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Posts
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Here is the live build change, I took away some of the defense buffer, I think you lose on average 1.5% but I added some +hp and some regeneration, I lowered your end cost but you also lost 2% resistance.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
I19 Kujutsu 30: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Cloud-%Dam(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(9), GA-3defTpProc(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), HO:Enzym(11), HO:Enzym(13)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(17), Numna-Regen/Rcvry+(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(21), HO:Golgi(23), HO:Golgi(23), HO:Golgi(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(25), HO:Membr(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Assault -- EndRdx-I(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31), HO:Ribo(31)
Level 20: Super Speed -- EndRdx-I(A)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), HO:Enzym(31)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42), Hectmb-Dmg/Rchg(42)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43)
Level 38: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Grant Cover -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(33)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(48)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1489;750;1500;HEX;| |78DA8D935B53525114C7D78183081C0E20E20551C0BBA208D94CDEB299B2662C6D4| |CCCA7CA8EB0138A41E60093BEF5017AEAE6536F65F5119ABE50DFA18CD65E6B8359| |2F9DD1FF6FAFB5D765AFB3399B476B06C08B6BA09937CA56ADB697CBDB56B52A6CF| |75DABDEB0ADB2B99E5D4CDC693C6DD46B8DC47CC60D00FDAD98BD4D511622BD66D9| |CF78196FEFAC8927A25213E95CB124CA8596195AAF14852D2AF5746BE1DD3A3C2CA| |77355210A062D3784552D550E022DA320EC5AB154F5937DAB7450ACE36EE866B594| |4F5F3F2C1CEF6D5AB5BAB08FFBF05C53F86FCB03D2D374C1B803200B8E49C614419| |F66A4081DDF115DE0F5638246593A0471D1071DDD84CE08A3173108DE4B4E99E5C3| |708DC31D1A0778AFA0A53BC16811439C1CE272DEA364639B60E6183B84E07DC62E6| |1184FEF52855D2990BDBA2EA081016E359E7B855B75FFC59E858BEC53F4E3913CAA| |B86749ED2946157BB0B88F63C0C79375A1CBCF2DC19F04E9D2D01550AE40945C4E7| |48538D119CAD030B179C2D065C62A7718C1C0B0CA0D733913CB47E87D362192A439| |03E8EAE5725A2F9F237A8696014798DF4F77D574F5FF70C8D2C99F849133C62F469| |3300A4E091DB306D4EC037CC1312E3BA42E2C841183EAC206BDB8188051F9266230| |6ED000E37E86499808D0DE3166C5D57DC41F03EDEC33F284A902433026E85717C2E| |986394B1F5E24D7E812617A99B1C2B84A788E4DC6D4C8633CF20C8F3CC323CFF0C8| |B33CF22C8F9C439DE426DA24FF7A6619A7D83EA52E39758239DD10C616693547FA0| |39599FB483B73A764653F39E4BCD9CF6C7D212B888532AA5086EF32A6B7BF3FFCC3| |0736FEF47830CF842D5D7D6DE8D2F84C71BDFD05363D41FC0A78FB7F1E97BB9DAA5| |A76FCE3719F7B34B88D8B0948ACD245769EEFB8E015BDEFC46BC61B42F22DE31D61| |EE84F0D5686579B6BDA83B52B650B45DB97A20E5A1341FC9952557FB52F2D26C7E3| |35AAF24B020E75E94B22465594A04E7879732D2ED43F14931A4F8A5985202528252| |C252A252DE4B69FE064B66E02E| |-------------------------------------------------------------------|
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I'm not sure about guides but this is a build that an poster named Umbral made a while back.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21), Dct'dW-Rchg(23)
