-
Posts
114 -
Joined
-
------------------------------------------------------------
Riddle of the Week
------------------------------------------------------------
Some years ago, one of the older SGs on Triumph held a regular riddle contest, where the person who correctly answered the last riddle would be the one to throw out the next riddle for the group.
Since then, more riddles would be thrown out for the group just for the sheer fun of it.
Now, the riddles are being sent to all of CoH for everyone to enjoy!
------------------------------------------------------------
Joining / Rules
------------------------------------------------------------
To join in is easy;
/chanjoin "Riddle of the Week"
A riddle giver will have a riddle up on the MotD. This is expected to change weekly at some time on Wednesdays, as personal scheduling permits.
If you can answer and choose to, send one tell to the Global name who put the riddle up. Only your first answer counts. Correctness will be at that Global's discretion.
If your answer is correct and you are one of the first 5 correct answers to come in, you will receive a prize provided by the riddle giver involved
Prize List:
1st Correct Answer: 10 million inf
2nd Correct Answer: 5 million inf
3rd Correct Answer: 2 million inf
4th Correct Answer: 1 million inf
5th Correct Answer: 1 million inf
(These numbers may change (for the better) at a riddle giver's discretion)
General Info:
This contest is open to all servers, although it is hosted on triumph.
All prizes will be mailed to winners in game by the mod who has provided the riddle either when the answers are provided, or on the day when the answer is released publically, at the riddle giver's whim.
Answers posted on this forum in response to the current riddle will not be read. They may or may not be wrong. They will not be counted for purposes of prizes.
Fair Warning; although I am not overly concerned about chatter in the channel and openly encourage the discussion of riddles that may be difficult for you, I have to insist that all persons involved in conversation on this channel respect the EULA for CoH and be respectful of your fellow players. Silencing on this channel will not be lifted if I am roused to enact it for being disrespectful to the community.
------------------------------------------------------------
Sharing Riddles
------------------------------------------------------------
If you are interested in sharing your own riddles, get in touch with me. We'll work something out for it. I will probably just give you mod status for the week to post it up! Longer if you want to do it often.
If you have provided the riddle, you are not eligible for the prizes. But generally, I expect a player providing riddles to be providing the prizes as well.
Please understand that if you are going to be providing riddles, I will recommend that you write riddles of your own, rather than ones that you can find online. It's too easy for people to just look your riddle up and take the prize without any real attempt of their own that way. That's just not fair to the people who honestly want to solve it on their own, imo.
By necessity, any riddles provided must be short enough to fit in the MotD space provided by the channel.
If you are leader of or part of a suergroup/coalition that wants to sponsor riddles for this channel, or build an event around it, get in touch with me and we'll decide what to do on a case by case basis.
------------------------------------------------------------
Riddles Past
------------------------------------------------------------
Most Recent:On 15 December, 2010, the Riddle is:
'From this moment; Where is the first place you can find the letter 'X'?'
On 1 December, 2010, the Riddle was:
'I end at the beginning. I'm the state of Dawn. I was the first to be made. I circle the world. I devour myself to become myself. I am unity. I am Oneness. I am the whole. I am the center of time itself. I am the one who is begins at the end...'
(Extended to 2 weeks, due to finals!)
On 24 November, 2010, the Riddle was:
'I turn my head and you may go where you want.
I turn it again, you will stay till you rot.
I have no face, but I live or die by my crooked teeth
Who am I? '
(sorry, had to take one from an old favorite book this week)
On 17 November, 2010, the Riddle was:
The last slept through, because of the 1st, the 2nd was ridden which may have been worse. 3rd, 4th and 5th arrived in a leap, 6th made it then, on his belly he creeped. A leap and a bleat, then laughter afore feathers. 7 through 10 arrived together. Determined to love, 11 came through the door, and then came the 12th, a pug ugly boar.... The last later swore, with claws that could rend, the 1st shall he hunt until time should end.....
On 10 November, 2010, the Riddle was:
'Men are borne of me. From heaven they fall, piece by piece. Angels are borne of me. On the cold earth they lay, given form by two Waves. Fortresses are borne of me. Molded like clay, formed for a Lark. What am I?'
On 3 November, 2010, the Riddle was:
'9 Daughters of Greece, the bringers of gifts. 3 sons of Devon, famed but no hits. A poets pure thought. A writers dear friend. Thanks to them, my story shant end.'
On 27 October, 2010, the Riddle was:
'I have three hands and yet no feet. A question I answer, yet no answer I speak.'
On 20 October, 2010, the Riddle was:
'A brother's dispute over night and day, where only a Railroad can show them the way. The Winner was Shot, though the Loser did pay. From it all much has changed today.'
------------------------------------------------------------
Answers to Riddles Past
------------------------------------------------------------
Most Recent: On 15 December, 2010, the Answer to the Riddle is:
-to be posted 22 December, 2010 -
(most likely)
On 1 December, 2010, the Answer to the Riddle is:
Oroboros
On 24 November, 2010, the Answer to the Riddle is:
Key
On 17 November, 2010, the Answer to the Riddle is:
Chinese Zodiac Animals
On 10 November, 2010, the Answer to the Riddle is:
Snow/Snowflakes
On 3 November, 2010, the Answer to the Riddle was:
Muse
On 27 October, 2010, the Answer to the Riddle was:
Clock /or/ Watch
The (American) Civil War
__________________
@Sayaki
-
Silversword: Any time you are up for a tour, let me know. Just send a tell to me with global: @Sayaki or to the owner of the base, @Taryn
Quote:I'd buy it too!It's from the limited edition base booster pa.... just kidding.
Mintmiki: ty.. the water is fine, just gets an ice sheen with Ultra Mode graphics, and vanishes now without them. you should go ahead and put the pools back
As always, still upgrading it bit by bit. The cabin in the woods got a major overhaul this week. pics another time, when not so tired. -
I love the use of lighting you are doing here, this is really great work! Keep it up man
-
Hi peoples!
Yes, I am showing off again.
I hope you all like this one.
This is the base for It's a London Thing, as completed this past Friday.
Bet I update it again in a few months...
What I have here for you today are a selection of images from the base tour slide show I have in my signature now, along with some explanations of what you are seeing in the respective rooms, or rather, what you are not seeing.
Please remember, all thumbnails are clickable for larger, better views.
Let's start the image tour
The Main Base Layout:
The first image is of the base itself, taken in the editor, the second of the excel spreadsheet I used to determine how I wanted layout to be when I did NOT want to be remaking rooms just yet. You may notice in the bottom left-hand corner, there is a room that is completely blocked off. That is the Energy room.
London Thing has 12 porters each sporting 2 beacons (plus two extra 'dummy beacons' I'll talk about later), 2 oros portals, a tier 2 control device, 4 mystic bookshelves,etc, etc and so forth, and all of that requires a significant chunk of energy. Unfortunately, neither the Ley Tap, nor the turbo generator really mesh well with the base design. So, I opted for internal electrical wiring. By creating a solid wall in the energy room, I narrowed it down to a 3x1 space, where I put in my turbo generator. I then slid the device into the wall, and filled the entire room with solid wall.
Although this leaves a stub of a hallway visible on the map, it keeps the poorly matching energy theme invisible to players, and that was perfectly fine with me
The Main Entrance:
Tried for simple but elegant here. The overhead planters are easy to make and relatively inexpensive for smaller bases.
The Main Hall/Control Room:
The Main Control room is built using the Deathtrap security room. I do this both for it's 3x3 dimensions and as well as for the control space. The Deathtrap is the only security room that allows control devices in it. With the 16 defensive item limit, this makes it invaluable for when I want water effects from slow fields around items such as the statues, mystic libraries, oros portals, etc.
In this case, I opted for a castle gate feel, Floating an Orbits of Control device above the gate and hidden in the stone itself. There are two doors inside the gate that lead to small libraries using the Mystic bookshelves and oros portals. This gives ready access from medical bay and main entrance for people who are teamed with players too young to use the oros portal, that still want to run older arcs with friends.
The Med Bay (and Pub!):
Med Bays, in my opinion, should be simple. You just had your tookass handed to you. You dun want to be fighting your way through a mass of gadgets to get back to the fight. You want to see an insp bin, grab some greens, or blues or wakies or w/e, get to your porters and get back. London thing is made that way.
However, you may also need that liquid courage or a quick pick me up, so down a small flight of stairs, in the basement is a Pub. My SG-mates tell me it is fully stocked with things I have never even heard of. They also like it down there for a computer network spot where they play CoH during their off crime fighting hours.
Overall though, we just had to have a basement Pub. It's a London Thing.
The (in)Famous Christmas Room:
This room was constructed towards the end of November last year for a friend. Some of you may remember it on the boards at the time. I kept it exactly as it was. I like it too much.
It currently includes 3 invention worktables (fireplace), a personal storage vault (accessible on right hand side of fireplace), 6 salvage bins (toy boxes on wall) and 2 enhancement tables (just grab a drink off the dining tables).
For those who may ask, the chandeliers are bottles and desk lamps arranged in a massive circular cone pattern. they are hollow inside to cut down light reflection effects and lag that can be caused by that. The trees are potted plants set into a cone shape and decorated with red bottles and rotating SG symbol holograms.
The Telepad Rooms:
Two rooms made in an imperfect symmetry comprise our Telepad rooms. Around the twin pools of water range 12 telepads going to every currently available blue side/cooperative zone. I have duplicated the pocket D and RWZ telepad (1 per room, either end) for aesthetic values only. These Arcane pads are surrounded by a dense forest with ancient looking ruins amongst the trees.
What some of you may notice is the use of tech beacons for the Arcane pads. No, this is not a hax, much fun as it might be to think it. Placed directly behind each of those tech beacons is a matching arcane beacon. The telepads do NOT function off the tech beacons at all, the tech ones are just easier to see and read from a distance, so I spent the extra 240k prestige to duplicate them all. This adds to the feel of modern class on an arcane base, I think.
