-
Posts
199 -
Joined
-
I am planning to bring Wonder Shield (SD/SS) tank.
Edit: Looks like I will have to bring another character as Wonder Shield already has the badge. Maybe Mister Murder or a blaster...
Edit: Not going to make it after all, have fun! -
I got the following:
Bushido
Chronological Man
Crimebuster
Exorcist
Gamester
Golden Guardian
Gunshooter
Gunshot
KnightStalker
Last Disciple
Lockpick
Manipulation
Mind Manipulator
Mr. Manipulation
Mr. Pandemonium
Obsidian Arrow
Prowler
Rude Dog
Silver Sorceror
Steel Fist
Steel Samurai
Target
ThrillKiller
War Arrow
War Axe
War Blade
War Falcon
War Fist
War Justice
War Shield
War Shooter
War Sorceror
War Sword
Waylander
Whistler
Wildcat
I missed out on:
Apprentice
Archmage
Bladedancer
Bulk
Excelsior
Guardian
Manimal
Marksman
Mercenary
Sorcerer
Stalker
Street Samurai
Trickshooter
Trickshot
Voodoo
Warlock
War Hawk
Whisker -
The new Mids is up. Was trying to put a build together, but I usually play scrappers and blasters. It is not clear to me what or how to slot the time powers, so was hoping someone would start adding some beam / time builds to this thread.
-
Here is my version. I haven't played him since getting my Alpha slot, so he can use some updating.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
War Shield: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(40)
Level 4: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(25), Numna-Regen/Rcvry+(43), Panac-Heal/+End(46), Panac-Heal(48), S'fstPrt-ResDam/Def+(50)
Level 6: Focus Chi -- RechRdx-I(A)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(39)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(50), HO:Membr(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(23)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46)
Level 20: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 22: Stimulant -- EndRdx-I(A)
Level 24: Tough -- GA-3defTpProc(A), GA-ResDam(25)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(39), FrcFbk-Rechg%(39)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 30: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(17)
Level 4: Ninja Run
------------
Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 12.9% Defense(Smashing)
- 12.9% Defense(Lethal)
- 12.3% Defense(Fire)
- 12.3% Defense(Cold)
- 12.3% Defense(Energy)
- 12.3% Defense(Negative)
- 6% Defense(Psionic)
- 19.8% Defense(Melee)
- 18.5% Defense(Ranged)
- 18.5% Defense(AoE)
- 45% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 195.8 HP (14.6%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 14.9%
- MezResist(Immobilize) 14.9%
- 12.5% (0.21 End/sec) Recovery
- 50% (2.79 HP/sec) Regeneration
- 6.25% Resistance(Negative)
- 15% RunSpeed
Set Bonuses:
Touch of Death
(Storm Kick)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Deflection)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Cobra Strike)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(True Grit)- 2.5% (0.04 End/sec) Recovery
(True Grit)- 2.5% (0.04 End/sec) Recovery
(True Grit)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Crane Kick)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Battle Agility)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Fly)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Boxing)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Dragon's Tail)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Weave)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Aid Self)- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
(Eagles Claw)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Shield Charge)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Phalanx Fighting)- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Grant Cover)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
-
Quote:And you don't consider that dishonorable? If someone wants that product, the no longer have to pay the minimum that they would have without your input, they have to pay the minimum + whatever mark up you decide to put on there.
If the Joker decided to buy all the Utility Belts in the World and re-sell them for prices Batman could not afford, the world's most popular superhero would be reduced to quite a boring character.
Have you ever gone to McDonalds and bought some of their food? Did you then complain that their food cost more than it took to make? Guess what? That is the market at work... -
Quote:You are probably missing the fact that for ordinary players it takes months to get to 50 playing the game and then takes additional time to get an IO build.I don't get it, really. I pl'd a new Fire/Thorns/Ice dom over last weekend (fri and sat) and IO'd it to soft cap snl defense with 160% rech sunday.
Your project is just to hit 50 and use WW along the way to IO at 50 in 30 days?
A tougher project would to be run a toon to 50, and try to IO a toon at 50 with whatever you get along the way. And only use the influence that you make along te way. It's a more realistic project showing that without messing with WW/BM it can't be done. (the awesome part anyways) To hit 50 and IO is what everyone does anyways. Or am i missing something other than the name AE Baby not ran in AE?
