Scythus

Legend
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  1. Quote:
    Originally Posted by Eva Destruction View Post
    They tried that, sort of, with the Loyalist Responsibility storyline. It just showed that not all of Tyrant's supporters are evil, some of them are just deluded. Tyrant himself is still revealed as a megalomaniacal mustache-twirler at the end.
    Well, if they added more Hamidon and Devouring Earth stuff in Praetoria, they could easily salvage Cole from mustache land.
  2. Quote:
    Originally Posted by Forbin_Project View Post
    SG: Atlantis - First episode - We're stranded in another galaxy and if we stay in the city we are all going to die because the power is failing.
    Really? You left out the space vampires out of all of that? That was the best part.

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    SGU - First episode - We're stranded on a ship in another part of the universe and if we stay we are all going to die from lack of air.
    You might have had a point if there were space vampires here too.

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    SGU - Second episode - Still dying from lack of air.

    SGU - Third Episode - Still dying from lack of air.
    You realize Atlantis was fine by its third, right? You also forgot the desert planet with the weird bugs.

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    SGU - Fourth episode - Fixed the air but now we're gonna die because we're out of power and crashing into a star.
    Huh, I don't seem to recall this in SG-1 or Atlantis as a plot focus.

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    SGU - Fifth episode - Still dying when we crash into a star.
    And a stupid mistake that almost leaves several people behind.

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    SGU - Sixth episode - We missed the star and now we are going to die of thirst.
    Oh yeah, I remember that nonexistent Atlantis/SG1 episode too.

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    SGU - Seventh Episode - We almost all died again when the SGC tried a half baked idea that almost blew up the ship.
    Um? When do we get to the recycled Stargate plots? Neither Atlantis or SG-1 had this many survival plots.

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    SGU - Eighth episode - EVERYONE DIES!!! There is much rejoicing until the viewers realize it's one of those hated and reviled "time paradox" episodes that never really happens because they figure out how to prevent everyone from dying.
    And it highlighted the risks of drinking water from an alien planet, which, y'know, COULD actually happen to future astronauts when we start exploring other worlds.

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    SGU - Tenth episode - Someone is wrongfully accused of MURDER. Yeah like that never happened in SG1 or Atlantis.
    What? No mention of the alien ship?

    By the way, most murder episodes have convincing evidence pointing to the accused character or kangaroo courts of which this episode had neither. It was mostly setup for getting Colonel Young pissed off enough to strand Nicholas Rush and drive a wedge of distrust between the civilians and military.

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    SGU - Eleventh Episode - Hostile aliens kidnap a crewman. Yeah that never happened in SG1 or Atlantis.
    Hostile aliens also try to take Destiny and fail. Seriously, Chloe's abduction wasn't even the central focus of this episode. You're really grasping there.

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    SGU - Twelfth episode - Mutiny! Yeah that never happened in SG1 or Atlantis.
    Um... when?

    Seriously, WHEN? I've seen just about every damn episode in every damn Stargate series and not once do I recall a plot that centered on a mass mutiny.

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    Yeah as everyone can plainly see SGU never recycled plots. All their ideas were fresh and never seen before anywhere in the franchise or anywhere on television.

    Wait they never even encountered hostile aliens or had the ship taken over by hostile forces . . . uhm nevermind.
    You're just trolling.
  3. Quote:
    Originally Posted by Bosstone View Post
    My Brute is rocking the red and black.

    On the other hand, while my Arachnos Soldier, who's recently made a strong play for becoming my main, wore red and black in the early levels, he's since found the perfect outfit of gold armor with deep purple trim. And he looks good.

    My Blaster, who does wear a black trenchcoat, wears it over a purple shirt.

    Purple used properly is a manly color. Never forget, it's the color of royalty.
    The Joker evidently agrees.
  4. Quote:
    Originally Posted by AzureSkyCiel View Post
    Well, check out the Arachnos of the 1960's. YEEESH!)
    What's wrong with the 1960s uniforms? I thought they looked rather stylish in a Jack Kirby-esque kind of way. They should be available for selection when creating a VEAT.
  5. Quote:
    Originally Posted by SlyGuyMcFly View Post
    *looks at his red-and-black undead nazi cyborg*

