Rad/Mental for Ranged Damage?


GGG247

 

Posted

I've been playing around with the idea of a Rad/MM Blaster, as I like ranged damage over melee for Blasters, and these are 2 sets I've not played to higher levels before. Also. this would be PvE, primarily solo or PUGs. After doing a little research, I came up with this basic build:

1. Subdual
1. Neutrino Bolt
2. X-Ray Beam
4. TK Thrust
6. Swift
8. Proton Volley
10. Psychic Scream
12. Aim
14. Fly
16. Health
18. Cosmic Burst
20. Stamina
22. Drain Psyche
24. Concentration
26. Electron Haze
28. Aid Other
30. Aid Self
32. Atomic Blast
35. Scare
38. Psychic Shockwave

Does this look like a viable build? I'll have my 60 month Vet Badge in a couple of weeks, so I won't need to take a pre-travel travel power. If I can only slot up either Subdual or Neutrino Bolt for damage, which should I go for? Any advice would be appreciated.


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Posted

Quote:
Originally Posted by GGG247 View Post
I've been playing around with the idea of a Rad/MM Blaster, as I like ranged damage over melee for Blasters, and these are 2 sets I've not played to higher levels before. Also. this would be PvE, primarily solo or PUGs. After doing a little research, I came up with this basic build:

1. Subdual
1. Neutrino Bolt
2. X-Ray Beam
4. TK Thrust
6. Swift
8. Proton Volley
10. Psychic Scream
12. Aim
14. Fly
16. Health
18. Cosmic Burst
20. Stamina
22. Drain Psyche
24. Concentration
26. Electron Haze
28. Aid Other
30. Aid Self
32. Atomic Blast
35. Scare
38. Psychic Shockwave

Does this look like a viable build? I'll have my 60 month Vet Badge in a couple of weeks, so I won't need to take a pre-travel travel power. If I can only slot up either Subdual or Neutrino Bolt for damage, which should I go for? Any advice would be appreciated.
I have a build ready to roll for Rad/MM/Force built for +ranged Defence........... modled him after a sinestro corps members.


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Posted

One suggestion. Take either Combat Jumping or Hover - probably Combat Jumping for Immobilization protection - and stick a Karma -KB IO in there. You can make room by dropping Aid Other/Self; personally I find it unnecessary on a /MM. Especially one with -kb protection and a mezz to keep something alive yet harmless, like Cosmic Burst's disorient. That makes it easier for Drain Psyche to regenerate back any damage.


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