There is much more here than meets the eye though...
Telepad Room: Pools:
Inside each pool is a hidden passage leading underneath and behind the scenes of the telepad rooms
Telepad Rooms: Behind the Scenery:
Hidden in the trees is a path invisible from above, lit by shoji style lamps, leading to...
The Cavern:
This cavern is close and cozy, with a comfortable bonfire set for story telling late into the night. This serves as a quiet meeting place for friends to relax in. It leads off on both sides to the two telepad rooms, and serves as a somewhat inconvenient secret passage between them. But It feels right there, as the firepit meeting ground has existed for this SG for years.
???:
On the left side Telepad room, hidden in the secret path, there is more still, as is evidenced by more lamps leading into the trees themselves!
The Hidden Cabin in the Woods:
(Seen from outside, in the telepad room proper)
Completely hidden behind stone and trees is this cabin, filled to the gills with good books to read, and a fireplace to curl up in front of. Visitors are almost always welcome there, but be warned... This place has already been claimed as the personal property of our SG Leader, so be watch out if you plan on trespassing
Conclusion Time
This is the base for It's a London Thing. I hope you all enjoyed the screen shots and/or the slide show. Any feedback, in game or here is completely welcome. I will try to answer any questions asked as well.
It has been recommended to me by some that I get the Devs in to see it as well. I have decided against that for now, although if they are reading this, I'd love to see what they think. My offer to show this in game is open to all, and feedback from all sources is always welcome.
I give base tours for it, when available for such things, with Global @Sayaki (Character: -Michael). -
What is Evil?
My answer is: Attempting to meet your goals by whatever means is most efficient without considering what may be harmed in the process
I believe that what separates good and evil is not intent, but the means used. (long winded me time)
When faced with a challenge, a hero looks at it and tries to find a solution that causes minimal harm, and creates peace. In cases where harm must be caused, it is used to prevent worse harm, or avert a catastrophe. A villain will just do what they feel needs done without considering the harm done to others in the process.
As an example lets take Dr. Kill-o-Bots attempt to conquer Cleveland. He has created this massive robot with lasers and an ominous sounding name and is blasting buildings down, commanding the city to surrender to him.
A superman style character (hero) flies in, assesses the situation, probably taking a few blasts to the chest to protect civilians that are running for their lives. He says this man is a threat to my city and must be stopped. He then rips the lasers off the robot, tears the cockpit open, pulls Dr. Kill-o-Bot out and passes him to police custody, possibly tied up with the barrel of one of the lasers to keep the mad scientist from getting feisty with the cops. He smiles at a job well done and moves on with his day.
Now, assuming that the hero hasnt shown, the Lex Luthor style character (Villain) will stand their in his gleaming tower watching as civilians get fried while trying to flee, assessing the situation. He says this man is a threat to my city and must be stopped. He then sends in his minions in techno power suits that fly in. They rip the lasers off the robot, turn the lasers back on it, blasting its legs off and knocking it into a building. They then shoot out the lower side of the building, causing it to collapse on the robot and hopefully squish Dr. Kill-o-Bot into an interesting arrangement of ooze and organs. The Evil character watches the cops dig out the rubble and rescue any survivors. To get good press over this, the villain may then send his minions to help dig out the survivors. He will publicly cry for the people who died in the building collapse. He knows though, this is an acceptable sacrifice to protect his city. He smiles at a job well done and moves on with his day.
Both the hero and villain accomplished the task they had in mind, stopping the rampage of a mad scientist. What differs is their means. The Hero protects while acting. The Villain just gets the job done.
The characters listed in your original post are all classic villains for that reason. Magneto seeks to move humanity into the new evolutionary age. He sees the conflict as a threat to his chosen side, and so moves to handle the threat by eliminating it. He is noble, and courageous, and loyal. He just uses means that do not protect everyone, and in fact cause as much strife as he attempts to end. Darth Vader, Kahn, same thing. Both saw injustices in their world, and so acted to destroy that injustice using what means they felt would get the job done most efficiently. People they care for may die, and it will hurt them, but it is all in pursuit of their goals. It is an acceptable sacrifice.
Characters such as the Joker follow this pattern just as well. Darkseid, Apocalypse, Sauron, Mr. Sinister, Two-Face, Bizzarro, Mephistopholes They have a goal in mind. It may be to that they enjoy chaos, or want to exert their power over those weaker. They may want to claim the entire resources of our planet, and therefore choose to destroy the indigenous population. They might want to simply be rich, or get a laugh out of someone who hates them. Whatever it is, they have a want and desire. They can decide the path they take. They just will take the path that makes for the most direct result they seek. Anything that may be harmed in the process is acceptable.
While these characters are fictional and above the top in what they do, history makes its own judgment based on this as well. We can take many great and powerful figures throughout history as examples. I will provide one here, who is a common theme in comics
Times Magazines Man of the year (1938) was a charismatic man who led a small nation. Under his care, his people advanced phenomenally in areas of science, military strategy, and social programs. All he had to do was to convince his people that they were better than all others, to the point where they cheerfully exterminated a large section of their populous, and then march on neighboring nations to claim land, resources and ensure that the people in need of being exterminated were in fact dealt with. His name was Adolf Hitler. History judges him as Evil. Not for his goals of improving his nation and leading his people to a golden age, but for his means of ruthlessly murduring the Jewish, assaulting neighbors who had been attempting, for years, to convince him that peace was the best option, and finally, for leading the majority of the world into a bloody war that lasted for years. Do you disagree with historys assessment? He certainly would. (I personally agree with the assessment of Evil though)
Now, for a one of my Villains
The Arch-Villain
This is an Archery/Pain corruptor who is descended from Eros and Psyche. He had magical abilities to heal anyone and was rightfully proud of his abilities until some heroine told him no good team really needs a healer in a community of heroes, that he wasnt worth her time and ran off with a tall muscular tank imaginatively called Tall muscular Man.
Since that day, hes been trying to prove that heroes with healing powers are quite capable of being as effective as any other hero in existence. He has a need to prove himself to be powerful, to show everyone that healers cannot be ignored.
In pursuit of that goal, he has forced emergencies just to show that he can protect people from them. He has stolen powerful magical artifacts from the vaults of MAGI since he knows he can protect them better. He has killed evil people from common thugs to Super Villains with arrows imbued with the power of Love, simply to show that he will allow no harm to befall the common man.
Is he Evil? Hell tell you no. Other Villains will make gagging sounds and tell you about how he expounds on the virtues of Love and Companionship and cant possibly be a real villain. However, the Heroes and people of Paragon City will tell you yes, without a doubt. This man has no care what happens, or how it happens, as long as he can prove healers arent worthless in a fight. As Tall Muscular Man can tell you, after several arrows were pulled out of him in a Talos Island Hospital, Love hurts more than anything, and anyone using it as a weapon deserves to be locked up. -
Issue with not being able to send has been resolved. Thank you whoever was responsible for that
I feel the placement of things should still be looked at though.
Am gonna stop monitoring the thread now. Thanks again -
Not sure if the issue is resolution oriented or not. I am running at 1024 x 768 with the UI at 90% scale.
It is overlapping, and does whenever I first log on a toon. I've found that I can enlarge the mail window to separate them, however. I just have to do that the first time, when I check emails in a day.
I will take the advice to pm someone about it though. -
Last night, I sent a temporary power: recovery serum recipe to one of my closest friends. Later in the evening, she saw the mail and went to claim it when the mail vanished. She was scared she had deleted it by mistake at first, and was then even more confused at how she could have possibly put me on her ignore list. She immediately took me off that list, apologizing if she missed anything. Following this, attempts to resend the recipe, or any mail with or without an attachment, have resulted in instantly returned mail from her. Sending to other players works perfectly fine though.
At this point, I believe that she hit the Spam button by accident instead of the Claim button. They are awful close when you first open that email screen after all. You may want to move it's location a bit. It's not the best placement. I am sorry, but it's true....
I rather liked being able to send things back and forth with her, inf to new toons, random recipes we know the other could use, etc. Is there any way to correct this, and enable mail between the two of us again, or did we permanently break our ability to send each other items through the email system of CoH? -
Sorry it took so long to take care of, I've been busy, but I have the character bios from the contest ready for sharing now. For those of you who weren't able to join, enjoy
If I missed anyone (I'm sure I did. I missed me, at the least), be kind..... You might get me to add yours later!
Feel free to click on any image to enlarge.
1st Place: Nimbi
2nd Place: Magik'
3rd Place: Wretched Angel
Contestants with Bios:
Participants without bios:
Mintmiki (not participating):
-
That's a valid argument Gavin. I stand corrected. I was more concerned that early levels have a hard time handling AE, which are mostly geared towards more powerful characters. But for those arcs that a character in that range can handle, this is a very good suggestion. Thank you
-
Most the things I'd like to see have already been covered here, but I think it might be a good idea to include a storage for recipes. With the large number of temp powers available, in addition to regular IO recipes, that could be really useful
-
This was first written for a number of in game friends and sent out as an email to them. Many of them felt that making even 50 million inf was beyond them and were seeking a way to actually afford the insane prices for enhancements and recipes that IOing a toon requires you be able to afford.
I was later asked to post it, and received lots of interesting feedback on the topics covered upon doing so, as well as some I skipped. I was then asked to submit it to this section. It has taken me a month to update to do so, and I have attempted to add in the information that was given me by many other players. I am open to any new suggestions players may make to this, both in PM and reply, and look forward to hearing from you on it, should you choose to do so.
I am warning the reader now, this is NOT a guide for marketing, and I wont be covering methods on how to influence prices, or what items to buy at 250 million and sell at 350 million for 100 million a week profit per item. There is plenty of information on that floating around on the various forums, and by word of mouth, and I cant deny its usefulness, but I firmly believe that if you are playing the game just to market and build massive revenue, if you are willing to spend 10 hours at a stretch doing that, you would be much better served working on wall street than on the in game consignment houses. That way you are being paid for doing the work, instead of paying for the privilege of doing it here.
