Silas

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  1. I would imagine the new Incarnate abilities we get is a horizontal development to our characters, not more of the same.

    As in, if we get more power slots I'd imagine we can only use them for slotting our Incarnate abilities.

    I doubt the devs want to mess with the current amount of slots/powers we have for our main powers.
  2. Quote:
    Originally Posted by Fulmens View Post
    Basically IO'd blasters kinda make you a sucker for picking a Scrapper. Build Up, Aim, Fire Ball, Fire Breath, Psychic Scream _and_ 45% Defense? Yeah, that's basically a primary and two secondaries.
    And don't forget Drain Psyche and PSW
  3. Quote:
    Originally Posted by Cobalt_Azurean View Post
    I like the idea o' startin' the premise o' bumpin' the level cap.
    awww man why'd you have to do this in my thread
  4. Quote:
    Originally Posted by SilentSpy View Post
    Issue 19 will feature 9 new levels?


    DOES THAT MEAN LV59? I can very easily be misreading that.

    ALSO KINETICS MELEE AND ELECTRIC CONTROL HOLY YES.
    My understanding was that GR would have 1 level of the Incarnate system and i19 would have the rest.

    11:55
    ISSUE 19: INCARNATES is announced next
    11:56
    All the details will come after Going Rogue
    11:56
    Incarnate System will be 10 Incarnate levels
    11:56
    the first level will be available in Going Rogue, along with new incarnate abilities
    11:56
    Issue 19 will bring 9 more levels and more abilities
  5. Alright, I give. So here's a picture of me.
  6. Yeah, the only thing that affects the likelihood of a mob to drop something is rank.

    As for farming Freakshow...I'd not bother at 50. While good drops like rare salvage and purples are the real money makers from farming, the steady cashflow is also pretty good. Freakshow at 50 have reduced rewards. Now, I don't know by how much so I can't definitively say if it's worth it or not, but if it's anything like what 50 Family are worth now I'd say find something else to farm.

    As an /SR you can farm most things, since a lot of Elec is in small AoEs you might want something melee-friendly like Battle Maiden warriors. I don't think they have any particular resistance to energy damage.
  7. For me playing my Kin on TFs and stuff, defense is a clear winner. I'd rather get hit for more far less frequently than get hit all the time for less. Less time healing myself, more time melting face and kinning.

    For example, the Freedom Phalanx. You jump in first, you get them all aggroed on you. 50% resistance is not meaningful in the face of the kind of damage they pump out. I'd rather not get hit by a train than get hit by a train but only take the damage of half a train.
  8. Quote:
    Originally Posted by Silverado View Post
    Gonna be a huge hit to my Blaster and Dom, but I already made "nerfed" versions of my builds in mids so I will (be forced to) survive.
    As I said in the other thread (dunno if you saw it before thread got nuked) your dom would probably be better off with s/l defense. Scorpion Shield is win.
  9. Well, you've got your mind made up about how defense and resistance work for you so we can just agree to disagree on that one

    About Apocs in Fire Blast though, using Fire Blast more often doesn't necessarily mean the Apoc set is going to do more damage in there. While yes, you generally want purple procs in powers where they'll be able to go off as much as possible, with your level of recharge you've got Blaze recharging in what, 3-4 seconds? (sorry for estimating numbers, at work so I don't have Mids to check)

    The Apocalypse set gives significantly higher recharge numbers than the Decimation set, so its better in Blaze which needs the recharge more than Fire Blast. Not to mention having a way higher base damage to profit from the damage enhancement. For me, Blaze/BiB/Cosmic Burst are powers I hit all the time. If they're not recharging, I have been remiss in my duties :3

    If you've got Blast and Blaze both recharged and you go for Blast first, that is saddest song played on unhappiest guitar :C

    Blaze is the sentence, Blast is the puncuation Not the other way around.
  10. Working retail and being a misanthrope eh? Which is the chicken and which is the egg?
  11. Quote:
    Originally Posted by Smurphy View Post
    Being that I survive all the late game content... at difficulty settings far above standard... I'm not going to be easily swayed to change my view on what it takes for me to survive things.

    It's hard to improve "not dying". I can't die less than zero.
    Your example of surviving all late game content at far higher settings than standard was you bumrushing the Freedom Phalanx. Now, you did acknowledge that you were buffed to the gills, in fact so buffed to the gills you took a direct hit from a +4 AV and it barely hurt you for more than 20% of your health.

    But that's a reflection on how many buffs you had on you, not the value of a resistance shield vs softcapped defense. If you've got softcapped s/l you can pull off that kind of stunt even without buffs.

    I'll admit, softcapped defenses help most on buff-light teams or small teams. If you've got 2 sets of cold shields and thermal shields on you, it doesn't matter unless you're out of their range and/or they're terribad at shielding. But if you're on a full balls-to-the-wall speed run without any kind of significant buffing? It's a godsend. It also gives you a lot more freedom for inspirations.

    My Fortunata (softcapped to all 3 positions) takes nothing but greens and oranges on TFs. My kin (softcapped to s/l) takes nothing but 1 row of greens, oranges and a row of blues for Transference after nuking. My fire/fire dom (softcapped to s/l), same deal as the Fort, nothing but greens and oranges.

    But yeah, it's a build preference and having tried both I know which I prefer

    Last thing being about the Apocs: For a malefactoring build it's fine because you're not gonna have Blaze for the lower level TFs whereas Blast you'll have at any level. For an end-game build, Blaze should be your main attack, not Fire Blast. It gains a much greater benefit from the enhancement values of the set (most importantly recharge, 89.9% vs 62% from a set of Decis).