Level 12: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 16: Integration -- RgnTis-Regen+(A), Heal-I(31), Panac-Heal/+End(31), Panac-Heal(31)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- GA-3defTpProc(A), HO:Ribo(36), HO:Ribo(36)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(40), Panac-Heal/Rchg(45), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), HO:Enzym(42)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), FotG-ResDeb%(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46), HO:Enzym(50)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(43), RechRdx-I(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1402;705;1410;HEX;| |78DA9D93C972124118C77B6010214380104236D61081908C89174DA2499526D1185| |02A581E34098ED012AA5203051CCCCD0770AB6895276F1AF5112C4FBE86FA262EF8| |2D0D176F4EC1FFD7FDF5B74D4F77F1F18621C49375A10D5F3BB23A9D4AB9DAB65A2| |DD97615AD7AA32ADC428870DF5629CA2329CD1DAB6BD9567460DD908FA4DD91E6AE| |AC4B5BB6AD6EA36907B7ED43D99676D7EC0F8C52B3796416A4D56AD8752F4DCA2D2| |96B3E1A6E35EA875D58F0F7BD6AB2DD396CB4829BAD46D5BCDAAC1D578A56A72BDB| |C7E3D0510EFECFB0357A7A2E917108B1241C59468EA0CF31F284335F0121B181511| |A45099116B8B2E95616D1D3B51D8D9C8B84B3B718B709DE12610BDC9D9CC1E17C43| |B9BD27042341F9C6C0C1C50E9A2B4C31C628E125ACB8358D5A763F20E7618B51250| |46A0C4918E1E0EB10E551FD790A641AE1FE46B9BF51EE6F8CFB7B0EEE436A5F867E| |526363BF08E3BF197F08933D8670222210E5E32887EF1BAD4C7F67FC20DC00073FB| |F95D3BF0683A888F1FEC592942196209C805F50950F72F904974F70F904974F72F9| |24974F4154486D6A284F69938C1986060E614E2BC29364728229A262221728CDCC1| |ACC7431E02B709950CD4CDC036444FA3E638F706E9F71C0A8106E42D494DAF0A969| |4A9C8912E6638C386181DF5807F7A8EA23CA9F2CC3DF3B7791DB780D1E71D5467C9| |9DE3BBD42C8AC538ADC2ACD72970973570841884AA9BC29CEBBC0799754DE0278CC| |725EE72C7BCC0519BC6B0B8C3214C9AACDCBB2E9143E765E1DD23C9FE2793EC52F2| |0A9A99A35DF91E9FC7BC629E30361E923E313611BA216D5BD5A8CD0F198D6071714| |7EF088C23F96923EB87B42234B5C1F5CD09E2720F0780876FEAFE7B3D14FE7D9F58| |2DE412981687771B487B28FD3031C59387A8852C569EF8BD16FD87F09FB5A465941| |594509437FE2297ABAF1C60DA118283E9461143F4A0025843289F216A5F717420CF| |14F| |-------------------------------------------------------------------|
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I made a few changes, I'm not too familiar with BS or WP so go easy on me lol
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), Achilles-ResDeb%(37)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15), Numna-Heal(19), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(36)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), Aegis-ResDam/EndRdx(13), Aegis-ResDam/EndRdx/Rchg(21), Aegis-ResDam(21)
Level 4: Fast Healing -- RgnTis-Regen+(A), Numna-Heal/EndRdx(5), Numna-Heal(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), LkGmblr-Rchg+(13)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Rchg+(40)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(48), Zephyr-Travel/EndRdx(48)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Heal(19), Numna-Regen/Rcvry+(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)
Level 22: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(23)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(43)
Level 26: Disembowel -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dam%(31), Achilles-ResDeb%(31)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Boxing -- Empty(A)
Level 32: Head Splitter -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Aid Other -- Empty(A)
