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  1. Ah good to know - I wasn't sure if the proc was worth it or not in PGA

    Is the buildup proc worth it in SW?
  2. Ah yes, I like that setup, thanks again L_M. I'll probably aim for that, but again it will more than likely change a few times over the course of play to suit my playstyle

    btw do Glue & Disruption Arrow stack on themselves?
  3. Thanks for all the useful feedback

    From what has been mentioned I came up with an alternative build incorporating PGA and Glue Arrow. I scrapped the softcap route and opted for the Fire PPP - this is what I came up with:

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Controvascene: Level 50 Technology Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Trick Arrow
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Entangling Arrow -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(9)
    Level 2: Blind -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
    Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(17), CoPers-Conf%(17)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Superior Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21), LkGmblr-Rchg+(23)
    Level 10: Glue Arrow -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(27)
    Level 16: Poison Gas Arrow -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(29), FtnHyp-Acc/Sleep/Rchg(29), FtnHyp-Acc/Rchg(31), FtnHyp-Sleep/EndRdx(31)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(33)
    Level 20: Acid Arrow -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(34), AnWeak-Acc/Rchg(34), AnWeak-DefDeb/EndRdx/Rchg(34), AnWeak-Acc/Rchg/EndRdx(36), Achilles-ResDeb%(36)
    Level 22: Ice Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(25)
    Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(48), LkGmblr-Rchg+(50)
    Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(37), U'spkT-Acc/EndRdx(37), U'spkT-Fear/Rng(37), U'spkT-Acc/Fear/Rchg(39)
    Level 28: Disruption Arrow -- EndRdx-I(A)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
    Level 35: Oil Slick Arrow -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
    Level 38: EMP Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
    Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A), HO:Ribo(48)
    Level 47: Group Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(39), Mrcl-Rcvry+(39)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(40)



    Code:
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    PA would be sub 60sec rech without the Spiritual Alpha, and Oil Slick would hit around 45secs if slotted with Ragnarok (also without spiritual)
  4. Thanks for that L_M - some very nice info there to get my teeth into. I will probably toy around with the toon until about lvl 20-25ish before having a rejig of the build - I usually do anyway
  5. AT: Evil Chef

    Powersets: Food Manipulation / Food Control

    Food Manipulation powers: Slice n Dice, Whisk, Mince, Tenderize, Batter, Blender, Scramble, Peeling, Mash

    Food Control powers: Simmer, Boil, Fry, Steam, Microwave, Reheat, Grill, Bake, BBQKTHXBAI
  6. note: I didn't want to hijack the recent ill/ta build thread with my setup and questions, hence the new thread.

    Having never played a Troller before, I recently started an Ill/TA (only at lvl 3 atm). I spent some time glancing through a few of the guides and playing around with mids, and came up with the following build (primarily focusing on soloing):

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Contrascene: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Trick Arrow
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Entangling Arrow -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(11)
    Level 2: Deceive -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(11), Mlais-Acc/EndRdx(13), Mlais-Conf/Rng(13), Mlais-Acc/Conf/Rchg(34)
    Level 4: Blind -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(17)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Superior Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(25)
    Level 10: Ice Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(27)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(29)
    Level 16: Boxing -- Empty(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(29), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31)
    Level 20: Acid Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33), HO:Lyso(33), Achilles-ResDeb%(34)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
    Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(37), LkGmblr-Rchg+(39)
    Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(37), U'spkT-Acc/EndRdx(37), U'spkT-Fear/Rng(39), U'spkT-Acc/Fear/Rchg(39)
    Level 28: Disruption Arrow -- EndRdx-I(A)
    Level 30: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(40)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42)
    Level 35: Oil Slick Arrow -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(42), TmpRdns-Acc/EndRdx(43), TmpRdns-EndRdx/Rchg/Slow(43), TmpRdns-Acc/Dmg/Slow(43)
    Level 38: EMP Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
    Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46), LkGmblr-Rchg+(46)
    Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 47: Assault -- EndRdx-I(A), EndRdx-I(50)
    Level 49: Group Invisibility -- LkGmblr-Rchg+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Nerve Partial Core Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(17), Mrcl-Rcvry+(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(21), P'Shift-End%(36)



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    My questions are:

    Would Disruptor Ray be reliable enough to ignite Oil Slick with its current slotting?

    Would Superior Invisibility still keep me S/L capped when suppressed (it looks like it would according to mids - 3.4%)

    The aim would be to keep SI running all the time - would the current setup chew through too much endurance, or would it still be okay with stamina only 3 slotted?

