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Posts
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Ah good to know - I wasn't sure if the proc was worth it or not in PGA
Is the buildup proc worth it in SW? -
Ah yes, I like that setup, thanks again L_M. I'll probably aim for that, but again it will more than likely change a few times over the course of play to suit my playstyle
btw do Glue & Disruption Arrow stack on themselves? -
Thanks for all the useful feedback
From what has been mentioned I came up with an alternative build incorporating PGA and Glue Arrow. I scrapped the softcap route and opted for the Fire PPP - this is what I came up with:
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Controvascene: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Entangling Arrow -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(9)
Level 2: Blind -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(17), CoPers-Conf%(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Superior Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21), LkGmblr-Rchg+(23)
Level 10: Glue Arrow -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(27)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(29), FtnHyp-Acc/Sleep/Rchg(29), FtnHyp-Acc/Rchg(31), FtnHyp-Sleep/EndRdx(31)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(33)
Level 20: Acid Arrow -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(34), AnWeak-Acc/Rchg(34), AnWeak-DefDeb/EndRdx/Rchg(34), AnWeak-Acc/Rchg/EndRdx(36), Achilles-ResDeb%(36)
Level 22: Ice Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(25)
Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(48), LkGmblr-Rchg+(50)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(37), U'spkT-Acc/EndRdx(37), U'spkT-Fear/Rng(37), U'spkT-Acc/Fear/Rchg(39)
Level 28: Disruption Arrow -- EndRdx-I(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 35: Oil Slick Arrow -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 38: EMP Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A), HO:Ribo(48)
Level 47: Group Invisibility -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(39), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(40)
Code:PA would be sub 60sec rech without the Spiritual Alpha, and Oil Slick would hit around 45secs if slotted with Ragnarok (also without spiritual)| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;694;1388;HEX;| |78DA6593E94E13511886CF7411195ADAB295AD02AD6CC5162AE84F89A2261848402| |A2E09D65A06DAD8CC34D3B2D45F5E837F70F9A106D1EBF00664312E31DE82E27201| |F59BEF3D2D9374D2CE73CE7BDEF39D39EF9C99DFBEEA11E2C9B450FC33F974B1989| |A31F49269E4F39AA926B54C5637F2C67AD90B75335DCC68BAD62084889CF8AA53E2| |B3F9FC463167E855A1C7E6B9B2B1B6164F9AB9CCA3D465D334B602B37A563335BD1| |4AF363C0B06D598D3D2859CBEAE7267A9A069ABBEAABEAA99C56CAEE0E5FEF5DC7A| |B644C6C0B5422E433D534BCDA78B25CD2C77D2D345E9FF4A11F2AAB8C40E6158389| |E01CF19AE17C04B8669B72F3A84488853378125C6E924708BF19AEC8AB42BA8AEA2| |BA8AEA1E54F7A0FA1BF23AA5DDB9C2159AEF032986FF0190667450C46E2E5F11EE7| |6C59276E9DE00C9DDA0B2D4E201BC8CB666C0C7E8C0AC12DD1BB1AE681C139614A6| |DA4D28A43441EA068234E28559F17EE707E9FEC1D824BF4F3EBE6F99A5DEDBC01DC| |699BBC03DC61ED903D21E38C6C81F46FF5FE01F30CDD8227B2BECEED68F2C0DEC03| |07C0212372047C7058FE0D9AD58E59CEF6CF248544C71746E757E01B2340BB0ACAE| |082082E82E04611DC28821B47700904F78EEE5D720B5DFB8A55E8EC0170081C3186| |3E31B6E9DE2373EE19E0345B68DD907C872148EFA9DB271FB90FB944914B14B9449| |14B997C61B978F83C4BE7268129E002237691F198EC83B2EC209218461231241143| |12BB74024764D9119CD9519CD9719CD904CE6C0267768FEC63F2A08C05799BE397A| |8E7728AB7D48BCBEDC611581B6D77424A13907A5DB54F8A7E7489D0895289D68D4E| |D429893A65B24E99AA53E6EA940557ED6B150A2B8DFEDA0759F9A9D2A87C534A8CD| |FD4F189E45096793743B38A95CAD00DC62FFB9C119EF3DB3EE729BF99E11DA09F0D| |0BAA1525D65CB1B5D3B6F6435B7BB1D59A85F67F2C9AFD95| |-------------------------------------------------------------------|
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Thanks for that L_M - some very nice info there to get my teeth into. I will probably toy around with the toon until about lvl 20-25ish before having a rejig of the build - I usually do anyway
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AT: Evil Chef
Powersets: Food Manipulation / Food Control
Food Manipulation powers: Slice n Dice, Whisk, Mince, Tenderize, Batter, Blender, Scramble, Peeling, Mash
Food Control powers: Simmer, Boil, Fry, Steam, Microwave, Reheat, Grill, Bake, BBQKTHXBAI -
note: I didn't want to hijack the recent ill/ta build thread with my setup and questions, hence the new thread.
