Shadow_Fire

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  1. [ QUOTE ]
    Alright, I got me a screenshot of The Wheel of Fortune, but i still can't tell what it's supposed to be. I can clearly make out the CoH skyline along the bottom, but as for the actual Wheel...*shrug*

    The Wheel of Fortune

    [/ QUOTE ]
    Looks like a wheel surrounded by the zodiac to me. I can see a crab in there. As to the Sun, it may just be a sun, though that particular style looks kind of familiar...
  2. Goodbye Ex Libris, so long and thanks for all the fish. Thanks for hanging with us these past two plus years. Here's hoping your next job has less knuckle-heads and larger paychecks!
  3. [ QUOTE ]
    Just cast this one somebody:
    The Moon

    Seems it is a symbol, but not a generic one. That's the Midnight Squad emblem.

    [/ QUOTE ]
    That is the same symbol draped all over the Midnight Club.
  4. The Great Big List of Decorative Item Requests: Take Two
    Well, the thread has doubled in size and no one else has bothered updating, so I'll be the sucker that does it one last time.

    General theme of requests: Generally speaking, if it exists in game we want it in the base editor! If you could imagine it in any super's base or appartment, we'd like to see those too. Outside of importing things from the rest of the game, objects for easy, low item count, creation of walls and elevated floors and items you'd find in a house generally top the list.
    Just keep adding stuff, we'll never be satisfied with what is in the editor no matter what is added, but every addition will make us giddy as a school girl at a Beatles concert.
    On to the update!

    Note: This isn't the entire thread, some things were just to specific to be worth adding individually.

