The Wentworth Tutorial 2.0


GavinRuneblade

 

Posted

This was first written for a number of in game friends and sent out as an email to them. Many of them felt that making even 50 million inf was beyond them and were seeking a way to actually afford the insane prices for enhancements and recipes that IOing a toon requires you be able to afford.

I was later asked to post it, and received lots of interesting feedback on the topics covered upon doing so, as well as some I skipped. I was then asked to submit it to this section. It has taken me a month to update to do so, and I have attempted to add in the information that was given me by many other players. I am open to any new suggestions players may make to this, both in PM and reply, and look forward to hearing from you on it, should you choose to do so.


I am warning the reader now, this is NOT a guide for marketing, and I won’t be covering methods on how to influence prices, or what items to buy at 250 million and sell at 350 million for 100 million a week profit per item. There is plenty of information on that floating around on the various forums, and by word of mouth, and I can’t deny it’s usefulness, but I firmly believe that if you are playing the game just to market and build massive revenue, if you are willing to spend 10 hours at a stretch doing that, you would be much better served working on wall street than on the in game consignment houses. That way you are being paid for doing the work, instead of paying for the privilege of doing it here.


This document is meant as a guide for how to make massive influence while playing the game and leveling your characters, using the consignment house as a tool to further your gaming experience.

So...

For all the people who asked how it happens...

I present:


The Wentworth Tutorial version 2.0

or...
How to make a Billion Influence a Month on CoH

Ok, let's face it. Making inf in CoH is hard for most of us. However, others aren't having any real trouble. Several players are sitting on 1-2 billion inf on their characters. Most of their toons have 100 mill to spend on any given moment. Still, for most people it's trouble all the same. The excuses for why this is are almost always the same. Sorry to say this, but most are also fallacies in thinking. The ones I hear most often are:

"I only make a few hundred thousand inf when doing a mission"

"I never see rare salvage/rare recipe/purple recipe drops..."
"I only have an hour a day to play"
"TF/SFs take too long."
"The prices in WW/BM are too high."
"The rich players have nothing to do but play CoH all day and make inf. I have a REAL job."

The truth is that the odds are high that your favorite toon likely already has the means to earn 200 million inf by tomorrow morning. Even for players who work 9am - 5pm. Most the really wealthy players have jobs like that too, after all. By the end of this document, you will hopefully see where all of those arguments don't really apply to this method, and that within the next couple weeks, you are gonna have an abysmally large amount of influence with which to IO all your toons and make your friends go 'Wow!!!' (Which is a lot of fun ).

What I am going to cover here is my basic plan, and a few suggestions from friends and colleagues that makes me 200-500 million inf every 3-4 days of play time. It is why I can be so free with influence and random gifts in game without any worries about it impacting my ability to buy all the stuff I want to for my characters.

It really does boil down to a few simple points:

lvl 1- 5: Buy SO enhancements for 1000 inf and resell to vendors.
lvl 5 - 27: Sell salvage cheap. Sell everything else to vendors. Run lots of TFs.
  • Common Salvage (the white name): 250 inf.
  • Uncommon Salvage (the yellow name): 1000 inf
  • Rare Salvage (the red/orange name): 5000 inf

lvl 27+: Run lots of TF/Oroboros arcs.
Use AE for tickets for quick rare salvage to sell.
Sell very expensive recipes/Enhancements bought with Reward Merits.
  • Numina's Convalescence: +Recharge/Recovery (level 30)/(level 50) - 250 merits
  • Miracle: +Recovery (level 20)/(level 40) - 240 merits
  • Luck of the Gambler: Defense/+7.5% Global Recharge (level 25)/(level 50) - 200 merits
  • Steadfast Protection: Resistance/+3% Defense (level 10)/(level 30) - 125 merits
  • Regenerative Tissue: +Regeneration (level 10)/(Level 30) - 200 merits
  • Blessing of the Zephyr: +Knockback Protection (level 50) - 240 merits

Now more specifically, this is the why, when, where, and how of that. Or, if you prefer, the long-winded explanation.

