Arc 2595: The Extadine Lab (Republished!)


AmazingMOO

 

Posted

Arc Name: The Extadine Lab
Arc ID: 2595
Faction: Carnies, Surprise
Creator Global Name: @Vanden
Difficulty Level: Medium
Synopsis: The Carnies are working on a new drug called Extadine. Get to their lab and shut it down before the drug hits the streets!
Mission Count: 1
Estimated Time to Play: 20 minutes

Despite the mundane-sounding title and description, this is a comedy arc, and probably won't be what you expect. Prepare for an unexpected genre change. Be sure to read the clue and System text or you probably won't understand what's going on.

This Live version of the mission should be a bit shorter than the version that was on test.

If you like this mission, please check out my other arcs too! They could always use more exposure.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I updated this arc to fix the issue where Carnies won't spawn below 40 for heroes. The level range of the mission is now 40-54.

This arc got quite a bit of exposure when it appeared on the second page of the search window, so thanks for all the votes!


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Nobody actually complained about this, (I guess the humor overshadows it) but there was an EB in the mission without any proper warning. No more!


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Okay, this has got to be one of the trippiest trips in the entire MA system. A surefire recommendation to anyone who has an ear to isten or a moment to play. Just remember, the cactus told you so



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

This arc now has a souvenir, and I changed the destructible objects' description so the arc would possibly be less immersion-breaking to robotic characters.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I did some adjustments to the custom enemies in the mission; they should be generally easier to beat now, especially the end-drainy lieutenants.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Just played this mission, it's hilarious! Highly reccommended.


 

Posted

Vanden, I saw the post about this arc in the 'City Life' forum. I wouldn't have played it if I didn't see it there.


 

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Well, I guess I should thank Super_E_Man for not knowing about this forum when he posted it. Thanks Super_E_Man! Too bad that thread got moved here.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

lol, No problem.


 

Posted

So apparently this arc was good enough that Super_E_Man gave it an "award", for what that's worth.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Funniest mission I've done. Great idea, always thought those exploding drug labs should have some effect, but _brilliantly_ executed. Very creative. 5 Stars!


 

Posted

That was great! Funny and awesome custom mobs!