    Ceiling Items
    <ul type="square">[*] Chandeliers[*] Dome lights[*] Hanging SG Logo Banners (Arachnos uses these types of banners everywhere)[*] Ventilation ducts[*] Fans[*] Cables (like the ones dangling off the AES, or in the Arachnos labs)[*] Stalagtites[*] Catwalks / scaffolds / support beams[*] Disco Ball[*] Skylights[*] "Retractable" Roof[*] Stalactite[*] Archways[*] Creeping vines/roots[*] cameras[/list]
    Wall Items
    <ul type="square">[*] More Art[*] Curtains[*] Windows, with a view and curtained[*] Functioning Doors (man door, garage door, gate, prison, ect.)[*] Basketball hoops, Dartboards, and other games.[*] Wall signs (Danger! Keep Out! Exit Here there be Trolls)[*] Waterfalls, lavafalls[*] SG Bulletin board (properly a functional item though)[*] Nonfunctioning Doors[*] Porthole[*] Scrying Mirror[*] View Screen[*] Pillars[*] Creeping vines/roots[*] Did we mention windows already?[*] Wall of clocks with international times[*] Cameras[*] Arrow signs[/list]
    Lighting
    <ul type="square">[*] Neon Lights[*] Laser Lights[*] Tintable lighting colors[*] Sourceless lighting/ shaft of light[*] Marquee and theater lights[*] Unlit torches (wait, is this lighting?)[*] bare bulb dangling from a cord[*] Hanging crystal[/list]
    Room Details This section is too dam big, time for new substations.
    <ul type="square">[*] CoT and Portal Corp Portals[*] Bar and Barstools[*] Decorative Walls and Floors (Essentially reskinned shelves to serve as walls, floors and ceilings)[*]NPCs, and pets[*] Tribal Masks[*] Small scale Tech and Arcane items[*] Fire Pole, smaller poles/pillars[*] Lighted floor panels[*] Differing color arcane crystals[*] Stalagmite[*] Seasonal/Holiday themed items[*] Railings[*] Construction Cones[*] Glass Table[*] Spiral Staircases[*] Bones and skulls[*] Cobwebs[*] Thrones[*] Glass panels[*] Lockers[*] Pipes[*] Magic Well[*] A variety of Floor Tiles[*] Hunting trophies[*] More columns (where are the doric, ect. ones?)[*] Unlit torches[/list]Office<ul type="square">[*] Items for desks (note pads, staplers, pencil holders, ect.)[*] Snack Machines[*] Computers with Keyboards[*] Standalone Computer workstations[*] Printers[*] ATM[*] Medical Equipment[*] Stacks/Sacks of cash[/list]Home<ul type="square">[*] Kitchen Appliances (Microwave, Fridge, stove, cutting board, knife block, ect.)[*] Different color couches and chairs[*] Televisions (Showing recreational type images)[*] Kegorator[*] Hat, Coat, and Towel Racks[*] Area rug[*] Liquor Bottles[*] Posters (of Screenshots?)[*] Stacks of Pizza Boxes[*] Fish Tanks[*] Crib and assorted child care items[*] Knick-knack shelf (Sorry no Hervé Villechaize)[*] Wall mounted TVs[*] Entertainment center[*] Beds (Twin, Hospital, Bunk, King, Water, ect.)[*] Bathroom tile for all surfaces[*] Mirrors (or something close)[*] Mail slots/ P.O. Boxes[*] Cleaning supplies[/list]Outdoors<ul type="square">[*] Wheelbarrow[*] Barbecue[*] Tree with swing/arbor[*] Gazebo[*] Wooden Bench[*] Empty pots and planters[*] Haybale[*] Small campfire[*] Glowing mushrooms[*] Flat bottomed rocks[*] Creeping vines/roots[*] Moss, grass[*] Helipad[*] Beach Chair, umbrella ect[*] Barb Wire[*] Fountains[*] Variety of Ponds (lilly, carp, stagnant, swimming, lava)[*] Plants that are not in planters[*] Chain link fence[*] Dead and dying flora[*] Headstones[/list]Arts<ul type="square">[*] Statues (Custom would be most desirable, but existing work too)[*] Mausoleum artifact[*] Tapestries[/list]Entertainment and Exercise<ul type="square">[*] Hot Tub and Tanning bed[*] Pinball Machine[*] Pool Table[*] Games (Chess, Checkers)[*] Card Table[*] Fitness Equipment (Weight bench, treadmill, ect.)[*] Arcade Games[*] Jukebox (with music)[*] Musical instruments and supporting equipment[*] slot machines[*] Large movie screen[*] Basket ball hoop[/list]Super Powered<ul type="square">[*] Longbow Helicopter and other special vehicles[*] Gun Rack[*] Evil looking substances and vials[*] Trucks, Cars, and other vehicles[*] Target Dummies (see Vanguard base in RWZ), Punching Bags[*] Weapons from costume creator[*] False defensive items (or one offs)[/list]
    -----------------------------
    Room Styles
    <ul type="square">[*] Warehouse[*] Pocket D[*] Longbow, Council and Sky Raider styles[*] Garden/Outdoor[*] Zen Garden[*] Office (CoH and CoV versions)[*] Midnighter Club[*] Just plain more styles[*] Arachnos, including Arbiter Sand's submarine bay[*] Frozen (see Frostfire mission)[*] Underground[*] Art Deco[*] Faux 50's futuristic[*] Decor from other NC Soft Games[*] Moonbase[*] 60's secret agent style[*] Lava, Sewage and water floor textures[*] Rikti theme[*] Steampunk/Nemesis[*] Oranbega style[*] Greco-roman[*] Destroyed base (See Faultline)[/list]
    General Styles and requests
    <ul type="square">[*] Steampunk style items (for functional items)[*] Working elevators and multiple floors[*] Midnighter Club decorations[*] Tsoo room decorations[*] Carnie decorations[*] Hero magic shop items[*] Yin Market items[*] Black Market Items[*] Vanguard items[*] Ability to rotate items 45 degrees[*] Select items to place in doorways[*] Greater number and variation in room sizes and shapes[*] Better room transitions for doorways[*] Holiday event items[*] Tools for subdeviding rooms, both vertically and horizontally[*] Actual water for rooms (See Cimerora for example)[*] Destroyed base items[/list]
    Alternate Entrances
    <ul type="square">[*] Tech Lift/Elevator[*] Hidden Rock Door[*] Vault Door[*] Portal Corp Portal[*] CoT Portal[*] Office/Warehouse Doors[*] Henge[*] Farie Ring[/list]
    Ok, thats it for me.
    Now if only this was the first post so people didn't keep repeating things as if it hadn't been mentioned before.
  5. A very nice tip there! I had to link this thread into the guide I wrote for I13 floating. It certainly makes the whole process a ton easier!
  6. You can find another great way to make floating easier in this thread.
    To sum up: Stack Accent Lamps and use Floor Tiles to create a broad surface to stack objects on top of. Brilliant!
  7. Hmm, would a tool count as a decorative base item?