    Er... nope, can't say I am.
    Huh, my Nazi cyborg wears kind of a bronzy color.
  6. Quote:
    Originally Posted by Nylonus View Post
    Which means the mission entrance will either be a sewer or cave entrance.
    Actually, it's more than likely one of the doors on that new Destroyer they're adding to IP.
  7. Quote:
    Originally Posted by Unknown_User View Post
    So it's a small city, composed of ships, floating out in the sea. Wonder if this will lead up to an underwater zone.
    Well, BAB is gone.
  8. I blame mostly the bouncing around the show on what night it aired, the split season, and the antiquated ratings system networks insist on using. I notice, for example, the number of viewings really plummeted when they switched SGU from Friday to Tuesday.
  9. Quote:
    Originally Posted by NobleFox View Post
    Umm.. are you aware that the "80's cartoons" are based on the style of animation popular in Asia at the time then as well? The intro to the original Thundercats was hand drawn every frame by Rumiko Takahashi—
    o.o;
  10. Quote:
    Originally Posted by Patteroast View Post
    I rarely even notice the Rage crash on my Fire/SS Tank. I just keep punching things. Yeah, a couple attacks don't do anything except keep aggro, but I feel that's a fair price to do the ridiculous amount of damage I do on him.
    Much the same on my Invuln/SS tanker. 10 seconds is rather short and the damage buff is really, REALLY worth taking Rage.
  11. Everyone gets screwed on Japanese gameshows.
  12. Quote:
    Originally Posted by Lothic View Post
    • And apparently SG:U was Stargate's ST-Enterprise. Had a few fans but was probably doomed from the beginning.
    Except SGU actually had a consistent continuity with itself and other shows of the franchise, didn't recycle plots from its older siblings, knows when to play up the suspense, and actually had consistent characterization. None of that can be said about the trainwreck that was Enterprise.
  13. Quote:
    Originally Posted by Sailboat View Post
    I don't want to attract the notice of the well because I'm afraid it has one of those creepy drowned Japanese girls in it.
    Just don't watch the video and you'll be fine.
  14. Quote:
    Originally Posted by Schismatrix View Post
    But are you proud of it?
    I don't know.... It almost seems like I'm missing out.
  15. I... actually have yet to use that color combo. I just kind of... subconsciously avoided it. I've combined black or red with other colors I'll admit....

    Hm.
  16. Quote:
    Originally Posted by Eva Destruction View Post
    Well if you consider lore to be fluff then I guess I'm done responding to you on this topic.
    It's better than having the lore be crunch.
  17. Quote:
    Originally Posted by NinjaPirate View Post
    People don't want "new and innovative".

    Oh, they THINK they do. They think they want original stories and plots, but deep down that's not really true, even if they can't admit it to themselves.

    People want more of the same. Seriously. More of the same, with just enough tweaking that is SEEMS like it's new, but with that comfortable core that they're used to and remember.

    This applies to pretty much anything, not just television.



    -k
    Ah... a fellow cynic.
  18. Well, if we're going to other properties and genres concerning genetic memory, one word:

    DUNE
  19. Quote:
    Originally Posted by Eva Destruction View Post
    So if certain contacts suddenly refused to talk to any of your characters who were Mutant origin you'd be ok with it? It happened in a comic book.

    Or if Sister Psyche was killed off in the Praetorian invasion, meaning you could never do her task force and never earn Task Force Commander again, you'd be ok with it? People get killed off in comic books all the time.

    Or if someone's Tech Origin Energy Blaster in a power armor costume was inherently more powerful than your Natural Origin Assault Rifle Blaster in jeans and a t-shirt....you'd be cool with that? Because Iron Man is more powerful than the Punisher could ever hope to be.

    Not everything that works in a comic book works in a video game based on comic books, and the things you mentioned don't often work particularly well in comic books either.
    Clearly game balance has to be a rule of thumb when playing an actual game and a lot of your examples boil down to game balance. My examples don't. My examples are mostly lore fluff. Where does a clone having the memories of the original effect actual gameplay, mmm? Where does Blue Steel's police career effect actual gameplay? Where does Azuria's cache of magical items effect actual gameplay?

    Also, don't forget, Punisher once killed the Marvel Universe.
  20. Quote:
    Originally Posted by Eva Destruction View Post
    You can create whatever you want. You can create Baron Lord McDarkness the Supreme Overlord of the 17th Dimension if you want. What you do has nothing to do with what I do. What the devs do provides the context for what I do, so I'm holding them to higher standards than I hold other players.
    Whatever. I just find it a bit silly when players get all huffy when they run into comic book tropes in what is clearly a comic book influenced game. Evil clones/twins, time travel, chessmaster villains... they're all part of the genre.
  21. Considering that I never farm, I'll attach my name to this thread.
  22. Quote:
    Originally Posted by TheDeepBlue View Post
    Note that I did not say I wasn't willing to stretch my belief, but my belief has its limit. People can write science fiction about time travel in spite of science fact because we don't have the theory nailed down very well yet. People being altered rather than outright killed by gamma radiation was a concept used in science fiction at the time when radiation was still a sort of scary and nebulous thing, but you don't see it very much these days.