    The build options for later would be to slot Deceive with Coercive Persuasion and then slot Spectral Terror with Glympse of the Abyss set - this would beef out my global accuracy more so that I could maybe go for a different alpha slot to the currently planned Nerve.
  7. Personally I would stick with Mace Mastery. Scorp Shield is very nice and PFF is your emergency button, and then (as you mentioned) there's the Soulbound set
  8. I'd also go for the leadership pool as you've stated. I'd probably take out 1 slot from fiery embrace (you only lose 2secs removing the 3rd recharge), and put it into tactics, then slot 2 Adjusted Targeting IOs into it for an added 2% dmg bonus (probably +hit/end & end/rech so that I could use it without too much end consumption).

    I would then remove the +rech lotg from scorp shield and replace it with the red fortune def IO, and dump the lotg into Vengeance - this will give you an extra 5% global rech. With that extra 5% you then only need to 2 slot Haste to keep it perma - this extra slot could go into Fire Breath as an End IO or you could 2 slot consume and put in Efficacy Adapter EndMod/Acc & Acc/Rech (or you could keep it in Fiery Embrace )

    here's an edited version of Frosticus' build with the above changes:

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (37) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Recharge/Hold
    • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage
    • (36) Decimation - Damage/Endurance
    • (36) Decimation - Damage/Recharge
    • (36) Decimation - Accuracy/Endurance/Recharge
    • (37) Decimation - Accuracy/Damage/Recharge
    Level 2: Incinerate
    • (A) Hecatomb - Chance of Damage(Negative)
    • (3) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    • (34) Hecatomb - Damage/Endurance
    • (48) Mako's Bite - Chance of Damage(Lethal)
    Level 4: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Damage/Recharge
    • (5) Positron's Blast - Damage/Range
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Positron's Blast - Chance of Damage(Energy)
    Level 6: Fire Cages
    • (A) Gravitational Anchor - Immobilize/Recharge
    • (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (7) Gravitational Anchor - Accuracy/Recharge
    • (31) Gravitational Anchor - Immobilize/Endurance
    • (31) Gravitational Anchor - Chance for Hold
    Level 8: Hot Feet
    • (A) Armageddon - Damage/Recharge
    • (9) Armageddon - Accuracy/Damage/Recharge
    • (9) Armageddon - Accuracy/Recharge
    • (27) Armageddon - Damage/Endurance
    • (29) Armageddon - Chance for Fire Damage
    • (29) Fury of the Gladiator - Chance for Res Debuff
    Level 10: Fire Blast
    • (A) Thunderstrike - Damage/Endurance
    • (11) Devastation - Damage/Endurance
    • (11) Devastation - Accuracy/Damage/Recharge
    • (19) Devastation - Accuracy/Damage/Endurance/Recharge
    • (23) Devastation - Accuracy/Damage
    • (27) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun/Recharge
    • (13) Absolute Amazement - Accuracy/Stun/Recharge
    • (13) Absolute Amazement - Accuracy/Recharge
    • (15) Absolute Amazement - Endurance/Stun
    • (15) Absolute Amazement - Chance for ToHit Debuff
    Level 14: Assault
    • (A) Endurance Reduction IO
    Level 16: Embrace of Fire
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (19) Adjusted Targeting - Endurance/Recharge
    Level 20: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Combustion
    • (A) Obliteration - Damage
    • (25) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Consume
    • (A) Efficacy Adaptor - Accuracy/Recharge
    • (43) Efficacy Adaptor - EndMod/Accuracy
    Level 38: Blaze
    • (A) Apocalypse - Chance of Damage(Negative)
    • (39) Apocalypse - Damage/Recharge
    • (39) Apocalypse - Accuracy/Damage/Recharge
    • (39) Apocalypse - Accuracy/Recharge
    • (40) Apocalypse - Damage/Endurance
    • (40) Thunderstrike - Damage/Endurance
    Level 41: Poisonous Ray
    • (A) Devastation - Accuracy/Damage
    • (42) Devastation - Damage/Endurance
    • (42) Devastation - Accuracy/Damage/Recharge
    • (46) Achilles' Heel - Chance for Res Debuff
    • (48) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 44: Scorpion Shield
    • (A) Red Fortune - Defense
    • (45) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Endurance
    Level 47: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Summon Tarantula
    • (A) Soulbound Allegiance - Damage/Recharge
    • (50) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (50) Soulbound Allegiance - Accuracy/Recharge
    • (50) Soulbound Allegiance - Damage
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Miracle - +Recovery
    • (23) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (17) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy/Recharge
    • (42) Performance Shifter - EndMod/Accuracy
    • (48) Performance Shifter - Chance for +End


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  9. All this remaking of already decent films with well established cult followings is just getting pathetic imo.
  10. Quote:
    Originally Posted by sleestack View Post
    There cannot be only one!!! (Because there's money to be made on sequels, reboots and tv series).