    A variety of base items inherit the Super Group's Logo and Colors. It would be nice to have this replaced with an option in the editor to change the logo and colors on an item. Much easier with it right in the interface itself and it adds potential to make other simple objects take colors.
  8. I went and posted the final version of my guide to the new base pathing rules and what you can do with them. I13- Magical Mystery Base
  9. [u]I13: Magical Mystery Base[u]


    Welcome to a brave new world of base building!
    Issue 13: Power and Responsibility brought us many changes to the base building system, but one stands above for die hard base architects as the real gem. The Devs saw fit to disable raid pathing rules, which has opened up a great number of options for us. I will try and cover all the magical new things we can accomplish thanks to this in this guide.
    A big thanks to all those that spent time exploring this new feature and sharing their knowledge!

    Raid pathing once prevented objects from being placed inside each other, floating, and from blocking a clear line between the base entrance and any functional items. That is no more.

    The first thing you will notice as an architect in I13 is placing items has become a more twitchy process. Objects will clip inside each other, or even pop up on top. This can be frustrating at times, but it opens up many new possibilities. Slow down your editing process and learn the new system, the results will be worth the effort. If you are having trouble keeping items on the floor, remember that you can pan up and look up through the floor and most items. This will keep things grounded as you have to target the top to move an item up.

    In Stage Magic, controlling what the audience sees is all important. The same goes for Base Magic, control your camera position and you control the magic of the Base. Best go get friendly using Right Click for mouse look now, your going to be working with it a lot.


    Inside the box
    Lets start with the obvious and the simple. You can place objects inside each other. Simply place one object, then place another inside of it. If you are using one of the many objects that allows stacking, you will want to place it second, as any time your mouse points to the surface the second object will be placed there instead.

    We can take this one step further and place objects within the elevated floors. You will need to have the floors in place before you attempt to place objects, as the system still does not allow you to add, or remove, floors (or walls and ceilings) when something is in the way. Instead place your object in the room, then pull your camera back and pan up. While looking through the floor into the room you can place your object into the elevated section with ease.

    You can also box yourself in. The doors into rooms are no longer sacrosanct, and you can place items across them, even sealing off a room so that only those with editing privilege can enter. Sadly, the ability to actually place items in the doorways themselves didn't last, so they will remain as barren as ever. Thankfully if you hate the look, you can at least minimize the visual impact on each room, by partially cordoning them off.


    Magical Levitation
    Floating objects is now a breeze. All you need is a desk or similar object to form your base. Use the Floor Safe, it has extra magical properties. (I suspect Houdini has something to do with that.) All you need to do is place your Floor Safe, then left click and hold to move it. Place your mouse over the top of the original location of the Floor Safe and release. Your safe will be floating directly above its initial location. You don't even need to build up a base to float an object, any size object will float above a Safe, Desk, or the like. As before, if you have something placed directly on top of a Desk, you will need to move the Desk to another room before you can delete it.

    To see the Floor Safe's real magic, you'll need to be looking at it mostly from the side. Place your Safe on the floor. Now grab it (or a new one to see clearly what is happening), instead of trying to place it on top of its original location, try placing it inside. You should easily be able to place your second Safe half the height of a safe off the ground. You can even place the second safe higher than top of the first by a similar amount. A truly astounding illusion, Mr. Houdini! Large Accent Lamps can also accomplish this feat, and are just under three times as tall as the Floor Safe!
    Thanks to this mystical property of the Floor Safe, you can achieve fairly fine control over the elevation of the objects you wish to float.

    With one little trick, you can even float objects far from the base you are using. Place a Desk, then grab it and float it on top of itself, but don't let go! Right click to move your camera, pull back, and pan up. While you are looking up through the floor of your base, you can move the Desk (or other object) almost anywhere in the room at that elevation. Just don't move it too close to another Desk or it might decide to stick to that instead of the elevation you put it at.


    Penn and Teller reinvent Levitation
    Who else would think floating objects away from a wall would make for good magic?
    We can now float objects off of the walls and ceilings, rather than just the floor. The process is the same as for Desks and Floor Safes, except you are working in a different direction. If it helps, turn your monitor on its side. Trust me, it works!

    As with Desks, wall and ceiling items can be used to float objects far larger than themselves. Sadly, camera angle tricks don't work for floating things far from their base, nor do any seem to have the special magic of the Floor Safe.

