Sayaki

Apprentice
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  1. " It is strange that it seems to have gotten better for some. Wonder if the lack of AE farming has any impact on base data?"

    Yeah, it has gotten better since AE farms stopped being as prevalent. I still get requests for that occasionally. Wish it'd stop completely :P Anyway, although it's gotten better, the lag is still there. Normally, it only really gets bad when I pass the 750 parts per room point. I can still work around it for a good 6-8 hours without too much trouble. Always thought that my 2 gig ram just wasn't enough to make it easy or something though. I try not to give it too much worry.
  2. I usually crash pretty quickly once out of the editor, if I've been working for more than 3 hours. If I try to switch toons, forget it. I just making it a policy to reset the game entirely after long editing sessions. It takes a minut, but when the game crashes, it always takes longer.
  3. Ok, I dun see this subject covered, but I may have simply missed this entirely. As a base designer, it's kind of important to me to know...

    ::SG affiliations for Hero-vigilanties and Villain-rogues.::

    It seems to me that if one of a hero group's members started committing criminal activities in a comic world, he wouldn't be long for the group, if he stayed at all. Similarly, an Agent of Arachnos that started to question his nations way of life would need to extricate himself fast or become eliminated. So my questions are the following:

    1. When you start down the path to vigilantism/rougishness, do you lose the SG affiliations you had? Or will you be able to assign both a hero and a villain group to your character now, while in the grey zone?

    2. If you lose said affiliation, are you able to create a Rogue/Vigilante supergroup populated by more of the same.

    3. If you keep your prior existing supergroup, will you be able to earn the beacon badges from the opposing faction for that SG to make porters to? Will existing SG be able to make telepad to zones in Praetoria for those on the grey path? (EG. A hero base with a telepad to Cap au diablo, accessible by vigilante only.)

    4. Will the praetorean born characters have a third SG/Base system that mirrors their Paragon/Rogue Island counterparts?

    5. (I am sure the Developers are very tired of this subject coming up by now.) In the event of the return of SG raiding, The Cathedral of Pain Trial, and raid pathing, how would the third faction SGs affect such things?

    I do apologize if I missed these answers, but comments, ideas, and more information will all help assuage my concerns here.

    -Saya
  4. Here you go Terrashock, better views of tree and star. Just click em to enlarge.

    Enjoy



  5. The wreath is a number of the ferny potted plants nested into the chimney decorations, showing only the tip of the leaves in a wreath pattern
  6. My friends have been asking me to share the Holiday Workshop from "It's a London Thing" SG, especially the chandeliers, on the forums. I just figured out how to post the pics. Comments and Suggestions are welcome. I just hope everyone likes it




    It is fully functional, the fireplace is both Invention Table and Salvage Vault. Dining tables work as Enhancement tables, and the Toy boxes along the wall are Salvage Racks.

    Credit for the original design of x-mas trees goes to mother nature, and the fireplace design to it's original designer, despite the alterations I have included in it for the SG use.
  7. Sayaki

    Kheldian naming?

    I was playing with a friend's WS and one of her Dark Extraction Pets floated past me in combat. All I could think was that it looked fluffy.

    The name just stuck in my head....
    ...Somehow, I got it past the creation screens.

    I play the WS, Fluffy.

    Evil beware!
  8. Try this for ideas...