Having never played a Troller before, I recently started an Ill/TA (only at lvl 3 atm). I spent some time glancing through a few of the guides and playing around with mids, and came up with the following build (primarily focusing on soloing):
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Contrascene: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(11)
Level 2: Deceive -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(11), Mlais-Acc/EndRdx(13), Mlais-Conf/Rng(13), Mlais-Acc/Conf/Rchg(34)
Level 4: Blind -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Superior Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(25)
Level 10: Ice Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 16: Boxing -- Empty(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(29), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31)
Level 20: Acid Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33), HO:Lyso(33), Achilles-ResDeb%(34)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(37), LkGmblr-Rchg+(39)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(37), U'spkT-Acc/EndRdx(37), U'spkT-Fear/Rng(39), U'spkT-Acc/Fear/Rchg(39)
Level 28: Disruption Arrow -- EndRdx-I(A)
Level 30: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(40)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42)
Level 35: Oil Slick Arrow -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(42), TmpRdns-Acc/EndRdx(43), TmpRdns-EndRdx/Rchg/Slow(43), TmpRdns-Acc/Dmg/Slow(43)
Level 38: EMP Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 49: Group Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Partial Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(17), Mrcl-Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(21), P'Shift-End%(36)
Code:My questions are:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1452;709;1418;HEX;| |78DA6594494F535114C7EFED7B15292D9D8096A1201428530B8DBA70650435C1404| |2A27167482D0F78B1699BD712C0951F4141C061A1C6018DEED4E8D64FE0148718BF| |82A2A06EEB79E77F4B9BB469CFEFBE73CF74CF79B7D32B27DD425C392EA46F22932| |A14662772D9A295CB640CCB399D5A30D30DAC4815D246D6A81342442B0665DBC464| |26B3543073D9B2A2BDCA667C697E3E71CE32D397664F58566ED93F995D342C235B4| |C9417EE991CC59832527933BBE0E287B379C398F3F0F2B4B9B058A40D6FD96ACEB0| |0A8B66BEE354DE4C27AA124DA7D2068942D1B056C354E810FDEE48A13E255D6C116| |2C27103B8C9D06F01B71956C5DC29AED243521CB806AC310EAE03D719AE0DC63D92| |522591BBD8D963B8FF007F19DDFF1877496A30D7B44F0E2122A2F133F085E1FBCA6| |8A16E3B396E49389BD9F53EC93AA8F43A17AB9ADC8C160FD0C8087B194B24EB55A6| |7A640A23531B32B521530F656A405847C3B0E05A81281022030F0249CF3787ADEAF| |8CE90B4E3C58EF096E8231E5220BF4AEADF81ED6F46E72EB0C75826BBA0EA75F039| |A7E97CC138F40A780D1C23E89AE87EE3B01D344AD8AC4A690E49BBFC6498A1D34E0| |8A7D0423E6E4034C8E86D62F4A3898F48B6AA71B5BE65D7DE77C07B46FF07E02363| |8564BB3A617B3797E4A74C11D5AFC851BB3C7A799031861CDB24BB5413BAD084189| |A3088260CA209AB64D7A36AE9D966D7C1C78CA127C053E019E332C93E15B60F031D| |C1404730D0110C74830630A05A3180C2E268451CAD88A3CC4DB21B56E987318351C| |C60F425805124318A009D3B81B0328156248107A41D534D1A43EC0E7DFF2ED1D77E| |3322B606EEA5A19ADDB11A4DB24673B84673A4463355A399D1F7EFA790ACA9F7ED5| |FC1D20F17EDAA6B26E37C9A9D8ACA21CFF3697C93D2FE83089C61FCACF619609F5F| |159526D778B8817546D32623BAC59871D9DD43EA0B55EB54D5FA62D57A3C687B61F| |D1F67BF07FA| |-------------------------------------------------------------------|
Would Disruptor Ray be reliable enough to ignite Oil Slick with its current slotting?
