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Yup, it appears to be a leak from the magic pack, especially since the rest of the outfit and the other variants (i.e. lace, top with skin) aren't showing up.
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Magic leaks huh? Well the welsh will be happy
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That was TERRIBLE!!
*Holds Scarlet's coat*
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hehe could've been worse... I could've made a joke about pipe fitting or something... tho that might have been plubming the depths
Alright alright I'm going!
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I'm glad you didn't sink to that level. Of course, I'm sure someone else will plunge in with some later as well.
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There's some more bad puns to tap into there too - just don't feel you have to faucet on everyone -
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Yup, it appears to be a leak from the magic pack, especially since the rest of the outfit and the other variants (i.e. lace, top with skin) aren't showing up.
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Magic leaks huh? Well the welsh will be happy
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That was TERRIBLE!!
*Holds Scarlet's coat*
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hehe could've been worse... I could've made a joke about pipe fitting or something... tho that might have been plubming the depths
Alright alright I'm going! -
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Yup, it appears to be a leak from the magic pack, especially since the rest of the outfit and the other variants (i.e. lace, top with skin) aren't showing up.
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Magic leaks huh? Well the welsh will be happy -
Real World Parallel:
When I first started riding bikes I had to get "training" - this meant wearing a big orange bib saying "NOOB RIDER" on the back to show that I was "undergoing rigorous road awareness and safety training." (that was like 25 years ago it might be different now.)
Then I spent a long time knocking around with various bike clubs. Often they will make you go through a process of earning your membership some how. An extreme example would be the outlaw biker who gets to wear half the patch initially, to show he's a prospective member (hence being called Prospect.) Then when deemed worthy he gets made up to full member and entitled to the full patch.
Each item of apparel says something about the individual wearing it and their status within their environment. Just like the purchased, veteran and earned capes. -
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One other point about it "stifling creativity", is if anything it promotes a different kind of creativity in thinking of a reason why your character has to wait 'til 20 and 30 for capes and auras.
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Y'know... That there sentence is quite possibly the most stupid collection of words ever assembled into a sentence EVER.
A limit is a LIMIT. ANY limit, by the very definition, limits something. In this case, it's limiting what someone wants to do with a character concept. Sure they can adjust, and have too, but that's NOT WHAT THEY WANT TO DO, so their creativity is being limited, restricted, stifled.
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that's pretty rude and I'm kinda surprised at you for that FFM
I can see perfectly well what SR was saying - the Devs & game, partly through necessity, place constraints on us. Therefore we should use our collective imaginations to explain, to ourselves, if not others, why those limits are placed upon us.
Everything has limits. Even this game. How we deal with them reflects on us I feel -
On thought that occurs to me that hasn't really been discussed here:
Very few superheroes (or villains for that matter) seem to have arrived on the scene complete. Every hero I can think of has evolved in some way, over time. Hell, Superman couldn't even fly when Siegel & Schuster first created him remember.
It takes time for characters to evolve. I cannot think of a well-known comicbook character who has arrived and remained static. (Reed Richards is perhaps the closest I can come up with but even he has changed quite dramatically over the last 45 years.)
I grant that the whole "cape & auras" thing is clunky in CoX, but it does allow your character a measure of "emotional" evolution that doesn't simply result in different game play. It's more thematic than physical.
But equally, this is an emotional argument. It relies on the player "buying in" to their character as an evolving being. I'm fine with that, because to me, level 50 is just getting started, but for others, it can be a very different experience I guess. -
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It would certainly make the place a bit more sociable. For 'the club to be in' it's always so empty!
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Cuz it's too damned noisy! -
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Presumably you'd still need to pick 2 powers from the pools for the teir 4 power?
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Darn - so whirlwind, team fly and team TP are still going to be just as hard to get...
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Yeah cuz everyone would take Fly & Acrobatics -
Yeah I think PD could get some of that stuff but a lot of that isn't City of... it's more Theme Park Manager or something.
There's already a tailor, and a salvage store, arena, Insp shop... so it would take very little to add Enh sales and an invention table -
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Yeah, getting any of the inventable wings is easy. Golden Girl is like a soup kitchen for them.
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Not if you're on the other servers ;-) -
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In 30 levels. It took me over 2 years to get to 50, leveling isn't something I do quickly. Playing with friends and roleplaying and taking my time is what I do with the game. It's not quite as bad as WoW where my character couldn't even wear a hat until his mid twenties unless I got extremely lucky with a rare drop, but still...
All I want is to be able to create a character that I like the visuals of and it fits the concept from the get go. That's all. Access to capes and auras are part of this.
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Well I'm guessing you don't find it too difficult to enjoy the game, and are happy levelling slowly.
Yeps you can get a cape and an aura at lvl 1 now. But that's really not that different to getting Bone Wings (for example) on a character 14 months before you get your vet reward. I don't see too much difference to be honest. -
I'm finding for almost the first time in game that Knockback is becoming a problem for me.