    Swapped a handful of powers around, and traded Stun for a more effective Energy Transfer. I made some major changes to your slotting though. Aimed more for set bonuses to defense. Between 42% melee and 67% melee Def, I know which I'd recommend for any tank out there.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SAM Mark V: Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Energy Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1415;707;1414;HEX;|
    |78DAA554D94E5351143D97B694B6B72DA5CC8374004A190AB C39241A23A0204D905|
    |61E9421050EED0DCD2DE96D8C7DF3037CF2C527E38BE32718 FF44FD13D4BAF75E07|
    |C2BB4DEE5AE7ECB38775EEDEB7C597ABB652AFEE29CB7E50A F78DE61B9E29EE966B|
    |8AC8F6B6EA3DEA8B6C3A5FBC554B1D23C4BED069552137038 5CD5A7DAF574A15473|
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    |04F58995F27A09E11E594FFB950F71E685FA8E7007428B446 D92D93DD42BE5E14E9|
    |43913E645F273F1FFC02BE2762B24BA0A742B11DA209152B2 3C7AE509834058CA60|
    |03485A1290C4D83D0340C4DC3D094A1A604514B05E715277A 44E543A2B3A3426931|
    |3D2453C47845E095A5C028CA75457F74B1A9FF27E89750373 9C44D4C7C566282644|
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    |314274D1973930C3A9D45A7A7D0E929747A0A9D9E43A77DA4 69DAD49A1E92B73E83|
    |2233483B03014BA61674F8296AD6CCEC2C66368F99CD6366F 398D90DBAC93C86C63|
    |70FBF45F82DC26F117E9BE45730F90A302DC16F097E2B087E 4F9D5936D3B38C891B|
    |F75F7D744A9515BF83ADEBA690BCFA6DBFF982C9642130EFB FFAAAFFEBF7CDBECC1|
    |3DAE13F8032C33681B5CBAB3D867DDE1EF0AAC2AB238663DE 76BEDB975AE33759D0|
    |2D86DB0C77185EB35330421061B019A20C318638432F43926 1906194E11D43E71FE|
    |BBFEC33|
    |-------------------------------------------------------------------|
  9. [ QUOTE ]
    [ QUOTE ]
    um is that water in that base

    [/ QUOTE ]
    No, but it sure does look like it.

    What you are seeing is floated slow fields over colored patterns.

    [/ QUOTE ]

    lol, yeah, What Snow Globe said.

    Glad everyone likes the base
  10. Was so very close.. was certain her motive was jealousy of Obs' and Snowie's long term friendship, and not the money owed. Am still glad to have fingered the right culprit Yay

    Thank you for a fun, and entertaining arc.

    Wait... does this mean I die next as someone tries to take the prize money?
  11. Preparing a slide-show/virtual tour for you now

    Should be PMing it sometime tonight.
  12. Okay, this has got to be one of the trippiest trips in the entire MA system. A surefire recommendation to anyone who has an ear to isten or a moment to play. Just remember, the cactus told you so
  13. Sayaki

    The Lazarus Arcs

    Arc: The Amulet of J'garra
    Author: @Lazarus
    Number of Missions: 4 Missions
    Rating: *****

    ================================

    Character used: Sarah Miedos - PPD, Level 30 Dual Blades/Willpower Tanker
    Difficulty: Heroic (Diff 1)
    Level for Arc Playthrough: 30

    ================================

    Mission 1: The midnighters have always treated me right, and always seem to be getting kidnapped, so teh thought that 2 of their members were missing leads to some obvious conclusions in my world. Regardless, I jumped right in, knowing I could take most anything that could have taken them. The words watch out for Red Caps made it even easier, because I knew what I was going to face.

    So I walk in, and smell Tuatha... ok. I can handle them. Their slows and self heals get old fast, but they are a good fun group to fight, especially if you can get a large number together. Just gotta watch for Red Caps, in case they add. That could hurt...

    No Red Caps yet.

    Found Luis D'Artier amidst some CoT and had him free in moments. Not too bad so far. He's a minion though, and obviously ready for payback. He's so dead.

    So I go through to the last room, searching for the last hostage, and no go. There's one more CoT in the room though. I ram his head into the walls a few times until he talks, and he tells me the dreaded words that remind me of Toad's "Thank you, but our princess is in another castle"

    The second hostage is a lie!

    & still no Red Caps...

    Overall it's a nice setup here. A small cave with some good fighting space available. The enemies are old favorites, despite some of their powers, and I had fun in here. Made a few bars of xp at the same time. Amazingly, Luis had the sense to hang back and blast enemies while I tanked. That minion lived! Was pleased with him.