This document is meant as a guide for how to make massive influence while playing the game and leveling your characters, using the consignment house as a tool to further your gaming experience.
So...
For all the people who asked how it happens...
I present:
The Wentworth Tutorial version 2.0
or...
How to make a Billion Influence a Month on CoH
Ok, let's face it. Making inf in CoH is hard for most of us. However, others aren't having any real trouble. Several players are sitting on 1-2 billion inf on their characters. Most of their toons have 100 mill to spend on any given moment. Still, for most people it's trouble all the same. The excuses for why this is are almost always the same. Sorry to say this, but most are also fallacies in thinking. The ones I hear most often are:
"I only make a few hundred thousand inf when doing a mission"
"I never see rare salvage/rare recipe/purple recipe drops..."
"I only have an hour a day to play"
"TF/SFs take too long."
"The prices in WW/BM are too high."
"The rich players have nothing to do but play CoH all day and make inf. I have a REAL job."
The truth is that the odds are high that your favorite toon likely already has the means to earn 200 million inf by tomorrow morning. Even for players who work 9am - 5pm. Most the really wealthy players have jobs like that too, after all. By the end of this document, you will hopefully see where all of those arguments don't really apply to this method, and that within the next couple weeks, you are gonna have an abysmally large amount of influence with which to IO all your toons and make your friends go 'Wow!!!' (Which is a lot of fun).
What I am going to cover here is my basic plan, and a few suggestions from friends and colleagues that makes me 200-500 million inf every 3-4 days of play time. It is why I can be so free with influence and random gifts in game without any worries about it impacting my ability to buy all the stuff I want to for my characters.
It really does boil down to a few simple points:
lvl 1- 5: Buy SO enhancements for 1000 inf and resell to vendors.
lvl 5 - 27: Sell salvage cheap. Sell everything else to vendors. Run lots of TFs.
- Common Salvage (the white name): 250 inf.
- Uncommon Salvage (the yellow name): 1000 inf
- Rare Salvage (the red/orange name): 5000 inf
lvl 27+: Run lots of TF/Oroboros arcs.
Use AE for tickets for quick rare salvage to sell.
Sell very expensive recipes/Enhancements bought with Reward Merits.
- Numina's Convalescence: +Recharge/Recovery (level 30)/(level 50) - 250 merits
- Miracle: +Recovery (level 20)/(level 40) - 240 merits
- Luck of the Gambler: Defense/+7.5% Global Recharge (level 25)/(level 50) - 200 merits
- Steadfast Protection: Resistance/+3% Defense (level 10)/(level 30) - 125 merits
- Regenerative Tissue: +Regeneration (level 10)/(Level 30) - 200 merits
- Blessing of the Zephyr: +Knockback Protection (level 50) - 240 merits
Now more specifically, this is the why, when, where, and how of that. Or, if you prefer, the long-winded explanation.
Please remember; although I am going to quote Wentworth prices and be focusing primarily on blue side content for this, the same practices can be directly applied to the Black Market on redside as well. At times I may call it the Consignment House, as that is the official generic term for both, but I absently call the Black Market Wentworths often enough in conversation that I want to be sure you know I consider that the generic term. For those of you who feel the need to know the differences I notice between the two, I will make some brief notes at the end.
Let's start with the early levels.
- If you roll a new toon, and plan to have your first million by lvl 2, go to the tutorial. This is a must. You need it for seed money. Follow these steps to reach 10,000-15,000 influence.
- You will receive 2 large inspirations and 2 lvl 1 damage enhancements over the course of the tutorial, from one of your contacts. Do not use any of this. Just hold onto it. The villains you face can be soloed in large quantities by any AT in the game. If you are not receiving these enhancements and inspirations, it's time to file a bug report.
- Make sure you go to Atlas Park for your first contact. You can go to Galaxy, but it's just that much longer a walk to WW. Totally a waste of 1 minute :P Plus, there are more players in AP, so easier to find teams. Use your judgment here. Either way, you might as well level up, since you are standing in front of Back Alley Brawler or Ms. Liberty
- Go to any npc where you can sell the two lvl 1 damage enhancements. Sell them. this should net you 80 inf.
- Go to Wentworths, and put both of the large inspirations on the auction house for 100 influence each. 1 of them will sell for 10k, the other for 5k, minimum.
- Now it's time to make your first million:
- In Wentworths, set your search for lvl 30-53. Select Enhancements --> Normal Enhancements --> Science. You should now see a list of every lvl 30-53 SO and DO with a science origin.
- Start buying SO enhancements. Spend 1000 inf on each one. Ignore any DO you see. If you can't buy one within 15 seconds after posting, just cancel the bid and move on. You don't have the auction space to mess around at such low levels. I've been known to put it off till lvl 5 just to get more auction space.
- Note: If mousing over the enhancement does not work for you to determine if it is a DO or SO, look at the ring outlining the enhancement graphic. If the right and left half match, it's an So, if they don't, it's a DO.
- When your enhancement tray is full (10 enhancements bought) go to the nearest vendor (by Ms. Liberty) and just sell them. SO generally send for 10k - 20k each. Each full tray will net you 75,000 - 125,000 influence. As soon as they are sold, return to Wentworths and continue where you left off on the list.
- If you get to the bottom of the list of Science, feel free to repeat this process for Mutation, Natural, Magic, and Technology origin. I recommend Science to start, Mutation for the second list, because those are the least used origins by players and often have the largest supply at the lowest prices. The Science SO Endurance Redux in particular often have 5-10 of each available at 1000k for you.
- Within 20 - 30 minutes, you should have your first million. Congratulations You now have more than most players did before lvl 30 in Issue 7!!!
If you have the inclination, you might also consider making a trip into the Rikti War Zone, rather than selling to the vendors by Ms. Liberty. As Grouchybeast reported; When selling SOs for starting cash, it's worth taking the extra 5 minutes to run to the Vanguard Base in the RWZ. The Superpowered Field Trainers pay 26% of base cost for SOs, the Vanguard Quartermasters pay 40%. In laymens terms, you get a lot more money that way.
Some players will recommend you do this with IO recipes (1000 inf) and with Salvage stacks (bidding 11inf) as well. And you can, it does work. But it's a lot slower to find the items that you can buy for so little, and many IO recipes only sell for 2-5k, while salvage is only a few hundred. It adds to your cash flow this way, but it takes a lot more time to do, and consequently get you to a million influence. As I have stated to people before, this isn't the most effective (read: fastest) way to make influence at anything other than low levels as it is already, so I suggest just sticking with the SOs.
I do NOT recommend bothering to do this more than once on a toon, and then only in the early levels. Later, it can be a useful tool if you need some quick inf to get that little bit more you need for SO or a tailor trip later in the game. Further, please be aware, if more that one player is doing this in a day, it is easy to wipe out the stock of SO in this level range. This is something I really only suggest at very low levels, as it is useful for those early enhancements and your first slew of SOs. Of course, it's also fun to shock a level pact partner with a gift of 500,000 - 1,000,000 inf while they get themselves ready for that first mission outside the tutorial.
Finally, I personally consider it a common courtesy, once a toon is at level 50 and fully IOed, to place all the enhancement drops I get from missions in Wentworths at 1000 influence as selling space permits seeing as this promotes low level characters in their ability to become millionaires early game.
Now, what to do between lvl 2 and lvl 27 for more inf:
- Don't worry about Influence! There is no real worry about money after that first million in these levels. During this time, all you have to do is sell the drops from missions to help build up a base for what we'll be doing later. In all honesty, you will generally make 10 - 30 million over these levels just following this section and skipping that first million altogether. With that in mind, I will give the following recommendations:
- Salvage can be very expensive on the market. Especially when some player on some server is working on their invention badges. The salvage can and will be wiped right out. But it can also take hours to figure out what the current market value is for each individual type. This cuts into the time you have to play the game. It can leave you feeling dispirited, like selling off your salvage is a chore. You might find yourself saying 'I can put this off till later' or perhaps 'I can always just delete this stack of brass, it doesn't sell for much'. Both of those are the wrong ways to view it. The best possible way is to think 'Who cares! I have money to throw away, and everyone wants a good deal!'
- The best thing you can do with salvage is to just get rid of it. Sell it on WW for the price a store would buy it for rather than 100,000 inf. This goes counter to what you may feel is getting the most money for your Clockwork Winder, and that's true, but in the time it would take you to find the price for that Winder, mark it at 10,000 inf and wait an hour to sell it, I have sold it for a 10th the price, run two missions, and refilled my salvage storage completely to sell again. Salvage sells fast. At least, when it's not expensive it does. If you got your first million, you really don't need money atm, so no worries. Thus, the following three prices are all you need:
- Common Salvage (the white name): 250 inf.
- Uncommon Salvage (the yellow name): 1000 inf
- Rare Salvage (the red/orange name): 5000 inf
- The truth of the matter is there are lots of schmoes who will bid the vendor price and laugh at how they ripped off people expecting to get more. There are also lots of others who will bid the current market price. And at vendor prices, large numbers of salvage will sell instantly. I have never sold a rare salvage this way that did not sell for a reasonable price. Low level rares sell for 10-100k, mid to high level will always sell for 1-2 million. Common and uncommon vary in price so much that I am fine with getting vendor prices. I'd have gotten that at any shop after all. but most the time, I'll get 1000 - 100,000 inf each on those as well. Sell your salvage, just throw it on cheap and run back out and play. It'll take maybe 2 minutes and you'll have much more fun actually playing the game.
