Shubbie

Renowned
  • Posts

    616
  • Joined

  1. Quote:
    Originally Posted by Airhammer View Post
    Im one of those weird folks that isnt really all up in arms about blaster mez protection. I say let me kill em all first..

    dead men cant mez me..
    Start a solo blaster yellowside

    you will die alot from getting hit with a mez before you can kill off oponents, OFTEN!

    Its not a problem blueside because there are so many blue enemies that dont have any mezzes at all, which is why they get so farmed.
  2. Yellowside.....

    Nothing about yellow is used or liked by the players in general, go to any yellow map and its always empty. More difficulty enemies and less reward is never going to tempt players.


    Redside population is diminishing, this isnt all the devs fault, but its not all the players fault either.

    I almost think it might be time to abolish alignment all together and just make everyone able to team with anyone at anytime. Spending forever vainly looking for a red team that never seems to show up seems lame at best.

    Pure villians and vigilantes almost seem surpurflous in the game right now, there is very little redside a blue player wants enough to go vigilante but there is ALOT the most important being people that a redside player wants from blueside.


    This is a mess that has been dragging on for a long time.
  3. It seems to me, not giving blasters mez protection the same time mez protection in the form of a pay to win is rolled out seems a little suspicious.....
    especially considering blasters are currently the most susceptible to mez effects at this time.

    Not trying to be mean, but it does say something.
  4. Its aoe damage was decent and its single target was extremely good.

    But if everyones dps goes up, the next dps race is going to be higher based on the higher dps base.

    Beam, archery, Ar are all good ranged sets....Ar and beam are going stratospheric..
  5. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I'm a little concerned about AR/Anything-Except-Devices. I think it requires a bit to much slot investment to get FastSnipe with Build Up alone anyway.
    Ar/time cor.......

    This is going to rise to a level of overpowered that has not been seen on these boards since ages long past......

    Self buff both to hit and recharge..... This combo is going to make any blaster look silly...
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Sure, Blaster mitigation tools aren't that great in Incarnate Trials but Incarnate trials are not all level 50 content. For playing non-trial content (either solo or on a team) slows and mezzes are still potent tools.
    Unless some changes are made to ice, the set is going to be in sorry shape....

    I think this might be finally time to delete my ice blaster...my last blaster too....

    I dont really understand these changes.... it really helps def and cor more than blasters...
  7. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Ummmm... mitigation still matters a heck of a lot at 50. Even if you use IOs to softcap your Blaster layering on additional mitigation in the form of control and debuffs helps a lot. And not everyone has a softcapped blaster.
    Not really, once your in incarnate content, you rarely take damage that isnt 2 shot.

    Also slowls rarely affect anything in trials, I mean most trials are so easy that damage shouldnt matter but it does sometimes, especially with the dps race being the devs new favorite chew toy.
  8. So ice blast is going to be a bottom barrel set after this.

    Mitigation at 50 is a non issue, only damage matters at that point.
  9. Quote:
    Originally Posted by I Burnt The Toast View Post
    Apparently what went on in beta...is what you don't know.

    And Tyrant is not that hard; even with the current game mechanics which limit you to 16 buffs. Maybe getting on a league that knows what they are doing will show you this.

    No clue what server you play on....but there are plenty of Full Mag trials that go on and on and on and on .. on Freedom. It is not a hard trial to lead...so if you can't find one... maybe you should just lead one
    Yes its not hard as long as you know about the bug, limit the team to 16 people and keep pet users out of the last fight.

    Its easy as long as you arent an MM or a pet dependant controller.

    Also leading a trial doesnt guarantee everyone will still, even if you clearly state full trial, you still are at risk of loosing a few people after the 250.
  10. Quote:
    Originally Posted by Hyperstrike View Post
    Had two more successes tonight. The second one was just plain old ***-kickery.
    The first one, neither the team captain nor I are totally sure just WHY we won it. We were having massive troubles bringing Tyrant's damage down and keeping it down.

    Then, all of the sudden we just whacked him from 31 down to threshold. Damndest thing I ever saw. No friggin clue what happened.
    did you have a 24 team with pets out?

    If you did what happened was the buffs all managed to hit your high damage players at one time.
  11. Quote:
    Originally Posted by I Burnt The Toast View Post
    If you view it as a pity slot that is your perception. I on the other hand can see the value in a petless mm for a whopping 5 mins of a trial. You do realize it is JUST the Tyrant fight right?? Just completed two Mags with MM on them... and yes their secondary powers were of great benefit.. one was a /dark and the other was a /ff.

