SeeTen

Rookie
  • Posts

    7
  • Joined

  1. SeeTen

    Changes to Rage

    I am so far past bitter.

    So, for my last tank post:

    Tanks SUCK. They are extraneous to a good, well put together team. They arent needed for ANY high end content. In fact, they make a high end team WORSE. They are the suck against Hamidon, all 4 flavors of their defense. They are awful against the Rularuu, making them a horrendous choice for the Shadowshard TF's. They are awful at end management, meaning if you do have one, A) He cannot keep his end of the bargain in team and B) He's always out of end so you need someone dedicated to keeping him in the fight.

    This all adds up to a lousy AT, which no one wants to team with at the high levels. I dunno what your testing shows, but in our SG, Evolution, on Virtue, which has taken down Hamidon several times, after you get your Tank to 50, we ask you to now please roll a useful character to participate in future SG raid content. This is an example of your Hamidon Untyped dmg balance(We use Regen Scrappers to tank Hamidon, since Regen doesnt suck and isnt gimped), your awful dmg for lousy defenses scenarios(No end means no killing which means more dmg/time which means worse defense, overall). All this put together means one thing, which I will try one final time to get across. I am well and truly finished playing this horrendous AT, even if it is the one I most truly want to play. Fact is, for protecting your teammates and shielding them from harm, Regen is far better in almost every case.

    Here it is:

    Tanks suck. They dont need to be nerfed. They suck. Nerfing Invuln for scrappers, you went too far, but I see where you were going. Nerfing invuln tanks is stupid. They already suck. Worse, at least with that nerf, you get moving UY. Rage? Thats just sad. DPS is already awful. SS is not even pwning the other Tanker secondaries. Its middle of the pack at best. It already has a miserable drawback.

    SS does not need a nerf. Its like looking at a cripple, with one good leg, who can barely get around on crutches and shooting him in the other knee. Its cruel and unusual. Its totally extraneous. Its just mean. It shows lack of understanding. It shows lack of vision.

    A better idea: make the penalty a -20 end penalty. Ditch the extra cost on UY.

    Best idea: Fix the ice secondary before you gimp anymore secondaries for tanks. 2 minors and a moderate for attacks? What is the idea? Make them laugh to death fighting you? I dont even have the ice secondary, and I still feel sorry for anyone that was silly enough to pick it.

    Please take a step back. Why gimp the worst AT in the game further? It isnt like people are owning with it. SS isnt as good with it as Axe and EM are without any rage/buildup at all.

    Frankly, I think you are out of your minds. But I have divorced myself from this mess long ago. I realized when Positron made his famous "Alpha Strikes" comment long ago that tanks would never be any good and I left then, for first a blaster, then a scrapper, and then a defender. My Defender is sturdier than my tank. Thats embarassing. I can also outkill with my defender. I solo better and faster. I am better in a team. Oh, and I dont have "Draw Dev Aggro" as a special power on the defender.

    I feel so sorry for tanks it isnt funny.
  2. [ QUOTE ]
    6. I do know that Unyielding Stance and its immobility is an issue. I'm going to be thinking about that a lot in the coming week.

    [/ QUOTE ]

    Thats cool. Check on Rooted, also, while at it.



    [ QUOTE ]

    2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern.


    [/ QUOTE ]

    R O F L

    Even basic math can prove this one retardedly wrong. Any templated spines/invuln can show you the error of your ways. Really. Mind Boggling.

    If Geko cant do the math on this one, and I am pretty sure he could, here it is.

    Perma Unstop: 52.5% res to all but psi. 4 recharges for perma, 2 dam res. 10.5% each damres. thats 73.5% for Unstop ALONE.

    Now, Res elements = %15 base. %18 with its base slot. Thats over %90 to fire/ice. Res Energy = %15 base %18 with base slot, thats over %90 to energy/negative energy.

    RPD = %10 base. with 4 slots, thats %18. Yes, sir, thats %90 also. In case you hadnt heard, the cap is %90.

    Oh also, and not coincidentally, thats 5 + 3 slots TOTAL for the equalling of tanker defenses.

    Invincibility = SR Scrapper, also, for the low low cost of 0 slots. I run a hit buff in it. LOL.
  3. [ QUOTE ]
    Blah. How can something not spawning be such a big bug?

    [/ QUOTE ]

    You'll consider it big if I kill steal your babbage when it spawns for you, so I can get my badge.
  4. My wife loves scrabble, plays it like a mad woman.
  5. Well, States, if you chucked the purple patch, it'd work itself out.

    Groups of 8 would go find level +7 and level +8 spawns and go back to challenging, rewarding, good risk=reward mobs.

    Soloing would remain viable, but it wouldnt be the ONLY option.

    Tough, but fun and challenging content would not be limited, then to the respec trial. Oh, and you could group outside the +2 to -2 spread, also, and open the game up to ones friends without needing to sidekick everyone and their mother.

    In short, the purple patch sucks, its artficial, and it isnt fun. If your vision is more important than the games fun factor, I think we might need to take a step back.

    Good fixes on Tankers, why not a good fix for groups like the good tanker fix?
  6. I'd like to point out that axe has:

    3 Superior Dmg Attacks
    2 Extreme Attacks

    Of these, 1 Superior is a CONE.

    There is also a PBAoE thats Moderate.

    The Axe level 38 is the Superior dmg Cone, the SS level 38 is a moderate PBAoE.

    Axe has a level 28 moderate PBAoE.

    I dont think any discussion of the relative worths of SS can be truly discussed before it gets WAY more high dmg attacks. Its currently abysmal, and even with the proposed changes, which I agree with, it'll still be sub par.
  7. Electricity has very few attacks. Thats why its not as good as the others. If you have a scale where 1 is the hardest, and 10 is the easiest, and AR is 10, and Fire is 9, if Electricity is a 7 while Controller is a 2, does this mean Electricity blasters suck? I'd say 7/10 for levelling is pretty good.

    But is a 7 a 10 as good as a 10? No.

    For AoE, why not try Invisibility? Ought to be able to drop a trip mine wherever you like.