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Posts
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Just make a note that the leader is probably an idiot and move on. In all likelyhood, they either kicked you to make room for someone they know (which would just be extremely rude) or they kicked you because you weren't throwing out green glowing numbers on everyone. (In which case they're terminally stupid.) Some people, especially those who mostly have experience with that Other MMO, tend to expect Controllers and Defenders to be Healers, and seem to feel that anything *else* a Controller or Defender can do is beside the point, if not actually a waste of time.
Such players are usually a self-correcting problem in the long run. They'll either get fed up with all the "n00bs" that don't play this game the way they like, or they'll alienate every single person they meet who doesn't think like they do. Either way, they'll either end up teaming with a small group of equally deranged players, or they'll quit. In either case, it's a win for everybody else. -
I'm not sure I've experienced what you are describing. However, on my system, this game is *very* loud. For various reasons, I tend to play using headphones rather than the speakers, so I set the hardware volume so that the system (Windows beeps and plonks) are at a comfortable level at about 75% of the system volume slider, and then adjust each program individually. Using that system, I have CoH at about 30% for sound effects. If I turn the CoH volume sliders up to max, I can set the headphones on the floor, three feet away, and *still* hear what's going on.
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The fluid in all the tanks in Arachnos bases glows bright blue if you have water effects turned on. If you turn the effects off, it's murky red. The bright blue "upgraded" version also does horrible things to the specimen tanks (the ones with Arachnoids or Web Mistress bodies in them.)
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For Illusion Control, Phantom Army: In the costume creator, when you look at this power the phantoms almost always match the character's body type. IE, Huge characters get Huge phantoms, females get female phantoms. It would be really nice if this could be added as an option for the actual power. Or better, just let the player select one body type.
It would be nice if all the pet powers had an "alternate animation" choice that summoned a different looking but equivalent pet, but I'm guessing that's way outside the bounds of what's being asked here. -
Quote:I'd like alternate animations for all of the "breath" and "spit" attacks. The main power sets that come to mind are /Poison for Masterminds, and Fire Melee. Instead of the "spit" animations for poison, I'd prefer the character to toss, throw, or otherwise project the attack from their hands. For the breath attacks, I'd like the option to have the character project the attack with one or both hands. (Several of the Blaster animations would work.) It would be really nice if there was a choice for any set that had a spit or breath power, since the breath attacks really don't work with some character concepts.
So, let's hear it! Tired of doing Backflips with Eviscerate? Sick of beating your chest like Tarzan? Eyebeams not your cup of tea? Tell us about it!
It would be nice if there was a "no glow" version of Hasten, and a version of the Medicine pool that fit better for magic or mutant themed characters. (IE, a wand instead of the tricorder, or have the effect emanate from the character directly. -
Just out of curiosity, but the Cathedral of Pain is just going to be a "raid" thing all by itself, right? It's not going to be something that we need to do for Incarnate related advancement? I ask, because I'm curious whether I'm going to end up locked out of the Incarnate system. I've been playing for almost two years, and I don't even *know* anyone who has tried Hamidon, and on my server I was never even able to complete the stupid Banner badges on even one of my characters. So a new "super raid" showing up at around the same time as the first step in the Incarnate stuff makes me a little nervous.
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Quote:Or perhaps it's simply that, short of doing nothing but paper missions or AE missions I wrote myself, it's almost impossible to avoid this sort of thing without knowing all the missions in advance. Because *most* of them are written that way. There are quite a few contacts that my main villain would simply kill outright for the good of all concerned if this was a freeform RPG with an actual game master. My villain is the type that is mostly self-centered, rather than baby eating evil, so killing the psychos like that one in Cap or that obvious Rikti spy would be doing everyone a favor. Mechanically though, that character also ended up doing both sets of missions, because I had no idea what they were at the start, and there's no good way to opt out other than refusing to finish the story arc. And realistically, I as a player shouldn't have to go look up everything in some guide somewhere just to get missions that "fit" my character.So delve deeper into your character's psychology. WHY is your character willing to do all this? Perhaps it's for the money. Perhaps your collecting favors owed. Perhaps you just want to see the world burn.