    The best objects for the job are the Shoji Wall Lamps, though the variety of Large Cabinets work too. Place your Shoji Lamp on the wall, then target and move it onto itself. You now have a lamp floating in thin, virtual air! But the magic of wall levitation doesn't stop there. You see, not only does the face of the Shoji Lamp or Cabinet count as a wall, but the sides and back do too. You can turn your objects in mid air allowing you to work out from a wall in any direction.
    If you are trying to place a wall item out in the room, save yourself some time and edit the room itself to place a wall as close as possible to your final goal.

    Large Wall Lights seem to have received special magical attention. You can actually use these to place objects at an angle! (45 degrees to be precise.) It can be tricky to get the item to stick to the Wall Light at both the right spot and the right angle. Take your time when trying to do this, adjust your camera angle to shift where the object is placed on the Wall Light and in time, you will learn how to master this special art.

    Hanging Lamps can also be used for levitating trickery. Simply treat the Lamp the way you would use a desk and build down to where you would like your item to go. No other trickery is involved, just build down.


    Second Floor: Magic Department
    A discussion about adding a second floor to bases prompted me to add this section.
    By using a Floor Safes or Accent Lamps you can float objects at multiple heights. This means you can place objects at one elevation, and then on the same Accent Lamp, place a flat object to serve as the floor. Most objects don't have a visible underside though, making them less than perfect. Rubble however does, which is why I used it in my example. Wonderfully you can simply delete the Floor Safe out from under your floated object when your done to clean up. Try experimenting with different objects for your floor. If all else fails, you can always hide some Rubble beneath it to provide a ceiling.


    Tip Jar<ul type="square">[*]Move your camera. Camera angle plays a huge role in placing objects. If you want to put something on top, make sure you can see the top. If you want to place something inside, always try looking up through the floor.[*]Tab. If you lost an item inside another, adjust your camera and hit tab. Odds are you can find it and remove it.[*]Plan ahead. Lay out your plans on the surface you will be working from first to see how you should start.[*]Use markers. Standing Torches are readily visible from any angle, and are large enough to stick out of most things. Use them to mark where you want things to go, you can always remove them later.[*]Set your room style to a grid while editing. Grids make lining things up easier.[*]You can now move rooms that contain floating items. If you don't like the location or orientation of your room, just move it rather than rebuilding.[/list]

    Magicians and their tricks
    Many people have taken the time to share the results of their labor under this new, magical base system. Here are the fruits of their labor. See if you can find the strings!

    Shadow_Fire's Temple of doom
    Beef_Cake's High Tech Entry.
    Beef_Cake's Power Room sure looks impressive!
    Beef_Cake shows a simple solution for TP Beacons.
    Talek decides one upping Beef_Cake isn't enough.

    Thank you all for your time and contributions. I hope this guide helps make SG Bases into wonders for the ages!
  10. And as I mysteriously had time to kill, here is your mid thread summary:

    Ceiling Items
    <ul type="square">[*]Chandeliers[*]Dome lights[*]Hanging SG Logo Banners (Arachnos uses these types of banners everywhere)[*]Ventilation ducts[*]Fans[*]Cables (like the ones dangling off the AES, or in the Arachnos labs)[*]Stalagtites[*]Catwalks / scaffolds / support beams[*]Disco Ball[*]Skylights[*]"Retractable" Roof[*]Stalactite[*]Archways[*]Creeping vines/roots[/list]