- Most Recipes aren't worth much at low levels. It is sad but true. Even on Wentworths, most of them don't even sell for 1000 influence. There are some notable exceptions to this, of course. The Procs (here referencing enhancements that have abilities, not bonuses) for Miracle, Numina's Convalescence, Luck of the Gambler, and a few others are worth a veritable fortune. It's always better to double check anything that says +3% defense or chance to <whatever>, or +regen. A handful of sets can also be decent moneymakers, Gaze of the Basilisk being a prime example, selling for as much as 30 million on occasion. It never hurts to double check prices if you are unsure about the value, and it is always worth just putting them up as you have the space available. Worst that happens is you pull it down later. It is my opinion, however, that most recipes should just be sold at a shop/vendor. On average, you'll get more inf for them, and youll certainly not be wasting your precious game time in front of WW all day long.
- Note: those exceptions listed above often sell for more if you craft them into enhancements and sell the IO enhancements on WW instead. Check market value on recipes/enhancements you think you might want to sell before dumping them on a vendor. Or not.
- TO/DO/SO Enhancements are also only of consistent value to Vendors/Shops, without exception. If you can't use it, just sell it.
- Salvage can be very expensive on the market. Especially when some player on some server is working on their invention badges. The salvage can and will be wiped right out. But it can also take hours to figure out what the current market value is for each individual type. This cuts into the time you have to play the game. It can leave you feeling dispirited, like selling off your salvage is a chore. You might find yourself saying 'I can put this off till later' or perhaps 'I can always just delete this stack of brass, it doesn't sell for much'. Both of those are the wrong ways to view it. The best possible way is to think 'Who cares! I have money to throw away, and everyone wants a good deal!'
- I think it is worth noting that that this is not the most you can get for your money on drops. As anyone can tell you, when Essence of the Furies (as an example) drops, and you post it for 5000, you are apt to see 1.5-2 million influence within two to three seconds. Its that in demand. I prefer doing it this way because it means Im not spending ages fooling around in WW, determining the current market values, and wasting my valuable playtime doing a job that is both tedious and dull for me. If you look at the market price on it though, you may find that it is selling regularly for 3-4 million. The same general difference is true for many recipes and salvage drops. When using this method, it is important to ask yourself if the potential extra couple million is worth the time you are going to take checking each individual price. As a rule of thumb, I check high-level rare salvage, and recipes with large (read: 6.25% or greater) recharge speeds for set bonuses or 2.5+% defense set bonuses. Other people check more items in a broader range as taste and experience may dictate. However, my goal here isnt to do some job, but to play the game itself and spend time with friends. Wentworth time reduces that. So, I stick with the quick sales.
- AE is a worthwhile venture when you need quick influence and experience. A short AE arc, even a non-farming one, can easily net you the tickets required to buy rare salvage from the ticket vendors of AE. In 20 minutes, solo, you can net enough to buy a high level rare salvage that can be sold in WW for a couple million. I dont recommend doing this at too early levels because your power selection is limited and it becomes harder to accomplish, but as you grow, this will become more and more realistic a prospect when you just need a small, quick burst of inf. More importantly, it keeps you playing and having fun, which is what the game is about.
- If time permits, use the Freedom Phalanx TFs to level. Positron will get you from level 10 to level 18. Synapse will get you to level 21; Sister Psyche will get you to level 23/24, if run sequentially. None of these TF takes more than two and a half hours to run with a competent team, and in small teams, they can be completed as fast as an hour to an hour and 15 minutes. I generally hit Moonfire next and then Citadel right after as well, which takes me to level 26 in under a 12 hour day's worth of play time. Don't hesitate to repeat a TF if you want though. These are important to do for the TF Commander Accolade, so this is a good time to get them out of the way. Moonfire is also useful with a full team, as it can get you the badges for vampyri and war wolves in 1 run, or so close as to make no never mind. Both of those are required for the Atlas Medallion Accolade Badge. Accolade powers from these are some of the best, imo. More importantly in terms of the guide though, you will receive large numbers of random drops to get rid of (see above). And most importantly, you will build up Reward Merits, which is where your real money is going to be coming from in the next section.
- Redside Strikeforces are also a great way to level and earn merits, although they not as steady a flow, nor as plentiful, as the blueside taskforces. The first not being available until level 15 can severely slow your growth without a good team. Running arcs becomes more important early on, as they will let you grow and earn you merits at the end of each one. Although it is true on blue side as well, here it becomes a life saver for you.
From level 27 - 50:
- First, and most importantly, Everything listed above is still true. Sell the salvage cheap, don't worry much about recipes or enhancements, and if you really need a million influence, running an AE mission or reselling enhancements will still get you what you need.
- Second; If you have followed my advice on running Taskforces to level, you should have between 200 and 250 Reward Merits. You should also have well over 8 million influence, although due to posting fees, this is what you will want to have minimum. It's time to make 200 million influence.
- The first thing you need to do is check Wentworths. Check the prices for the following IO recipes and also the crafted enhancements of each type:
- Numina's Convalescence: +Recharge/Recovery (level 30)/(level 50) - 250 merits
- Miracle: +Recovery (level 20)/(level 40) - 240 merits
- Luck of the Gambler: Defense/+7.5% Global Recharge (level 25)/(level 50) - 200 merits
- Steadfast Protection: Resistance/+3% Defense (level 10)/(level 30) - 125 merits
- Regenerative Tissue: +Regeneration (level 10)/(Level 30) - 200 merits
- Blessing of the Zephyr: +Knockback Protection (level 50) - 240 merits
- Choose one based on the price it is selling at, and the frequency of sales on them. Numina often sell for 200 million, but they also tend to sell only one ever 3 days, whereas Miracle sell 3-4 every day at 175 - 200 million. choose based on the speed you want your inf and the amount you really want. Be aware that the prices on these can drop significantly whenever someone spreads the word that they got massive inf from any single IO, and will stay lower if there is large supply. Also, remember, lower level on these tend to sell for more influence than higher on average.
- Buy the recipe you chose from the Merit Vendor in WW. If it sells more as a crafted IO enhancement, buy the salvage and go make it! Your base probably has an invention table already in it, but if it doesn't, the University in Steel Canyon is a great alternative, with a WW right next door.
- Now, post the Recipe/Enhancement on Wentworths for 10 million less than current market price. Let's face it, even as low as 175 million inf, the loss is inconsequential, and it will sell faster that way. Remember that there will be a 5% fee charged to you for the amount you post at, and when you are claiming your money later on, a 5% fee will also be deducted from that. The larger the value of what you are selling, the more you are likely to notice it.
- As long as you are here, sell off all the salvage/recipe/enhancements you prolly have built up playing. You want to do this after you've posted the BIG recipe because you don't wanna accidentally sell it to some vendor. I've done that. I felt like a really big idiot for days.
- Go play the game. It won't sell faster for being watched and you'll just worry about it if you don't play and keep your mind off of it. Forget it till tomorrow and it will likely have already sold.
- The first thing you need to do is check Wentworths. Check the prices for the following IO recipes and also the crafted enhancements of each type:
- That above you will be your big money maker. If you TF constantly, on better, on multiple toons, you are gonna do it faster, but even at 1-2 hours a day, you can be doing this at least once a week. Just remember the following:
- At level 25, you can start running Oroboros arcs. All Story Arcs give reward merits for completion, and they can be run through here at any time. This is a great way to solo, as it gives experience and regular drops, and if you need to, you can do it over multiple days. There are many great arcs to choose from on both red and blue sides.
- In particular, pay attention to the 25-30 arc Return to Vampyri Mountain and the 30-35 arc: Library of Souls. Both take approximately an hour solo, if you are a good stealther, and net 20-30 merits each.
- AE is your friend. If you cannot afford the salvage you need, run an AE arc. Even a short, one mission arc is likely to net you 550 tickets. That is more than you need to buy any specific Rare salvage. And as stated elsewhere, if you don't need it for a recipe, just toss it on WW for quick inf.
- At level 35, you can do the Imperious Taskforce (ITF), which will get you 26 merits in 30-60 minutes of play. There is ALWAYS an ITF forming on most servers.
- Similarly, at level 45, the Lady Gray Taskforce (LGTF) can net you 37 merits in roughly an hour of play.
- Unfortunately, as far as time constraints go, this is where I have to draw the line in the sand. In order to accomplish something in game, you must be willing to play at least a half hour to an hour when you sit down (2-4 missions time, on average), or you just arent trying to play, and if you arent trying to play, you arent going to receive the rewards involved from doing so. On the other hand, its always fun to show up and just keep in touch with your friends!! J Seriously, if you are one of the people with only 15 minutes a week to play, and you REALLY do want to get this kind of inf, grab an oroboros arc, play while you can, and just accept that it will take a significant amount of time for you to get there.
- At level 25, you can start running Oroboros arcs. All Story Arcs give reward merits for completion, and they can be run through here at any time. This is a great way to solo, as it gives experience and regular drops, and if you need to, you can do it over multiple days. There are many great arcs to choose from on both red and blue sides.
- Farming.... It is probably the most reviled of words in CoH, but it works. Players will run back and forth in mission maps, on the wall over Romulus' fortress, or in AE missions just slaughtering everything in their path with massive AoE attacks. Some players will do this for experience; leveling toons faster than what older players are comfortable with (despite the fact that running back to back TF will level you just as fast). But many will do this for drops. They may delete any non rare salvage, or just make regular runs to WW with it. They'll hunt for recipes, and on and on. It's not something I do, but it works for a lot of players and is therefore worth mentioning.
- Timing is important when working with the markets in any mmo, and Wentworths is no different. Just because you sold that Luck of the Gambler for 200 million on Monday does not mean you'll get that much on Wednesday. This is a large part of why I always say check the going prices on what you want to sell BEFORE you get the recipe to sell. The timing of your sales go further though. Prime examples of great times to post are the month before holiday events, during double experience weekends, or reactivation weekends.
Some final Important notes worth mentioning about WW...- Specialized items such as the Halloween salvage and candy canes often go for a 1 million+ in the month to month and a half before their given events, but sell for 10k during the events themselves. If you have the patience, you can stockpile a large amount of these for personal use over the year, then sell the remainder of them right before the event for massive profits that always recoup any lost income. Better yet, these items do not count against your other salvage limits, so carrying a hundred sets of Halloween salvage causes no real issue for you. Your friends will adore your forethought and kindness if you just give away the sets when they need/want them, and you won't take any real burden for them, as you can resale them for more than you paid out of season easily.