Please remember; although I am going to quote Wentworth prices and be focusing primarily on blue side content for this, the same practices can be directly applied to the Black Market on redside as well. At times I may call it the Consignment House, as that is the official generic term for both, but I absently call the Black Market Wentworths often enough in conversation that I want to be sure you know I consider that the generic term. For those of you who feel the need to know the differences I notice between the two, I will make some brief notes at the end.

Let's start with the early levels.
  • If you roll a new toon, and plan to have your first million by lvl 2, go to the tutorial. This is a must. You need it for seed money. Follow these steps to reach 10,000-15,000 influence.
  • You will receive 2 large inspirations and 2 lvl 1 damage enhancements over the course of the tutorial, from one of your contacts. Do not use any of this. Just hold onto it. The villains you face can be soloed in large quantities by any AT in the game. If you are not receiving these enhancements and inspirations, it's time to file a bug report.
  • Make sure you go to Atlas Park for your first contact. You can go to Galaxy, but it's just that much longer a walk to WW. Totally a waste of 1 minute :P Plus, there are more players in AP, so easier to find teams. Use your judgment here. Either way, you might as well level up, since you are standing in front of Back Alley Brawler or Ms. Liberty
  • Go to any npc where you can sell the two lvl 1 damage enhancements. Sell them. this should net you 80 inf.
  • Go to Wentworths, and put both of the large inspirations on the auction house for 100 influence each. 1 of them will sell for 10k, the other for 5k, minimum.
  • Now it's time to make your first million:
  • In Wentworths, set your search for lvl 30-53. Select Enhancements --> Normal Enhancements --> Science. You should now see a list of every lvl 30-53 SO and DO with a science origin.
  • Start buying SO enhancements. Spend 1000 inf on each one. Ignore any DO you see. If you can't buy one within 15 seconds after posting, just cancel the bid and move on. You don't have the auction space to mess around at such low levels. I've been known to put it off till lvl 5 just to get more auction space.
    • Note: If mousing over the enhancement does not work for you to determine if it is a DO or SO, look at the ring outlining the enhancement graphic. If the right and left half match, it's an So, if they don't, it's a DO.
  • When your enhancement tray is full (10 enhancements bought) go to the nearest vendor (by Ms. Liberty) and just sell them. SO generally send for 10k - 20k each. Each full tray will net you 75,000 - 125,000 influence. As soon as they are sold, return to Wentworths and continue where you left off on the list.
  • If you get to the bottom of the list of Science, feel free to repeat this process for Mutation, Natural, Magic, and Technology origin. I recommend Science to start, Mutation for the second list, because those are the least used origins by players and often have the largest supply at the lowest prices. The Science SO Endurance Redux in particular often have 5-10 of each available at 1000k for you.
  • Within 20 - 30 minutes, you should have your first million. Congratulations You now have more than most players did before lvl 30 in Issue 7!!!
Now, some general notes about this part. This is an excellent way to get a quick million early in game. Unless you are buying Halloween Costume Salvage and/or are going to the tailor every level, there is no possible way you can spend that much on your toon before level 27. Giving it away/spending on others is an obvious way to do so, but I am assuming you are focusing on your toon atm, and not someone else's.

If you have the inclination, you might also consider making a trip into the Rikti War Zone, rather than selling to the vendors by Ms. Liberty. As Grouchybeast reported; “When selling SOs for starting cash, it's worth taking the extra 5 minutes to run to the Vanguard Base in the RWZ. The Superpowered Field Trainers pay 26% of base cost for SOs, the Vanguard Quartermasters pay 40%.” In laymen’s terms, you get a lot more money that way.

