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Posts
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Joined
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Good point but with AAO at max(10 or 12?) I'm pretty sure that 70%+ extra damage would give a nice boost.
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Somehow someway babs made claws available to go with shields? I've been pondering this idea for a while now and the thought of it is making me want one real bad. Shockwave + Shield Charge would = o snap. Not to mention the small fact that claws/sr is capable of insane dps, what would it do with AAO...? Would scrappers go full retard over claws/shields?
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Looking at these builds, I can honestly say the developers are a little crazy for giving Scrappers Fireball. My character went from light speed to ludicris speed.
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Grant Cover addes to DDR which is useful when fighting enemies like Positron.
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I took a second look and took some slots from One With The Shield at an aim at lowering your endurance usage. If you click the datalink build it will automatically open Mid's for you.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(9)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(11)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def(13), RedFtn-EndRdx(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def/Rchg(15), LkGmblr-Rchg+(46)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Regen/Rcvry+(21), S'fstPrt-ResDam/Def+(43)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7), Zephyr-ResKB(7), LkGmblr-Def/EndRdx(23), LkGmblr-Def(43), LkGmblr-Rchg+(46)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), Nictus-Heal(19), Nictus-Acc/Heal(43)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(27), P'Shift-EndMod/Acc(29), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod/Rchg(31)
Level 22: Against All Odds -- EndRdx-I(A), EndRdx-I(50)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(50)
Level 32: Midnight Grasp -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(36)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 38: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42)
Level 44: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(46)
Level 47: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(48), Armgdn-Dam%(50)
Level 49: One with the Shield -- Heal-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
Hello Nightmare! Glad you joined the boards! Looking over the build it looks pretty solid and very well put together. If you could save up for one, I'd advise seeing if you can get a Gladiator's Armor:+ Defense because it will allow you more flexibility in your build. Other then that it looks good.
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Quote:Not anymore, I do believe Positron made mention that they were no longer considering HOs unintended secondary effects to be an exploit. I could be wrong thoughI haven't tested it but from what I know of how HOs function it should work. However doing so is technically considered an exploit by the devs. Paragon Wiki has a quote by Castle on the subject:
http://wiki.cohtitan.com/wiki/Hamido..._Types_Exploit -
O snap, for real?! Small world, but I forgot to update this thread, my apologies but I did get the full set of Ragnarock already but thank you for the offer!
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Can anyone help me with a fire/regen build that is close to 1k% passive regeneration? I can't seem to get passed 800%
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Fire does more AoE damage, it also does more constant DPS because it has Build Up rather then Soul Drain which will eventually kill your fuel for AAO.
Dark has a self heal, it's capable of doing massive DPS upwards of 300+, and it meshes well with Shield it's -To Hit.
Either one is very good I guess it boils down to personal preference. -
Ah I see, well still tweeking it some more. Got more regeneration and recovery only downside is hasten has a 10 second down time.
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I tweaked it a bit to improve the slotting in Smite and in Siphon Life.
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Quote:I'm not to crazy about the slotting in Smite, 21% increase in accuracy means you're going to be missing a lot.I'm going to do a DPS analysis on the following build, which is what I plan on having come I16. I'm assuming that the build has the 20% +recharge power from a base.
The attack chain I'm using is FBlast-SL-MG-FBlast.
The average damage of an unslotted, unbuffed Fire Blast is 111.35. This differs from the damage shown in mids because mids incorrectly assumes that every tick will fire if the first one does.
IE, mids has it at:
83.4 + (8.32*4*.8) + (83.4*.1) = 118.4
While, correctly it is:
83.4 + (8.32*.8 + (8.32*.8*.8) + (8.32*.8*.8*.8) + (8.32*.8*.8*.8*.8)) + (83.4*.1) = 111.35
The base damage of SL is 122.6, and the base damage of MG is 172.7.
The enhancement values for those attacks are as follows:
FB -> 89.92%
SL -> 96.92%
MG -> 89.92%
The total +damage buff given outside of enhancements (assuming full AAO and SD) is 213.8%.