Would Superior Invisibility still keep me S/L capped when suppressed (it looks like it would according to mids - 3.4%)
The aim would be to keep SI running all the time - would the current setup chew through too much endurance, or would it still be okay with stamina only 3 slotted?
The build options for later would be to slot Deceive with Coercive Persuasion and then slot Spectral Terror with Glympse of the Abyss set - this would beef out my global accuracy more so that I could maybe go for a different alpha slot to the currently planned Nerve. -
Personally I would stick with Mace Mastery. Scorp Shield is very nice and PFF is your emergency button, and then (as you mentioned) there's the Soulbound set
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I'd also go for the leadership pool as you've stated. I'd probably take out 1 slot from fiery embrace (you only lose 2secs removing the 3rd recharge), and put it into tactics, then slot 2 Adjusted Targeting IOs into it for an added 2% dmg bonus (probably +hit/end & end/rech so that I could use it without too much end consumption).
I would then remove the +rech lotg from scorp shield and replace it with the red fortune def IO, and dump the lotg into Vengeance - this will give you an extra 5% global rech. With that extra 5% you then only need to 2 slot Haste to keep it perma - this extra slot could go into Fire Breath as an End IO or you could 2 slot consume and put in Efficacy Adapter EndMod/Acc & Acc/Rech (or you could keep it in Fiery Embrace)
here's an edited version of Frosticus' build with the above changes:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Char- (A) Basilisk's Gaze - Accuracy/Hold
- (37) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
- (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Decimation - Accuracy/Damage
- (36) Decimation - Damage/Endurance
- (36) Decimation - Damage/Recharge
- (36) Decimation - Accuracy/Endurance/Recharge
- (37) Decimation - Accuracy/Damage/Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (3) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
- (48) Mako's Bite - Chance of Damage(Lethal)
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Recharge
- (5) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Gravitational Anchor - Immobilize/Recharge
- (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (7) Gravitational Anchor - Accuracy/Recharge
- (31) Gravitational Anchor - Immobilize/Endurance
- (31) Gravitational Anchor - Chance for Hold
- (A) Armageddon - Damage/Recharge
- (9) Armageddon - Accuracy/Damage/Recharge
- (9) Armageddon - Accuracy/Recharge
- (27) Armageddon - Damage/Endurance
- (29) Armageddon - Chance for Fire Damage
- (29) Fury of the Gladiator - Chance for Res Debuff
- (A) Thunderstrike - Damage/Endurance
- (11) Devastation - Damage/Endurance
- (11) Devastation - Accuracy/Damage/Recharge
- (19) Devastation - Accuracy/Damage/Endurance/Recharge
- (23) Devastation - Accuracy/Damage
- (27) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Absolute Amazement - Stun/Recharge
- (13) Absolute Amazement - Accuracy/Stun/Recharge
- (13) Absolute Amazement - Accuracy/Recharge
- (15) Absolute Amazement - Endurance/Stun
- (15) Absolute Amazement - Chance for ToHit Debuff
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (19) Adjusted Targeting - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Efficacy Adaptor - Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy
- (A) Apocalypse - Chance of Damage(Negative)
- (39) Apocalypse - Damage/Recharge
- (39) Apocalypse - Accuracy/Damage/Recharge
- (39) Apocalypse - Accuracy/Recharge
- (40) Apocalypse - Damage/Endurance
- (40) Thunderstrike - Damage/Endurance
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Damage/Endurance
- (42) Devastation - Accuracy/Damage/Recharge
- (46) Achilles' Heel - Chance for Res Debuff
- (48) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Soulbound Allegiance - Damage/Recharge
- (50) Soulbound Allegiance - Accuracy/Damage/Recharge
- (50) Soulbound Allegiance - Accuracy/Recharge
- (50) Soulbound Allegiance - Damage
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Miracle - +Recovery
- (23) Panacea - +Hit Points/Endurance
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (42) Performance Shifter - EndMod/Accuracy
- (48) Performance Shifter - Chance for +End
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1434;698;1396;HEX;| |78DA6594596F525110C7CF61114B4B81EE8B2D425BD90A85E88B6B6D5A4DAAA0AD7| |58B2F0DB637ED8D08848BC6BEF9A6F145A3C6BA24262ED10F605C5EFD0E6AFC04BE| |A955E3BEE0DCF91F96841BB8BF73FE336766CE76D3E7A65A84383F2EA47B329B318| |CF9A9FC693D9729E58BF67466495F100E21C460559C9FCCE74AC57C36BE572F6A95| |8EAF669E308CCC996C89CC5A71A5D2F34EE796B5A2962BC52B0DF74C9E62A4B4CCA| |2563496F58293FB73054D5B6CA9980A7A6EC9CB9DE9DC59DDD04FEA59BDB4D2BFA7| |A02FC46B09D399058D5E4689F2F550A911FA0F59857ACA56F1CA22C480187E0DBC6| |104DF32BE5AAA7E36B14A088AA19BC02DE03663F80EE31BB94BB8DB65943A496109| |0221863F0C441863A78489EFD4B1AA24D6272CD99E02CF1883CF19FE178C61F2B52| |B77FB2C075A770898630C1E068E303691BB43A226C75696D66F03B633FA763036EC| |04C6AD267E50A749CDA4E92EE7753E041E31DA1E33BA1E30FA46795490DECDAAB4E| |6FD1CAF2505A419AD0780838C363A392E94265C7E0EF4930C6E4490EE284B1EA09D| |9CBDCAE2BD8FF1F7181D64698745B4774A53FA45864E5548E76FF6EAF9C388FC05F| |E31626546802274A310D98D743D4017597A5589BD88ED22A95FA5EB87E476988705| |D200A4082D854F9D30DF1A67D9F809F80C7C6198C505F8D09465E0326ABBC2300B1| |D515B3092C45EC6803830C6082600ECD205CA1B52330F6173C2D8B830362EF6D262| |2ED718F6EF22B947313F5BB4952B1F7502CD808B117333DED19720AE261AC7442F5| |184849A68629C4B49EE0626805D3858B6EA55A21F3D22D5A0CCD8AAF747485602A6| |0FEA2B3779AAF7A43CEB34170CED6375EDE375ED13756D7E220D09130D4AB241D9D| |CA06C6950DE532AA98E898CF1CA7EAC4916799497AA639F34BF125D7EBE2C1FEAC7| |8478CC5A4DB2C9ABBC6C9E6B38E3D719E11BF870AC32FE0377F0FC33| |-------------------------------------------------------------------|
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All this remaking of already decent films with well established cult followings is just getting pathetic imo.
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Quote:This on oh so many levels.There cannot be only one!!! (Because there's money to be made on sequels, reboots and tv series).
Personally, I just pretend that there was only the first Highlander, and none of the other dreck that goes by the name Highlander ever happened. The first movie was very well done, and had a satisfying ending. There never should have been any sequels, etc.
As for this reboot? Meh. I probably won't see it. Exactly what new or different take are they going to bring to the story that won't actually diminish it? -
my fire/fire dom is only at 42 atm, so I couldn't tell you if having the cardiac alpha would allow you to free up a stamina slot or not.
