Thanks guys. I still have three levels to go to pick an epic. I have the numbers on mids for a Force mastery character and it does look pretty wicked in terms of survivability. Here is the build if anyone wants to look at it. I will end up making one for all three. I have a weird soloing play style. I play Kidd Buzz very covertly. 
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
KiddBuzz lv 50: Level 50 Natural Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Force Mastery
Hero Profile:
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Level 1:	Charged Bolts			Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Dmg/Rchg(50), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Hold%(50)
Level 1:	Web Grenade			Acc-I(A)
Level 2:	Lightning Bolt			Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Hold%(46)
Level 4:	Ball Lightning			Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(5), Det'tn-Dmg/Rchg(5), Det'tn-Dmg/Rng(43), Det'tn-Acc/Dmg/EndRdx(43)
Level 6:	Short Circuit			P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc/Rchg(7), P'Shift-Acc/Rchg(19), P'Shift-EndMod/Acc(42), P'Shift-End%(42)
Level 8:	Hover				Srng-Fly(A), Srng-EndRdx(9), Srng-EndRdx/Fly(9), Flight-I(42)
Level 10:	Targeting Drone			AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-EndRdx/Rchg(11), AdjTgt-ToHit/EndRdx(17), AdjTgt-ToHit/Rchg(37), Rec'dRet-Pcptn(40)
Level 12:	Zapp				Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(13), Mantic-Dmg/ActRdx/Rchg(13), Mantic-Dmg/EndRdx(15), Mantic-Dam%(15)
Level 14:	Fly				Flight-I(A)
Level 16:	Swift				Flight-I(A)
Level 18:	Health				Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(19), Tr'ge-Heal/EndRdx/Rchg(34)
Level 20:	Stamina				Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(34)
Level 22:	Cloaking Device			Krma-ResKB(A), S'dpty-Def/EndRdx(23), S'dpty-EndRdx/Rchg(23), S'dpty-Def/EndRdx/Rchg(31)
Level 24:	Tesla Cage			G'Wdw-Acc/Rchg(A), G'Wdw-Acc/EndRdx(25), G'Wdw-Hold/Rng(25), G'Wdw-Acc/Hold/Rchg(31), G'Wdw-Dam%(40)
Level 26:	Voltaic Sentinel		C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(27), C'Arms-Dmg/EndRdx(27), C'Arms-Acc/Dmg/Rchg(29), C'Arms-EndRdx/Dmg/Rchg(29)
Level 28:	Trip Mine			RechRdx-I(A)
Level 30:	Caltrops			RechRdx-I(A)
Level 32:	Thunderous Blast		Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(33), Det'tn-Acc/Dmg/EndRdx(34)
Level 35:	Aim				GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38:	Gun Drone			ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 41:	Personal Force Field		RechRdx-I(A)
Level 44:	Repulsion Bomb			Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(45), Stpfy-Acc/Stun/Rchg(45), Stpfy-Stun/Rng(45), Stpfy-KB%(46)
Level 47:	Temp Invulnerability		ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
Level 49:	Force of Nature			RechRdx-I(A)
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Level 1:	Brawl				Acc-I(A)
Level 1:	Sprint				ULeap-Stlth(A), ULeap-Jump(17), ULeap-EndRdx(31)
Level 2:	Rest				RechRdx-I(A)
Level 1:	Defiance	
Level 4:	Ninja Run