Mostly I take fly as a travel power and Hover's pretty good for resisting KB. When I've not taken fly, it's been SJ, and so I take Acro.
However on my SoA, I've taken teleport which I feel fits the character thematically, and I've been finding that he's pretty resistant to most things but KB - it's proving to be a pain.
I know there's some IOs and sets which have resist but not sure how good they are, or if that's the best route, so any tips would be appreciated. -
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I just resent the price. Base salvage wasn't exactly confusing and didn't cost inf. Thr prices for bases have altered for a lot of things but I'm not sure which have changed and which haven't.
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I agree that there was no need to get rid of Base Salvage, but the TCO of base ownership has reduced considerably.
My guess is that this was designed not so much to reduce confusion - that's probably more smokescreen than anything - but was designed to make use of some of the totally worthless invention salvage.
It's now rare to need to sell "junk" salvage at the stores, instead you can sell everything you don't need at the AH.
As far as I can see the biggest problem brought about by this is, if I needed to craft something for the base (or make a buff) I'd just go to base salvage store, take what I needed and make it. Now I can't afford to store what I'd like to. -
I think a lot of that might have to do with the revamp of PVP in I13... but I could be wrong.
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When was the last time anyone actually did Hami on the EU servers?
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To my knowledge it's not been done on Defiant heroes since revamp
Maybe we should change that (but not this weekend)
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Xanth led one just after the changes that was successful not sure if there's been one since
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Ok my mistake then.... but yeah we need one. -
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When was the last time anyone actually did Hami on the EU servers?
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To my knowledge it's not been done on Defiant heroes since revamp
Maybe we should change that (but not this weekend)
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Let's say I envision a character that walks around covered in perpetual fog. Steamy Mist is a bit annoying for people out of combat, so I want to walk about in a cloud of fog. But in order to do that, I have to get to level 30 to do so.
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you can also look at it like this: Your character increases in power and at some stage that power manifests itself visually... without doing the aura mish at 30 maybe your toon would fail to control the power and go nova and consume themselves.
The game's a fiction so you can apply any of the mentioned scenarios and plenty more besides. It doesn't have to be cold hard logic that is governed by the physical laws of the universe we inhabit -
I can see both sides to the argument.
Heroes (and villains) need to learn their craft.
Clark Kent is perhaps the best example we've seen - Superboy and Superman... the whole growing up thing. Similarly Spiderman... but he gets differnt cossie options but always reverts to the traditional Dikto design (sans cape)
Batman et al all have capes (even Robin too) but Captain America, Nick Fury and others eschew capes in
But that's different publishers. It's not our world, our universe, and in this universe, we have to earn our capes and auras. We have to graft, pick ourselves up from [metaphorical] bloody streets and get back into the grind to earn the prize.
As it should be in my opinion.
There's a structure here that has a resonance with me. You earn your time as a prospect and eventually you get your colours. (Or in villains you rip them from somebody's back). The cape and aura become badges of honour. They are not mandatory, you don't need to do the missions to earn them and even if you do, you don't have to wear them. But you DO have to earn the right to them.
What on earth is wrong with that? -
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No, I'm sure the devs thought of it.
What the devs see, that a lot of the playerbase seem to miss, is if they don't keep filling up the pool with good rewards, then after players have the ones they want the VRs become effectively useless for keeping players subcribed. And keeping coming up with, creating and implementing good VRs that won't be game unbalancing would take a pretty significant fraction of developer time.
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Wrong.
If that was true then they only have to read the suggestion forums.
Plenty of great ideas there that give the players what they want and we don't see them implemented.
You're looking at this from a technical point of view when it's a emotional thing.
your basic premise is borked. Vet rewards are all about keeping players in the game and the Devs have sadly run right out of ideas... so I do hope they kill this off as soon as possible to save more whinging from players and embarrasment. What they are doing is implementing stuff with no concept of marketing.
If you're correct then nobody would have to wait 15 months for Wings, and everyone would love the greek letters
You're discounting one very important point: The Dedicated CoX player is actually pretty discerning and if you give them a great big steaming dogpile as a reward, it don't matter how well you polish it, it's still a great big steaming dogpile.
Better to draw a line under it and not give anything. -
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I have to say this power was worth spending the money on alone. It's been very usefull when you get a team with a mission miles away.
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Except that you need to have the whole team in the same zone to select the mission before you can use is. So it's kinda redundant in a lot of cases -
A [censored], even a free one, is still a [censored]
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I'm sure my villains on Defiant will have something happening
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I'm giving this a /half-signed. *shock and horror*
Why? On the one hand, do you ever see in comic books that while x supergroup/team are in their HQ planning their next activity/mission, another hero/villain from another supergroup/team walks in and plays about with what ever equipment's in?
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Quite often. Matt Murdock and Spidey are often seen around the Baxter Building for example, and before Avengers Mansion got trashed Jarvis was often attending to the needs of guests/casual visitors/heroes in need etc.