Some players will recommend you do this with IO recipes (1000 inf) and with Salvage stacks (bidding 11inf) as well. And you can, it does work. But it's a lot slower to find the items that you can buy for so little, and many IO recipes only sell for 2-5k, while salvage is only a few hundred. It adds to your cash flow this way, but it takes a lot more time to do, and consequently get you to a million influence. As I have stated to people before, this isn't the most effective (read: fastest) way to make influence at anything other than low levels as it is already, so I suggest just sticking with the SOs.

I do NOT recommend bothering to do this more than once on a toon, and then only in the early levels. Later, it can be a useful tool if you need some quick inf to get that little bit more you need for SO or a tailor trip later in the game. Further, please be aware, if more that one player is doing this in a day, it is easy to wipe out the stock of SO in this level range. This is something I really only suggest at very low levels, as it is useful for those early enhancements and your first slew of SOs. Of course, it's also fun to shock a level pact partner with a gift of 500,000 - 1,000,000 inf while they get themselves ready for that first mission outside the tutorial.

Finally, I personally consider it a common courtesy, once a toon is at level 50 and fully IOed, to place all the enhancement drops I get from missions in Wentworths at 1000 influence as selling space permits seeing as this promotes low level characters in their ability to become millionaires early game.

Now, what to do between lvl 2 and lvl 27 for more inf:

  • Don't worry about Influence! There is no real worry about money after that first million in these levels. During this time, all you have to do is sell the drops from missions to help build up a base for what we'll be doing later. In all honesty, you will generally make 10 - 30 million over these levels just following this section and skipping that first million altogether. With that in mind, I will give the following recommendations:
    1. Salvage can be very expensive on the market. Especially when some player on some server is working on their invention badges. The salvage can and will be wiped right out. But it can also take hours to figure out what the current market value is for each individual type. This cuts into the time you have to play the game. It can leave you feeling dispirited, like selling off your salvage is a chore. You might find yourself saying 'I can put this off till later' or perhaps 'I can always just delete this stack of brass, it doesn't sell for much'. Both of those are the wrong ways to view it. The best possible way is to think 'Who cares! I have money to throw away, and everyone wants a good deal!'
      • The best thing you can do with salvage is to just get rid of it. Sell it on WW for the price a store would buy it for rather than 100,000 inf. This goes counter to what you may feel is getting the most money for your Clockwork Winder, and that's true, but in the time it would take you to find the price for that Winder, mark it at 10,000 inf and wait an hour to sell it, I have sold it for a 10th the price, run two missions, and refilled my salvage storage completely to sell again. Salvage sells fast. At least, when it's not expensive it does. If you got your first million, you really don't need money atm, so no worries. Thus, the following three prices are all you need:
      • Common Salvage (the white name): 250 inf.
      • Uncommon Salvage (the yellow name): 1000 inf
      • Rare Salvage (the red/orange name): 5000 inf
      • The truth of the matter is there are lots of schmoes who will bid the vendor price and laugh at how they ripped off people expecting to get more. There are also lots of others who will bid the current market price. And at vendor prices, large numbers of salvage will sell instantly. I have never sold a rare salvage this way that did not sell for a reasonable price. Low level rares sell for 10-100k, mid to high level will always sell for 1-2 million. Common and uncommon vary in price so much that I am fine with getting vendor prices. I'd have gotten that at any shop after all. but most the time, I'll get 1000 - 100,000 inf each on those as well. Sell your salvage, just throw it on cheap and run back out and play. It'll take maybe 2 minutes and you'll have much more fun actually playing the game.
    2. Most Recipes aren't worth much at low levels. It is sad but true. Even on Wentworths, most of them don't even sell for 1000 influence. There are some notable exceptions to this, of course. The Procs (here referencing enhancements that have abilities, not bonuses) for Miracle, Numina's Convalescence, Luck of the Gambler, and a few others are worth a veritable fortune. It's always better to double check anything that says +3% defense or chance to <whatever>, or +regen. A handful of sets can also be decent moneymakers, Gaze of the Basilisk being a prime example, selling for as much as 30 million on occasion. It never hurts to double check prices if you are unsure about the value, and it is always worth just putting them up as you have the space available. Worst that happens is you pull it down later. It is my opinion, however, that most recipes should just be sold at a shop/vendor. On average, you'll get more inf for them, and you’ll certainly not be wasting your precious game time in front of WW all day long.
      • Note: those exceptions listed above often sell for more if you craft them into enhancements and sell the IO enhancements on WW instead. Check market value on recipes/enhancements you think you might want to sell before dumping them on a vendor. Or not.
    3. TO/DO/SO Enhancements are also only of consistent value to Vendors/Shops, without exception. If you can't use it, just sell it.
  • I think it is worth noting that that this is not the most you can get for your money on drops. As anyone can tell you, when Essence of the Furies (as an example) drops, and you post it for 5000, you are apt to see 1.5-2 million influence within two to three seconds. It’s that in demand. I prefer doing it this way because it means I’m not spending ages fooling around in WW, determining the current market values, and wasting my valuable playtime doing a job that is both tedious and dull for me. If you look at the market price on it though, you may find that it is selling regularly for 3-4 million. The same general difference is true for many recipes and salvage drops. When using this method, it is important to ask yourself if the potential extra couple million is worth the time you are going to take checking each individual price. As a rule of thumb, I check high-level rare salvage, and recipes with large (read: 6.25% or greater) recharge speeds for set bonuses or 2.5+% defense set bonuses. Other people check more items in a broader range as taste and experience may dictate. However, my goal here isn’t to do some job, but to play the game itself and spend time with friends. Wentworth time reduces that. So, I stick with the quick sales.
  • AE is a worthwhile venture when you need quick influence and experience. A short AE arc, even a non-farming one, can easily net you the tickets required to buy rare salvage from the ticket vendors of AE. In 20 minutes, solo, you can net enough to buy a high level rare salvage that can be sold in WW for a couple million. I don’t recommend doing this at too early levels because your power selection is limited and it becomes harder to accomplish, but as you grow, this will become more and more realistic a prospect when you just need a small, quick burst of inf. More importantly, it keeps you playing and having fun, which is what the game is about.
  • If time permits, use the Freedom Phalanx TFs to level. Positron will get you from level 10 to level 18. Synapse will get you to level 21; Sister Psyche will get you to level 23/24, if run sequentially. None of these TF takes more than two and a half hours to run with a competent team, and in small teams, they can be completed as fast as an hour to an hour and 15 minutes. I generally hit Moonfire next and then Citadel right after as well, which takes me to level 26 in under a 12 hour day's worth of play time. Don't hesitate to repeat a TF if you want though. These are important to do for the TF Commander Accolade, so this is a good time to get them out of the way. Moonfire is also useful with a full team, as it can get you the badges for vampyri and war wolves in 1 run, or so close as to make no never mind. Both of those are required for the Atlas Medallion Accolade Badge. Accolade powers from these are some of the best, imo. More importantly in terms of the guide though, you will receive large numbers of random drops to get rid of (see above). And most importantly, you will build up Reward Merits, which is where your real money is going to be coming from in the next section.
  • Redside Strikeforces are also a great way to level and earn merits, although they not as steady a flow, nor as plentiful, as the blueside taskforces. The first not being available until level 15 can severely slow your growth without a good team. Running arcs becomes more important early on, as they will let you grow and earn you merits at the end of each one. Although it is true on blue side as well, here it becomes a life saver for you.
This information always works best for me until level 27. If you follow these recommendations, you should be floating between 10 - 30 million by then. You will easily be able to afford every SO enhancement you want doing this, and have plenty of influence to give to your friends if they are in a tight spot.