    And has been said MANY times in numerous threads....this is a known issue and a patch is in the works. This "bug" was not intentional to slight MM players...and I would think the MM players who are getting on MAGs should be thankful there are positive team leaders out there who do value them throughout the entire trial as it currently stands..bugs and all.
    Im usually one to complain, but ive NEVER seen magi trial fail before Tyrant..... I mean the team would have to be sooo bad.

    So all your really building for is the Tyrant fight.

    Yes this was a bug, it wasnt intentional, but we do have to make the best of it till its fixed, and we all know what the record is on fixing player detrimental bugs.
  12. Quote:
    Originally Posted by Wing_Leader View Post
    After the bug fix, will pets automatically acquire the same virtual level (i.e., including all situational level shifts) as the owning character?
    THey will either get the levels of their owners or they will get their own buffs or at the very least wont steal them from other players which will put them in a much better spot.
  13. Quote:
    Originally Posted by I Burnt The Toast View Post
    Yer a glass half empty kinda person aren't ya?

    Kudos for me I guess for being a "fair player." All ATs have a primary AND a secondary...just saying.
    Why would you take someone who has their entire primary removed.

    Would you take a blaster that has no ranged attacks?

    MM's secondary is quite a bit weaker than a controller or a corruptor.

    Im not trying to be mean but an MM now is more a liability than an asset, good play cant overcome this kind of disadvantage, im not saying it cant be overcome, but you are essentially pity slotting them.
  14. Quote:
    Originally Posted by Zul_Vakirol View Post
    Or giving them an excuse to go petless and just take/slot out the weak blasts.
    Petless mm's are weak buff/debuff and a insignificant source of damage.

    If you are determined to carry them despite them being a liability, due to a sense of fair play thats your choice.

    But dont try to paint over they are a liability on the trial as it is now with the bug.
  15. THey considered it, but its clear the didnt forsee the bug which was causing failures for reasons the players werent understanding.

    This created excessive farming.
  16. Quote:
    Originally Posted by UberGuy View Post
    Last night I was on a 23-man league with three masterminds who were asked to dismiss pets during that fight. We won handily after about 8 minutes.

    I am being guided by my sense of fair play here, but I don't think it's likely to cause much risk in doing so. Could it? Yes. If we have a league full of low DPS characters and MMs who can't add much, that's not smart. But I'll worry about crossing that bridge when I see it looming. I think there are fair odds the bug will be fixed before I need to worry about it.
    I was being mean with the fixed around christmas, but in all seriousness I dont expect this to be fixed before the summer blockbuster patch comes in mid july.
  17. Quote:
    Originally Posted by UberGuy View Post
    I would just ask them to dismiss their pets in the Tyrant fight only, apologetically (but briefly) explaining why and that hopefully no one will need to be asked that for much longer.

    I would not avoid them / fail to invite them.
    You do realize they are minimally contributing.

    They are adding no meaningful amount of damage and buff/debuff way weaker than a controller/corruptor.

    This is in a fight thats very heavily a dps race.

    Im just wondering if thats putting the benefit of one individual above the entire group. Im not trying to be snarky mean or exaggerating here, but are you letting your sense of fair play override necessity in a fairly difficult trial.
  18. Quote:
    Originally Posted by I Burnt The Toast View Post
    I have led approx 15 MAGs and have never screened for AT.. only thing I screen for is that the player is +3.

    Even on the MAGs I have not led. .I have seen at least 1-2 MMs on them...

    Ever think maybe the MM/player being screened is 1 starred?? on someone's ignore?? I star people I play with consistently with notes...and if I am leading a trial...I use THAT to screen people When I run into lazy players in trials.. I 1 star them and never invite them again.... I rarely kick from trials... I figure them getting their thread reward is their punishment
    The problem is MM pets steal the buffs from players right now.

    So you either have to let the MM go petless which means no dps from them or leave them out.

    Its a bug but its a detrimental bug which means it should be fixed around christmas.
  19. Quote:
    Originally Posted by UberGuy View Post
    Until they fix the Notice of the Well buff, I think I recommend two things for those who want to complete the trial.
    • Shoot for 16 people max.
    • Ask people to avoid summoning pets, even Lore.
    I just went on two trials where we didn't do pets. The first was around 20 people. A couple of people popped Lore, but we took Tyrant down with only one or two out, despite having several people who had never done the trial. It took around 8-9 minutes.

