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Posts
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Joined
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LOL dont even think of having SS as a travel and goign to this zone.
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SAGE.
(cookies if you understand the reference.)
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LOL....
Dont explain it please.. -
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I am putting the requirements for Contacts - and their location - in the Prima Guide...
but here was our intent with these Contacts - reward Exploration. Reward people who poke around to find new things. Now, the down side is that once found, these Contacts don't inform the player about what it takes to unlock them.
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Unforntunatly the only exploration they are rewarding now it the exploration of the google bar.
But this seems to be a very common mmorpg problem. -
Anyone have some numbers for archery and the higher sonic powers?
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Cool but kinda meaningless since the devs havent posted anything meaningful in over two weeks.
They just take this rather poorly concieved patch and feed it to us, regardless of the players wishes or how many well thought out posts show the problems with this patch. -
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Just to prevent people from quoting me inaccurately...
Hamidon Enhancements boost either TWO aspects of a power by 50% or THREE aspects of a power by 30%.
If you battle in the Arena another hero in a weight class below you (weight classes are five level bands), you will be auto-exemplared to that weight class.
This also means that the effectiveness of your Enhancements are capped to the level of effectiveness of that weight classes' Enhancements. That means that your Hamidon Enhancement is considered at an S.O. or lower level, rather than +50%. You'll still have the advantage because two or three aspects are being boosted, but you won't have the overwhelming % advantage.
This, however, does not occur when fighting within your "weight" class. If you're in your weight class, Hamidon Enhancements are killer.
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Read NEVER fight in arena if you dont have hami-o's and are level 45+ -
Im usually pretty critical of the devs, but this is a nice nice nice change that really helps both team players and solo players. It also shows that when players say something isnt working right you do listen.
Now about higher difficulty in the top end I would agree that would be good if you greatly improved the exp, the upper levels are very grindy right now. -
As long as they do something to remove that wall of lag around Talos station.
Not only that but the mapserver discos are starting to get a little old. -
Any mob that is more annoying or tougher to fight will inevitably be ignored by the majority of the players.
Well I am happy States responded to this, its good to know these zone issues are being looked at. -
Best solution Ive seen yet
we can only hope the devs read that.
This would solve ALOT of the problems. -
The reason the hollows is bad is simple. ITS HUGE.. its too big for characters that havent gotten movement powers yet, Im sure it will be fine once i get my kheldian in a few days. But for non kheldians the missions dont give enough exp to compensate for the time lost. Use a parser, spend an hour doing missions in hollows and doing missions in KR you will double the exp in Kr, its small compact and easy to get around.
Its a time sink based on slow movement.
I dont know why but I had trouble getting around with my Superjumper, I jumped off too many times it was annoying. I woudnt even touch the place with superspeed. Now something to consider.
If you are a real powerbuilder, alot of tanks are going to be respecing out of Superjump since they dont need acrobatics and into superspeed. This will empty this zone out even more.
Now I admit hollows does get people, but as for the others. Last night 3 pols taken on virtue. Sometimes there are a few people in Shadow shard, though I only polled firebase Zulu.
Ritki crash site 0, 0, and 1
Faultine 0,0,0 -
Yeah, I dont get that, everyone I know hates the hollows, but it always has lof people.
Im guessing it has to do with debt hurting so little at that level and people who are on alts looking for something different. I still think it could be improved some.
As to boomtown I list that as on the bad side of adequate, it has its good points. Enough that there are more than a few people there at any time. -
Ritki crash site, went there for a mission last night.. killed 50 ritki left.. noticed it was very quiet since we were spawning the ritki looked at team searh and zone was empty.. completly not one person checked a few times over the course of a few hours.. not a person there..my conclusion zones no one uses do not help the game. I went to peregrine and it was kill steal central there..
Cryptic lets take a look at some of these really bad zones shall we and some good ones too.
Bad zones in order
Ritki Crash site
Problem Its too far from anywhere.. no one wants to spend 15 minutes running form where they are to go hunt. Also its almost completly Ritiki, which shoot physcic which punches through most scrapper and tanker defenses and they stun excesivly.
To Fix, give this zone better access and add in a full variety of mobs to it. Nem, Carnie, Matla, council,
Fire Base Zulu
The same problems as above, its too far from anywhere. The mobs arent very good, this zone does seem to get a few more people than Ritki crash site. Also it is just a pain to move in. Im not sure what could fix this zone other than a complete overhaul.
Hollows
Too BIG, this zone is just too big for the levels its designed for, its easier to put up with the overcrowding in KR than it is to adventure here. IN its defense this zone does get a share of players. It doesnt come close to KR, but it gets enough people.
Pergrine Island
This zone is TOOO CROWDED, way too crowded, its too crowded cause the other zones for this level are bad number 1 and 2. Also they send you here for alot of kill missions that only spawn in a very limited area and basis and it cause alot of competition and kill stealing. Try doing a defeat 50 carnie mission they spawn and 20 players all jump on them trying to get the credit. Okie maybe its not that bad, but it feels like it at time. This zone could easily be fixed by adding more variety to the other 40+ zones and opening the defeat missions so they dont require pergrine. This would solve most if not all of this zones problems.
Faultline
This is one of the few old zones I have here, this zone is AWFUL. Its almost as hard to move around in as Firebase. The mobs for the most part arent good hunting mobs. And there are areas you can fall into that you cant get out of with superspeed. Instant Gm petition.
Talos Island
This is actually a good zone gone bad, good enemies, good placement, good missions and task force. The problem is recent , for some reason the devs decided every zone should link through Talos. FF, Striga, Peregrine, skyway. and the tram , this zone is access central. Ive come to start calling it Lagos island. You get map disconects every 30 seconds during prime time.
Spread out the love devs, or add train access to those zones.
Good Zones
Striga Island... Oh my this is an awesome zone, make more like this and overcrowding will go away. Good missions, good enemies, good placement and variety of bad guys, and the right size for the level. The only problem with this one is it links through Talos and so does every other zone.
Most zones in the game in fact every other, falls somewhere in the middle , mainly adequate for the job they do. They get the proper amount of players for the levels they are. Some are on the good side of adequate, Brickstown, Steal canyon, DA. Some are on the bad side Boomtown, Terra volta.
It all comes down to Risk vs reward vs annoyance. Its usally risk vs reward but if its too annoying people will move to a less annoying place. Right now The bad zones are very very underused, and a zone with no people isnt very helpfull is it? Now if your entire playerbase is telling you they dont want to go to these zones isnt it time for them to change.
Thank you. -
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It also leaves us in the hitherto unusual position of needing to get help *during* a mission, since we have no way of knowing beforehand whether or not there's going to be a boss in there. That will be awkward in timed missions.
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Actually, if a boss will appear in a mission, the mission briefing mentions it. Check the text.
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This is NOT true, bosses appear in 3/4 of the missions and most of them do NOT mention it. -
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Most builds will probably need to use many inspirations to solo most bosses. It's a little bit of a pain but not show stopping.
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This is wrong trust me on this
Top end builds, can solo a boss of even level with no or few inspirations. Ex DM/Regen
Good builds, must use 5 or 6 inspirations and its not a certain win. Ex En/En blaster
Moderate or less builds, must chug inspirations like a marathon runner drinking water, and the results are very iffy. EX almost all defenders and controllers.
This is a boss fight now.