From level 27 - 50:
  • First, and most importantly, Everything listed above is still true. Sell the salvage cheap, don't worry much about recipes or enhancements, and if you really need a million influence, running an AE mission or reselling enhancements will still get you what you need.
  • Second; If you have followed my advice on running Taskforces to level, you should have between 200 and 250 Reward Merits. You should also have well over 8 million influence, although due to posting fees, this is what you will want to have minimum. It's time to make 200 million influence.
    • The first thing you need to do is check Wentworths. Check the prices for the following IO recipes and also the crafted enhancements of each type:
      • Numina's Convalescence: +Recharge/Recovery (level 30)/(level 50) - 250 merits
      • Miracle: +Recovery (level 20)/(level 40) - 240 merits
      • Luck of the Gambler: Defense/+7.5% Global Recharge (level 25)/(level 50) - 200 merits
      • Steadfast Protection: Resistance/+3% Defense (level 10)/(level 30) - 125 merits
      • Regenerative Tissue: +Regeneration (level 10)/(Level 30) - 200 merits
      • Blessing of the Zephyr: +Knockback Protection (level 50) - 240 merits
    • Choose one based on the price it is selling at, and the frequency of sales on them. Numina often sell for 200 million, but they also tend to sell only one ever 3 days, whereas Miracle sell 3-4 every day at 175 - 200 million. choose based on the speed you want your inf and the amount you really want. Be aware that the prices on these can drop significantly whenever someone spreads the word that they got massive inf from any single IO, and will stay lower if there is large supply. Also, remember, lower level on these tend to sell for more influence than higher on average.
    • Buy the recipe you chose from the Merit Vendor in WW. If it sells more as a crafted IO enhancement, buy the salvage and go make it! Your base probably has an invention table already in it, but if it doesn't, the University in Steel Canyon is a great alternative, with a WW right next door.
    • Now, post the Recipe/Enhancement on Wentworths for 10 million less than current market price. Let's face it, even as low as 175 million inf, the loss is inconsequential, and it will sell faster that way. Remember that there will be a 5% fee charged to you for the amount you post at, and when you are claiming your money later on, a 5% fee will also be deducted from that. The larger the value of what you are selling, the more you are likely to notice it.
    • As long as you are here, sell off all the salvage/recipe/enhancements you prolly have built up playing. You want to do this after you've posted the BIG recipe because you don't wanna accidentally sell it to some vendor. I've done that. I felt like a really big idiot for days.
    • Go play the game. It won't sell faster for being watched and you'll just worry about it if you don't play and keep your mind off of it. Forget it till tomorrow and it will likely have already sold.
  • That above you will be your big money maker. If you TF constantly, on better, on multiple toons, you are gonna do it faster, but even at 1-2 hours a day, you can be doing this at least once a week. Just remember the following:
    • At level 25, you can start running Oroboros arcs. All Story Arcs give reward merits for completion, and they can be run through here at any time. This is a great way to solo, as it gives experience and regular drops, and if you need to, you can do it over multiple days. There are many great arcs to choose from on both red and blue sides.
      • In particular, pay attention to the 25-30 arc Return to Vampyri Mountain and the 30-35 arc: Library of Souls. Both take approximately an hour solo, if you are a good stealther, and net 20-30 merits each.
    • AE is your friend. If you cannot afford the salvage you need, run an AE arc. Even a short, one mission arc is likely to net you 550 tickets. That is more than you need to buy any specific Rare salvage. And as stated elsewhere, if you don't need it for a recipe, just toss it on WW for quick inf.
    • At level 35, you can do the Imperious Taskforce (ITF), which will get you 26 merits in 30-60 minutes of play. There is ALWAYS an ITF forming on most servers.
    • Similarly, at level 45, the Lady Gray Taskforce (LGTF) can net you 37 merits in roughly an hour of play.
    • Unfortunately, as far as time constraints go, this is where I have to draw the line in the sand. In order to accomplish something in game, you must be willing to play at least a half hour to an hour when you sit down (2-4 missions time, on average), or you just aren’t trying to play, and if you aren’t trying to play, you aren’t going to receive the rewards involved from doing so. On the other hand, it’s always fun to show up and just keep in touch with your friends!! J Seriously, if you are one of the people with only 15 minutes a week to play, and you REALLY do want to get this kind of inf, grab an oroboros arc, play while you can, and just accept that it will take a significant amount of time for you to get there.
