Silit

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  1. The correct answer is: All 2v2s in i13 pvp are bad.

    Really.

    If you play with Travel Supression and Heal Decay on: you can actualy get kills on competent players, because they are too surpressed to be competent. But, alas, that's no fun at all.

    If you play with Travel supression and Heal decay off: "Damage Dealers" don't actualy do enough damage to break healers' heals. So, you get no kills - also no fun.

    It's really a shame.
  2. Silit

    Kat/Regen

    Don't be discouraged by people calling you "FoTM". People who do are generaly bad.

    Despite what people will tell you: Don't pick up Divine Avalanche (unless you have an extra power to chose). Why?
    a. The defense it provides is only to melee attacks - meaning it would be entirely useless against ranged toons (most of the opponents you will encounter are going to be ranged).
    b. You shouldn't need it against melee toons. Regen when competently played is unkillable in 1v1s. The weakpoint of a Kat/Regen isn't survival - its weakness is inconsistent damage. By spamming Divine Avalanche you weaken your already inconsistent damage.

    Good luck with your build. Have fun on that Kat/Regen. My first toon (and my main from i2-i9) was a Kat/Regen - I had a blast on that thing
  3. I think my account is up for another week or so. I won't be playing it. I suppose it will be just like old times.

    ( Private Message: yo son
    10-02-2008, 01:13 AM

    JImmay
    Banned
    Join Date: Dec 2004
    Location: o HI o
    Posts: 2,304


    you ever bringing your doritos back to practice? )


    Please add
    Test: @MF Ted Koppel
    Live: @Detective Silit
  4. KB and KB res diminish at the same rate.

    Soothing Aura: Tox said that if he were to remake his build he'd drop Power Boost and Phase to pick up Hiber and Soothing aura.

    The KU on soul storm only works if the target is on the ground when it hits (Web grenading the target disrupts it altogether).
  5. Here's my edited version of Tox's build. The slotting a bit more DR friendly.

    HP: 1566.29
    Max End: 110
    Recharge: 37.5%
    KB Protection: Mag 37 (levitate is mag 35).
    Damage: 0% (It's a ******* healer).

    Note: All rad attacks have the chance for -res proc, and at least one damage proc (neutrino bolt has two).

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1428;729;1458;HEX;|
    |78DAA5544953134114EEC942C84E0C84B0242C01421626C98DC5A58A4DA3440329D|
    |452CBD408034E559C4925C1829B3F002F7AF0E4C902FF839E3C5A9627B52C97A3BF|
    |41BDC5B734C1F2EA54E5FBA65FBFAFDFF7BA7B52DA5FF609F1E88250824B35ADD9A|
    |C2E598DC65EBD65359C256DD7D8122E21C4682758DDD0CC5D7D5BDDD0B60DAD6558|
    |66751154ADF869C2E2DECE8E5AD60CB3BA6C3D304C4A0A15CDFB7A43375BEAC98BA|
    |F6C5935754DD7EA86B9CB8355A365EACDA6870695BAAE6F87E8B5683E349AC63DA3|
    |66B40E8656EAC6967A5AAC62EDD5AA2530A0370EA2603405BF599B904FDB2966605|
    |0103695A94094380B730EBB48BF816158A4DF53F483EF2FD9BA82A1AE4DA60A51F7|
    |45A0A4E8BE4434B34AF411548A5429D728CF51622A13F9AE325D214AA705D22750D|
    |9A5CACE2A0FA77B382FC06B04589C65D51CF8744A95334BA67B724C79A2B86C2CCE|
    |8DC5B9B1089CA08B6536D76FA09888F6D1BA63DF29A10B66DDD4445BB8A7A9D4399|
    |8F04A8D771E57854BF00FF783CCCF398A9F572A2CB081CFD05F504E05D97C364374|
    |1EF242B287D00B0A9D39623A26EA953DF4B2F9516E250AB5C2D262788C125D10EAE|
    |390BDEF3AF51359A1338914F9842E138D435EBFF4D2CF26A24CDD3033C02B38069E|
    |51B9C1274C4F897287DCD563A22FD0D490B43E746CC37D1C56A9EE70962891219A3|
    |8A2B9899744092812E3224A6C81772EC1BBE587A9115ED03EC20733F68BE9275112|
    |FB8B89AF50785CE68DCFF1F64C484EBEA5A5B2EF88BE41E624673A26F9EE4CAD31F|
    |1859AE25B96E45BB60F77705A6EE174946AA5B8A3549A893B0A80D18C3490616B33|
    |6C34C7B6737C9F7E407995F384CA7BDC03D2BCDCFD3C870A4CC38ECEF706AB93FD3|
    |50CC95316760A951D9DEF4B282C2C9E0AFFEB79E53BA9E65EF7C05B05406C22DCC0|
    |E14D845B08B7317607E12E4215A1FDBAF377119C45437308F3080B088798E4C24FC|
    |88BE043F023041082083D08618408C220C27384F61F203DF638|
    |-------------------------------------------------------------------|
  6. 47.5 isn't enough to take a well slotted forcebolt - you'd need somewhere around 56.


    Set bonuses are important, but more important is functionality - You need to enhance your heals and buffs for range, and your travels should be well slotted so you can better evade/get to a team member who is being attacked.

    Try to get around or above 1500 HP, at least mag 35 KB res, and make sure you have enough recharge to heal effectively through spikes.
  7. Quote:
    Originally Posted by Musey View Post
    The thing is that when using a rad with EF you are anyways at the -res cap(not sure how it works) so anything with quicker animations will be best.
    The -res cap is something like -400 percent (unless they changed it). Corruptor EF is a resisted and further diminished -20%.

