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Quote:It's funny you should bring that up Smurphy, I finally had some time about a week and a half ago and did some tests myself. I found you were right, I was getting marginally higher numbers with Mu than Soul. So mea culpa on that oneAs shown here, even with bosses Mu is more efficient. Mu wasn't as much more efficient as I expected but 5-10% is quite noticeable in the long run. I'm interested in seeing #s that show otherwise if anyone wishes to provide them. Bosses are probably more difficult for most players with Mu instead of Soul. However, with practice, timing and experience a Mu user can achieve greater numbers than one with Soul.
Super Strength and Electric Melee are probably pretty darn close for putting up the highest #s. Foot Stomp's range makes it extremely effective. For secondaries Fire and Shield are also likely very close. Electric Armor, Dark Armor and other sets are also extremely viable. I put up the #s in the link above with Electric Armor. As mentioned above, Willpower is a fantastic budget build.
Some general tips and tricks:
1) Eat inspirations. If your inspiration tray is full and you are killing foes you are far from being as efficient as possible.
2) Move fast from pack to pack. I slot hurdle with 2 Jump IOs. You move VERY fast with slotted Hurdle.
3) Fire while jumping into the pack. Further minimize your time spent not shooting stuff by firing while jumping into the middle of the pack. Use Ball Lightning/Dark Obliteration while in the air and moving. After you land, Foot Stomp/Thunderstrike
4) Run herostats. Perception and feel sometimes lie. Numbers don't.
5) From running herostats you are likely to learn that mauling lower difficulties quickly is more efficient than defeating a higher difficulty at mere "normal" speed.
Where Mu will blow Soul out of the water is if you ever do any AE farming (like Lt/Boss farming) because you can quite easily be hitting the target cap of foes every time with Fences and BL will have the time to do its full damage.
As an addendum to point 2, while I wouldn't go so far as to give Hurdle an extra slot, Combat Jumping + Hurdle is fantastic unsuppressable movement. -
Quote:Not necessarily. My Fire/Fire Dom has 128% recharge and softcapped s/l defense.These so called "Super Permadom 2" and "Super Permadom 3" levels are far from practical and usually result in a waste of recharge and loss of other potential advantages, just a FYI.
All of his controls and main attacks are well slotted.
Edit: Here's the data chunk:Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;692;1384;HEX;| |78DA9D94594F135114C7EF74A174A3452CFB22056C69A1D0379707435854040214A| |2512399D40934A92D990E89BCF9E80326BEB9C52FA21FC25DBF81CF2ED1B88FE79C| |FF6D8BAF4EDAFF6FEEB967CEFFDCB933B37C732EA2D4AD33CA88CD96CD5A6D6BAE7| |AA354319DAA1D58319D3DDB2C0767F69C6AD1368BFB01A5D460637E6BB65A71EC6A| |39B750B2ADFA60A8393D53AB997B6587A62D7BBF3E6A3F5FD9B16CABE2E4EA27A1D| |52AD528EC5AD6F5889C2E949C8A55AB45F5607BC72955B631B56499BB34E89BDF2D| |15734DA765B36891D41C32EAA61EC7E93FE255FA707D6AC1A3545E1D9907CE0A8E9| |E03CE0BBE780EA53F24A454E703E0BEA0FB1EF048304AD50D9D6E6C4805CF26B026| |685D070A82AFA4E8C7F57BB312F26580B4A025058C0BF2C38A91A4FBED1717D7F06| |72594075A6826801915484BE81B5D19D41D05B180101610C202E2E83C8E75A4A89D| |B04E0FAF886B6411B820685B029605236418D586D1A084BE93C65041C5D05680B2D| |A7556FBA2C13EAD14EA40C8D37107B50E80BB8234359240196FE22D8506D4D41BE0| |35F04E6050A12E9DD7B54648AA63EBC086607855E0A1BC1E9DD783BCE17F124670D| |50FAADAA7B7A4CF9556FA7F013F0583BC6384DF18FD117803DC0B5638D065F02043| |6943DA70E883648D7E043E039FB0D374691277C29F0C191C3ADE06C480B02015051| |202761FD36D8EE5A5506A5A303E09E480A9C34FCE6DEA29ADBDD230C9C03203930C| |2C27E035012F5E7E563F13D9575268E2B960F219F0027829784FDF8D9CBE173954E| |8A4354EEB07601AA17E5FE3C5F22AEC472F76A0B77078FB969A79F4A343ADFA1AEF| |983224926CE6B8C17863F67F8F27B400D408AE85E8AC40A236592EF2F012CB65962| |B1CBBCA728D658BC57D1AA937133BC17D9D6439C5729A2541FDA903CE0CF07B1666| |89B04459DA58622C71960E965E96C72CEE5F7F5EFE2D| |-------------------------------------------------------------------|
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Budget SS/WP: slot for +hp and moderate (50%ish) recharge.