  • Farming.... It is probably the most reviled of words in CoH, but it works. Players will run back and forth in mission maps, on the wall over Romulus' fortress, or in AE missions just slaughtering everything in their path with massive AoE attacks. Some players will do this for experience; leveling toons faster than what older players are comfortable with (despite the fact that running back to back TF will level you just as fast). But many will do this for drops. They may delete any non rare salvage, or just make regular runs to WW with it. They'll hunt for recipes, and on and on. It's not something I do, but it works for a lot of players and is therefore worth mentioning.
  • Timing is important when working with the markets in any mmo, and Wentworths is no different. Just because you sold that Luck of the Gambler for 200 million on Monday does not mean you'll get that much on Wednesday. This is a large part of why I always say check the going prices on what you want to sell BEFORE you get the recipe to sell. The timing of your sales go further though. Prime examples of great times to post are the month before holiday events, during double experience weekends, or reactivation weekends.
  1. Specialized items such as the Halloween salvage and candy canes often go for a 1 million+ in the month to month and a half before their given events, but sell for 10k during the events themselves. If you have the patience, you can stockpile a large amount of these for personal use over the year, then sell the remainder of them right before the event for massive profits that always recoup any lost income. Better yet, these items do not count against your other salvage limits, so carrying a hundred sets of Halloween salvage causes no real issue for you. Your friends will adore your forethought and kindness if you just give away the sets when they need/want them, and you won't take any real burden for them, as you can resale them for more than you paid out of season easily.
  2. Players are going to level fast during Double XP weekends. That means the demand for the enhancements people feel they need WILL increase. Even crafted Standard-IOs (Acc, DEF, Damage, etc..) can sell within minutes during these periods of time. Although according to some hardened sellers, they sell well regardless. This is the time when all those junk items that shouldn't sell do. The demand is just that high. With that in mind, you should be aware of the inflation rates on everything. Salvage prices are going to skyrocket, and the supply will be low. Crafted procs of the sort I recommend will have their selling prices multiply by a factor of x1.5 - x2.5, depending on how far into the weekend it is. (EG, [Miracle: +Recovery.20], which normally sells for 180-200 million was selling consistently over 300 million the Dbl XP weekend of March 4-7, 2010)
  3. Reactivation weekends will bring a lot of older players back in for a few days. The same general effect can happen, but is not usually as severe, as older players rush to power level their toons within their few allotted days, so that they can play with friends at similar levels who are still here. They will buy, the demand will be there. This usually makes a bigger impact when they coincide with another event, such as release dates for new issues, expansions, or the aforementioned dbl xp weekends.
Some final Important notes worth mentioning about WW...
  • The odds on any one PvP Recipe dropping is 1 in approximately 5600. The drop rate for the Purple Recipes has been reported to be anywhere from 1 in 1500 to 1 in 5000 as per the CoH titan wiki (I am sure someone is going to pop up with the exact drop rate for us, in a reply, pretty fast).This is extremely unlikely to happen for you at any given time. I have friends who haven’t seen a Purple/PvP recipe drop since the day they became available, and others who get 3 a week. If you are lucky enough to get one of those, you are golden! Many of these recipes sell for under 50 million, which is still a respectable chunk, I admit, but many others sell for 300 million plus, and some for as high as 2 billion, which is the max any one character can hold at this moment. That can easily fund your character completely, and many players believe that sell the recipe, or enhancement, and be completely funded is the way to go. I believe, along with many others that this is not something you should be selling, ever. The odds on you seeing it again any time in the next year are slim, unless you are farming for them. And if you are so hard core as to be farming them, you prolly don’t really need the info contained here to begin with. What I generally do is store them in WW, or in a trusted base enhancement table, until I or a friend needs them. I generally give them to my friends rather than sell when I don’t need them, because I just don’t need the influence that bad. I’ve felt that way since I was floating at 10 million and looking at this 350 million Armageddon drop in my recipe storage in years gone by. If you really don’t think you will ever use it, and the idea of giving it away is distasteful, you might consider doing as some have suggested and selling it to friends and SG mates at a reduced price. They may think you are crazy, but you’ll know you have done something nice, and still have the inf you wanted/needed.
