ShadowNate

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  1. Quote:
    Originally Posted by Newty View Post
    Some of the fonts seem to be created by Cryptic studios long long ago, so in terms of them providing them to us, would be highly unlikely. Because they are covered in all sorts of copyrights.
    Protip: You legally can't copyright a "font". The only thing you can copyright is the means to create it, like photoshop. So for example if you create something with a font with photoshop but don't have a license to use it then if they can prove you used their software to create the image that used font, they can bust you for copyright infringement.

    Cryptic studios or whoever has the original data for the font doesn't NEED to give it to you.. However i'm fairly sure the font the game uses is just one you can find on the internet, ive seen it before.

    edit: On the copyright issue the exception is the font "data" like the truetype code. The design itself is not copyrightable.
  2. Quote:
    Originally Posted by eryq2 View Post
    Well, you know what they say about opinions.... And to be honest, EVERY power is spammed. Some just have longer recharges.

    I am very glad the recharge wasnt adjusted, since apparently the damage modifier was off.
    My dark/dark scrapper would like to have a word with you concerning spamming Dark Regeneration.
  3. ShadowNate

    immortal badge

    This looks like one heck of a badge to get, and I know people have managed to get it but how do you manage to grind off 100,000,000 (or in the past 1,000,000,000!!!) is there any method you guys can recommend to do this?
  4. Quote:
    Originally Posted by ChaosExMachina View Post
    Is there any way to tell how many, approximately, are online? Searches cap at 50 at the moment.
    nope but this kind of server load is just nuts, like, pre-i9 nuts.
  5. Quote:
    Originally Posted by Aura_Familia View Post
    As long as it doesn't take time/resources/people away from other things and is optional, fine.
    well, given they added some rather frivolous support for alien-ware lights id think it could be fit in.

    Id like to say now that I don't think this is something that will be ever be officially supported in this game, like if nvidia added openGL support for its 3d driver or if AMD developed such a feature.

    Maybe for a sequel of some sort...
  6. Yes. only in North america IIRC. No box release planned for europe.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Just to show I'm not a complete dick, I went back to risk another day's worth of headache and tried this thing again. I still can't see it. This time, though, I know why. I can't cross my eyes. Or rather, I can't cross my eyes without pretending I'm looking at something right in front of my face. Thing is, if I do that, my eyes focus to look at something an inch in front of my face, so I don't see the screen. I can kind of comprehend that there are two pictures and they're melding, but as soon as I try to look at the pictures, i.e. focus on the screen so the image isn't all blurry and unrecognisable, my eyes uncross because I still have pretty good depth perception.

    It is physically impossible for me to look at something one distance yet focus on something another distance. I CAN un-focus my eyes in general, but that's not by trying to focus on anything in particular. It's just an instinct I get when my eyes tire and can't really focus on anything, which is what they're doing on me right now after straining them AGAIN. I think I'll star at some blurry text for a while and rest up. I just hope I don't make any spelling mistake typing without being able to read what it is I'm actually putting down.
    This is more of a issue of the way im presenting it, if it does not work for you then it doesn't.
  8. Quote:
    Originally Posted by Decorum View Post
    Very shortly after I started, someone TPed me to the top of a really tall building in Atlas and I actually got feelings of vertigo looking over the edge. Not that this bothered me. Quite the contrary, I thought it was really cool.
    :P I still get that feeling if I fall for a great ways.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm going to keep being a "negative Nancy" as long as people keep suggesting technology and techniques that GIVE ME A HEADACHE! I tried to view the 3D perspective in the link you provided, and it makes my eyes HURT. I can't cross my eyes consistently, because it hurts the muscles in my eyes, and when anything inside my skull hurts, my head begins throbbing. Not only that, but after trying to see your 3D for a while, I managed to unfocus my idle vision and needed some rest time just to be able to see straight again.

    I don't want technology which requires me to suffer through pain, possibly incur permanent damage as I already have from forcing my eyes too far to the side one too many times, and fight through "training" just to be able to see the god damn thing. I would sooner take filter lens 3D over this crap, because while filter lens 3D gives me headaches, at least it doesn't damage my eyes as far as I can tell, and I'm able to see normally just as soon as I take off the glasses.

    And I HATE filter lens 3D. My eyes are very capable of telling the difference between actual depth perception and optical illusion, which is what gives me headaches. I'd much sooner deal with flat 3D or Lisar's cheating flat 3D technology than anything which tries to fool my brain into seeing depth that isn't there.

    *edit*


    Yeah, I'll admit. Your link giving me a headache that lasted me THAT ENTIRE DAY may have coloured the tone of my reply.
    I would like to point out that people who are not used to computer generated images, like those featured in most modern games, like city of heroes , have a tendency to get motion sickness or have some kind of ill feeling, even though we after hours of use feel perfectly fine.

