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Quote:I must admit, I was a vocal critic of the Ninja Run based on it's highly specific aesthetics (still think it is THE best movement animation in game currently though).... but I've found that it works pretty well with some of my villains. Without weapons and out of an anime context, that one arm up and leading is just too evocative for me of Nosferatu style vampires and vaudevillian villains (think Snidely Whiplash). At first I resisted that realization--but once I decided to bend a little and go with it, some of my villains who are far from ninjas got a little bit more out of the posture! And combined with prestige power slide, it's pretty awesome. Slide animation, stop and strike a pose with the arm up and a flourish of the cape. Totally fitting for my Mytzlplyk meets Riddler character...well, the run is anime-ish, i have seen it used in naruto and ninja themed anime, but i have also seen it in excel saga, gachaman and even some giant robot anime, its an expressive form of running, thats it, lets not get bogged down on names(and recall that it was originally called wuxia run, after chinese kung fu films, but that got voted down). I know a lot of people fixate on the "ninjas are cool" line from herocon, but come on people, lets use some of that vaunted imagination that leads us to go on about the costume creator in the first place, less narrow mindedness, more fancy!!!
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Quote:For some reason, I keep thinking "frog feet." (for both standard and monstrous legs) I want big floppy frog feet with my mutant booster pack, webbed toes and all. And I guess a frog head to go with it... but yeah, frog feet feels rather mutated to me.Decent fur, rather than the painted-on, patchy stuff they have going right now (think Beast from X-Men). And as somebody already mentioned, monstrous heads that aren't quite so astonishingly ugly--and with adequate color support. I probably wouldn't use them per se but I'd like having the option available.
One other avenue that could be explored are different face options given to unusual characteristics but granted, that's getting down to some rather specific details. If they opted to do that, I'd honestly prefer for an overall game update that gave me full facial control without the need for painted textures (which seems the natural evolution, should improvements on that scale ever be possible). Alas... -
Would LOVE LOVE LOVE a costume change emote where you summon a puddle of ooze, similar mudpots, but much smaller... rapidly sink or "melt" (sink and a widening of the skeleton at the base?) into this ooze, then rise up in a new costume. A lot to ask, I know... but hey, what's more mutant-y than melting and reforming in a gooey gross fashion?
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Honestly, all I'd like is an early present of another teaser of some sort. Been pretty dead around here as of late. Hoping someone at Paragon reveals something that shakes the snow globe.
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Was in on that back-to-back session on Triumph that Catwhoorg mentions and a couple failed attempts elsewhere including a single redside team attempt on Protector as that was all we could muster.
A few bits of feedback on the event:- Map Icon for The Winter Lord Present/Portal - a lot of folks had trouble differentiating this from neighborhood markers, especially on crowded maps. Lead to team confusion for latecomers in team chat trying to sort out how to get in, where on the map it was, etc. while the rest of the team is experiencing event driven chat lag and are otherwise distracted by combat. Simple solution that may actually be easy to implement: Make the present marker a snowflake about the size of mission markers. Maybe even make it cycle colors the same way that the troll rave and Steel Canyon arson markers do. Assuming that is just a simple couple hour bit of production and asset swap, I'd imagine that problem could be fixed before the event goes fully live for real.
- Completability - wow. as Catwhoorg above points out, with 3+ concentrated teams (probably most folks front line characters considering this was the first night), Lord Winter and his Guardians fell in about 1/3 to 1/2 the clock timer. But then I jump over to Protector, a notoriously low population server, especially redside (sorry drunk server, love you, and you are my second home--but you are often more empty than other places
). Considering the enthusiasm and response on Triumph and what /gfriends were saying about their home servers, I was shocked that THIS was the sneak peek on Protector. It feels like without some sort of regen scalability based on how many folks are in zone, so it is AT LEAST completable by smaller groups (though still harder than 3 teams), the devs are setting us up for some bad self sustaining feedback loops with the dynamics of these events. I imagine it is too late to do anything about it this year, but definitely something y'all should consider for future events and next year's take on this (and the Deadly Apocalypse).