    Wall Items
    <ul type="square">[*]More Art[*]Curtains[*]Windows, with a view and curtained[*]Functioning Doors (man door, garage door, gate, prison, ect.)[*]Basketball hoops, Dartboards, and other games.[*]Wall signs[*]Waterfalls, lavafalls[*]SG Bulletin board (properly a functional item though)[*]Nonfunctioning Doors[*]Porthole[*]Scrying Mirror[*]View Screen[*]Pillars[*]Creeping vines/roots[*]Did we mention windows already?[/list]
    Lighting
    <ul type="square">[*]Neon Lights[*]Laser Lights[*]Tintable lighting colors[*]Sourceless lighting/ shaft of light[/list]
    Room Details<ul type="square">[*]Snack Machines[*]Kitchen Appliances (Microwave, Fridge, stove, cutting board, knife block, ect.)[*]Different color couches and chairs[*]Televisions (Showing recreational type images)[*]Items for desks (note pads, staplers, pencil holders, ect.)[*]Chain link fence[*]Pinball Machine[*]CoT and Portal Corp Portals[*]Pool Table[*] Bar and Barstools[*]Target Dummies (see Vanguard base in RWZ), Punching Bags[*]Decorative Walls and Floors (Essentially reskinned shelves to serve as walls, floors and ceilings)[*]Beds (Twin, Hospital, Bunk, King, Water, ect.)[*]Liquor Bottles[*]Computers with Keyboards[*]Standalone Computer workstations[*]Printers[*]Plants that are not in planters[*]Hot Tub and Tanning bed[*]Variety of Ponds (lilly, carp, stagnant, swimming, lava)[*]Fountains[*]Games (Chess, Checkers)[*]Card Table[*]Hat, Coat, and Towel Racks[*]Statues (Custom would be most desirable, but existing work too)[*]NPCs, and pets[*]Posters (of Screenshots?)[*]Stacks of Pizza Boxes[*]Jukebox (with music)[*]Fitness Equipment (Weight bench, treadmill, ect.)[*]Medical Equipment[*]Tribal Masks[*]Weapons from costume creator[*]Small scale Tech and Arcane items [*]Barb Wire[*]Fire Pole, smaller poles/pillars[*]Lighted floor panels[*]Kegorator[*]slot machines[*]Area rugs[*]Differing color arcane crystals[*]Arcade Games[*]Trucks, Cars, and other vehicles[*]Stalagmite[*]Beach Chair, umbrella ect.[*]Seasonal/Holiday themed items[*]Stacks/Sacks of cash[*]Evil looking substances and vials[*]ATM[*]Railings[*]ATM[*]Construction Cones[*]Glass Table[*]Fish Tanks[*]Spiral Staircase[*]Longbow Helicopter and other special vehicles[*]Gun Racks[*]Helipad[*]Glowing mushrooms[*]Flat bottomed rocks[*]Creeping vines/roots[*]Moss, grass[*]Mausoleum artifacts[*]Bones and skulls[*]Small campfire[*]Cobwebs[*]Tree with swing/arbor[*]Gazebo[*]Wooden Bench[*]Empty pots and planters[*]Haybale[*]Barbecue[*]Wheelbarrow[*]Musical instruments and supporting equipment[/list]
    Room Styles
    <ul type="square">[*]Warehouse[*]Pocket D[*]Longbow, Council and Sky Raider styles[*]Garden/Outdoor[*]Office (CoH and CoV versions)[*]Midnighter Club[*]Just plain more styles[*]Arachnos, including Arbiter Sand's submarine bay[*]Frozen (see Frostfire mission)[*]Underground[*]Art Deco[*]Faux 50's futuristic[*]Decor from other NC Soft Games[*]Moonbase[*]60's secret agent style[*]Lava, Sewage and water floor textures[*]Rikti theme[*]Steampunk/Nemesis[*]Oranbega style[*]Greco-roman[/list]
    General Styles and requests
    <ul type="square">[*]Steampunk style items (for functional items)[*] Working elevators and multiple floors[*]Midnighter Club decorations[*]Tsoo room decorations[*]Carnie decorations[*]Hero magic shop items[*]Yin Market items[*]Black Market Items[*]Vanguard items[*]Ability to rotate items 45 degrees[*]Select items to place in doorways[*]Greater number and variation in room sizes and shapes[*]Better room transitions for doorways[*]Holiday event items[*]Tools for subdeviding rooms, both vertically and horizontally[*]Actual water for rooms (See Cimerora for example)[/list]
    Alternate Entrances
    <ul type="square">[*]Tech Lift/Elevator[*]Hidden Rock Door[*]Vault Door[*]Portal Corp Portal[*]CoT Portal[*]Office/Warehouse Doors[*]Henge[*]Farie Ring[/list]Whew! Someone else can update it in a few more pages, I'm spent!
  11. [ QUOTE ]
    what happens to salvage currently in racks if it exceeds this 30 limit?

    [/ QUOTE ]
    It stays there, but as long as you are over 30 you cannot add any more to the bin as long as it remains so. You can pull items out though.
  12. [ QUOTE ]
    why dont you open some of the ingame items that already exsist?