Therefore, adding the values gives us:
FB -> 303.72%
SL -> 310.72%
MG -> 303.72%
Giving us damage values of:
FB -> 416.03
SL -> 503.54
MG -> 697.22
Adding in criticals (assuming 10% chance to critical, not 7.5%):
FB -> 457.63
SL -> 553.90
MG -> 766.95
Adding in procs
FB -> 507.33
SL -> 552.90
MG -> 802.29
This gives us a total chain damage of: 2370.85. Total time (in arcanatime) is 7.26.
Therefore, damage per second is 326.56, 310.72 with a 5% miss rate (.95% hit rate even against +4s). This is without counting in Hasten, Soul Drain, Active Defense, and Dark Consumption. With those, it may drop below 300, but will still be a fair bit over 250.
The EPS drain of the attacks is 3.5 EPS, meaning I lose .65 end per second. This means it would take me 177.42 seconds to run out of endurance, and with Dark Consumption recharging in 50.69 (assuming additional 20% recharge again), this means I won't run out of endurance.
Build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Super Everything Man: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
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Level 1: Smite KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Acc/Dmg:35(5)
Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(15), LkGmblr-Def/EndRdx:50(21)
Level 2: Battle Agility LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(19), Ksmt-ToHit+:30(39), LkGmblr-Def/Rchg:50(42)
Level 4: True Grit Panac-Heal:50(A), Panac-Heal/+End:50(17), Panac-Heal/EndRedux:50(19), GA-3defTpProc:50(34), Panac-Heal/Rchg:50(40), Panac-Heal/EndRedux/Rchg:50(42)
Level 6: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(7), Zephyr-ResKB:50(7), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(42)
Level 8: Siphon Life HO:Nucle(A), Hectmb-Dmg:50(9), Mako-Dmg/EndRdx:50(9), Heal-I:50(11), Numna-Heal/EndRdx:50(11), Nictus-Acc/Heal:50(13)
Level 10: Active Defense HO:Membr(A), HO:Membr(34), HO:Membr(40)
Level 12: Hurdle Jump-I:50(A)
Level 14: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(31)
Level 16: Against All Odds EndRdx-I:50(A)
Level 18: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(39)
Level 20: Stamina P'Shift-End%:50(A), EndMod-I:50(21), P'Shift-EndMod:50(37)
Level 22: Dark Consumption P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-Acc/Rchg:50(25), P'Shift-EndMod/Acc:50(25), P'Shift-End%:50(31)
Level 24: Phalanx Fighting LkGmblr-Rchg+:50(A)
Level 26: Soul Drain Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 28: Boxing Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(40), Stpfy-EndRdx/Stun:50(43), Stpfy-Acc/EndRdx:50(43), Stpfy-KB%:50(43), Stpfy-Stun/Rng:50(45)
Level 30: Tough S'fstPrt-ResDam/Def+:30(A)
Level 32: Midnight Grasp Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Dmg/Rchg:50(34)
Level 35: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Weave LkGmblr-Rchg+:50(A), HO:Enzym(39)
Level 41: Ring of Fire RechRdx-I:50(A)
Level 44: Fire Blast Apoc-Dmg/Rchg:50(A), Apoc-Dam%:50(45), GJ-Dam%:50(45), Apoc-Acc/Dmg/Rchg:50(46), Apoc-Acc/Rchg:50(46), Apoc-Dmg/EndRdx:50(46)
Level 47: Fire Ball Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Hasten RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
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Level 1: Brawl Mako-Dam%:50(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Okay so I took BP's build and tweeked it a little and this is what I got. You'll need St@n3y's Mid's to read it.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I am looking to trade 5 Armageddon(Dmg, Dmg/Rech, Acc/Dmg/Rech, Acc/Rech, Dmg/End). For 5 Ragnarock excluding the Proc, on Virtue Blue side. You can contact me at @Santorican.
Thank you! -
It looks good, I probably wouldn't take Scare, never really liked it.
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Yep so I can't hit the soft cap with a Dark/Shield/Blaze build.
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Okay I've been tinkering and I can't really break 800% without starting to sacrifice, I did how ever get a katana/regeneration to 15% defense to all positions, 70% recharge, and 795% regeneration!
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Katana/Willpower is City of Heroes on easy mode.
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I'd kill to see a soft capped Dark/shield/blase.
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Quote:Here is another revision!Give us the data chunk. My mid's is having trouble opening your build.
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