- Map - I understand the need to recycle assets and maybe I'm missing something about the mythos of this event, but why are there delapidated shacks all around Lord Winter's realm? I honestly was hoping for a stark arctic pink sky and all of us to be facing Lord Winter on some sort of mile high glacier of almost blinding snowpack with hints of glacial blue shining through here and there. This just felt like... I dunno... Croatoa remixed. Again, I realize, FAR too late to do much about this one. But the aesthetics of the zone really could use some attention. At least crank up the light so it feels like a stark cold winter morning, not foggy dusk.
Otherwise, fun event. Not sure if the snowflake emote is new or not, but first time I saw it. Appreciate that addition. Also in all my present opening, didn't get a single lump of coal. Kudos if those things have finally been removed from game. They kind of were a waste. And I dig getting candy cane salvage from the winter horde now. Fitting means of getting more of those. (Again not sure what of that stuff is new for this year vs. last, but all appreciated changes.) - Map Icon for The Winter Lord Present/Portal - a lot of folks had trouble differentiating this from neighborhood markers, especially on crowded maps. Lead to team confusion for latecomers in team chat trying to sort out how to get in, where on the map it was, etc. while the rest of the team is experiencing event driven chat lag and are otherwise distracted by combat. Simple solution that may actually be easy to implement: Make the present marker a snowflake about the size of mission markers. Maybe even make it cycle colors the same way that the troll rave and Steel Canyon arson markers do. Assuming that is just a simple couple hour bit of production and asset swap, I'd imagine that problem could be fixed before the event goes fully live for real.
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An anecdote for the pro-PvPers (including the OP) reading to consider (Note that this in by far NOT the only time I've encountered something like this. just keeping it to one for brevity's sake (HA!) ):
A few months ago, I gathered up three of my mostly RP PvE friends to take some of our characters into the Pocket D arena. At the time, we all were PvP novices. When it was just the four of us, going at it cluelessly, using the buff period in matches to broadcast in character quips, we had a blast.
About 30 minutes later, a PvP vet asked us if he could join our fun. Via tells, I made it VERY clear we were all newbs, were playing somewhat in character and were just messing around for fun. The response was something along the lines of "that's cool. I can live with that." Soon after, before the first match even starts, this person then says in team chat, "Hey a good friend of mine just logged on! Mind if he joins? More the merrier!" Being good natured RPing PvErs, we all say sure.
After one quick five minute free for all, the two quickly say "Hey how about we try you four against us two?" They then proceeded to farm us for kills for about 10-15 minutes. At several junctures, we suggested reformation of teams, 3 v 3 separating those two. No avail. Soon after, we all quit in frustration. After that I was hit with about a dozen tells from both the PvP vets with advice on how to pick apart and rebuild my character to be a GOOD PvP build. When I replied saying I wasn't interested I was then told I can either stay clueless or I can learn to PvP the right way if I wanted to have fun.
Since then, NONE of these other folks have shown ANY interest in PvP, even in our closed session between friends.
So what is the takeaway here?
If the PvP community TRULY wants to enroll more of the player base in PvP they REALLY need to learn a serious degree of sportsmanship. What does this mean?- Show some restraint. No matter how tempting it is for recipe rolls, NEVER repeatedly trounce newbs. When you play checkers with your five year old niece/nephew, you don't beat them 8 times over and then lecture them that you are doing this for their own good so they will someday learn the lifesaving mad skillz of competitive checkering. Same goes for PvP. It's just not THAT important to most of us and insisting that it be so only makes hardcore PvPers look out of touch as they suck the fun out of the situation.
- Keep the smugness and smack talk in check. Just look at all the posts already in this thread that say that the "broadcast PvP" is one of the main reasons people avoid PvP. In many sports, if you say anything near what is commonly said in broadcast, you get a warning, quickly followed by penalties, and in most pro- and recreational situations--suspensions. WHY should PvP be any different? Just because SOME people say they have skin thick enough for that sort of verbal abuse should ANYONE who is mildly interested in the activity have to tolerate it? Until any in game PvP community learns to police it's own, this will remain a huge hurdle to wider appeal.