- Players are going to level fast during Double XP weekends. That means the demand for the enhancements people feel they need WILL increase. Even crafted Standard-IOs (Acc, DEF, Damage, etc..) can sell within minutes during these periods of time. Although according to some hardened sellers, they sell well regardless. This is the time when all those junk items that shouldn't sell do. The demand is just that high. With that in mind, you should be aware of the inflation rates on everything. Salvage prices are going to skyrocket, and the supply will be low. Crafted procs of the sort I recommend will have their selling prices multiply by a factor of x1.5 - x2.5, depending on how far into the weekend it is. (EG, [Miracle: +Recovery.20], which normally sells for 180-200 million was selling consistently over 300 million the Dbl XP weekend of March 4-7, 2010)
- Reactivation weekends will bring a lot of older players back in for a few days. The same general effect can happen, but is not usually as severe, as older players rush to power level their toons within their few allotted days, so that they can play with friends at similar levels who are still here. They will buy, the demand will be there. This usually makes a bigger impact when they coincide with another event, such as release dates for new issues, expansions, or the aforementioned dbl xp weekends.
- The odds on any one PvP Recipe dropping is 1 in approximately 5600. The drop rate for the Purple Recipes has been reported to be anywhere from 1 in 1500 to 1 in 5000 as per the CoH titan wiki (I am sure someone is going to pop up with the exact drop rate for us, in a reply, pretty fast).This is extremely unlikely to happen for you at any given time. I have friends who havent seen a Purple/PvP recipe drop since the day they became available, and others who get 3 a week. If you are lucky enough to get one of those, you are golden! Many of these recipes sell for under 50 million, which is still a respectable chunk, I admit, but many others sell for 300 million plus, and some for as high as 2 billion, which is the max any one character can hold at this moment. That can easily fund your character completely, and many players believe that sell the recipe, or enhancement, and be completely funded is the way to go. I believe, along with many others that this is not something you should be selling, ever. The odds on you seeing it again any time in the next year are slim, unless you are farming for them. And if you are so hard core as to be farming them, you prolly dont really need the info contained here to begin with. What I generally do is store them in WW, or in a trusted base enhancement table, until I or a friend needs them. I generally give them to my friends rather than sell when I dont need them, because I just dont need the influence that bad. Ive felt that way since I was floating at 10 million and looking at this 350 million Armageddon drop in my recipe storage in years gone by. If you really dont think you will ever use it, and the idea of giving it away is distasteful, you might consider doing as some have suggested and selling it to friends and SG mates at a reduced price. They may think you are crazy, but youll know you have done something nice, and still have the inf you wanted/needed.
- Crafting the Rare recipes can be very profitable for some people, as can selling high and buying low. Both require the capital to begin however. The basic idea is to buy a recipe that sells for significantly (100 million plus) less than its crafted version, crafting it, and then selling the enhancement. Similarly, you can sell a Purple for a maximized amount, and then bid for the minimized amount after receiving your inf, thus having the recipe AND a chunk of change for it. As long as you consider the fees involved and cost of salvage, this is a surprisingly effective way to make inf in game, if you have the funding to start. They appear to average a week per sale, and are well worth it, if you wish to apply yourself that way, but doing this dangerously feels like being more interested in earning inf than in playing the game to me. It is not something I generally do.
- For those Crafting Recipes for badges: It is my opinion that this is an excellent thing to do for many reasons, not the least of which is that I like nice shiny badges. I feel it is an inf dump though. When crafting for badges, I have found that the completed enhancements only sell for a few hundred thousand each. Sometimes as much as for 1 million. If you are working with merits, this represents less than 0.25 - 0.5% of your real moneymaker each. Worse, I never have had a single one of these sell in less than a week. I am in the habit of giving them to an SG or just deleting them nowadays. Its not cost or time effective to me. Again though, there are people who report much different results. As they report, the demand for these items change daily, sometimes hourly as players hit 50, as they make new characters, as they decide to enhance themselves, and on and on. When you are crafting for these, you will often find that you have different options for which enhancement type to make. If you are willing to put in the effort to check the market and craft and post based on what is selling, you can make back about 50% of what you spend. With that in mind, its not something you will want to do at once, instead doing small batches, so as not to waste your valuable auction spaces.
- Craft for success! There are several good reasons for crafting basic recipes beyond the shiny badges that you should keep in mind, despite my view that the results are scrap and not even worth selling. For example, every level 25-30 crafting badge grants a +2 salvage space to your character, allowing you to carry more and have more ready to sell when coming to WW after playing. Similarly, the level 45-50 crafting badges grant +1 storage to your recipe storage. While I may not endorse the idea of selling them, this is worth having as it maximizes your space and lets you do more. A similar useful goal is to get the +10 salvage storage from the Vanguard Invention tables at level 35. Its nice to be able to do more!
- Dont waste Space! You are going to often find that you have a couple empty slots available after you sell off your salvage, recipes. and big sellers. There are several badges for selling though, many with their own rewards, so why not use em? Toss a random SO enhancement on the market for 10inf. Toss that Medium inspiration you don't have a real use for up for 10 inf. Or, if you don't need that, toss a nice looking level 50 recipe up for 1k inf. You never know what someone might want. If they sell before you need the space, you are that much closer to your badge, and that much richer. If not, just pull em back off the market. you spent less than 100 influence to post it. It just doesn't matter. Just use your space to maximize your goals. Remember, when you attain the various selling badges, you may find you also receive an extra auction slot as well, meaning more room to sell more stuff J
- Random Rolls with Reward Merits are wasteful. For 20 merits, I can get a random rare recipe! Great! Awesome! I just got a sleep IO that enhances sleep duration and endurance.....uhhhhh..... There's 20 merits of vendor trash. Net gain, 5000 inf. Or you can sell it on WW, and maybe get 2000...1500? Save your merits for when it counts. 240 merits for 200 million is a solid 833,333 inf per merit used. or you can randomly roll. Sure, out of the hundreds of recipes available, you might get the Miracle: +regen I recommend selling, or some other wonderful recipe, but the odds are very slim, and with the variance in price between levels, you aren't maximizing your income. Despite intermittent reports of good rolls coming in, especially in mid range levels (35-40), I really have to advise against playing the odds with this. You are playing the lottery with the merits youve earned, and like with the lottery, you may find your returns just dont match your expectations.
- Don't get Discouraged. Sometimes salvage, or a recipe just won't sell as fast as you'd like. The uncommon salvage Scope is a great example. I've left a stack of those on a toon for a week at 1k, and they just won't sell for the vendor price. If something is selling below what the vendors will pay, and you are sick of it sitting there, sell it to the vendors. If you really want to try to share it with your community, lower it below the vendor price. 1000 inf is nothing in the long run and not worth being frustrated over. Similarly, when a big item doesn't sell as fast as you'd like, double check your pricing. Have any sold since you posted? How fast? Numina's Convalescence procs sell 1-2 a week at times. And with a steady supply, it might take a lot longer than you are happy with to sell. But they do sell. Don't undercut yourself too much just to speed up the sales on something that never sells fast to begin with.
I hope this helps you all to make oodles of influence.
It's all I really do.
It's all that many of the billionaires in the game do.
Good luck-Saya -
For me, it's no contest between a hami and this. I'm gonna go for the contest. I can get a hami-O any day of the week, but a chance for the clockwork costume, that's not so easy
-
Quote:Hm.. Never tried that. But as some PMers have mentioned, my method is less about marketing and more about applying the resources you gain from playing :PI was also wanting to comment on this. The reality of most of the purples is that there's a pretty large amount of variability in selling price. If you can sell the purple for 350m (listed for somewhere around 341m, of course) and then put in a bid to buy the exact same one for 250m after your sale goes through (it's not uncommon for me to see that much spread within a lot of the desirable sets), then you end up with exactly the same item, plus 65m profit after fees.
I might give that a serious try though, before I update this for the guide section a previous poster mentioned. I think mentioning both views on purples may be wiser than mine. My view is in the minority it seems! lol -
yeah, I think I generally rack up about 600 merits in my run for lvl 50. I dun solo much of that. Fortunately, the game doesn't stop there
-
Quote:It may not be the developers intent, but there will always be players who have 'broken' the system in some way or another. Their challenge is knowing when to understand that changing things to challenge the few isn't punishing the whole.Obviously. However, it's just as obvious (to me) that this is not the developers' intent, which has been stated repeatedly as "1 merit per 3 minutes." We've been through several rounds of rebalancing and tweaking of the merit rewards to attempt to enforce this. Do we now need another, because some players have worked out methods to gain merits more quickly and efficiently than the devs want?
Rather than another reward reduction, which punishes other players who do not use such methods to maximize their merit gain over time, maybe the desired rate could be enforced with a coding change to enforce "no more than 1 merit per 3 minutes." I shall consider this for a post to the Suggestions board. Apologies if I've derailed this thread.
As for derailing the thread, yeah, shame on youThis is meant for suggestions on better ways to make inf and for disagreeing with me about purples drops being sold! lol. Seriously, it's okay though.
-
Miki:
I'll let go the argument over PvP players. If I am wrong and the communities dun exist that I think I see, then I'm wrong. No amount of my arguing it will change that here, especially as the main topic is about the making of inf, and not the existence of PvP.
But yes, personal preference goes for the majority of the argument, I think. Everyone has their own opinions for sure.
Quote:Thank you.A very good tutorial, well done.
Excellently presented. It should be posted in guides sections as well.
Quote:I agree with most of what you have written, my nitpicks would be:
* Change Wentowrths to consigment house. The same statergies work blueside and redside. Though port oakes is better than mercy for this, redside lacks the ease of Atlas/Wents/Vendor.
* At the make your first million section, as well as selling SOs you can make inf from junk recipes. Redside its worth filling up salvage trays as not uncommon to get stacks of it for 11 inf. You should be add to each run's inf.
