-
Posts
60 -
Joined
-
You'd think I'd have learned not to use the quick reply thingy, I put a post in here yesterday and it didn't come up. *shrug*
Still, here we go: I can't do Saturdays for the forseeable future. Sunday would be good. Friday less so, but possible. Sorry, but I do have to have some form of 'life'. -
Seriously sorry, guys. Was woken at 8:00 on Saturday and informed I'd be spending the weekend 70 miles away for reasons. Only got back in the last half-hour or so.
-
Well, he may be insane but, to quote The Operative:
"I am, however, wearing full body armour. I am not a moron." -
Hmm, it's going to be interesting for Sera, I think. She didn't quite participate in the first Rikti War (getting put out of it in the first 30 seconds, by her reckoning), but it made her what she is today, a scatty, scarred, brain-damaged wreck.
That said, the influx of Rikti technology could make the Skiff project look decidedly outdated. -
Sera typically runs with 'Chaotician' as she's a big fan of chaos and it's causes, or 'Faultless Mystic', as she clearly isn't.
If it's not one of those two, it's based on her mood. 'Imploding' is probably a bad sign, for one. -
Serafine
As a sorcerer, she channels magical power and dumps it in her surroundings, typically in the form of lightning and electricity.
Electromagnetic(Pulse?) Shield:
At all times, Sera's radiating a fairly decent amount of electricity. At low levels, she can sense changes in the field, giving her much-needed depth-perception and is enough to start adversely affecting local electronics.
At higher levels, it basically blasts bullets out of the air in a puff of smoke. (She still gets hit by a wave of vapourised metal, but at least it doesn't pierce the armour)
Unyielding:
She can be as stubborn as hell when she needs to be. When knee-deep in the undead/fascists/hell-demons/robots, she can stay in the middle of the maelstrom, turning her opponents inside out.
Nosce Te Ipsum:
Sera is very, very sure of what she is and what she's doing. Possession attempts and mind-control attempts have a good chance of being broken quickly or just plain not working.
Emotional Imbalance:
She doesn't anger easily, and there's a good reason for it. If she loses control, she really loses it. As does everyone around her, to varying degrees of 'it'
She also carries a few magical amulets that open Convenient Portals. It's not overly clear where the portals leads, or how many she's got, but one drops out newspapers and another contains her rarely-used laptop and the Things. -
In the case of Serafine, considering that her appearance is the result of her magically trying to get herself back to normal, we can safely assume that wings or any other non-baseline human physical characteristic is the result of typo or a distraction.
(She still can't get the ears right) -
Remind me to head along to GG at some point. I kept seeing people there, but never twigged. Still, as I've only just really got up to speed on the Roleplaying side of things, maybe that wasn't too much of a problem.
-
Global Name: @Serafine
Server: Union.
City of Heroes/City of Villains
RP Characters:
Serafine
Sidri
Anamenesis
Type of RP: Casual, though like everything, depends on mood.
Can be contacted: In game mail, Forum PM's and MSN Messenger.
Times on: After work, usually from about 7-11ish
Timezone: British Standard