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That's because /Regen has no built in defense, so getting to 30% or so is pure set bonuses and pool powers.
A set like /SR gives a lot of defense from the set itself, so you can use bonuses and pool powers to get to 45%.
They both use the exact same hard and softcaps, just the SR has an easier time of reaching the softcap. -
^ Elec/SD is much better for Scrappers.
The best Brute farmer is SS/Fire. On a budget, SS/WP. -
Actually, on a steamrolling rush team I'd give the nod to /Cold over /DM or /Traps.
Sleet recharges and animates faster than Tar Patch and takes an Achilles Heel proc. It covers a much wider area than Acid Mortar realistically can on a fast moving team.
The huge amount of -tohit that DM brings is awesome, but for a speed team the defense shields are more effective at damage mitigation because they provide their benefit no matter where you are, where the teammate is. They will also protect against pretty much all attacks aimed at the player, whereas DN/FS only protect against attacks made by the enemies hit by those debuffs.
FFG provides boatloads of defense and mez protection, which is awesome but...the FFG is slow so you either don't get its benefit or spend a lot of time resummoning it. Even then, people have to be standing around you to get the defense.
Cold also has Heat Loss to stack massive -res and the endurance buff helps a lot with steamrolling teams because you can nuke with the only penalty being retoggling.
Traps and DM are both very powerful, but /Cold is better for speed teams. -
There are two anti-Scrapper tags and they're not even mine :C
passive aggressive tagging ftl -
I don't know who gave you the reds, but I brought you back into the green
Edit: erm, if you do actually like having red rep I can give you neg rep, but it'd have to wait 24 hours or whatever -
Quote:That's because the devs have a double standard for the design of the ATs. As you said, there are many more avenues to more survivability and fewer to more damage. It's easy for all of the ATs to increase their survivability, including the AT that gains the least from pursuing more.
You assume everyone who plays a Tanker enjoys it, does so of their own free will and that power set exclusivity and lack of a better alternative don't factor into the equation.
The very ATs you seem to view as protecting are exploiting you. You are used to farm IOs so they can construct a build so they no longer need a tank and can do all the things you talk about in your first paragraph that Tankers are denied.
You are not a tank, you are a tractor being put to work on a farm to perpetuate the cycle of exploitation and allow the continued marginalization of the Tanker AT.
.
In all seriousness, when I had a Tank what I enjoyed was being stupidly tough. Having massive groups wailing on me to no avail.
The low damage was really frustrating though, especially solo. It just isn't a tradeoff I'm willing to make. -
Quote:Into Twilight and buttplugs?Nah, that is likely to start a conversation about make and color with this one...
Sounds like a keeper to me, Myr
re: Twilight, I've not seen the movies myself because I try to limit the amount of non-alcoholic garbage I pump into my system. My ex asked me to torrent them for her since she's computer illiterate, that's about as close as I've gotten to seeing them.
Speaking of illiteracy though, while I've not read them myself, I view the Twilight books in much the same vein as Harry Potter. Hardly haute literature but you can't argue with the fact that they're getting a lot of people to read who otherwise wouldn't.
Although I know someone who said she stopped reading the books once she saw the first movie because the movies are so much better. I had to have a good bathroom cry after that. -
Quote:You have got literally 0 damage enhancement in your best ST attack. Even with Rage, Fury and FE, not slotting KO Blow as an attacks is bad.[...]
In before: "OMG you took Hurl, Pet, and slotted Basilisk into KOB etc."
Recharge is king. And you don't need defense against Nemesis. They penetrate it anyway.
[...]
Recharge is king, but there's not much point to having high recharge if your powers are all poorly slotted for it.
You are right about the defense, though. Building for defense is useless if you farm Nemesis, better going for +rech/+rec/+hp. -
Quote:An order of magnitude does not simply mean 'lots'. Quantitative does not simply mean 'totally'.People say that but its been made clear to me that Quantitatively its not true.
Stalkers have a lower HP and HP cap by far.
Thier survival is on a order of magnitude less than a scrapper.
They do less damage on Average than scrappers by a significant amount, and even when things are most optimal they only outdamage scrappers by an insignificant amount.