Going Rogue might fix some of this - they'll either have to provide some way to permanently abort story arcs, or they'll have to put a big stamp on the front saying "Warning, EVIL POINTS included."
*Edit* And the reason given for "fearing" the Arbiters is a joke. If it was that easy, then why don't they just vanish you the moment you balk at being Recluses' loyal little stooge? Instead of, you know, letting you get away and jump around in time and rip his face off. (Or in the alternate future you're trying to avoid, killing every living thing, including them.)
*Edited Edit* Heck, why don't they earn themselves some real brownie points and go back to just before States and Recluse found the well, and make sure Statesman has an accident? Like falling down a flight of bullets and landing on a grenade. -
My problem with a lot of the writing in the game, is that it's simply not very interesting. "Rar! I am evil! Watch me kick this kitten!" Lord Recluse is actually a good example of this. He's stupidly, continuously, mindlessly "evil," in the same way as most Saturday morning cartoon villains. Some of his henchmen get way more interesting stories. Sirocco is cursed, and would really like to *not* be evil. Failing that, he'd like to be sure he's at least acting of his own free will. Ghost Widow feels she is trapped as an echo of her own former life. Hardcase is a mercenary, and believes anyone about to be torn apart for making a deal with demons probably deserves it. Random civilians do not. Marshal Brass has a mandate to preserve order, and realizes that randomly executing everyone who walks by isn't a good way to bring stability to a city.
An interesting villain is not just someone who runs around setting fire to people to prove how evil he is. That's a psychopath, and while some psychos can be interesting, most are not. (And in actual comics, the ones who are not deeper than that generally exist only to give the more bad-*** heroes someone they can kill with a clear conscience.) Interesting villains are ones that have a reason for what they're doing, and/or their own moral code.
Batman: the Animated Series was pretty good at taking silly, throw away bad guys and making them credible, by making them *relatable.* Mr. Freeze became a dark reflection of Batman - an example of what can happen when obsession and the need for revenge overwhelm a person's humanity, and a glimpse at what Batman could easily become with just a little push in the wrong direction. As opposed to a goofy dingbat that froze people because that was his gimmick. And when the audience sees *why* Mr Freeze is willing to destroy half the city to kill one man, almost anyone can understand why he feels that way.
An easy villain is one that the hero can throw into a fusion reactor without feeling bad. A *good* villain is one that can cause the hero to question everything they believe in. One that puts the hero, and the audience, in the uncomfortable position of having to consider, even for a moment, that the villain may have a point. Darkseid is an easy villain. Heath Ledger's Joker is a *good* one. His basic motivation would seem to be "he's crazy." But it's more than that. He wants to prove that everyone is wrong. People aren't good and honest and kind. They aren't better than he is. Not random people, not Harvey Dent, not even Batman. Push them hard enough, and you can make anyone crazy. You can make anyone a killer. And he almost wins.
*Edit* And the problem is, most of the writing in CoV casts you as an easy villain. You get bossed around by loonies like Dr. Creed and Psymon Omega. You work as a random thug for most of the rest. You aren't even allowed to oppose Lord Recluse because he's an obvious cretin and lunatic, you're only allowed when it's clear that his plan would kill you and destroy the world. Which would be an incovenience because that's where you keep all your stuff. -
Fail argument is fail. *IF* I ever attended a gaming convention, I certainly wouldn't be walking around with a nametag saying "Hi, I'm X on Y Server!" In point of fact, the one time I did attend any sort of convention, my nametag (only worn because it was required to get past the guards for some of the events) had the equivalent of a character name on it. That name was registered with the event organizers. So yes, someone with access to the records could take that ID and find my real name. The casual jerk with a camera, could not.