    The next one we did was 16 people. We melted his face. He shrank as the lights came out for the third time, including the first time right before the fight actually starts. So that was like four minutes and change.
    So do you ask MM's not to use their pets or just not invite them?
  20. Quote:
    Originally Posted by Tyger View Post
    I gave you two examples neither of which needs anything special beyond SOs. And 'well-designed' isn't as black and white as you're implying I'm implying it is.

    ITF has a large range coverage, can be done easily on SO-only characters and has some interesting set pieces. I don't know of anyone who's recently said that they hate it. As said above the Midnighters access can now be nabbed at level 1 by going through TUNNEL to Night Ward and nabbing the explore inside the Praetorian Midnighters. The only gate is having to go through the Primal Midnighters to get to the zone.

    Trials are not well-designed (Snow Globe has put it much better than me in beta threads). Latter ones are being designed implicitly for players with shifts which is why the NPCs are being given shifts of their own. This has led to players self-regulating who gets to join leagues for later trials and newer Incarnates being left out because they don't have enough shifts of their own.

    And what happens with the next arc of trials? Will the difficulty start over? Doubtful given it's supposed to be the Well-consuming Battalion next.

    Exactly. City has stayed around despite not having an true endgame for 6-7 years and with a "surprising 90% month-on-month retention".

    Very true. I wonder how well the Magi trial would've been recieved if there was a guarenteed Very Rare on a week-long timer.
    The solo content was designed to catch people up when they cant find trials.

    It doesnt work, its so stingy that its very rarely run by anyone I know more than once, they would still rather farm baf's because its so much easier and faster.

    Players are exceedingly reward driven.
  21. Quote:
    Originally Posted by Arcanaville View Post
    On the general question of whether the devs were aware of the possibility, I'm sure they were. I'm sure its deliberate that because they knew the trial was intended to be harder, that failures would be more common, and so they frontloaded Hybrid XP so that even if players failed they would still make significant progress on Hybrid.

    The combination of the two unfortunately encourages farming, which I'm sure the devs were aware of but decided was an acceptable problem considering the alternative was backloading the trial and causing failures to produce almost nothing.

    As to the issue of people *obviously* bailing on full runs that are specifically announced to be full runs, I'm sorry to hear about that; that's a jerkwad move and I would probably just one-star them all. If you're not going to attempt the full run, you shouldn't join a league attempting the full run. Unfortunately, dealing with the stupid and the callous is part of the price of admission for doing anything involving the internet and other people. There's no way to waive that fee.
    They dont announce they are going to leave they just silently quit.

    By the time they do your kinda sitting there wondering, did we just loose some people, oh crud who left... let me hunt them down and 1 star them or just either abort and restart or try to finish the trial.

    Players will be jerks if you give them a chance, they will really be jerks if the game design encourages it.
  22. I hope they get that fixed.

    Im already seeing magi forming no MM's.
  23. Quote:
    Originally Posted by Paladin View Post
    It wouldn't even be accurate if he did that; from his previous posts, he's saying he plays on Virtue. There, we were running Keyes (still do) and still run Underground. He's just trying to use hyperbole to stir up enough forum drama to nerf something he doesn't like. Which would be fine if he wasn't so deceitful about it.
    Oh come on I remember on virtue pre nerf, people would try to form keyes pickups just to keep loosing players to other people starting baf/lams.
  24. Quote:
    Originally Posted by Energizing_Ion View Post
    Please put "on the server I play" when you make statements like this



    On Liberty Keyes was run fairly often (as well as UG) before they got nerfed.
    sort of, but if it wasnt such a big problem, why did they feel the need to nerf it to get people to play it.

    I think the problem was a little more widespread than just what I was observing personally.

    I play on virtue and freedom, if both of them are doing the same thing, although that its not the majority of players its a very big portion.
  25. Quote:
    Originally Posted by Acemace View Post
    Since 2004 and the Hamidon raids, the only difference being that there were a lot more people around coming to the forums at the time. Same song different year.

    .
    .
    Bzzzt wrong

    Keyes had to get nerfed so hard it was using foam as cooling rods before anyone would run it.

    UG got nerfed and rewards boosted and its still not run often..

    you were saying?