* At mid levels, do sell some recipes when you have slots, even for low prices. You get extra lots for selling 250/1000/3000/5000/7000 items, and extra slots is goodThe 250 isnt hard to achieve. Even my lowbies will pop a few inspirations for 11 inf if i have a slot spare.
* If you havent been able to level via task forces (espically redside) or prefer solo play, you should do story arcs. Ouroboros after lvl 25 will make sure you can do arcs and gain merits.
* Selling purples, you will get a lot of opinons on this. I find I'm able to sell them, and if I want it later, I buy it, often for less than I sold it for (sell high, buy low). Storing pruples can be an issue without a trusted base.
* I'm still undecided about random rolls. Rolling 200 at once in the ranges of 30-39 nearly always pays off better. If its the only 200 merits your character will see, then harder to trust, but if you are doing TFs regularly, and havent started slotting your own character yet, you can get a few useful for yourself plus a good seller.
You are right about the purple sales holding lots of opinions. I do stand by my view of it, but to each their own there
I am decided about random rolls though. Although I've seen some awesome results from bronze rolls off AE tickets I could recommend, merits are too precious to spend in this fashion, imo.
Quote:The one thing that jumps out at me is the part about selling recipes that cost 200 - 250 merits each. Assuming that the Devs have been keeping up with their "1 merit per 3 minutes" metric, each of those recipes represents 10+ hours worth of grinding TFs, Oro, etc. (You'll also be getting inf and other drops in the meantime, yes, but that's not my point.)
At what point does the game become a job?
One of the big things I tried to stress in the guide was the idea that you shouldn't be wasting your play time in the Consignment House. You should just do what you need to/want to real quick and get back out there, fight crime, commit crime, have fun with friends. At no time should a game become a job you pay for the privilege of doing. And if it is, as much as I love the game, I would say it's time to stop and prioritize your life. Don't pay for the privilege of doing the job, but go out and get another job that pays you for the work you are doing.
Neway, will be editing the guide later tonight, once everyone has logged to replace the dun with don't. That was a reasonable request based on my poor typing skillsI'll consider changing Wentworth's to Consignment House, but I currently feel it makes sense fine as is there. I probably will keep that as is. Sorry tanstaafl.
-
mmk, before I run off for RL stuff today, answering questions again...
Quote:TFs can be difficult for a lot of casual players schedules, I agree. An hour or two isn't terribly excessive however, at least if the player is putting any time into the game. You do get out what you put in. That is part of why I recommend the Oroboros missions for players with extremely limited times. Because of the way that system works, a player can do the first mission, log off, come back tomorrow, do another, log off, come back later, do another, etc, in a fashion that can fit their schedule and play style. It may take longer in real time for them to earn the merits, as you stated with your ITF example, but ultimately, a player does have to be willing to put in the time to actually earn the rewards he or she desires in the game in order to have them. By looking at faster tasks for reward achievement, such as these, there is more a feeling that you are progressing towards your goal, instead of just knowing you'll never attain it due to time constraints.Quibble: I believe you're a bit too glib with the advice to run lots of TFs or Ouro arcs, especially with the advice about stealthing missions. TFs and Ouro arcs are good sources of merits, but TFs can require an hour or two invested per run, which might not fit everyone's schedule. Also, running an ITF per week would take more than a month to get the 125 merits to purchase a "premium" recipe to craft and sell. Furthermore, building a toon to stealth missions for merits sounds sounds a bit more "hardcore" or dedicated than a beginner's guide to Wentworth's would indicate.
Quote:Question: What is your advice for redside players? I know the title stated this was a guide to Wentworth's, but what have your experiences been with the Black Market?
Quote:Quibble: Please replace the term "dun" with "don't." The guide read well, but every time I ran across that word, it jarred me.
This and everything else you have posted is good advice. Snow Globe has said much the same thing to me on a few occasions. On my own attempts to resale them, however, I found my lvl 50 ACC IOs were sitting clogging up space for weeks on end. But the market does change on a regular basis, and if you feel that you want to recoup your losses from this, there's no real reason not to give it a try. In such a case, I would be following your advice pretty closely. -
Quote:I did not know that. Thank you Grouchybeast! I hope this helps people.When selling SOs for starting cash, it's worth taking the extra 5 minutes to run to the Vanguard Base in the RWZ. The Superpowered Field Trainers pay 26% of base cost for SOs, the Vanguard Quartermasters pay 40%.
Quote:unless you know about PvP, don't talk about pvp, because for the most part, this is false. people took the time of free server transfers to get off their servers and move to freedom (and virtue in some cases) for pvp since they had a higher population. for the most part, the other servers don't have large pvp populations because they all moved. Triumph does not have a regular group in RV. you're lucky to find more than 3 people in there at a time. why? because they moved. (and kickball is an arena event, not zone). zone pvp that doesn't have 8+ people in zone, is very very boring and that being said, i'd be fairly surprised if GMs still hosted all server events for pvp and people showed up to them(that aren't on freedom/virtue of course) since I only know of 2 people who haven't moved of triumph to pvp.
Edit/PS:
Beyond that, I am content to agree to disagree, having understood your other points.
It boils down to the assumption that people will want to use the rarest drop items rather than just take cash for em. -
Quote:Very good points. I often will use open spaces to add extra recipes I get as drops on the market. Generally I put them up for 100, and just accept what I get. The ones that sell for a few million are always welcomed boosts. I dun consider it reliable income for when income is my goal is all. But I do agree, it is a valid way to make inf. Thank you ReptlbrainA wide number of uncommon recipe types are salable when crafted even at level 20: melee, esp acc/dmg; most heal sets; endmods; basilisk's gaze. You can sell a lvl 10 rare pool A basilisk's for 5 million. Always check procs (which cost extra to craft, but not that much extra below 25, where they're the most useful of all). Other helpful rules for recipe/IO: if it has better than a +3.75% recharge as a bonus, someone will buy it; if it offers defense of +2.5% or more, someone will buy it. Quick step for determining worth for crafted IO: flip on "for sale only"; if only very few are for sale crafted, then check the price--you can likely sell it.
Quote:If you get a purp that is worth 300 mill and you're one of the players that is having trouble making 50 mill (which from my understanding this guide is for) then you're gonna wanna sell that to afford the rest of the stuff that doesn't cost nearly as much. It is possible and much easier to make a build that doesn't require purps and functions well which is made much easier to finance if you sell one of these bad boys. the same goes for PvP IOs. I'll avoid that the drop rates for these are broken as hell and castle wont fix it, but again if you get one of these, Why wouldn't I want to sell it now? they really aren't that good unless you're A) going to pvp and judging by RV populations, you aren't or B) you're going to Exemp alot in which case you're better off buying purps since the bonuses are better and its easier to get more in the set. Most pvp IOs are fairly cheap with a few exceptions (glad pana and glad jav procs to name afew).
First off, this guide is for people who are having trouble making even 50 million, which really isn't a lot of inf, even by their standards. You have that right. The guide is however capable of having players in the 600-800 million range before they ever see their first purple or PvP IO, if they should ever see them. I've run this method on many toons myself, I know several people who taught me what I am sharing, that have done and can report the same. Each toon I play is completely self sufficient unless and until I decide that I am not patient enough to get an additional 500 million with my WS, when I have it sitting on my fully IOed blaster. Since most of the IO builds I favor generally dun cost more than 750 million, unless I am doing something excessive, like outfitting a character for purple sets, or trying to use large numbers of expensive sets, I generally dun need to transfer even small sums between my toons.
With that in mind, when I do see a purple drop, or a PvP IO, what I see is a very expensive item that I am not likely to get again. It's something worth using, or giving to a friend for use, because buying it is simply an absurdly expensive venture that I haven't chosen to engage in yet. By selling it, I am saying that my own personal use of the item is less important to me than a quick burst of X million that I am just going to earn through normal means by the end of the week anyway. Why would I even be in such a rush?
Now, if this were my first time getting to such sums of inf, and I felt that I really did want a different purple for a toon, I would seriously consider selling it. In that case, it might be worth it. You need to be flexible when making this kind of decision, or you just cause yourself more stress, and that's not what any game is about.
Now, beyond that, your other statements seem to state that PvP populations are static, server to server, time to time, zone to zone. That is not really the case. Freedom has a strong following of arena PvPers that occasionally make forays with GM assistance to create events in other servers. I had my rear handed to me just a couple weeks back by one such thing. Triumph has a regular group that goes into RV with 12-30 players at a time to play kickball, or just to have PvP mayhem. I'm certain that should you look for it, you will find such communities on your server as well.
Exemping is another subject. I exempt regularly to play with friends at lower levels. That's a common activity for many people. Friends, couples, strangers, etc, all exempt in order to enjoy the community. It might be something you would or do enjoy. But it is a common activity. So, buying purples is a reasonable prospect for them.
Thirdly, I am quite aware, as are most players that many PvP IOs are cheap. So are many purples. The Confusion Purple set in particular can often be purchased for under 150 million. That does not mean all sets, especially the popular ones people really want are going to be so low. This is a guide, not a worksheet that explains exactly which sets to buy or when. In cases like saying not to sell your purple for 350 million, I am relying on the intelligence of the reader to understand that if their purple is a worthless piece of whatever by comparison to other purple prices, and they know they could buy a gazillion of them any time, that if they feel selling it is reasonable, then by the gods, they should and can sell it. I'm not the boss of them after all.
The final concern your post raises for me is this one statement:
Quote:I'll avoid that the drop rates for these are broken as hell and castle wont fix it
And that said, I shall drop that subject. -
-
-
Feel free to share any ideas I may have missed
-
This was first written for a number of in game friends and sent out as an email to them. Many of them felt that making even 50 million inf was beyond them and were seeking a way to actually afford the insane prices for enhancements and recipes that IOing a toon requires you be able to afford.
I have since been asked to post this here...
So...