- Split up the stars. So two vets could trounce four newbs. So what? Why were they so resistant to being split up? Because they KNOW each other's strategies so well? Because they are afraid of losing? Because they were in the same room or on vent together? Because being vets they knew that their Dom and Scrapper were a good combo for an uber PvP duo? I dunno really. But this was NOT the first time I've encountered such resistance from PvP vets being split up from their Uberness. In other PvP situations--sports again--folks are readily willing to split up and even out teams to keep everyone involved at the local ball court. Tell me why are veteran PvPers so afraid of leveling playing fields?
- Which brings me to the next thing: Cool the competitiveness. Losing ALL THE TIME isn't cool. Winning ALL THE TIME isn't cool. Not everyone plays to win. In PvP and in many other arenas in life. If you aren't in a hardcore session with hardcore players, recognize that others may simply be there for the "fun factor" and that doesn't always mean fighting the toughest nail biting battles.
- Please keep in mind many of us will not go and rebuild our characters simply so they PvP better. With that in mind, be willing to hold back, play on a non PvP build, etc etc. And be a bit more reserved with the unsolicited advice that may make you feel like an expert regarding builds and strategies. Ever been in an athletic situation, from ballroom dance to ultimate frisbee to touch football, where one person just HAS TO coach everyone else that isn't as good as them? When you guys lecture people via tells, you come off as one of those jerks. Those lessons tend to just embarrass and alienate newcomers. So unless there is a request for advice or a structured lesson, show some reserve on the tips. It's one thing if you are on the same team and showing leadership--but singling out via tells advising rebuilds, enhancements, etc. is a bit much.
Anyways, to the OP good luck with your efforts. And commendations braving the not-so PvP friendly waters of the general forum. -
Dr. Alvin Nautilus
An homage to two different submersibles, one very real and in regular use for scientific exploration, and the latter I hope needs no introduction.
This could of course be his name in his bio perhaps, if you come across a more fitting hero moniker for him.
A few other ideas off the top of my head:
Captain Coral
The Sargasso Champion
Deep Six Seeker
Dry Suit Dan
on triumph, my Mer-hero got the name Pelagic Patriot. Slightly different concept. But I do appreciate a good aquatic character when I see one. -
Quote:For some reason your post made me think a few bubblegum emotes are in order... /e blowbubble; /e blowbubblefloat; /e blowbubblepopI'd like a hug and a kiss emote, but I don't think multi-avatar emotes are possible.
A pat on the back emote would be possible - you'd just need to move yourself close enough to the person you wanted to pat.
I'd also like a curtsey emote, because bowing is too manly -
Back Items: quivers, backpacks, animated colorable and emblem-able (think how shields work) chemical tanks, stegosaurus plates, plant growth, permanent and customizable AND travel animated jet packs, glider wings and mini-coptor backpacks,
Many More Movement Animations: ninja run instantly became a Pandora's Box of want for me... sorry devs!
Bubble Helmets.
Traditional Native American inspired items for his hers and huge.
The shaggy monstrous shoulders from CoV beta screenies.
Frog feet. Frog head. I don't have any frog characters. Don't know if I'd even make one. But I'd like to team with a frog... at least on Virtue every now and then.
More animated and particle effect driven parts like steam vents, animated tails IF ever possible, and flowing clothing be it loin cloths, full dresses or what not. (I know we've been repeatedly told many of these will NEVER happen, but this is a hypothetical thread and since when has the word "NEVER" stopped the devs in the past?) -
Quote:I took BAB's comment to essentially mean that movement style customization cannot be built directly upon all the extensive work they have already done for power customization. Instead, it would require likely a similar degree of reworking of an existing game system. He did not say it was impossible nor improbable, but he did imply to add any sort of movement style customization they would need to do a boatload of work.Yes, I realize that based on that comment by BAB, this probably isn't something they can do without changing the animation for everyone, meaning they probably won't ever change it. Alas.
Considering all the other boat loads of work they HAVE managed in the past couple years, I honestly am quite hopeful. But I bet it would be AT LEAST a year if not more before we saw this sort of customization... -
Quote:To further the apples to oranges comparison, let's not forget that CJ provides immobilization resistance and a very modest defense buff. So, yeah, what Fleeting Whisper seems to be getting at: They are two different powers.Weaker CJ? Um...