Pretty toon though, btw. I just don't get the reasoning here. -
What is the Best Slotting for Blazing Aura? I am looking at a combination of HOs, IOs and procs and thought I would get advice. Will be used on a Claws/FA or SS/FA Brute.
-
Willtry and bring someone. Are we going for all the badges?
-
Quote:I have to admit I changed Cobra Strike (maybe call it Precision Strike instead) to a Hold because I like holds better and so I could stack it with Cryo Freeze Ray or Suppressive Fire. I liked your idea of a ranged attack, maybe we could call it the "Five-Pointed Palm Exploding Nerve Technique" (stole from Kill Bill), where you throw out your palm similar to Cobra Strike, but your Chi is projected at Range to attack the nervous system of the opponent and he is frozen and cannot move.I think Cobra Strike is a stun, and probably would stay that way if they port it. Eagle's Claw has a stun chance on it, too (or 100%, can't recall off the top of my head), so you'd want that, I would think. I'd also say that I hope Cobra Strike can get some kind of ranged ability or something... a major weakness of stun in EM is that it is not ranged. Probably depends on if the other powers in the set make up for it, though.
Also... I think you have too many attacks. I think most sets with them have two earlier ones and then the big hitter. Not sure what should go... Crane Kick is nice for the KB and does good damage, but Thunder has a chance for stun. Definitely would want to keep Storm Kick. Not sure what to put in its place... cal trops, perhaps... pretty good utility power in Ninjitsu. Perhaps Smoke Flash or something?
The chi ideas are interesting... wonder if they'd let the defense one be a toggle, though. If you are going to balance it out with Stealth and such from Devices, you'll want to make it defense to all, not just S/L. That way it works for a larger variety of build types. Slow resist is probably a little high as well... 20% is the number you usually see get thrown into the powers that offer slow resist (40% is pretty big on its own, and it's not too hard to enhance that after the many winter events over the years).
Most of the other numbers are direct from the associated power in the Energy secondary. Crane Kick has the same numbers as Power Thrust for example, so no real damage. The MA set also has the same number of attacks as the Energy secondary. The only differences between this MA set and the Energy set is really the hold in Cobra Strike and the power I called Speed Chi.
Speed Chi numbers are the same as Quickness (Rechg +20%, Slow Resist +40%, RunSpd +35%, FlySpd +13.7%) and since Quickness was an Auto power I thought I should add something to it and make it a click. I chose 3.75 defense to S/L, but I am certainly okay with +DEF to all. I wasn't sure where the line was between nice addition or over powered, which is why I made it a high END toggle. I would actually prefer it as a click. -
Tiger Stance - Toggle damage buff (30% or so)
Crane Stance - Toggle defense buff (+5% to all but psi)
Snake Stance - Toggle speed buff (+30% recharge, 20% slow resist)
--------------------------
I like your names better, but don't really like the idea of mutually exclusive toggles. I think the DEVs have been moving away from that (see Dark Armor).
I was trying to keep the MA set close to the current Energy set, but with enough differences to make it stand out.
Power Chi and Speed Chi are pretty horrible names. I need to come up with something better. -
Quote:I originally thought of it as a click, but thought it would be over powered. I made it a toggle to have the END drain be the factor to make it less unbalanced. I was thinking it could be a toggle because other blaster secondaries have damage toggles.This is a very well thought out build, but i have one question. Is that power similar to quickness/weave a defense toggle..? If so that basically voids the "rule of thumb" for blaster secondaries.
If it were a click that would be much better, considering the only blaster secondaries with toggles that provide self--buffs is devices. This would be a bit unbalanced because unlike devices, which is a majority of self buffs and no actual melee combat, your MA set would have melee with toggle self buffs, which is a no-no for blaster secondaries.
Although a click may be better, recharge would have to be bumped up though. I personally think it would be better as a click, because like boost range it could be easily made perma and it won't suppress during holds. -
Okay, I know we have had a number of threads on a MA secondary, but I haven't seen one in a month or two. I was bored so put together my version. Let's discuss...
