalMaden View Post
    Actually it wasn't the real horn according to Tormund Giantsbane. The "real one" is currently with Sam at the Citadel.

    (Note-quotes)
    Really? I think I completely missed that part. Didn't Tormund claim that they never actually found the real horn?
  23. Quote:
    Originally Posted by Arkyaeon View Post
    Also what did Jon do with the horn?
    The horn was sacrificed to Cthulhu. I mean R'hllor. It was also supposedly fake.
  24. Quote:
    Originally Posted by RosaQuartz View Post
    If it were just her, I'd agree. Martin made it a point though to show Brienne looking at Pod Payne getting strung up. Pragmatically, Pod is a lot more innocent than Jaime.
    Another very good point!
  25. Quote:
    Originally Posted by RosaQuartz View Post
    Stoneheart offered Brienne a choice: her sword or a rope. The sword was for finding and killing Jaime Lannister. Brienne refused to choose, but I suspect her word was "Sword!", meaning she would agree to kill Lannister.
    That's possible, but Brienne isn't really the kind to change her mind in face of death. She's stubborn as a mule!

    It's almost a little too easy, given the characters involved. But maybe!