    When I look at the 3d illusions I do not get headaches at all or get much more eyestrain then I do from normal viewing, even doing eyeball acrobatics.

    See what im getting at?

    While the initial "gimmick" of 3D and the hiccups in getting the experience to a more presentable level may turn you off initially its worth giving it a chance because its really something special to experience.

    Quote:
    Originally Posted by MedicTai View Post
    Count me as one who appreciated the posting...that's very cool! I haven't done the crosseyed thing in years, so it took a little practice to try it, but then all the images worked as I found the 'third' image between the two.

    I'm unfamiliar with the process of generating them, though...does it simply involve two of the same images or does each image have to be slightly shifted either way to generate the effect?

    Tai
    its fairly simple, just zoom in to first person, take a screenshot, strafe about the distance between your eyes (basically tap the key) then take another screen shot, place them next to each other. (if you strafe left, place the second image on the left and vice-verse ) It takes alittle bit of practice and nothing can move or else inconsistencies in the two images will appear and cause eyestrain.

    *edit* Tomorrow im going to do a few of praetoria, going to try and make sure they are abit smaller width wise and close together, I can allready think of a few awesome spots for it.
  10. Quote:
    Originally Posted by Primal View Post
    I...can't get the images to blend. Any of them, even on that page you linked. Is that what we're trying to do here? Crossing my eyes just splits them up further. And it's all giving me a headache.

    I believe I'd have to bow out of any such "feature" in this game.
    :P its not so much the method here that matters, its the result. This particular way of doing it should work for anyone that has 2 eyes that work.

    On a side note I really am surprised by how many who cannot see 3d images. Its kinda depressing actually but I have a feeling that its the thread itself that is attracting those who cannot rather then the results of a random sample. It is easier to post a complaint after all.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    You know, anything that gives me a headache just trying to see it and requires hard practice to even acknowledge is not something I care for. Regular foggy glasses 3D is bad enough on my health, I don't need to go crosseyed in the search for even more gimmicks.
    *sigh* not the point, the tech to recreate the effect without glasses or using eye trickery exists but I wanted to present the effect in a relatively easy way I know it's not perfect but I really do feel it's a tangible improvement to the experience, no need to be such a negative Nancy about it.
  12. Quote:
    Originally Posted by Sapphic_Neko View Post
    Yea likewise, since i'm nearly oneeyed, i've been unable to see 3d trickery effects like these.
    ;_; oh my!

    on the "walleyed" thing....Eh. Splitting hairs, it still works the same in the end and the 3D that causes really bad eyestrain (and thus headaches) is the kind that try and make things fly out or use the red and blue glasses, it confuses the eyes, 3d in the style of looking through a window with a fairly neutral focal point is pretty pleasant to look at.

    I have been looking for these drivers you mentioned and I can't find any that imply the ability to use it with software that does not have the feature built in.

    Well the idea of having the ability to see the game with depth is what im pushing here.
  13. I admit that i have played with stereo images for awile so it might be harder for some to put them together then they were for me, it essentially ends up working the same wether there is a space or not as long as they align
  14. I won't try and explain why I want it to happen so I will let the images speak for me.
    Here is a link explaining the "crosseye" 3d effect, wich I feel is the closest thing to how 3d SHOULD look without the need for special hardware or glasses
    http://www.starosta.com/3dshowcase/ihelp.html
    Some are better then others, I had to sorta improvise the effect by playing with the camera in first person, the one in Pocket D VIP and Ouro are the best imo. I tried doing more outside zones but they came out alittle too blurry (from the moving sky and other things) and the effect was alittle too minimal to be really appreciate as a still image.