    I will grant that City of Heroes was originally written with a Silver Age mentality, so we have stuff like gamma radiation origins and still have stuff like cloned robots and genetic memory, so I may just be forgetting how to have fun in the first place, which I am willing to admit is entirely possible. There may be an issue with the players and the tone of the game maturing at different rates, which goes back to what Eva was saying about the change in the status quo. It has been seven years.
    As a fan of Silver Age comics, I have no problem accepting its tropes in a comic book based game. My characters run the gammut of comic book tropes. My main Hero, Destructeon has a blatant Silver Age feel about him and that's not taking into account the Golden Age alternate costume slot I gave him just for ***** and giggles. I have other characters that are Silver Age inspired and others Golden Age inspired. My main villain, Scythus, is a bit Bronze Age. I even have a few influenced by the Dark Age of comics; their appearance or names dead ringers for that particular era's tropes.

    Yes, you're forgetting to have fun. This, being a game influenced by superhero comics should frankly be open to all of the tropes from comics. If I want to have an evil clone of one of my heroes and he has genetic memories of the original, I should damn well be able to create one and damn your "stretch of belief." As far as I'm concerned, if it can exist in comic books, it can exist here.

    Quote:
    Originally Posted by Eva Destruction View Post
    No, I don't think you are. I think you remember very well how to have fun and therefore are annoyed when something unnecessarily spoils your suspension of disbelief, and therefore your fun.
    It seems to me that you are definitely forgetting how to have fun.
  23. Quote:
    Originally Posted by Eva Destruction View Post
    One is necessary in comic books, or we would have no Hulk. The other is not necessary in comic books, since there are no characters or memorable story lines that I can think of that necessitate it. Spider-Man's clone saga wasn't necessary. I never read it because I don't feel the need to read things that are bad just to laugh at them (I never understood b-movie fandom either), and I don't think I have any less of an understanding of the character of Spider-Man, or of any subsequent non-clone related storylines because I didn't read it.
    It's very necessary for a character like Bizarro who has the whole "Me am Superman" schtick.
  24. Quote:
    Originally Posted by Eva Destruction View Post
    Oh, I fully expect Nemesis to create an automaton of me. I've gunned down his soldiers by the thousands. I can't help it, they line up in those neat little rows and I have Full Auto. And to add insult to injury, I do it with one of his own guns. Which I earned by gunning down the elite soldiers he had so lovingly crafted to mirror his own glorious self.

    No, I'm thinking more of the "so and so has actually been an automaton all along and the whole thing was another Nemesis Plot" potential. We got that with the RWZ, it made the alien invaders look like morons, it made the rest of us look like saps and I don't want to see it again.
    Well, so far, no such arc.

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    There is a difference between fake science as a concept without which you'd have no story and really really fake science because you're trying to shove the square peg of your plot into the round hole of how the world you're writing for is supposed to work.

    It's as simple as this: If someone got hit by gamma rays and turned pink, I'd be all like, "huh?" Because the fake made-up world's fake made-up science doesn't work that way. You can make stuff up, but you have to be consistent. When you do something that goes beyond what the established fake science can do, you have to explain how you're doing it, or people are going to tell you that you can't.
    The argument is about the implausibility of clones gaining genetic memory versus turning big and green when hit by gamma rays. Both are impossible in the real world, but both are possible in comic books.
  25. Quote:
    Originally Posted by TheDeepBlue View Post
    Just because Marvel and DC hit themselves in the head with hammers doesn't mean Paragon has to.
    Great, then you'll just love Issue 21: Realism. In it, everyone loses their powersets and all they can do in it is run and punch and kick stuff.


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    Apples and oranges.

    "Some people get blasted by gamma ray bursts and die horribly, but others thrive and gain super powers."
    "Some ancient temples contain magical relics forgotten by time."
    "The human genetic code, in its natural state, contains molecules that record and store your living memories."
    Apples and oranges requires there to be an actual difference. There is no difference here.