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On the topic of unstable people being, you know, crazy, there's also the issue of character gender. I have characters of both genders, which means by definition I'm a digital crossdresser. Add the fact that some of them are cats or dragons or werewolves or whatever, and according to some people I'm a dangerous pervert. Frankly, I don't care how unlikely it is, I would really rather avoid the possibility of gaining a new poison pen pal because I have a given avatar in a game.
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Quote:This was actually a point I was going to make. Some of the advocates are claiming victory in the thread because some of the information people dug up about one of the mods is wrong. In my mind, this just makes it worse - people who have *NOTHING* to do with the game could be harassed. Unstable people are unstable - if they were logical and rational, they wouldn't be making threats over a video game. And just because *you* (generic you) have a safely unfindable name doesn't mean other people do. As I said, I go out of my way to keep a low profile online, and my *REAL IDENTITY* showed up at the top of the list when I searched based on my own name. And I've met players in WoW and CoH who I'd rather didn't know what my other *characters* were named, let alone my real name.
And even if they don't get you, anyone with your name they can find an e-mail for is going to get flooded with advertisements that are as likely to be viruses in disguise.
If Blizzard wants to clean up their forms, RealID is a load of BS. They already have the power to do so. All they have to do is change it so that each CD key can only have one forum ID. And then keep track (internally) of which keys come from a linked Battle.net account. If the Forum ID on a given CD key is being a jerk, ban it. If a Battle.net account keeps getting keys banned, drop a blanket ban on the entire account. Yes, there will be people that keep getting new CD keys just to make fake accounts and troll. But you know what? Real ID won't prevent that, either. Yes, you can run around trying to ban phony sounding names like Facebook does. And like Facebook, you'll end up pissing off real customers who have odd names. And you'll still have "Harry Trotter" and "Ima Pigg" trolling in the forums. RealID won't clean up the WoW forums. At best, it'll keep shy or nervous people out. At worst, it'll expose sensitive information to a group that's already clearly quite crazy. -
Quote:I did a search for the screen names I use on various sites. (No, I do not use the same one on other sites. In fact, it's usually totally different for each.) None of the information it brought up happens to link to me. Searching for my actual name got a direct hit, close to the top of the list. And I go out of my way to make sure NOTHING about me is easily found. So yes, I consider RealID to be a horrifically bad idea.www.pipl.com was linked on the WoW boards. Scary stuff. It has my new cell phone number who very few people have, as well as my entire family, and tons of other scary info, all from just my first and last name. Satellite photos of me working in backyard last summer. I'm freaked.
EDIT: Lordy. I hadn't seen you can search by screen name too. Thankfully my screen name is a little more unique, and none of the stuff that did actually connect with me was interesting at least. -
The difference is, you generally don't have to worry quite as much about some psycho on Facebook finding your house and setting fire to your car because you beat him in a Loot roll for the Epic Pants of Snogging. In WoW, it's a distinct possibility. And as other people have pointed out, repeatedly, there are issues for female gamers and under-age players. (The first security tip on kid-friendly sites like Wizard101 is "Never share your account info" followed closely by "never share your real name.") And there are players, such as myself, who do not chose to share real life info with people we do not, in fact, know in real life. In point of fact, I don't use Facebook either, and never will. *Edit* I have a number of reasons why I don't want to divulge my name, address, gender, favorite color, and whatever else to anyone who wanders by. If I know you well enough to wish to share such info with you, then I've already told it to you. If you don't already know it, then it's none of your d*** business.
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Not that it matters (probably not even to Blizzard) but this is the final straw for me. I've had a WoW account for a while. As of this afternoon, it is canceled. First, RealID was "totally optional" and people shot down complaints about how invasive and stupid it was by pointing out that you could just not use it. Now, it has extended into the forums, and it is *not* optional if you wish to post. I'm not waiting around for them to extend it to the Armory (which you already have no way to opt out of) or whatever idiotic direction they go next.
Do I expect a "massive customer backlash" and millions of people to cancel their accounts? No. Gamers have, as a group, proven that they are very loud but essentially spineless. Look at all the screaming over Modern Warfare or Left 4 Dead 2, both of which easily wandered into the top ten for launch sales figures, even with all the "boycotts."