    near the entrence to RV




    my personal favorite



    and lastly the one that really shows off the sense of depth

  15. Quote:
    Originally Posted by Katie V View Post
    A couple points:

    * You've skipped Grant Cover. Are you aware that it provides about a third of your defense debuff resistance?
    * You're using Hover as part of your defense. Do you have experience hoverscrapping?
    I'm aware of the grant cover thing, end consumption might become a issue with it along with deciding what power I can kick off to get it.
    I'm pretty experienced with hover scraping, though I took it more as a part of characters concept, I normally go with combat jumping.
  16. its mostly based on a ele/shield build but I think it still looks pretty good and I could not find a recent build for bs/shield..
    level of slotting/power pick may vary, its ment to play at lvl 50
    Oh well here is what I got:
    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Renzer: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Touch of Death - Accuracy/Damage
    • (21) Touch of Death - Damage/Endurance
    • (21) Touch of Death - Damage/Recharge
    • (23) Touch of Death - Accuracy/Damage/Endurance
    • (23) Touch of Death - Damage/Endurance/Recharge
    • (25) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Gift of the Ancients - Defense/Endurance
    • (3) Gift of the Ancients - Defense/Endurance/Recharge
    • (3) Gift of the Ancients - Defense
    • (5) Gift of the Ancients - Defense/Recharge
    • (5) Luck of the Gambler - Recharge Speed
    Level 2: Slice
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (25) Scirocco's Dervish - Damage/Endurance
    • (27) Scirocco's Dervish - Damage/Recharge
    • (27) Scirocco's Dervish - Accuracy/Recharge
    • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 4: Battle Agility
    • (A) Gift of the Ancients - Defense/Endurance
    • (7) Gift of the Ancients - Defense/Recharge
    • (7) Gift of the Ancients - Defense
    • (9) Gift of the Ancients - Defense/Endurance/Recharge
    • (9) Luck of the Gambler - Recharge Speed
    Level 6: True Grit
    • (A) Numina's Convalescence - Heal/Endurance
    • (11) Numina's Convalescence - Endurance/Recharge
    • (11) Numina's Convalescence - Heal/Recharge
    • (13) Numina's Convalescence - Heal/Endurance/Recharge
    • (13) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - +Regeneration/+Recovery
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    Level 12: Swift
    • (A) Flight Speed IO
    Level 14: Health
    • (A) Miracle - +Recovery
    • (43) Regenerative Tissue - +Regeneration
    • (43) Healing IO
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Hover
    • (A) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Recharge Speed
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (43) Performance Shifter - EndMod/Recharge
    • (45) Performance Shifter - EndMod/Accuracy/Recharge
    • (45) Performance Shifter - Accuracy/Recharge
    • (46) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - Chance for +End
    Level 24: Whirling Sword
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (29) Scirocco's Dervish - Damage/Endurance
    • (31) Scirocco's Dervish - Damage/Recharge
    • (31) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 26: Disembowel
    • (A) Mako's Bite - Accuracy/Damage
    • (31) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (34) Mako's Bite - Chance of Damage(Lethal)
    Level 28: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (37) Steadfast Protection - Resistance/Endurance
    Level 35: Head Splitter
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Shield Charge
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (45) Basilisk's Gaze - Accuracy/Recharge
    Level 47: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Accuracy/Damage/Endurance
    • (48) Thunderstrike - Damage/Endurance/Recharge
    Level 49: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Damage/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 6: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1407;692;1384;HEX;|
    |78DA9D93496F525114C7EF63E8631E4AE9DC62473A62BB734834A9D54423492DB50|
    |B6D4B5EE116500204881DDCF8015C39AEBAB05A87B59A68FC1AFA691CF09CF37FB0|
    |71E70BFC7FEF9D7BA67B4F6EFA6035A0D4A3CBCA085D295B8D463693AB5BB59AAEB|
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    |004B9025C4126689B0C45806598E595A7F011FF8FB69|
    |-------------------------------------------------------------------|
  17. >_> well....quite honestly nothing is very "wrong" about it.....its just not a very popular theme. Also the sfx that it comes loaded with are some of the most irratating in the game.
  18. Quote:
    Originally Posted by Chaos Creator View Post
    That would be farmers. Because farmers are rich and lazy.
    *raises his hand* Very true! I can confirm this as I am the Archetype of the lazy farmer, having paided 10x the going rate at times just to BUYITNAOW without dealing with the crafting....though I do have a habit of at least checking if the recipe for some of the more big ticket items (lotg, num, etc) is going for a meaningful amount less...could mean the difference between 5 minutes of crafting and 50 minutes of farming to get the lost inf to buy more sets at the going rate.
  19. Quote:
    Originally Posted by Fleeting Whisper View Post
    Also: level 38+ Illusion/Storm is probably the most fun build in the entire game
    ....Right behind Mind/Storm, not only do they get knocked around but they are hurting each other!

    "My henchmen is YOU!"
  20. Quote:
    Originally Posted by Blunt_Trauma View Post
    Telling people how to have fun.
    If you hate them so much kick them.
  21. Hmmm.... well may well give it a shot.
    782,964,332 <- Mah guess
    Anyway great thread it was a fun read.
  22. Quote:
    Originally Posted by genesis man View Post
    actually, there are three different glow sources going on here. The costume itself (green stripes on the skin), secondary mutation (the blue glow around her feet) and the omega aura (the part that leaves the trail behind as she's running). Both costume sets do have tintable glows, but they do not leave a trail of any kind.
    omega aura?! Where?
  23. Daaaaw, it appears the checklist is kerploaded. Link is broken in the thread.
  24. Anyone have a spreadsheet or table or list of some sort that has all the field crafter badges, their requirements?
    Paragon wiki has them but they are all scattered on a bunch of different pages so its a bit of a hassle to look them up there.