For all the people who asked how it happens...
I present:
The Wentworth Tutorial
or...
How to make a Billion Influence a Month on CoH
Ok, let's face it. Making inf in CoH is hard for most of us. However, others aren't having any real trouble. Several players are sitting on 1-2 billion inf on their characters. Most of their toons have 100 mill to spend on any given moment. Still, for most people it's trouble all the same. The excuses for why this is are almost always the same. Sorry to say this, but most are also fallacies in thinking. The ones I hear most often are:
"I only make a few hundred thousand inf when doing a mission"
"I never see rare salvage/rare recipe/purple recipe drops..."
"I only have an hour a day to play"
"TF/SFs take too long."
"The prices in WW/BM are too high."
"The rich players have nothing to do but play CoH all day and make inf. I have a REAL job."
The truth is that the odds are high that your favorite toon likely already has the means to earn 200 million inf by tomorrow morning. Even for players who work 9am - 5pm. Most the really wealthy players have jobs like that too, after all.
What I am going to cover here is my basic plan, and a few suggestions from friends of general use, that makes me 200-500 million inf every 3-4 days of play time. This is why I can be so free with influence and random gifts in game without any worries about it impacting me. By the end of it, you will hopefully see where all of those arguments don't really apply to this method, and that within the next couple weeks, you are gonna have an abysmally large amount of influence with which to IO all your toons and make your friends go 'Wow!!!' (Which is a lot of fun).
It really does boil down to a few simple points:
lvl 1- 5: Buy SO enhancements for 1000 inf and resell to vendors.
lvl 5 - 27: Sell salvage cheap. Sell everything else to vendors. Run lots of TFs.
- Common Salvage (the white name): 250 inf.
- Uncommon Salvage (the yellow name): 1000 inf
- Rare Salvage (the red/orange name): 5000 inf
lvl 27+: Run lots of TF/Oroboros arcs.
Use AE for tickets for quick rare salvage to sell.
Sell very expensive recipes/Enhancements bought with Reward Merits.
- Numina's Convalescence: +Recharge/Recovery (level 30)/(level 50) - 250 merits
- Miracle: +Recovery (level 20)/(level 40) - 240 merits
- Luck of the Gambler: Defense/+7.5% Global Recharge (level 25)/(level 50) - 200 merits
- Steadfast Protection: Resistance/+3% Defense (level 10)/(level 30) - 125 merits
- Regenerative Tissue: +Regeneration (level 10)/(Level 30) - 200 merits
- Blessing of the Zephyr: +Knockback Protection (level 50) - 240 merits
Now more specifically, this is the why, when, where, and how of that. Or, if you prefer, the long winded explanation. Please remember; although I am going to quote Wentworth prices and be focusing primarily on blue side content for this, the same practices can be directly applied to the Black Market on redside as well.
Let's start with the early levels.
- If you roll a new toon, and plan to have your first million by lvl 2, go to the tutorial. This is a must. You need it for seed money. Follow these steps to reach 10,000-15,000 influence.
- You will receive 2 large inspirations and 2 lvl 1 damage enhancements over the course of the tutorial, from one of your contacts. Do not use any of this. Just hold onto it. The villains you face can be soloed in large quantities by any AT in the game. If you are not receiving these enhancements and inspirations, it's time to file a bug report.
- Make sure you go to Atlas Park for your first contact. You can go to Galaxy, but it's just that much longer a walk to WW. Totally a waste of 1 minute :P Plus, there are more players in AP, so easier to find teams. Use your judgment here. Either way, you might as well level up, since you are standing in front of Back Alley Brawler or Ms. Liberty
- Go to any npc where you can sell the two lvl 1 damage enhancements. Sell them. this should net you 80 inf.
- Go to Wentworths, and put both of the large inspirations on the auction house for 100 influence each. 1 of them will sell for 10k, the other for 5k, minimum.
- Now it's time to make your first million:
- In Wentworths, set your search for lvl 30-53. Select Enhancements --> Normal Enhancements --> Science. You should now see a list of every lvl 30-53 SO and DO with a science origin.
- Start buying SO enhancements. Spend 1000 inf on each one. Ignore any DO you see. If you can't buy one within 15 seconds after posting, just cancel the bid and move on. You don't have the auction space to mess around at such low levels. I've been known to put it off till lvl 5 just to get more auction space.
- Note: If mousing over the enhancement does not work for you to determine if it is a DO or SO, look at the ring outlining the enhancement graphic. If the right and left half match, it's an So, if they don't, it's a DO.
- When your enhancement tray is full (10 enhancements bought) go to the nearest vendor (by Ms. Liberty) and just sell them. SO generally send for 10k - 20k each. Each full tray will net you 75,000 - 125,000 influence. As soon as they are sold, return to Wentworths and continue where you left off on the list.
- If you get to the bottom of the list of Science, feel free to repeat this process for Mutation, Natural, Magic, and Technology origin. I recommend Science to start, Mutation for the second list, because those are the least used origins by players and often have the largest supply at the lowest prices. The Science SO Endurance Redux in particular often have 5-10 of each available at 1000k for you.
- Within 20 - 30 minutes, you should have your first million. Congratulations You now have more than most players did before lvl 30 in Issue 7!!!
Some players will recommend you do this with IO recipes as well. And you can, it does work. But it's a lot slower to find the recipes that you can buy for so little, and many IO recipes only sell for 2-5k. It takes a lot more time to get to a million, and as I have stated to people before, this isn't the most effective (read: fastest) way to make influence at anything other than low levels.
I do NOT recommend bothering to do this more than once on a toon, and then only in the early levels. It's useful if you need some quick inf to get that little bit more you need for SO or a tailor trip later in the game. Further, please be aware, if more that one player is doing this in a day, it is easy to wipe out the stock of SO in this level range. This is something I really only suggest at very low levels, as it is useful for those early enhancements and your first slew of SOs. Of course, it's also fun to shock a level pact partner with a gift of 500,000 - 1,000,000 inf while they get themselves ready for that first mission outside the tutorial
A final note on this; I personally consider it a common courtesy, once a toon is at level 50 and fully IOed, to place all the enhancement drops I get from missions in Wentworths at 1000 influence as selling space permits seeing as this promotes low level characters in their ability to become millionaires early game.
Now, what to do between lvl 2 and lvl 27 for more inf:
- Don't worry about Influence! There is no real worry about money after that first million in these levels. During this time, all you have to do is sell the drops from missions to help build up a base for what we'll be doing later. In all honesty, you will generally make over 10 million over these levels just following this section and skipping that first million altogether. With that in mind, I will give the following recommendations:
- Salvage can be very expensive on the market. Especially when some player on some server is working on their invention badges. The salvage can and will be wiped right out. But it can also take hours to figure out what the current market value is for each individual type. This cuts into the time you have to play the game. It can leave you feeling dispirited, like selling off your salvage is a chore. You might find yourself saying 'I can put this off till later' or perhaps 'I can always just delete this stack of brass, it doesn't sell for much'. Both of those are the wrong ways to view it. The best possible way is to think 'Who cares! I have money to throw away, and everyone wants a good deal!'
- The best thing you can do with salvage is to just get rid of it. Sell it on WW for the price a store would buy it for rather than 100,000 inf. This goes counter to what you may feel is getting the most money for your Clockwork Winder, and that's true, but in the time it would take you to find the price for that Winder, mark it at 10,000 inf and wait an hour to sell it, I have sold it for a 10th the price, run two missions, and refilled my salvage storage completely to sell again. Salvage sells fast. At least, when it's not expensive it does. If you got your first million, you really don't need money atm, so no worries. Thus, the following three prices are all you need:
- Common Salvage (the white name): 250 inf.
- Uncommon Salvage (the yellow name): 1000 inf
- Rare Salvage (the red/orange name): 5000 inf
- The truth of the matter is there are lots of schmoes who will bid the vendor price and laugh at how they ripped off people expecting to get more. There are also lots of others who will bid the current market price. And at vendor prices, large numbers of salvage will sell instantly. I have never sold a rare salvage this way that did not sell for a reasonable price. Low level rares sell for 10-100k, mid to high level will always sell for 1-2 million. Common and uncommon vary in price so much that I am fine with getting vendor prices. I'd have gotten that at any shop after all. but most the time, I'll get 1000 - 100,000 inf each on those as well. Sell your salvage, just throw it on cheap and run back out and play. It'll take maybe 2 minutes and you'll have much more fun actually playing the game.
- Recipes aren't worth much at low levels. It is sad but true. Even on Wentworths, most of them don't even sell for 1000 influence. There are some notable exceptions to this, of course. The Procs (here referencing enhancements that have abilities, not bonuses) for Miracle, Numina's Convalescence, Luck of the Gambler, and a few others are worth a veritable fortune. It's always better to double check anything that says +3% defense or chance to <whatever>, or +regen. However, most recipes should just be sold at a shop/vendor. You'll get more inf for em.
- Note: those exceptions listed above often sell for more if you craft them into enhancements and sell the IO enhancements on WW instead. Check market value on procs before dumping them on a vendor.
- Enhancements are also only of value to Vendors/Shops, without exception. If you can't use it, just sell it.
- Salvage can be very expensive on the market. Especially when some player on some server is working on their invention badges. The salvage can and will be wiped right out. But it can also take hours to figure out what the current market value is for each individual type. This cuts into the time you have to play the game. It can leave you feeling dispirited, like selling off your salvage is a chore. You might find yourself saying 'I can put this off till later' or perhaps 'I can always just delete this stack of brass, it doesn't sell for much'. Both of those are the wrong ways to view it. The best possible way is to think 'Who cares! I have money to throw away, and everyone wants a good deal!'
- If time permits, use the Freedom Phalanx TFs to level. Positron will get you from level 10 to level 18. Synapse will get you to level 21, Sister Psyche will get you to level 23/24, if run sequentially. None of these TF take more than two and a half hours to run with a competent team. I generally hit Moonfire next and then Citadel right after as well, which takes me to 26 in under a 12 hour day's time this way. Don't hesitate to repeat a TF if you want though.