Combat Jumping: Improves jump height and air control
Ninja Run: Improves run speed, jump height, jump speed, and air control
And the jump height/air control from NR is better than that of CJ. So... the only way NR is worse than CJ is its endurance cost, but CJ is meant to be an in-combat power, while NR is meant to be an out-of-combat power, so that isn't really an issue.
On a side note: I'm really hoping that if we get travel power customization that CJ will receive several different animation suites to select from to give the power some aesthetic flair beyond the odd little misty ringed particle effect it has now. -
Quote:I'm one of those 8-hour mamas that likes to take my time. And I do in fact do just that. If I'm close to outleveling a content window on a character that I am really enjoying or know there is specific badge content or inventions work or whatever I might want to do, I totally turn XP off. And I often do it before invasions or other event play simply because some of that stuff, like monster hunting, can zip you along.then what are you crying about?
if anyone wants to level slower, they know where the brake is.
In fact, with this approach I've noticed a strange whiplash style to my leveling since I've started doing it. Play till level *4.8 or *9.8, turn off xp, do a bunch of content focused solely on the content itself--not the mad xpees. Turn xp back on eventually, pop into the next tier, spend merits on a few rare recipe rolls (you get a lot of arc merits through this style of play), feel like I'm leveling like mad for another 4.8 levels and then turn it back off.
Not a pace for everyone, but I'm finding I enjoy it quite a bit. And it makes me feel as close to newer alts as I am to my 1 year anniversary badge holders.
And with SSK, once you hit about level 15 or 20, you can still take a character in these rhythms on higher leveled, tougher adventures. Just be prepared to feel a little bit like a Robin to your friends Batman. As far as the innuendos, YMMV. -
Quote:Not sure if there is much to this myth, but I recently heard from a couple sources that it was recently discovered the ability to break asparagus down and produce that enzyme that makes your urine stink is genetically determined. (As in some people don't get stinky pee after eating asparagus...) Similarly, the gene to detect that odor is also limited by genes. Supposedly some of us can smell that stink and others can't.I think the role playing = asparagus analogy holds up fairly well. In moderation, it's healthy. Overdo it, and it makes your pee stink.
Though the double blind study with numerous unwitting volunteers is actually pretty easy to imagine, it seems everyone who has ever been in the room when this particularly recent (to my knowledge) myth or assertion is brought up--they all say something to the effect of "whelp, I've got both those genes."
Conversely, I sometimes think the genes that determine one's fondness for role play tend to be much rarer... we're gingers amongst a sea of brunettes. -
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Quote:Okay, I agree with this in a big way. And I was VERY excited about the prospects of this power. Enough for a quick impulse $10 purchase. Love the flips, the leaps, etc. I think this comes close to being CoX's answer to CO's attempt at acrobatics as a travel power.Forget the whole, being a ninja aspect.
This run power works, for the natual heroes like Batman, Captain America (the serum only made him peak human, not superhuman), DareDevil (except for his Radar, he's just normal human), Robin and others, who go running around rooftop to rooftop.
That's what natural heroes do in superhero comics. And that's what this power helps bring.
My beef is with the aesthetics of the run itself to be honest. It looks VERY VERY specifically anime in style. And out of context or when not holding a weapon, it has this very goofy "phantom of the opera or Dracula on crack" quality to it. Again this is NOT to say that the animation isn't amazing or the effectiveness of the power is not impressive. My own take on the animation when used out of context reminds me of a remark in the U.S. version of The Birdcage about John Wayne's signature "manly" walk viewed out of context. It's nothing game breaking or doomtastic, it's just a bit... silly to the point of embarrassing when it doesn't fit.
I really hope that either travel power customization or additional mini travel powers come along with as uniquely defined styles but in different directions. Though I could see Captain America or the Beast bouncing around a page with a similar effectiveness and equal amount of tumbles as to what NS provides, I just could never see them running like that on tippy toes, rigid upper body, only using their knees and ankles to propel themselves. The only cartoon characters I've seen outside of anime that run that way are those in Hanna Barbera cartoons--and I have a sneaking suspicion that very few of us, regardless of tastes, are aspiring that set of aesthetics with our CoX characters. (ugh. now I have that sound effect they used for running stuck in my head...)