    Personally, I just pretend that there was only the first Highlander, and none of the other dreck that goes by the name Highlander ever happened. The first movie was very well done, and had a satisfying ending. There never should have been any sequels, etc.

    As for this reboot? Meh. I probably won't see it. Exactly what new or different take are they going to bring to the story that won't actually diminish it?
    This on oh so many levels.
  11. my fire/fire dom is only at 42 atm, so I couldn't tell you if having the cardiac alpha would allow you to free up a stamina slot or not.

    You could always replace bonfire with incinerate, slot it with Mako's Bite and use the spare stamina slot in haste to cover the loss of recharge and make it perma, but tbh at the expense of gaining a 3% damage buff over a loss of 6.25% recharge, 0.25/s recovery and 9% accuracy, I'd rather stick with the 3 slot stamina
  12. yay for it not working in IE9 :/
  13. Quote:
    Originally Posted by Carnifax_NA View Post
    Making Henchies walk-thruable...
    good 1 for the MM compedium
  14. how about this setup then?:

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Domascene: Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
    Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(13)
    Level 4: Fire Breath -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(15), Ragnrk-Acc/Rchg(15), Ragnrk-Dmg/EndRdx(17), Ragnrk-Knock%(17), EndRdx-I(19)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
    Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(27), Amaze-ToHitDeb%(27)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(29)
    Level 16: Embrace of Fire -- RechRdx-I(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(31)
    Level 22: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 24: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
    Level 26: Assault -- EndRdx-I(A)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37), RctvArm-EndRdx(37)
    Level 30: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42)
    Level 35: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
    Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 41: Scorpion Shield -- HO:Cyto(A), LkGmblr-Def(46), LkGmblr-Rchg+(46)
    Level 44: Weave -- HO:Cyto(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
    Level 47: Personal Force Field -- LkGmblr-Rchg+(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(50), Mrcl-Rcvry+(50)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48), EndMod-I(50)



    Code:
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    This also has the option to swap out 1 of the Decimation sets for the Apoc set for the extra dmg and rech bonus. Also includes S/L softcap
  15. Quote:
    Originally Posted by Ironblade View Post
    My cousin was visiting a vintage clothing store in London and asked about the 'plaid pants' in the window. The salesperson had no idea what she was talking about and asked her to point it out; "Ah! The tartan trousers!"
    In the UK, they had no idea what "plaid" meant and pants = underwear.
  16. Quote:
    Originally Posted by Comicsluvr View Post
    Dark Miasma balance issues:

    The fact that the radius of Twilight's Grasp is so small and many pets scatter all over the board when attacking (some melee, some ranged) makes this Power much less effective. Pets should have a simple Command toggle that can be set to Ranged, Melee or All. This will prevent Black Knights from spamming their ranged attacks while the Zombies close to range and so on.
    Just to note that TG is getting a radius upgrade come i20, to fall inline with TG from other ATs
  17. Dark Miasma Bugs & Glitches - Casting Howling Twilight when having Seconadry Mutation running will often fire off the sound effect to Secondary Mutation

    Robotics/DM - sometimes summoning Dark Servant animation will get replaced with Robotic upgrade animation - EDIT: this actually may be a result of the upgrade bug

    Upgrade Bug - Dark Miasma (may be others but not sure): Summoning DS after a pet has died and is resummoned can fully upgrade all pets with both tier upgrades

    Pet Command "Stay" - should mean "Stay" - Maybe apply a form of rooting effect until setting another command
  18. Quote:
    Originally Posted by Mega_Jamie View Post
    I dunno, GG is up there with Eccentrica Gallumbits and Jordan on the intimidatingly oversized things that would have me running away to avoid their gravity...

    EDIT: and now I have an idea for a gravity control character...
    lemme guess the name: Golden Globes?
  19. Quote:
    Originally Posted by Zombie Man View Post
    I am not a *prefix*... I am A MAN!
    This quote just made me do this:



  20. just burned my retinas trying to distinguish the colour difference, also have a nose print on my monitor
  21. Scene_EU

    New Pets for I20

    Not sure, but I'm seriously hoping that i20 will bring out a nice revamp of pet AI, otherwise things will become nasty
  22. 1155 according to intel's specs page
  23. ofc once you hit 50 and unlock the alpha, a cardiac boost will wipe all pet end troubles away (so long as you don't exemp)
  24. Scene_EU

    Robot help

    use /releasepets command then resummon