You could always replace bonfire with incinerate, slot it with Mako's Bite and use the spare stamina slot in haste to cover the loss of recharge and make it perma, but tbh at the expense of gaining a 3% damage buff over a loss of 6.25% recharge, 0.25/s recovery and 9% accuracy, I'd rather stick with the 3 slot stamina -
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how about this setup then?:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Domascene: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(13)
Level 4: Fire Breath -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(15), Ragnrk-Acc/Rchg(15), Ragnrk-Dmg/EndRdx(17), Ragnrk-Knock%(17), EndRdx-I(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(27), Amaze-ToHitDeb%(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 16: Embrace of Fire -- RechRdx-I(A)
Level 18: Boxing -- Empty(A)
Level 20: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(31)
Level 22: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 24: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 26: Assault -- EndRdx-I(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 30: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42)
Level 35: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 41: Scorpion Shield -- HO:Cyto(A), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 44: Weave -- HO:Cyto(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 47: Personal Force Field -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(50), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48), EndMod-I(50)
Code:This also has the option to swap out 1 of the Decimation sets for the Apoc set for the extra dmg and rech bonus. Also includes S/L softcap| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;698;1396;HEX;| |78DA6594DB4F134114C667BA5B4B0BA5140A05B994B6424BA18506D047624012842| |AC6448D2F645336ED26D836DD9AE89B8F3E2A6AF0F267A8D17FC44B8CCFBE295E62| |BCA0D6B3E79B5E9236EDFC66BFF976CE3973769BBBB1D623C4AD152103AB7B866DE| |FAC95AF5925A356AEBA7346C1CA7BE9DAB0F366C9F40821269AAB3BABE552AD5ADE| |CBAC5B55B37111692D9FB66DE3FA5E8D96CDEACDC65570A35434AB66A996694C7AB| |6CBB4C7966954AC52C1C717172BA6B9EBE7E9BA5528D66821D070ED9A55BB685546| |CF54AC7CA6152C67E44D1AEC1AC51AA63453F48B6B427DEA9A78E512625CB85E036| |F18FA5BC67757D3A78B034242E80F19C71E018F195D4F1827685B09BB5BDEA15956| |74DD65F8F6817B8C9EFBC003C60F0AA2A9BBB4459723F52E01CB8CBE93C029467F5| |43818A2237773B0BA700FF24631923C90A467965DFDC04FBAD3ABEAF0A28E10EA08| |A18E21D431843A12944EB7B2776F72D4E12D20C7387E0E38CF08535C3FECD2FF8EA| |5B1F78C5F3406549201A422C91C845904EBF41141520660D2077C5CC9583763C20F| |F40201C66FDA73501DD7E0118799FC03FC05FE31A275C039DBAC48D218561D0FA3E| |351743C8E8EC7D1F17E4A6644653C8293D6481A55F98D86259B2724F73B0AC48038| |E388F7919CDF38F29B467ED3C86F1AF925905F02F9A5688CA8FC228758F9C298F90| |A7C03C81753AD893DE5FC669E3152CF8117C04B8613714AD9A7D0F839347E0E8D9F| |43E3D368FC6DDA3D89525DC96582AE8974888F3D8D674CA7C398558E59E59887631| |E8E0FF49791510DCE400AD14D0B4A5A8034A637DF2CFA3A8FC196A3A893171A17BB| |AD37DF2721D9146BDD56BFE0731E38CC2FB7CDAFB4CDAFB6CDBD7DCDF7ACFE9174A| |982C9341FD5A77629C9D2614B72C94B9C7776839B9C3DCBF8DC6ED8E79CE70F18D9| |49DE61A1A3CC548792ED50963A94C50E656580F65795FD07F2FFFCB8| |-------------------------------------------------------------------|
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Quote:My cousin was visiting a vintage clothing store in London and asked about the 'plaid pants' in the window. The salesperson had no idea what she was talking about and asked her to point it out; "Ah! The tartan trousers!"
In the UK, they had no idea what "plaid" meant and pants = underwear. -
Quote:Just to note that TG is getting a radius upgrade come i20, to fall inline with TG from other ATsDark Miasma balance issues:
The fact that the radius of Twilight's Grasp is so small and many pets scatter all over the board when attacking (some melee, some ranged) makes this Power much less effective. Pets should have a simple Command toggle that can be set to Ranged, Melee or All. This will prevent Black Knights from spamming their ranged attacks while the Zombies close to range and so on. -
Dark Miasma Bugs & Glitches - Casting Howling Twilight when having Seconadry Mutation running will often fire off the sound effect to Secondary Mutation
Robotics/DM - sometimes summoning Dark Servant animation will get replaced with Robotic upgrade animation - EDIT: this actually may be a result of the upgrade bug
Upgrade Bug - Dark Miasma (may be others but not sure): Summoning DS after a pet has died and is resummoned can fully upgrade all pets with both tier upgrades
Pet Command "Stay" - should mean "Stay" - Maybe apply a form of rooting effect until setting another command -
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just burned my retinas trying to distinguish the colour difference, also have a nose print on my monitor
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Not sure, but I'm seriously hoping that i20 will bring out a nice revamp of pet AI, otherwise things will become nasty
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1155 according to intel's specs page
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ofc once you hit 50 and unlock the alpha, a cardiac boost will wipe all pet end troubles away (so long as you don't exemp)