Level 38: Aid Self -- Dct'dW-Heal(A), Dct'dW-Rchg(39), Dct'dW-Heal/EndRdx(39), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(40), IntRdx-I(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), Efficacy-EndMod(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;703;1406;HEX;| |78DA9D93DB4E5341148667EFB6949E686BA99CC116A18562A1D10B0F89268826288| |DD52278406B6987D2A4699BB611F1CA07E0C2C38557DE29EA2318AF7C0DF5093C3C| |435D6BFD03C478E70EFCDFEECCFA67D65A333BFB64C9AFD4B34BCAEABB5C2BB6DB8| |57CA9556C3675CB952D56AA25E5564A0D1F8C15B2BAA6757AB1D528960BF99D46AB| |7C34B5A4B774BDADD3EBD55AADD9D8D1ADF0727D5BB774BD933E78F1E61A8D5A3AD| |FD4BAEC97D7ABD54E5DB7DB01F3A3B2DDA9D62BF895D5E56AA95AD7E12BCD6A29BD| |D828EF16B2C57647B7760729A319FA2F706AF2745DEA1121A3268BC0A6E06409280| |35F6CA5226A8D5D96718DD34B42F5C580B8E0D86D8BC36337059379C13AB92CE3B2| |E0B2E1B2E1F22F485CFF69E08CE00EB91C70D98E8BF432A69C58D6894DE214E0320| |1AE94A4D9F3174A14E0968DBB2E376AEC458DBDA8D18B1ABDA8D11F9565EF92CB83| |652D4FBF0C2530D343333ECC285F12CDA2A100DA6807BEDB3C34FF15F826B847014| |1E460079177085584D01C3705844D15E16B474D4CA8C13509E8A58088C927F25216| |3DF55A709F66A2C61AC5CCF1570002362960C06437809E0C02B3C016050C995B303| |42D9EE10490148CCE08C653006EC106B946CCBE23214972148D1A47A32C379F161A| |35D6A547556864C26C34F1C3E6E9133F815FC06F41ECB1E4157BAA78A33172C5CD3| |A7159678246A6CC3A533764B3E91C701D58C189658111596ED5A154D25CC0E45B29| |65E61DB00FBC17CC7E003E0AF6E96053C695C2D1CDE1E8E67074737B388DE7C00B8| |183324CC3E5480FC8B59DC79DCFE0CE6770E79D14B7608E75016DCBA089A3CEC34F| |93FEB8EA957F46724EF31DD28885CE380F3FCDAE27449F0E66FFF7F9E43FD8D273C| |B4BBACA92635963D96079C0F290A5C8B2C95262E97E3E7407CF725EE758CEB35C60| |89527E6A8F23DD3E121F8B9F25C0D2C7126409B144588659DEB074FF008191F5CA| |-------------------------------------------------------------------|
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Quote:I would give them a lot more freem and a lot less lame, while at the same time increasing their WTFPWN abilities in PVP.I have several ideas on how to change stalkers in general.
Suggestion 1 is to return all the missing powers from various sets such that stalkers arent penalize for taking hide and assassin strike. Meaning powers like QR, Lucky(scaling resistance/debuff resistance), RttC(without the aggro component), Quills, Lotus Drops, Spin. Many folks would be like what about the aggro? Well we know its possible now for them to make the toggle powers not effect others while hidden, like the stalker version of cloak of fear and oppressive gloom. So that cant be used as a reason not to do this now.
The main reason I am wanting most of the aoes to return is because its our greatest weakness when teaming unless your elec then you get the best of both worlds. What we lack is that aoe contribution in a game where AoE is king and single target is lol unless its a hard target like an AV. But at that point sustained damage is going to help you more so than burst damage will.
While I know suggestion number 1 is the hardest and most talked about thing to do it might not be able to happen so, here is suggestion number 2. Make stalker single target damage simulate AoE. One is make the damage so high you pretty much 1 shot + 4 luitenents with single target attacks. The only way to make this happen and work well is if they throw out the whole recharge/endurance/damage formula to a point and make some exemptions because thats whats pretty much holding stalkers back right there.
