Diminishing returns question
All i can say to this Damz is test with each toon you plan to use for PvP cause as far as i know the formula to work DR out is unknown. Even if it is, that's a lot of number crunching.
One note i can make though is recharge isn't effected by DR and other stats are diminished less than others so set bonuses are still well worth getting imo.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
I think a lot of that might have to do with the revamp of PVP in I13... but I could be wrong.

Thelonious Monk
Slowly getting back into pvp and slowly levellin a character i think will be fun (for me), 5 more levels and i can start IOin it out to fight properly.
*
However i do know about diminishing returns lowering the effectiveness of sets and such but surely this cant be right:
*This is BEFORE i start slotting properly btw
PVE:
Psi resis: 56%
Smashing resis: 34%
PVP:
Psi resis: 51%
Smashing resis: 36%
These are roughly the figures i get from the real numbers feature, but one number rises while another falls? I read up on the dimishing guides and it says enhancements dont have as much of an effect but are the numbers correct?
Also if anybody knows a good up-to-date guide to the new pvp i'll be more than happy.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!