    A rad/rad could be fairly decent - as could a fire/rad.
  8. Quote:
    Originally Posted by Phillygirl View Post
    Do you allow carebears to join?
    Anyone with the strength of will neccessary to delve into the bowels of injustice and purge the foul beasts known as fightclubbers is more than welcome to take up arms and fight for our just cause.
  9. Quote:
    Originally Posted by SmegHead View Post
    Just pick out the juicy bits, that's what I do. The totals at the end would have been enough to show how badly they got rek'd. Nice vid though.
    Yeah, I probably should have done that, half the vid was us spawn camping them. I wasn't too intent on showing the totals, though... I zoomed in to show the badge earned thing. I thought it was funny that we earned a "Heavyweight Champion" badge.
  10. Quote:
    Originally Posted by ConFlict View Post
    3 out 5, needed more rping.
    Rofl. Yeah, I was actually going to sync the animations with the song, and try to keep the vid around 4 mins - but there was just so little footage to cut, since we killed them virtually every 10-15 seconds.
  11. Silit

    SG PvP

    I think there is still an "SG Rumble" feature in the Arena - where you can do matches bigger than 8v8.
  12. Silit

    Elec/Kin

    Not only is it an increadibly effective build, but it's probably one of the few that I think are still fun to play. You can go through someone's endurance at an alarming rate - way faster than a therm, and it's not too bad on survivability either. Obviously the heal isn't as effective as a therm's heal, but it certainly has its uses - not to mention, it's always hillarious to kite kin heals off of people - about as fun as a lightning rod kill.
  13. "Good PvPers" left in i13 because the game's PvP system became too easy/uncompetative. There isn't nearly as much room to employ skill as there was.

    As for other people being better in i13... No, they just don't look as bad - and there aren't as many "good" players that care enough to make them look bad. The Detective's evidence:

    http://www.youtube.com/watch?v=sFPK-6ThK4s
  14. Two elite officers of the FCP take on the best PvPers on freedom in a 2v2.

    http://www.youtube.com/watch?v=sFPK-6ThK4s
  15. Damage types don't really matter now anyway. Some of the melee powersets (SS and MA) have new animations as part of the customization - I assume they are on the same timers as the normal animations, though.

    Given that the skill margin has so greatly decreased, smaller details such as power colors would give a less than noteable advantage, if any, in PvP.
  16. Quote:
    Originally Posted by Feugan View Post
    who says im talking about burst damage, especially on a fire/fire u have 30seconds of dmg bonus with bu and FE... compared to a regens damage I stick by my statement
    Calm down, broski. I don't think I ever mentioned burst damage. Either way, the burst damage certainly would be higher, as would overall damage - just not much higher. Certainly not high enough to make up for the extra survivability you'd gain by going /regen. The /regen scrapper will be able to maintain offensive pressure for longer periods of time then would a /fire scrapper. On top of that, the OP is interested in making a Broadsword scrapper. The best pairing with /fire would be Fire Melee, because FE increases fire damage more than other damage types.
  17. Quote:
    Originally Posted by Feugan View Post
    Have u seen the kind of damage a /fire scrapper can roll out? >_<
    It's pretty unimpressive, with the way damage buffs supress.
  18. Quote:
    Originally Posted by Boomie View Post
    If you can't easily solo one of those things with TO's then I can see why you love fite club.
    I loled.
  19. Regin can't be bet. Really. Go regen. You can't die if you play it competently.
  20. Silit

    Dear Warhamster

    Quote:
    Originally Posted by Warhamster View Post
    Getting some feedback from other servers is good, thanks guys for posting the changes you've experienced.

    By the way, how do I get my red badge of courage back? This new green badge is boring.
    I logged several accounts to promote your rep. I'm pro like that. Get shoed.
  21. ADJUDICATION OF REQUEST FOR REASSIGNMENT
    PENDING OFFICER: PERIL X
    ORIGIN: CLASSIFIED
    BRANCH: HEADQUARTERS

    REVIEWING OFFICER: CHIEF DETECTIVE SILIT
    CLEARANCE LEVEL: ABOVE TOP SECRET

    Officer Peril X is to be reassigned to the ************ server, and is to be awarded the Medal of Meritous Achievment for his valiant service and dedication to justice.




    Additionaly, to all of the people getting raged about the fightclub police:

    In the words of Soulja Boy: "I got a question, why they hatin' on me?"
  22. Quote:
    Originally Posted by KingOfStars View Post
    your not actually taking this seriously are u?
    If he wasn't taking it seriously then he wouldn't have the authority to uphold the law. This is a serious matter, and it should be handled with the upmost seriousness of action. In trying times such as these it is imperative for those in positions of power to be men of virtue.

    The fightclub police embodies that - Men and Women of different backgrounds with one thing in common: The strength of heart and will to be altruent defenders of justice!

    Try as you might, villain, you will never overcome our spirit! We stand ever vigilant in our unrelenting persuit of PvP zones free of injustice!
  23. Quote:
    Originally Posted by I Like Apples View Post
    These fight clubbers are extremely resistant. They refuse to obey the laws and continue with their protests on the boards. I believe we need to step up law enforcement and show no mercy for these violators.
    Fightclubbers are a foul stain upon society's wellbeing. This is the very reason we must be strong in these times of peril.
  24. Silit

    Dear Warhamster

    Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    In these dark times at least we have the Fight Club Police on our side!
    We stand ever-vigilant in the fight against evil!
  25. Quote:
    Originally Posted by Ravens_NA View Post
    Mental guardian, i think... a side note though silit that 2v2 we had with you and that therm and me and my new favorite emp was fun as hell, best arena i had in a while GG indeed.
    I'm glad you enjoyed it