    If you look at the DPA and DPS numbers, Blaze is just stupidly, stupidly good. In a build where you've got Perma-Hasten level recharge you can be throwing it out every few seconds. Plus with all the Fire AoEs and kinning being so busy it's not like you're going to be knuckling down into a full attack chain very often. My kin uses X-Ray Beam (a mistake, will respec back into N.Bolt sometime I can be bothered) just as filler. If I'm not kinning, or AoEing, Bam, Cosmic Burst.
  12. I lost a bet and had to have a CoHFaces account for 6 months

    You best believe my picture came down as soon as my time was served, son.

    CoHFaces is not a good look.
  13. Silas, 21. Currently living and working in Switzerland.

    CoH was my first MMO and remains my first proper MMO I've really played. I've taken a few 6month breaks to Guild Wars but never tried more than a free trial for other MMOs.

    Exciting stuff :3
  14. Given you don't see the value in softcapping your defense and its a malefactoring-heavy build, *shrug* looks fine. What you might want to do is swap the Doctored Wounds set in Transfusion for Panaceas (5/6, minus the proc), since they exemp like purple IOs so you'll have the recharge, +rec and +hp at whatever level.

    If he's a blank check character, maybe give him a 2nd build built for endgame? Apocs in Blaze, softcapped s/l*, maybe swap Patrons so you have 33% s/l and give you another place for a LotG?

    *Yes, it really is worth it. With Veng on you're still not softcapped. Softcapping your defense means a)you're much better equipped to "outrun" people on your team and b) if someone does die Veng is pure bonus for you but will help people without zomguber builds on your team outrun better themselves
  15. The Corr guides in my sig are up to date.

    /shameless plug
  16. Ah, if you malefactor a lot it makes more sense. I was looking at it as an end-game build.

    (in which case I'd aim for softcap s/l defenses while maintaining perma-Hasten levels of recharge, then as much +hp as you can squeeze in on top of that)

    If you want a great character for Malefactoring though, Fire/DM is right up there. You've got pretty much all your key powers by the teens (Fireball, RoF, Breath, Tar Patch, Darkest Night). Only downside is you don't have the +rech/+runspeed from Siphon which I'd imagine is a godsend Malefactoring.
  17. Quote:
    Originally Posted by macskull View Post
    A billion? I put together a good build for about 300 million at buy-it-now prices, and that was on the redside market.
    I meant that if he has a billion, he has enough to invest in a SS/FA. I didn't say he'd need the whole billion, just that SS/FA does require some investment.
  18. After GR, I'd bet a Fire/Kin troller and a SS/FA Brute.
  19. Quote:
    Originally Posted by Kioshi View Post
    Please, any help would be welcome, I know Elec Armor very well, what I don't know are how much regen matters, if my defense numbers are good enough... I only have two defense toons, a softcapped /nin stalker (obviously I'd go for softcap in a defensive set) with almost no regen and a fire/kin with 35% s/l def who clearly could care less about regen).
    I'm afraid I can't comment on the build in detail atm, but generally speaking about def/res and regen:

    Enhancing your regen gives you much lower returns than +hp does for your hp/sec but as Werner said getting defense will make you much sturdier than +regen or +hp will.

    Way back when IOs first came out I had a Fire Tank who I got to about 20-25% M/R/AoE defense and it was a night-and-day difference. If I redid it today I'd skimp more on Ranged/AoE and get more Melee defense since that's where the hardest hitting stuff is. Ranged attacks and AoEs tend to be the smaller or DoT attacks which your regen is better suited to taking care of.

    I'd say aim for 25ish melee, 20ish ranged and you could get away with 15-20ish AoE.
  20. If you've got a billion to spend make a SS/FA. That's enough to make it farm-worthy, but not enough for a top-end SS/SD.

    The SS/WP recommendation is only if you're literally starting from square 0 so you'll be running on SOs or generic IOs.
  21. Quote:
    Originally Posted by Duncan_Frost View Post
    Why not put ALL of them in? Brawl becomes your multi-spectrum damage attack of awesome!

    Proc damage is independant of actual attack damage, correct?
    If you've got the slots and don't otherwise have a fast recharging attack to use to build Fury, yeah.

    And yes, it is If you've got procs in your attacks when Rage has crashed the procs will still do full damage, they're unaffected by damage buffs or debuffs.
  22. Sonic/Kin or Sonic/Cold. Fire/Kin or Fire/Cold if you want more AoE.

    Sonic greatly multiplies your teams damage versus AVs and GMs which is awesome on teams, Fire is just stupid high ST and AoE damage which is all-round Good Times.

    Kinetics is a great team force multiplier and strong throughout but doesn't have much to shore up squishy teammates. Cold brings a lot of offensive debuffs and team buffs, but is slower to mature than Kin.

    Any combination of Fire Blast/Sonic Blast and Kinetics/Cold will be an awesome team Corr.
  23. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Not entirely. If you're as rich as Smurphy and you're making an ultra-high recharge build on a character with no regular melee attacks then putting Hetacomb in Brawl might make sense (assuming you can spare the slots). Obviously if the character has an actual melee attack it probably makes more sense to slot the Hetacomb there (and put a Crushing Impact in Brawl).
    If you're as rich as Smurphy you should be able to afford a build with smarter use of resources.

    It's trivially easy to get a fire/kin to the s/l softcap and have permaHasten level recharge if you're using stuff that expensive.

    If you've got the slots and don't have anywhere else to put a purple set, fair enough but I still think it's silly.

    Build smart, not hard.

    I'm not making a judgement call as to how much of the Hecatombs in Brawl slotting was a haha-look-what-I-can-do joke or simple extravagance since he just posted the pic with no other explanation...I'm just saying it's not a build move I'd recommend.