Power Name Description Comment Damage End Cost Recharge Accuracy Duration Range Cast Effect Crane Kick A focused attack that violently propels the target and sends them flying. Deals minor damage. Power Thrust 44.5 6.86 6 75 8.5 7 1 Kockback (16.6) Thunder Kick Powerful but quick kick that may disorient you opponent. Energy Punch 109 10.2 10 75 5.98 7 0.83 Stun (Mag 2) Focus Chi Greatly increase the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. Build Up N/A 5.2 90 N/A 10 N/A 1.17 ToHit (15%) / DamBuff (100%) Storm Kick You can unleash a roundhouse kick that hits your foe for a good amount of damage. This attack has a chance to disorient. Bone Smasher 144.6 13.5 14 75 9.54 7 1.5 Stun (Mag 3) Conserve You can focus for a moment to conserve your Endurance. After activating this power, you expend lee Endurance on all other powers for a while. Conserve Power N/A 7.8 600 N/A 90 N/A 1.17 EndRdx (119.2%) Cobra Strike You can strike a specific pressure point on a single foe. This will deal minor damage as well as having them freeze in their tracks, helpless until the power wears off. Freezing Touch 63.4 (S) 10.2 10 75 11.9 7 1 Held (Mag 3) Power Chi You can focus for a moment to boost the secondary effects of your powers. Power Boost N/A 7.8 60 N/A 15 N/A 1.17 Effects (78.7%) Speed Chi Your quick reflexes allow you to move faster than normal, avoid S/L attacks, and resist slow effects. This power increases your attack rate and movement speed. Quickness / Weave N/A 0.78 10 N/A N/A 2.03 Rechg +20%, Slow Resist +40%, RunSpd +35%, FlySpd +13.7%, S/L Def +3.75% Eagles Claw You can perform a devastating kick that can severly disorient most opponents. Total Focus 198 18.5 20 90 11.9 7 3.3 Stun (Mag 3) -
Are you planning that for this one? I am trying to level a Mind/Fire Dominator to 20 and switch to Hero before the DXP. I would love to run these TFs on this new guy for the badges...
-
Lockpick (DP/NRG Blaster) needs this one so I will try and make it...
-
Will this IO work in Rise of the Phoenix and Mutation as a chance to get END to self without activating the actual powers?
-
Lockpick is in for the respec unless something comes up...
-
Quote:Does this mean we will finally / eventually get MA for a Blaster secondary?The good news from Ustream:
1. Proliferation will continue until there is nothing left to proliferate (that should be understood as "within reason").
2. Future 'new' sets will come fully proliferated. To me, this should mean that Stalkers will get Titan Weapon melee, otherwise, this is not a true statement. -
Finally decided to go with USA Archer (Arrow / NRG) Blaster...
-
Quote:Great ideas, especially the server notification.I love the new system, that kind of delay should have always existed. Three things could be done to improve the system.
1) A visual countdown timer should pop up for anyone in the queued league. Five minutes is not a long time, but feels much longer when it is an unknown quantity, especially when we feel tied to our computers for fear of missing the green button.
2) The leader of a league who enters the queue should in some way be able signify they want to keep the league star. If multiple leagues enter the queue with a leader desiring to keep the star AND they are small enough to join into one league, the larger league leader keeps the star. If both leagues are the same size, the one who entered the queue first keeps the star. In the event of the inevitable possible tie, it would have to be random.
3) Some type of server wide event notification should be made if the league size minimum is reached (which would be usually for a preformed that stays open, most people do not queue up until they know they can actually start the trial). That way, as soon as you queue up, the whole server is notified that there is a trial they can also queue up to join. Bonus points if the event notification includes the league leaders name. -
ok not to be harsh but they knew this was a holiday weekend so why didn't they post July's WST before it? This is just annoying from the perspective of someone who makes up the Events schedule for their SG.
----------------------
They should just do an annoucement for the rest of the year so people can plan around them... -
Not going to make it after all, got roped into a family lunch...
-
I'll bring someone, need to check who needs the badge, maybe Wonder Shield (SS/SD Tank) or Gamester (Psy/NRG Blaster) or Mister Murder (SOA) or ...
-
I'll through Lockpick in the mix. Not sure if I can make it and it looks like you already have a full team, but if I am on I will check and see if there is still room.
-
I'll join with someone based on who needs the badge.