So, I'll exercise the one vote that I have on this issue. I'll be taking my gaming dollars elsewhere. On the plus side, Blizzard just saved me about $150 a year, so it's not all bad. *Edit* Actually, they've saved me more than that, as I will no longer be considering Starcraft 2 or Diablo 3 for purchase either. -
I tend to dismiss my pets before I leave missions. If I'm in a zone where I can get experience, I'm in a zone where the street thugs will take pot shots at me, so it's a good bet that I'll have to resummon one of the Tier One pets anyway. And there are still some weird bugs related to pets changing zones - it's better than it was, but they still tend to flip out once in a while or forget who they're supposed to belong to.
For most of the pets, the big inconvenience is that they have weird bounding boxes, and it's easy to select them by mistake at close range. When people are complaining about the noise, they almost certainly mean Demons, since almost all the other pets make very little noise when they aren't fighting. You can usually tell if the bots are around, since once in a while they'll clank around as they change position, and the Protectors will probably recast shields at some point. Generally though, I find Demons a lot less annoying than someone who stands around for ten minutes with the Spines aura or Footstomp on auto. -
The character is a Brute, not a Tanker. In all honesty, I can't stand Tankers - trying to solo one feels somewhere between glacial and immovably slow.
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The problem is, in my limited experience with teaming, "what we're looking for" is a delusion on the part of the one with the star. I have been on teams of solid single ATs. Including a team of all stalkers. They seem to do just fine. Yes, buffing and healing and extra defense are useful, if they're available. But they *aren't needed.* Outside "Master Of" Task Force attempts, there really isn't much in this game that can't be overcome by throwing enough damage at it.
Yes, it *is* possible to build a nearly useless character. I've even teamed with a couple - the most common I've seen are Masterminds who take almost nothing from either set in favor of Pool powers. ("So... Hasten and Tough and Weave and Stamina and the entire Leadership pool... you can summon pets, right?") And "support" type characters who are so busy taking support powers that they can't actually hit anything. "Great. So, we've got 60% defense and 120% resistance to everything. I don't suppose anyone can actually *attack* the enemy?" Funny thing though, all the useless characters I've met have been "team" builds that centered on the idea that someone else would be doing all the damage. But I guess they were pulling their own weight, right? -
And not everyone thinks the goal of the game is to be able to solo Lusca, or whatever the insane high watermark is now. Some people want to build their character to fit a specific story, or because it's simply more fun to play for them. I have a Fire/Fire brute who will *never* have the fire sword attacks, because they don't fit the character I want to make. Don't worry though, you won't have to "waste your time" throwing me off a team. People with the idea that they can tell me how I "must" play the game are the reason all of my characters are hidden from searches the moment they're made.
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A note about the Global Friends list - this allows you to see if that *Player* is online, on any of their characters. It can be incredibly useful for keeping track of players you like. However, since it does allow you to see if someone is online with any character on any server, some people are reluctant to accept Global Friends requests. (Personally, I have about three people on mine, and no real desire to add more.) Also, a Global Friend request has to be mutually accepted - both players have to agree to it. And if you delete a player off your global friend list, you disappear from their list as well. If someone declines a Global Friend request, don't be offended. Just realize that there are a lot a reasons some one might not be comfortable with giving you access that that information right now.