Anyways, I'm gonna give it a rest at this point. I'm sure I'm coming across as a stick-in-the-mud over this pack that so many people clearly enjoy and an animation that, though it is not my tastes, is admittedly superb. Thumbs up to the folks who worked on it. And I'll hold hope any future releases with new movements styles (be it a booster or free) will better suit my preferences. -
Hmm... no real flames from me.
Minor derail:
We have one friend who is gluten intolerant, so no wheat for her.
Another friend is allergic to tomatoes and all tomato products, even cooked.
And yet one more friend who is vegan (actually several vegans we know).
Between the three of them, the best they could do would be a plain pizza, hold the cheese, sauce and crust.I guess they could still make a meal of dried herbs, powdered garlic and red pepper flakes. But that's not much like role play at all, is it?
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Quote:Since I wasn't sure specifically which he/she meant, I addressed both the narrative and semantic implications of his/her remark. My conclusion still stands:Pretty sure that's not what Moodswing was talking about, but more likely the literal definition of "martial arts". By its literal definition, Martial Arts refers to any form of fighting. Specifically, "martial arts" means "the art of warfare" (see: Mars, the god of War). This technically even includes someone learning to fly a stealth bomber.
Of course, that isn't what people generally mean when they say Martial Arts. They usually mean hand-to-hand combat, and more often than not are referring specifically to the umbrella of Asian hand-to-hand styles. Which is why both the Martial Arts powerset and this Martial Arts booster pack have a distinctly Asian flair.
Quote:...or the semantics of "martial" in its broadest and most generic meaning. This highly specific pack is anything but broad and generic. It's very clear in this case and in this discussion it is that historically and culturally specific definition of "martial arts" that most applies. -
I enjoyed the event. I wish there was some sort of regen scaling code though worked into the banners so that a team of 8 may actually succeed while it would still remain a reasonable challenge when three or four full teams were present.
I did like that ToT mobs now dropped costume salvage. That was good. Once others figured this out, it reduced the risks of stray ToT mobs (at least on the servers I played on).
BUT I was pretty disappointed with the scaling code of ToT mobs when on a team. First, the costume salvage rates were phenomenally better running solo (some of us like to bank salvage for our SGs or privately for upcoming alts and with GR coming, myself and others seemed to be anticipating a big alt year ahead of us). Second, at low to even mid levels, fighting 2 and 3 +4 bosses (depending upon where in the SSK leveling system you ended up on your team) was a bit too much. It crossed the threshold into the territory of "un-fun" for me. So I opted for soloing. Lastly, if you were going for the costume badges, the ratio of costume treats to trick mobs seemed balanced for solo or duo door knocking. I found myself saying "yeesh, well if I'm going to need to keep knocking solo to get those badges, might as well keep it that way all the way through with the benefit of MUCH more costume salvage at the other end. All this adds up to an experience quite different from my memories of prior years ToTing. In the past it was much more casual. Much more social. In fact, several in game friendships that lasted years (till people left the game) and lead to many teamups actually began during prior Halloween events.
Overall, this would be my biggest criticism regarding this years holiday event dynamics: other than GM teams trying to get Jack to spawn, this year lacked that casual social nature that brings people together. The banner events tended to be high octane (mostly in terms of recruiting and getting enough heroes or villains in zone). And ToT (for me) just encouraged soloing.
That being said, if rumblings from hero con are true, that the Deadly Apocalypse represents the first of many more complicated zone events (hopefully not just seasonal), I'm a bit excited. That event DID leave me feeling like there was a reason this was an MMO not just a single player game with a steady flow of downloadable content. -
It was on training room yesterday. New stuff about a giant present, going to the winter lord's dimension for another trial-like event requiring possibly two full teams to complete and rewards including 6 merits and 20 candy canes for successful completion of the event.
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Quote:I hate it when people play idiotic semantic games like this. Context is as key to reading comprehension as semantics.Batman and Daredevil are both martial arts. :/
Martial means war-like, so Nick Fury applies, as well. Unless you think he has no combat training.
