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Posts
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Joined
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I'd look toward Invul, WP, Regeneration, and Shields. Katana/Regeneration is capable of amazing feats when properly slotted.
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I think I found it, in game it isn't counting the second enzyme exposure to DDR? Is this some sort of bug?
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Okay there is some problem. Mid's is showing that BA gives me a 26.9% DDR buff but in game its a 22.3% what gives? I have the same slotting.
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Quote:I'd say this song is better for Stalkers and here is why. Its quiet and sneaky at the beginning and all of a sudden it just explodes and its like BOOM HEADSHOT!
Quote:ever since I started playin' scrappers this is the song that does it for me...
http://www.youtube.com/watch?v=S4EnX...eature=related
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I'm thinking I might take a hit to my regeneration and keep the recharge. A 48% decrease in regeneration only means I will lose 4hp/sec and considering that Siphon Life is a much larger source of regeneration/healing I'd rather have that up more often.
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Right now I'm sitting at 86% DDR, I need to get to 95%. Any suggestions?
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How would this differentiate between a regular raid? I'd love if they turned it into a TF where you had to sabotage the mother ship and save the day!
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I had energy torrent at one time, and it was great for keeping alpha off of you but I figured with good melee and ranged positional defense I won't need it so I dropped it and went for defense and recharge.
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Why not just you know save up and work the market to get the influence?
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First rule about fight club is YOU DON'T TALK ABOUT IT!
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I can't even count how many iteration of builds I've made for my dark/shield. I'm so finicky, one moment I'll want a cheese load of AoE the next it will be super survivability. I THINK I'll be happy with this one. We'll see haha
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I think I spend more influence in respec recipes then I do on what I'm changing lol
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That shield charge needs to be hit with a nerf bat hard? lol
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But would it be better to slot 1 Endurance Modification into PP then slotting a PS Proc into PP?
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Here is a good thread talking about the numbers in Stamina
http://boards.cityofheroes.com/showt...rmance+Shifter -
Quote:Wouldn't my DDR be higher when AD stacks?Nice changes, though I wouldn't invest in the Panacea set with the prices as they are - not enough gain for the cost imho. There are two things that I'd be concerned about, and one improvement. Your Ranged Def is technically not soft-capped and is at 44.99%, which combined with your 72.6% DDR could result in some issues, rare though they might be. I'm a bit of a nut when it comes to this and I shoot for 95% DDR, but ymmv. You could lose the LotG: Defense in Battle Agility for an Enzyme Exposure - you'd lose 10% regen, but you're Ranged Def would be at 45.12%.
The other thing I'd move for an improvement is swap the Numina's unique and the Miracle unique. This leaves you with the same Recovery, but boosts your regen 23% since the Numina's will benefit from True Grit's Heal enhancement. I took my own advice and tweaked my build. Also moved the Perf Shifter set to Stamina like yours for more recovery...not sure why I didn't do this previously, except maybe I was tired.Also, you could throw a Celerity:+Stealth in Sprint for the ability to stealth missions.
I *really* wish Mids would average in the +End you get from the Performance Shifter proc. I'm not sure if it or the Miracle unique actually contributes more end recovery, and this is muddled even further if you consider that the Miracle unique's +Recovery, when placed in Physical Perfection, could be enhanced by replacing the Performance Shifter proc with a standard End Mod IO.
Looking at the numbers in your build Santorican, if you replace the Perf Shifter proc in Physical Perfection with a level 50 End Mod IO, you're looking at 4.01 end/sec.... which might be more effective recovery than having 3.79 end/sec + Perf Shifter proc. I need Umbral or another numbers guy to look into the permutations of this - hopefully one of them will read this post. -
Here is my change
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Quote:Wow that build is great! I changed it a bit, I added 5 pieces from the Panacea set in TG to give me more endurance recovery, regeneration, +hp, and recharge. It pays to buy stuff and horde it when its cheap lol. I got that whole set for less then a billion back when PvP enhancements were cheap(relatively)Ok Sant, here's what I came up with. It meets all of your requirements and garners a whopping 162.5 recharge. The only real downside is that Dark Consumption isn't slotted for +End with this build. Let me know what you think.
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I wish people would stop using shields as a comparison for damage output, it is an anomoly in this game that needs to be rectified. Shield Charge on a Scrapper does ridiculous amounts of AoE damage.
I agree that Blasters are weak, but that is what they do, they're glass cannons. They can do a crap load of damage, but one nice punch to the jaw and its lights out. With Inventions, well thats another elephant do deal with.
Do I think Blasters need a buff? No, I like mine the way they are. -
Quote:I'd rather spend 20 minutes forming a team and blow through a ITF in an hour than spend 2 hours with an average team.If you were offered the choice, sure, take your pick. And there is certainly a preference for buff/debuff. In my experience TF speedrunners are not known for extremely demanding LFM requests, though, because at some point you start spending more time getting the team together than you save with the performance boost. I have never heard competent speedrunners say "STF forming, need a stone tank, emp, rad, sonic and FF".
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Okay losing my mind, I'm trying to squeeze out as much recharge out of this build as possible while having 95% DDR, good regeneration(around 250%) and recovery (above 170%), low endurance usage (below .9) , and capped defenses...
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(45)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(36)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(11)
Level 4: True Grit -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7), Zephyr-ResKB(7)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(17), HO:Nucle(25), HO:Golgi(34), HO:Golgi(43), HO:Golgi(48)
Level 10: Swift -- Run-I(A)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(13), HO:Membr(13)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(37), Numna-Regen/Rcvry+(37)
Level 16: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(46)
Level 18: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc/Rchg(19), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(36)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(34)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 30: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(33)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(43)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Grant Cover -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Against All Odds -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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That's one thing I'm trying to work into the build I think I will end up eliminating the Blaze set and pick up Body as well as Grant cover
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Check out my lastest build Igor, its in one of two dark/shield threads I made lol. Not sure which one though lol.