    [/ QUOTE ]
    I think your question is irrelevant to the current topic of I13 changes. We know who to talk to now about Bases, as long as we keep it civil, I expect we'll see plenty of communication in the future. Give Sunstorm a break, we'll ambush him about adding new shinies later.
  13. Welcome Sunstorm! We're all glad to finally have a base Dev, Christmas came early this year! Don't worry, we're normally not this angsty, the salvage changes just have us worked up. Thank you for joining us!

    Sunstorm Wrote:
    [ QUOTE ]

    Yes, Holiday salvage was a big concern when we converted the salvage racks, but we thought it more important to give players access to invention salvage racks. Unfortunately, the code to create different salvage caps for each is non-trivial, so we will need to address this in another way.

    [/ QUOTE ]
    Is there a chance this could be dealt with before I13 hits live? Leaving the existing salvage racks as they are on live and adding a 30 piece Invention Salvage only bin would be far better over all. Take the Floor Safe (or Wall Safe) and have the art team paint it black, for an almost ready made model.

    [ QUOTE ]
    Items in personal inventory will be placed at the reduced price after the issue goes live. Merry Christmas!

    [/ QUOTE ]
    Oooh, just what we wanted! Thanks!

    Snow_Globe Wrote:
    [ QUOTE ]
    Suggestion for the developers to look at for the future:
    Keep brainstorms, but have both base and invention salvage convert TO brainstorms.

    Convert common salvage (any) at 1 salvage:1 brainstorm.
    Convert uncommon salvage (any) at 1 salvage:5 brainstorms.
    Convert rare salvage (any) at 1 salvage:10 brainstorms.

    Have crafting costs based only on prestige and brainstorms.

    [/ QUOTE ]
    Definately a better idea than the current messy grab bag of Invention Salvage crafting. If some limiter is needed, higher end base items could still require one or two pieces of salvage.


    You can also add my name to the list of people that think the Rent costs are so low as to be pointless other than serving as an annoyance now.

    I hope to see you around in the base forum!
  14. Base Repricing
    1) How will the repricing of bases affect you personally?
    My SG will be able to use a larger plot, just from that change. Total reduction is about 3 million Prestige.

    2) Will you dismantle your base to gain the additional prestige from the repricing?
    No. I will be dismantling to take advantage of the removal of raid pathing. The prestige is just a bonus, and is still less than what we have banked right now.

    3) How long would this process take you if you were to engage in this practice?
    Removal should take 5 to 15 hours or so, there are a large number or items to delete. Rebuilding could take weeks or even months, and I'm not one of those with objects floated around my base.

    4) What are the positive and negative concerns regarding repricing?
    Plot changes are great, and easy as pie to recoup the difference, plus more space to make other changes far more easily. Room cost changes for non storage are nice, but not major.
    The increase in costs of decorative rooms is strange, and in one case (3x3) actually more expensive than a functional room of that size.
    The big issue is, in order to gain the refund for crafted items we will need to eat the cost of crafting in invention salvage. That makes getting a refund for any later items rather frustrating. I certainly won't be trashing my Turbine to get 500K back, it isn't worth the frustration in collecting the invention salvage.

    5) How will this feature affect you long term and short term?
    Quick and easy boost to plot size to take advantage of pathing changes is the main benefit in both the short and long term. The main benefits from this change are for PvP, and my SG is far too small to ever consider engaging in that, except possibly instant raids.

    Base Salvage Exchange to Invention Salvage
    1) What is the negative effect on your base for this feature implementation?
    Very little right now, I precrafted the only two items I'd like to add, as neither one changed in price. In the long run, the cost of any future crafting is likely to come out of my pocket rather than the groups. All the Base Salvage we have right now could have covered all the crafting we needed (outside of special salvage) even if we wanted to enter PvP, now it is useless for that. All I can do with it is turn it into Brainstorms and pray I get what I need, and sell what I don't to buy what I do. Crafting is going to be a chore.

    2) What is the positive effect on your base for this feature implementation?
    ... Not a damn thing. I guess eventually I can just do away with salvage storage once we use all we have up. 30 salvage storage is fairly pointless.

    3) How long will it take you to adjust to learning this new system?
    Every time I go to use it I will need to adjust. If I want to craft something, I'll need to go to my base, write down what I need, check if I have it, then go to the CH to buy it. Its just like inventions, only I don't get to carry a shopping list on my character.