    Mission 2: Now, to find Jeremiah Jones....

    Fortunately, our wonderful contact had the sense to warn me Jerry would be a scrappy old man. After fighting through half the mission to find him, what I realized was just what that meant. Jeremiah was like a pit bull! He'd knock my nicely herded group of foes away, scattering them all over the medium high room and then go chasing one while I patiently collected my foes again. Rinse, repeat.

    Once I got annoyed enough with the knockback, I ditched the old man, listening to his cries of 'You whippersnapper' as I jumped into another group of foes, pleased to actually get to fight them and not have to run all over the map. Kinda makes me feel bad for the winds of my storm troller. Not much though. There's polite KB, and then there is impolite, and the ally was the latter. He was well deserted.

    At the end, the CoT fell before my strength without ever really hurting me. Not too bad, it was a small map, and an easy fun fight.

    Mission 3: It turns out that the CoT are invading the Midnighter club itself, most likely to steal their artifacts. Unlike MAGI, the Midnighters are planning to stop it before things get out of control. Wise people. My contact seems more afraid that Mindskewer, who was all the CoT were talking about in Mission 2, was after the Amulet of J'garra. Makes sense that she'd want a mind control amping artifact.

    So, I enter the midnighter club, see it's a defeat all, and groan. But that's a small map, I know it. Shouldn't be too bad.

    The first thing I see is the first thing to fall. I free the living armor. Nice, another ally. Should make this mission quicker. NExt foe I walk up to is another easy fight. That's when I learn something new about the MA Setup.

    Allies damage reduces XP exactly like a confused foe. You recieve your experience based on the percentage of damage you deal. As the tank, that's not much. I'm watching CoT fall and getting 2-5 xp on things I know yield 500-600.

    So I attempt to ditch the armor. No dice, map is too small. I try to go through the door to the front, the armor follows me. Finally, I just accept I'm getting no xp this time, and move on to rescue the next guy, and then face Mindskewer, who turns out to be a very easy fight with both allies at my side.

    Ultimately, I decide that this is a good part for storyline, because you are doing something heroic, but it feels entirely too easy, which justifies the lack of experience. It's a nice conclusion to the threat, and I stil exit with a smile.

    Mission 4: Then this jerk, Mindskewer screws it all up by taking control of my mind...

    I walked into the new mission, in a mental link between myself and Mindskewer, where everything is burning down and find myself looking at my contact and the CoT leader from the first mission helpless. What are they doing in MY mind? Or was I in Mindskewers... is there a difference at this point?

    I spend the next several minutes freeing various avatars of myself, my strength and balance and drive, and ditching them one by one. Then I see mindskewer.. I jump into the fight! Nice EB/AV, fights a little dirty with holds, but she can't hurt me! And I can't hurt her...

    So I go round up my aspects of myself and wipe the floor with mindskewer as if she wasn't even there.

    Now free, I pause to reflect again on what was just accomplished. I won, hands down. the Midnighters are safe again, Mindskewer is arrested. There was a good story there, and I enjoyed that, but there is a lack of reward that hurts my non-50 self.

    I can live with that though. Exp is free everywhere in Paragon city. A good story is something to treasure for it's own sake.

    I move on with my day.

    Then it hits me..

    THERE WERE NO RED CAPS! The Red Caps are a LIE!!!!!

    -Sayaki
  14. Arc: The Cold Wind
    Arc ID: 4552
    Author: @Sayaki
    Number of Missions: 5
    Description: Cold Wind has sought for years to find a way to bring his family back from the other side of death. Now, he's finally found a way, and those who believe in him will stop at nothing to see to it that he succeeds...

    I can't wait to see how this goes for you in it's current form Lazarus
    Best of luck, and be careful of the AV in the last mission.

    __________
    @Sayaki arcs:
    --The Cold Wind: #4552
    --The Exhibit: #8647