  • Crafting the Rare recipes can be very profitable for some people, as can selling high and buying low. Both require the capital to begin however. The basic idea is to buy a recipe that sells for significantly (100 million plus) less than it’s crafted version, crafting it, and then selling the enhancement. Similarly, you can sell a Purple for a maximized amount, and then bid for the minimized amount after receiving your inf, thus having the recipe AND a chunk of change for it. As long as you consider the fees involved and cost of salvage, this is a surprisingly effective way to make inf in game, if you have the funding to start. They appear to average a week per sale, and are well worth it, if you wish to apply yourself that way, but doing this dangerously feels like being more interested in earning inf than in playing the game to me. It is not something I generally do.
  • For those Crafting Recipes for badges: It is my opinion that this is an excellent thing to do for many reasons, not the least of which is that I like nice shiny badges. I feel it is an inf dump though. When crafting for badges, I have found that the completed enhancements only sell for a few hundred thousand each. Sometimes as much as for 1 million. If you are working with merits, this represents less than 0.25 - 0.5% of your real moneymaker each. Worse, I never have had a single one of these sell in less than a week. I am in the habit of giving them to an SG or just deleting them nowadays. It’s not cost or time effective to me. Again though, there are people who report much different results. As they report, the demand for these items change daily, sometimes hourly as players hit 50, as they make new characters, as they decide to enhance themselves, and on and on. When you are crafting for these, you will often find that you have different options for which enhancement type to make. If you are willing to put in the effort to check the market and craft and post based on what is selling, you can make back about 50% of what you spend. With that in mind, it’s not something you will want to do at once, instead doing small batches, so as not to waste your valuable auction spaces.
  • Craft for success! There are several good reasons for crafting basic recipes beyond the shiny badges that you should keep in mind, despite my view that the results are scrap and not even worth selling. For example, every level 25-30 crafting badge grants a +2 salvage space to your character, allowing you to carry more and have more ready to sell when coming to WW after playing. Similarly, the level 45-50 crafting badges grant +1 storage to your recipe storage. While I may not endorse the idea of selling them, this is worth having as it maximizes your space and lets you do more. A similar useful goal is to get the +10 salvage storage from the Vanguard Invention tables at level 35. It’s nice to be able to do more!
  • Don’t waste Space! You are going to often find that you have a couple empty slots available after you sell off your salvage, recipes. and big sellers. There are several badges for selling though, many with their own rewards, so why not use em? Toss a random SO enhancement on the market for 10inf. Toss that Medium inspiration you don't have a real use for up for 10 inf. Or, if you don't need that, toss a nice looking level 50 recipe up for 1k inf. You never know what someone might want. If they sell before you need the space, you are that much closer to your badge, and that much richer. If not, just pull em back off the market. you spent less than 100 influence to post it. It just doesn't matter. Just use your space to maximize your goals. Remember, when you attain the various selling badges, you may find you also receive an extra auction slot as well, meaning more room to sell more stuff J
  • Random Rolls with Reward Merits are wasteful. For 20 merits, I can get a random rare recipe! Great! Awesome! I just got a sleep IO that enhances sleep duration and endurance.....uhhhhh..... There's 20 merits of vendor trash. Net gain, 5000 inf. Or you can sell it on WW, and maybe get 2000...1500? Save your merits for when it counts. 240 merits for 200 million is a solid 833,333 inf per merit used. or you can randomly roll. Sure, out of the hundreds of recipes available, you might get the Miracle: +regen I recommend selling, or some other wonderful recipe, but the odds are very slim, and with the variance in price between levels, you aren't maximizing your income. Despite intermittent reports of good rolls coming in, especially in mid range levels (35-40), I really have to advise against playing the odds with this. You are playing the lottery with the merits you’ve earned, and like with the lottery, you may find your returns just don’t match your expectations.
  • Don't get Discouraged. Sometimes salvage, or a recipe just won't sell as fast as you'd like. The uncommon salvage Scope is a great example. I've left a stack of those on a toon for a week at 1k, and they just won't sell for the vendor price. If something is selling below what the vendors will pay, and you are sick of it sitting there, sell it to the vendors. If you really want to try to share it with your community, lower it below the vendor price. 1000 inf is nothing in the long run and not worth being frustrated over. Similarly, when a big item doesn't sell as fast as you'd like, double check your pricing. Have any sold since you posted? How fast? Numina's Convalescence procs sell 1-2 a week at times. And with a steady supply, it might take a lot longer than you are happy with to sell. But they do sell. Don't undercut yourself too much just to speed up the sales on something that never sells fast to begin with.
I hope this helps you all to make oodles of influence.
It's all I really do.
It's all that many of the billionaires in the game do.
Good luck
-Saya