    4) What side effects to this system do you currently see from transitioning the old to new system?
    This will put extra pressure on the CH system, with no change in invention salvage drops. (Though brainstorms may mitigate this slightly.) In the long term, crafting costs for bases will be mostly placed on the architect, rather than shared by the SG. With the high value of Invention salvage, storing any salvage in a large SG may prove to be dangerous security wise, and in any SG 30 salvage will be too little to craft from. (Ask how annoying crafting was in I6 with no storage, sometime.)

    5) What security concerns do you have regarding this change?
    Thefts of Base Salvage have already occurred, as a low value and security item was suddenly given high value. We do not have the security controls to deal with high value item storage in large SGs.

    Additional Notes:
    Converting Brainstorms into Invention Salvage is bad, bad, bad. Do something else with Base Salvage, don't reward jerks.

    Removal of raid pathing is a wonderful thing. The single best thing for bases this issue. If bases became works of art before, prepare to see wonders of the world.
  15. [ QUOTE ]

    I can confirm that the 3x3 room takes 3 teleporters now. O_o

    [/ QUOTE ]
    Great! That means Hero SGs only need the 3x3 and 5x5 to get teleporters to all 22 zones! Nice, thanks for the info!
  16. Weapons from the costume editor.

    Blocks and other geometric shapes in a variety of sizes and shapes.

    Give us the ability to cobble together objects that the editor lacks. Robo_Knight will go nuts.
  17. [ QUOTE ]
    [ QUOTE ]

    80k is a lot. It doesn't look like a lot when people sit and farm and farm and flip and flip and farm some more. When characters don't participate in that sort of thing, those 80k tickets start adding up.


    [/ QUOTE ]


    No base needs more than 11 teleporters.

    880K is, what, 3 SOs for a level 50 character?

    I don't know what game you're playing, but I've got characters in their 30s sitting on 10 mill just from selling all the stuff they pick up for 1 inf on the market.

    [/ QUOTE ]
    80k is just the cost under the current market. With dual builds coming, those prices will skyrocket at least briefly and probably hold higher after that initial spike. Plus this cost will probably be placed just on the SG Architect/Leader. For PvP bases this could quickly get very high.

    Besides not every character wins the lotto while leveling up. I've had characters with over 50 mil by 30 and others with under 1 mil. Its highly inconsistent, though merits might even it out some.
  18. The pricing changes don't look too bad. That plot size costs can be recouped with about 5 clicks is very good news to me. I don't see it helping the entry level folks, and it most certainly didn't hit the other pricing issue we've had on the forums: Jump in cost when moving out of the Oversight center.

    The change to Salvage is ...crazy. Seriously, can we get a sane reason for this? "People are disappointed by Base Salvage Drops" isn't a sane reason. This goes directly counter to the last change in base costs. Prestige was made to compete less with influence gain. Why the sudden need to make crafted items suddenly compete with inventions? (And why is the invention system suddenly being "forced" on a player segment?)

    While creating components could be confusing, the filters made is easy to find what you could create, and thus, what components you had available to craft items with. It was simple to craft in the base, one stop shop. With this new, sloppier system, we'll have to cajole SG members to come to the base with salvage, or leave to the CH with a list of components needed in hand. Great.

    To make matters worse, the whole conversion of base to invention only encourages players to horde or steal existing salvage. Compounding the problems with bases competing with inventions.

    I just can't see a single good thing coming from this in any way, shape or form.
    Lord, there better be a damn good reason for this.
  19. Hermit: Log off anywhere in the Shadow Shard.
  20. o.O
    Oh my...

    *Dies of a heart attack.*
    *Activates Rise of the Pheonix.*
    Dangit! I told you after the I12 announcement I my heart couldn't take much more, now we're getting branching stories and user generated content! (And hopefully the former will work with the latter!)
    I'm so veclempt I could plotz! Greatest quarter ever!

    Suck it, Champions Online!
  21. "Why don't you come to the party and see my response for yourself?"
    "Lets see whats behind door number two!" *Smack Hardcase upside the head.*

    ______________
    Branching dialog. *sniff* Our little game is finally growing up. There is so much good that can come of this, I12 would be a big win in my eyes with nothing else.
    Why weren't we told before?
  22. [ QUOTE ]
    Warmachine&gt;Ironman

    [/ QUOTE ]
    Ironman&gt;Warpigs
  23. Villains should get this one.

    Now if I can figure out Image Ready, I'll make a stab at an animated one.
  24. If this is a minor issue, I may need CPR after I13.