Suggestion number 2 might be seem to be overboard so here is another idea. Suggestion 3 revisit the stalker scaling damage with AS but also apply this to all or some of the more heavier hitting attacks. This idea is crucial considering how we got 2 new taskforces. Chances are there will be some extremely beefy targets that need to be taken out and the best way to do it is make stalkers into the single target specialists they were always meant to be.
Suggestion 4, while I dont like this as much as the others only because it seems to have the weakest impact on perception but not on actual numbers. Change stalker damage mods such that they along with blasters get the highest numbers for damage buffs. Meaning stalkers and blasters get 130% damage boost for build up, and melee damage boosted to a 1.30 mod. This ensures no one will be out damaging them using the same powerset with the same level of buffage. This will need to be done in conjuction with getting rid of the leash on the current stalker team buff. As it stands currently the buff is counter productive to itself. If you have more range than melee then the stalker doesnt get the buff to benefit the team as much. If you have alot of melee when the stalker does get the buff its kind of pointless because you already have melee damage. So the stalker never really gets to shine because he is over shadowed by his teammates bigger crits, higher damage from fury. I suggest making the range equivalent to the old sidekick range. It keeps stalkers from running off from the team and it works with every possible team composition.
Thats pretty much what I would do if I werent afraid to buff stalkers. Keep in mind none of these changes would be effective in pvp in any way shape or form since teaming is the stalkers issue in pve. -
The devs hate procs
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Bet they're going to publish I19 a few days after i.e. like 3 the meet and greet.
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Need some advice on the build posted above...
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My character is a vampire, who feeds on the bad people, but doesn't realize that Aethon is the one granting his life draining abilities.
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I still really hope that I20 brings nipples and fingers to character models!
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We're not evil! We're just benevolent, you know just like parents. This is going to hurt me more than its going to hurt you haha.
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So in shorter words everyone is wasting their thoughts and time with this thread. Okay thanks bye
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Quote:I care about low level play, why spend billions when that means you're not very flexible. The best part about having soft capped defenses to L25 is being able to run a synapse and have everyone get squashed except for meso umm yah ok so all my LotG 7.5's are lvl 25....and 2 purple sets by lvl 18...so that means in stuff below 20 my mez res will have some gaps but who cares about the pre
lvl 20 game?
AAO at 38 becuz it's an agro magnet and as you saw there my def bones are 47 and up.
so with the lack of soft cap at lower lvl i take it later.and and fyi my gobal rech at lvl 22 is 57.5%.
so that puts my rech in my mez click at around 85-90% rech more that enuf to stack.
hope that helped you see the light
@Kreegor -
Quote:I'd argue that quite a bit more of the player base uses the forums. I remember looking at the first screen on the forums at the bottom and it tells you how many registered users there are on these forums. A while back it was something like 180k or around that.Those builds are extremely rare.
If you figure that only about 10% of the playerbase utilizes the forums, and only about 10% of the forums is routinely soloing AVs, you end up with approximately 1% of the playerbase routinely soloing AVs.
The number soloing GMs is even smaller.
Your average player is not soloing team-oriented content. Don't let the forums fool you into thinking the stuff AV and GM soloers are doing is representative of the playerbase as a whole. The same goes for players soloing on high difficulty settings, it's not as common as reading the forums would lead you to believe.
But I do agree that not a lot of people are playing with ZOMGWTFBBQ builds that are capable of insane things. -
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Exactly, I wouldn't have said it in the nice way you said it lol. I have no patience for cocky people.
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1. Do you favour the idea of being able to solo EBs/AVs/GMs, if so/not, why?
Yes and no, I believe that there should be certain villains that require a team effort in order to defeat
2. Have you ever soloed an EB/AV/GM, and if so how did you feel afterward?
Yes I have solo'd an EB/AV/GM and I usually feel like an internet bad *** afterward
3. Do you think the dynamic will change after the implementation of the Incarnate system?
No not really, it'll pretty much stay around the same as it is