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing

 

Posted

Quote:
Originally Posted by Sayaki View Post
[*]AE is a worthwhile venture when you need quick influence and experience. A short AE arc, even a non-farming one, can easily net you the tickets required to buy rare salvage from the ticket vendors of AE. In 20 minutes, solo, you can net enough to buy a high level rare salvage that can be sold in WW for a couple million. I don’t recommend doing this at too early levels because your power selection is limited and it becomes harder to accomplish, but as you grow, this will become more and more realistic a prospect when you just need a small, quick burst of inf. More importantly, it keeps you playing and having fun, which is what the game is about.
I'll make one argument here. Enemies do not drop anything at all except inf until level 4. From 4 to 10 only salvage 10+ recipes kick in. Meanwhile, in AE you get normal ticket drops from 1 to 10. At extremely low level, AE is actually much better for earning than normal arcs.

Do anything at all in AE from 1 to 6 and you should have enough for two rare salvage. Post 'em on WW and happily pull in 2 to 5 million where otherwise on normal arcs you'd have had maybe 3,000 worth of training enhancements drop and possibly a few salvage near the end once you got over level 4. Step out to get your jetpack in Kings row, then back in until level 10 for another few million worth of tickets.

When enemies can only drop TOs and low-level salvage, it is virtually impossible to equal the inf earning from AE tickets without breaking the random number generator (for example if every minion drops a luck charm or alchemical silver). When the best rare salvage that will drop randomly is worth 25k (Page from the Malleus Mundi during a price spike) but you could use tickets to buy Pangean Soil (3 to 5 million during price spikes), it doesn't pay to be in the normal arcs.

From level 10 on, the normal arcs drops are typically decent enough. And it is easier to find teams. But from 1 to 10, AE is where you want to be if you want money.

Also, large inspirations drop from time to time. Don't use them, sell them. Most go for 50k to 100k and the purples regularly go for 250k to 400k. This really adds up over time. they don't drop that often, but I typically earn a couple million off them by the time I'm level 20. Plus, I like to think I helped someone solo an Arch-Villain or win a PvP match every time one sells.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

That's a valid argument Gavin. I stand corrected. I was more concerned that early levels have a hard time handling AE, which are mostly geared towards more powerful characters. But for those arcs that a character in that range can handle, this is a very good suggestion. Thank you



-Michael: Ill/Storm Troller <><><><><><> Slide-Show Base-Tour: Its a London Thing