The alternative is the local Friends list, which works pretty much exactly like the one in WoW. If a character is on your friends list, you'll be able to tell if that character is online, but you won't be able to see if that player might be online with a different character. For a lot of players, the standard Friends list is fairly useless - this game is quite Alt friendly, so a given player could be online every day for months without loading the character you've got as a Friend. (Which is why some people jump straight to a Global Friends request.) *Edit* Also, the friend list is specific to your character as well. If your Blaster adds a scrapper as a friend, and then you make a second character, the second character will not have that scrapper as a friend. Which is an additional reason why very few people bother with the standard friends list. *End edit*
Something this game has, that WoW does not, is Notes and Rankings. If you meet another character that you like, right click on them and look for an option labeled Notes. This will allow you to attach a note to that player ("Nice person, good teammate." Or "Pompous Build Nazi.") You can also assign a rank to that player, from one to five stars. This information is only visible to you, and is only stored on your computer. The rank and note are attached to the player's Global name, so you'll be able to see that information on any of their other characters you might happen to meet. This can make it useful for keeping track of people you like, but who aren't Global Friends. Or for keeping track of people you don't like, but don't want to actually /Ignore just yet. I believe you can set the stars to be visible all the time, or just on targeted or mouse-over. It won't allow you to see if they're online or not, but if you happen to be in the same place you'll be able to tell if you've met someone before and really liked/disliked them. (Again, I barely use this feature, but it is something to be aware of.) The notes can be useful for keeping track of *why* you don't like someone. For example, one player might be an offensive jerk, but a good team player. So you could leave a note that you don't mind teaming with him, as long as he's safely /Ignored. -
One thing to note, if it hasn't been mentioned - in City of Heroes, instances normally scale to the size of your team. If you have a full eight player team, there will be huge groups of enemies. Enter the same mission by yourself, and the groups will be much smaller, and will probably be missing the more elite versions of the opposition. In WoW, instanced dungeons are "team only" content, and can't normally be done solo until long after you've leveled past the content. In CoH, there is very little of that sort of thing. Generally, the only reason you *must* have a team is if a specific Boss happens to be something your AT is weak against. (Bosses that like to chain holds can be a problem for ATs that have no resistance against that type of attack.)
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This argument seems to be going in circles. On the one hand, we have people pointing out that Speed Boost provides some useful buffs. And this is true - it does have useful properties. It also provides a huge boost in movement speed, which can be problematic for characters who aren't Stone Armor. On the other hand, we have a group of people pointing out a number of features that make the power "not fun" for them, either to be the person casting it, or the person being hit with it. For these people, the "not fun" aspect outweighs any benefits the power provides. This is a game. It is played for fun. If a player finds something in a game to be "not fun," why do they have to provide any more justification than that?
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But that's still making me jump though hoops to try to compensate for a buff that I don't want in the first place. There are additional drawbacks to using other travel powers to try to compensate for Speed Boost (endurance cost, and the accuracy penalty with Fly.)
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If it matters, out of over fifty characters, I have two with Hasten, one of whom also has Superspeed. (The character concept was for a Stalker with a costume that resembles a cheetah, so it seemed necessary.)
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Since you're asking for opinions, mine is that I hate Speed Boost. Totally, completely, and without reservation. I don't have a /kin, and if I ever made one it would be for the sole purpose of *not taking* Speed Boost. I build my characters to be self-sufficient. The Plus Recharge is irrelevant to me, because I don't generally need it. The +Recovery is also irrelevant, because if I'm playing a character that has endurance issues, I've already dealt with it via my own slotting.
The only thing Speed Boost adds to my characters is the ability to get killed, when even tapping a movement key causes me to lurch wildly about. If I'm on a team with a /kin that hits me with it more than once after I've asked to be skipped, then one of us will be exiting the mission in the next minute. (And if I have the star, I will kick a /kin that insists on Speed Boosting me.) -
What good does +rech do a Mastermind? If I'm playing a "proper" mastermind, I'd have no attacks, and except for Poison, most of the buff/debuff sets are either AoE or long duration. Pets can't use +rech effects at all. All that Speed Boost does for Zombies is make them run faster. And sprinting Zombies might seem like a good idea, right up to the moment they chase a runner into a pack of Nemesis snipers. On my non-MM characters, I tend to take Swift with a Run speed enhancement. Getting hit with Speed Boost makes so all I have to do is tap a movement key to basically teleport uncontrollably around the map. As far as I'm concerned, the power has no advantages worth enough to put up with the way it functions.