- These are important to do for the TF Commander Accolade, so this is a good time to get them out of the way. You will receive large numbers of random drops to get rid of (see above). And most importantly, you will build up Reward Merits, which is where your real money is going to be coming from.
From level 27 - 50:
- First, and most importantly, Everything listed above is still true. Sell the salvage cheap, don't worry much about recipes or enhancements, and if you really need a mill, reselling enhancements will still get you what you need.
- Second; If you have followed my advice on running Taskforces to level, you should have between 200 and 250 Reward Merits. You should also have well over 8 million influence, although this is what you will want to have minimum. It's time to make 200 million influence.
- The first thing you need to do is check Wentworths. Check the prices for the following IO recipes and also the crafted enhancements of each type:
- Numina's Convalescence: +Recharge/Recovery (level 30)/(level 50) - 250 merits
- Miracle: +Recovery (level 20)/(level 40) - 240 merits
- Luck of the Gambler: Defense/+7.5% Global Recharge (level 25)/(level 50) - 200 merits
- Steadfast Protection: Resistance/+3% Defense (level 10)/(level 30) - 125 merits
- Regenerative Tissue: +Regeneration (level 10)/(Level 30) - 200 merits
- Blessing of the Zephyr: +Knockback Protection (level 50) - 240 merits
- Choose one based on the price it is selling at, and the frequency of sales on them. Numina often sell for 200 million, but they also tend to sell only one ever 3 days, whereas Miracle sell 3-4 every day at 175 - 200 million. choose based on the speed you want your inf and the amount you really want. Be aware that the prices on these can drop significantly whenever someone spreads the word that they got massive inf from any single IO, and will stay lower if there is large supply. Also, remember, lower level on these tend to sell for more influence than higher on average.
- Buy the recipe you chose from the Merit Vendor in WW. If it sells more as a crafted IO enhancement, buy the salvage and go make it! Your base probably has an invention table already in it, but if it doesn't, the University in Steel Canyon is a great alternative, with a WW right next door.
- Now, post the Recipe/Enhancement on Wentworths for 10 million less than current market price. Let's face it, even as low as 175 million inf, the loss is inconsequential, and it will sell faster that way.
- As long as you are here, sell off all the salvage/recipe/enhancements you prolly have built up playing. You want to do this after you've posted the BIG recipe because you don't wanna accidentally sell it to some vendor. I've done that. I felt like a really big idiot for days.
- Go play the game. It won't sell faster for being watched and you'll just worry about it if you don't play and keep your mind off of it. Forget it till tomorrow and it will likely have already sold.
- The first thing you need to do is check Wentworths. Check the prices for the following IO recipes and also the crafted enhancements of each type:
- That above you is your big money maker. If you TF constantly, on better, on multiple toons, you are gonna do it faster, but even at 1-2 hours a day, you can be doing this at least once a week. Just remember the following:
- At level 35, you can do the Imperious Taskforce (ITF) which will get you 26 merits in 30-60 minutes of play. There is ALWAYS an ITF forming on most servers.
- At level 25, you can start running Oroboros arcs. All Arcs give reward merits for completion. This is a great way to solo, as it gives experience and regular drops, and if you need to, you can do it over multiple days.
- In particular, pay attention to the 25-30 arc Return to Vampyri Mountain and the 30-35 arc: Library of Souls. Both take approximately an hour solo, if you are a good stealther, and net 20-30 merits each.
- AE is your friend. If you can not afford the salvage you need, run an AE arc. Even a short, one mission arc is likely to net you 550 tickets. That is more than you need to buy any specific Rare salvage. And if you don't need it for a recipe, just toss it on WW for quick inf.
- Farming.... It is probably the most reviled of words in CoH, but it works. Players will run back and forth in mission maps, on the wall over Romulus' fortress, or in AE missions just slaughtering everything in their path with massive AoE attacks. Some players will do this for experience, leveling toons faster than what older players are comfortable with (despite the fact that running back to back TF will level you just as fast). But many will do this for drops. They may delete any non rare salvage, or just make regular runs to WW with it. They'll hunt for recipes, and on and on. It's not something I do, but it works for a lot of players and is therefore worth mentioning.
- Timing is important when working with the markets in any mmo, and Wentworths is no different. Just because you sold that Luck of the Gambler for 200 million on Monday does not mean you'll get that much on Wednesday. This is a large part of why I always say check the going prices on what you want to sell BEFORE you get the recipe to sell. The timing of your sales go further though. Prime examples of great times to post are the month before holiday events, during double experience weekends, or reactivation weekends.
- Specialized items such as the Halloween salvage and candy canes often go for a 1 million+ in the month to month and a half before their given events, but sell for 10k during the events themselves. If you have the patience, you can stockpile a large amount of these for personal use over the year, then sell the remainder of them right before the event for massive profits that always recoup any lost income. Better yet, these items do not count against your other salvage limits, so carrying a hundred sets of Halloween salvage causes no real issue for you. Your friends will adore your forethought and kindness if you just give away the sets when they need/want them, and you won't take any real burden for them, as you can resale them for more than you paid out of season easily.
- Players are going to level fast during Double XP weekends. That means the demand for the enhancements people feel they need WILL increase. Even crafted Standard-IOs (Acc, DEF, Damage, etc..) can sell within minutes during these periods of time. Although according to some hardened sellers, they sell well regardless. This is the time when all those junk items that shouldn't sell do. The demand is just that high. With that in mind, you should be aware of the inflation rates on everything. Salvage prices are going to skyrocket, and the supply will be low. Crafted procs of the sort I recommend will have their selling prices multiply by a factor of x1.5 - x2.5, depending on how far into the weekend it is. (EG, [Miracle: +Recovery.20], which normally sells for 180-200 million was selling consistently over 300 million the Dbl XP weekend of March 4-7, 2010)
- Reactivation weekends will bring a lot of older players back in for a few days. The same general effect can happen, but is not usually as severe, as older players rush to power level their toons within their few allotted days, so that they can play with friends at similar levels who are still here. They will buy, the demand will be there. This usually makes a bigger impact when they coincide with another event, such as release dates for new issues, expansions, or the aforementioned dbl xp weekends.
- Finally, the Important Do Nots of Wentworths...
- I know it is tempting, but Don't sell that Purple Recipe for 350 million influence. The simple fact is that if you ever need it, you are just gonna have to pay 350 million to get it again. You can NOT get purples from Reward Merits, and the odds on you seeing it drop again in the next 5 years are slim to none. It's nearly irreplaceable. Keep it. If you really don't want it, I can guarantee you have a lot of friends who do.Just remember to tell them you expect them to be using it, not selling it. You know very well that if they just wanted a couple hundred mill, you can give it to them straight out.
- The same is true, but even more so, for PvP recipes. The odds on any one of those dropping is 1 in approximately 5600. If you get one of those, you are golden! But do not sell it. They make Purple recipes look cheap. It would take months to be able to afford to replace it, if you can even outbid the other people going for it. As an example, Gladiator's Armor: TP protection/+3% defense sells for 2 billion (2,000,000,000) influence. That is the maximum amount of influence any toon can hold! Many players use that just to bank inf they have beyond 2 billion. At the moment I am writing this, there are 349 people bidding on that. Every single one that has sold before has sold for 2 billion. There are 0 currently for sale. They are just that rare.
- Don't get Discouraged. Sometimes salvage, or a recipe just won't sell as fast as you'd like. The uncommon salvage Scope is a great example. I've left a stack of those on a toon for a week at 1k, and they just won't sell for the vendor price. If something is selling below what the vendors will pay, and you are sick of it sitting there, sell it to the vendors. If you really want to try to share it with your community, lower it below the vendor price. 1000 inf is nothing in the long run and not worth being frustrated over. Similarly, when a big item doesn't sell as fast as you'd like, double check your pricing. Have any sold since you posted? How fast? Numina's Convalescence procs sell 1-2 a week, it seems at times. And with a steady supply, it might take a lot longer than you are happy with to sell. But they do sell. Don't undercut yourself too much just to speed up the sales on something that never sells fast to begin with.
- If you are crafting for badges, don't bother selling the enhancements. Sure, it's nice to resell that lvl 50 Accuracy IO for 250,000. But it will take a couple weeks to sell. Why dedicate your very limited WW space to that when you can just sell the salvage from missions 3-5 times a day and get 250k in 10 minutes? It's just not space or cost effective. If you don't know someone who needs it, and don't feel that putting it in the base enhancement tables is conductive to use, just delete it.
- If you are a badger, don't waste space. You are going to often find that you have a couple empty slots available after you sell off your salvage, recipes. and big sellers. There are badges for selling things though, so why not use em? Toss a random SO enhancement on the market for 100 inf. Toss that Medium inspiration you don't have a real use for up for 10 inf. Or, if you don't need that, toss a nice looking level 50 recipe up for 1k inf. You never know what someone might want. If they sell before you need the space, you are that much closer to your badge, and that much richer. If not, just pull em back off the market. you spent less than 100 influence to post it. It just doesn't matter. Just use your space to maximize your goals.
- Random Rolls with Reward Merits are wasteful. For 20 merits, I can get a random rare recipe! Great! Awesome! I just got a sleep IO that enhances sleep duration and endurance.....uhhhhh..... There's 20 merits of vendor trash. Net gain, 5000 inf. Or you can sell it on WW, and maybe get 2000...1500? Save your merits for when it counts. 240 merits for 200 million is a solid 833,333 inf per merit used. or you can randomly roll. Sure, out of the hundreds of recipes available, you might get the Miracle: +regen I recommend selling, or some other wonderful recipe, but the odds are very slim, and with the variance in price between levels, you aren't maximizing your income. I really have to advise against playing the odds with this.
I hope this helps you all to make oodles of influence.
It's all I really do.
It's all that many of the billionaires in the game do.
Good luck
-Saya