Stalkers have pathetic (relatively in the cases of spines, Elec melee and DB) aoe, in a game ruled by AOEs.
So there is a Quantitative case why you should NEVER invite stalkers to the team since they are a simply SUB-OPTIMAL AT.
Your one point that I'd agree with is the HP cap thing, which you didn't quantify.
As has been stated by others, Stalkers have a greatly increased crit chance on teams. The lack of AoEs is a negative, but it's a fair trade-off for the massive burst Stalkers have.
While I do think Stalkers could probably use some more help for teaming, I also think they're in a lot better position than they were. Being sensationalist won't help. -
In all honesty, I think they're both pretty bad. Suppress Pain is just less bad.
Suppress Pain is better because a) ranged pets will generally be standing right next to you so they gain the regen and b) it's +regen which scales, heals do not.
Soothing Aura is alrightish for animation time free self healing to keep you topped off. It's worse than Nullify Pain for ally healing because of the much smaller radius (15ft versus 25ft). I say its only really good for the Corr themselves because as long as it's on, they're getting the benefit. It's a power whose benefit can only be measured over time. It's not realistic to expect anyone to stay in the bubble long enough to get that benefit.
If you need to top someone off, use Nullify Pain. Soothing Aura is good for a)looking pretty, b) being a set mule and c) minor added survivability for yourself. And C is much better served by Nullify Pain.
If I had my way, it'd be a click. Either +regen or +heal, at least you could hit as many people with it and then go about your business.
Thanks for catching the WoP damage buff omission. I'll be sure to add that in. -
Quote:Bacon belt and pillow are surprisingly tasteful. Pun not intended.Bacon Novelties. That is all. <.<
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If you're running all the toggles at once, you deserve to run out of endurance.
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TY for the kind words folks. I dunno about awesome, I think it's a lot like how birds feed their young.
Mostly vomit, trace elements of nutrition.
The problem now is, having done the formatting stuff I've actually gotta go back and read the crap I've written.
I caught bits and snippets as I was doing the formatting and man, I don't know how you guys read this stuff -
This seems as good a place as any to make a confession.
I've been playing since Old Days and until recently, had maintained the idea that DA was end heavy and bad. Mainly since I never actually bothered to look into it at all.
Having looked into it, DA is in fact not only totally manageable end-wise, but an incredibly powerful set.
Sorry, DA. Hope we can grab a beer sometime
In all seriousness, I think this is the cause of a lot of the bad press DA gets. Lot of people who don't bother to doublecheck old preconceptions. -
So I've gone back and reformatted all of my support guides to make them easier on the eyes.
No more brutal WALL OF TEXT business. Most of the guides have been updated with respecced builds (including notes), build chunks and other assorted fixes.
While I'm still in the ongoing process of finetuning and updating, if anyone wants to know more about a given support set (except for FF and Empathy...for now) now is as good a time as any to take a look.
Feedback is, as before, welcome indeed.
Link is in sig, go nuts.
Okay, maybe a little shame. brb, time for a shower cry -
I went to Canada once.
I returned with all limbs intact.
I consider it a successful visit. Happy Canada day :P -
Kay so now all guides have been reformatted. Hooray.
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Quote:That's a good point actually, I've since picked up Frostwork in my new build. It's only 1 slotted but it's a decent power. Hell, one of the best things about it is that its fine with the base slot.I was reading through the cold section and this stood out.[...]
I agree it has a limited use, but I just wanted to point out that I'm not positive WP Brutes can actually cap their HP on their own.
Regardless, you might want to make a note that it has limited use, but can be a nice buff to have for the LRSF specifically.
Once I'm done reformatting all the guides I'm gonna go back over them and edit/update them. There's a fair bit of information in some of them which I've changed my mind on/am flat out wrong about. -
Quote:Heh, I guess I'm spoiled by high recharge, Dark Oblit and Wail. When soloing I just crank my mob level up and leave the spawn sizes at x3 or 4.Yeah, exactly the problem I'm having. With that huge defence, soloing and fighting 2-3 guys at a time seems a waste, so the AOEs are easy to leverage. I dial up the team size to 3 or 5 (seems to get more bosses that way), and then the AOEs are fine.
I wish I hadn't read that part of the guide, to be honest, it makes me really notice the long animation times. :P
I suppose the AoEs are more useful when you're leveling up and a lot of the finesse of a Fortunata isn't needed or can't be as effectively leveraged.
I wrote the guides from the standpoint of endgame stuff, maximising the potential of the powersets. When you're at that point, Psi Tornado and Scream are not it.