Sure, technically, Batman was retconned into being trained by ninjas. But that's not where the character started nor is it the sole influence on his aesthetic. The point myself and others were making is that ninjas and the anime style run are of a tight niche. You are being incredibly myopic if your post is meant to assert that the fairly recent manga take on the dress and movement of one culturally and historically specific set of assassins represent ALL possible obvious aesthetics for characters with a "natural" flavor.
There is a world of character aesthetics beyond manga and for some of us, at least for myself, contrary to the gospel of the internets, once you get over their ninjaness, ninjas are actually pretty boring. You can think me uncool and tasteless for not being that into ninjas or manga. I realize others LOVE these things and I make no apologies for our differences in taste.
But I really don't appreciate insinuations that those of us that aren't gaga over this pack simply don't get the aesthetics of the extended genre of super and pulp heroes because all natural characters are "martial artists" in the most literal sense of the words.
I get that this pack is the best thing since sliced bread for many folks out there. I have in game friends who are huge anime fans and have themed SG's and VG's dedicated to various anime inspirations. Their cries of elation filled several global channels last night. Their joy made me happy. Also, though the aesthetic of the run fits very few of my characters, I do not want to diminish the quality of this new animator's work. It is stellar and, bar none, this is now THE best travel animation in game. Between his/her work here and the work I've seen on dual pistols, I am very hopeful for what this person's talents will bring to the game in the coming years. More than likely, my disappointment is fueled by jealousy. I'd love my preferred aesthetics to receive this amount of talented attention and the resulting awesome customization options.
Anyways, despite having already bought the pack (yup, gonna support Paragon studios) and despite having found a few uses for a couple costume elements beyond the advertised theme of this pack, this remains the least useful and therefore most disappointing of all the booster packs for me. It reminds me of overspecialized lego pieces. You just can't do much else with them. On the whole, this pack doesn't much to help me further realize any of my natural concept characters in game. And that has zero to do with where a few authors decided to take the Batman narrative a few decades back (when coincidentally ninjas became a huge fad in the West) or the semantics of "martial" in its broadest and most generic meaning. This highly specific pack is anything but broad and generic. It's very clear in this case and in this discussion it is that historically and culturally specific definition of "martial arts" that most applies. -
Quote:You think they need alignment, try running around with an assault rifle character... really wonky looking. But the weapon and shield stuff on the other hand looks downright stellar... even to an non-anime fan such as me.Yes, but all the other animations have the pistols angled strangely, like claws.
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Okay--I retract some of my buggery about being disappointed. I've now seen Ninja Run on characters with shields and weapons out at the same time. That is VERY nice.
And after spending more time with the new half helms and details, I see where I can merge those with existing tech details to come up with some nice Flash Gordon-esque looks.
Edit: But I still would really like to use that Warrior belt without robes... I could put it to good use... -
Quote:I heard Nick Fury is looking for you. Something about needing to kick your butt...What are natural powers that aren't based on martial arts?
that what i though nothing.
Seriously though, there are tons of "Natural" flavored heroes out there in different canons. Ever hear of a little character from the early 20th century--now mostly forgotten--called Batman? How about Daredevil? Yeah he had sonar-like senses, but beyond that, all natural. All the Watchmen but one were naturals. Most merc, agent and superspy characters are natural including Brock Sampson and that femme fetal Molatov. There are oodles of "natural" options conceptually. This could have been turned into the Rob Liefeld Memorial Pouches Everywhere Pack, but alas... not a hip pouch in sight. Nor a single detail that echoes the profound coolness that the Knives of Artemis get to sport everyday and flaunt in our general direction--such as knife holsters around boots and hip holsters for guns. I won't even go into back details. We've been waiting--some of us--literally for years now for those. I REALLY SINCERELY hope GR finally includes a back detail costume slot.
*sigh* Regardless, I bought it, but I am on the disappointed bandwagon for this costume pack. I have one character, an egomaniacal Moleman and his army of ninja servants that may make good use of some of these costume bits. And I have a FEW other characters that will use the ninja run regularly, one because he looks good with it. The others because it gives them the acrobatic flair when jumping that I always envisioned for them. And the costume change emotes are good alternatives for theatric characters and vigilantes. But this pack really doesn't have the broad appeal for me that even the odd bits and totally repurposable pieces of the Super Science Booster.