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Quote:This is pretty much how it is for me. I'm a patient person. I can deal with bad design, time wastes and recycled contents. I've been gaming since the 1990s, so I've played my fair share of stupid games, all the way through to the end. I can take these problems, big and small.Even if this seems like a molehill, enough molehills cause people to either not get into games in the first place (I know there are plenty of games that I've given up on because they just weren't intuitive, or had some boring bits I just couldn't drag myself through), or to leave them when they get irritated enough by all the little molehills they keep tripping over. Software is getting more and more intuitive and easy to navigate - look at things like the Wii or the iPhone, for instance. People are used to a higher standard than in the past, and this game should try to keep pace.
The problem here isn't one specific mission or one specific instance. The problem is that these annoyances are all over the place. It just adds up. I can deal with this, I can deal with that, I can deal with that other thing, I can ignore this, ignore that, make an exception here, an exception there, but... Well, at the end of the day, when this culminates into a string of these annoying things, the top of my head just blows off like a kettle lid, and I post an angry rant.
They're all little things, but they add up over time. -
Here's an interesting rep comment:
Quote:Yes, yes I do. First thing and last thing I do on each forum session. Can you really blame me, though?Just giving you negative rep to see if you check it all the time like some sort of obsessed weasel despite having shut it off.

Oh, and here's a little bonus for you, guys:
Was it that obvious?Quote:Obvious troll is obvious. -
Quote:Here's the thing, though - I've hated these things since the day they were put into the game. They were bad ideas then, and they've only felt like worse and worse ideas at time went on. When I say there's no reason they should be there, I mean to begin with. I understand why they aren't being changed now, but it's not like they were good ideas back in the past, either. Security Chief missions have been a personal bane of mine, and I've seen a number of people complain about them, pretty much since 2004. Contact introduction missions were a mistake ever since 2005, and I've never seen them do anything other than frustrate people or trick them into thinking they HAVE to work for these contacts.Of course there's a reason they still exist. It's called a budget and a schedule. They have to make hard choices sometimes. When deciding between tweaking old hero contacts so they don't hand out pointless missions to the occasional vet who chooses to give it a try (even though they should know nothing has been changed), over making new missions that everyone can enjoy, the option is kind of a no brainer.
Again, PvP liaison introductions ARE a good idea, as is the difficulty person, but Security Chiefs? OK, we need a mission like this, but why is it MANDATORY?
I didn't exactly put myself in their shoes, really. I can't really do that, given the hindsight I have now. There's no way I could be objective. I DO know, however, that these particular items have never brought me anything other than irritation, and I'm as baffled by their existence now as I was about their introduction back in the day. I can see the reason why they REMAIN, but I cannot now, nor could I ever, see the reason why they exist to begin with. In a game where people are CONSTANTLY whining about there being too much travelling (absurd as that may be MOST of the time), who would think about adding missions that are NOTHING but travelling at all?Quote:I'm gonna remind you of one of those things I've reminded you of before Sam. Take a look at the big picture. You know you're not good at putting yourself in other people's shoes, so why put yourself in the dev's shoes and say they should have done things differently?
I just don't get it, and this is part of what irritates me so much. -
Quote:Point to you, then. You were absolutely right and I was horribly wrongHah!
See Sam, all you had to do to come around to my point of view was go back and play some of the ratty old story arcs.
As I've said, I'm not against travel & sightseeing per se, I'm just against a ton of pointless running around dictated by lazy game design.
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Quote:Except these missions don't tell you how to get there any more so than a pop-up saying "Stephanie Peebles has requested your help. Take the smuggler cargo ship to Striga Island and meet with her." Introduction missions have no point, because contact introductions already exist. The only difference between a regular contact introduction and an introduction mission is that with a contact introduction, you pick when (and if) you want to go, whereas with an introduction mission, you do it NOW, or it clogs a spot in your mission queue. And unlike a lot of other MMOs, here you only have three. One down is a big thing.As someone else has already pointed out, these missions have a purpose. It is to direct new players to zones that aren't accessible from the train stations, once they are of an appropriate level to play in those zones. Just because you are already familiar with those zones does not mean that the missions should be removed.
Introduce new players, by all means. But do so in a better way. This one is NOT good.
Actually, they're mandatory. Once a Security Chief mission comes up, ALL of your (regular) contacts will offer either that or a hunt. Some contacts may offer ONE mission before it, because they're coded to always offer a "first" mission, but you cannot avoid doing Security Chief missions unless you avoid the old contact chain entirely. For me to do that, I'd have to go Montague -> Faultline -> Mercedes -> Striga -> Croatoa and on. Any of the old contacts just loitering around Talos or IP WILL offer Security Chief missions until you take them.Quote:The Security Chiefs are completely optional, you never have to take their missions, and not taking their missions won't block you from any other missions. If you contact only gives you Security Chief missions, then he or she is out of other missions.
Generally speaking, though, ALL of this is a giant waste of time both for newbies and for veterans. The only missions I'm willing to concede are actually good are the missions introducing players to game mechanics or to PvP. There is no need to introduce contacts, not by special mission. Why do some contacts need to be introduced and others don't? Why do I get introduced to Ashley McKnight and Darryn Wayde like they're the world's most ordinary contacts, but I can't be introduced to Detective Wincott the same way? And Security Chief missions are just silly. OK, I understand the merit of having them, but FORCING them on people is a clear mistake, especially for hazard/trial zone Security Chiefs. Unless you expect people to go to a zone and just... Hunt, which they won't, there's no reason to shove a level 7 Blaster into Perez Park where spawns are huge and level 8 and above. Not as part of a mission which cannot be avoided.
Making certain missions into one giant waste of time serves no-one. It doesn't serve the veterans because we know and we don't care. It doesn't serve the new players, because they're suddenly obligated to trek all over creation, and it's actually BAD for them because these missions trick them into think they HAVE to do Wincott's missions. There are right ways to handle introductions and wrong ways to handle introductions. Introduction missions are the wrong way, and new content clearly demonstrates that the developers do indeed agree on that. Aside from Senator Aquila introducing you to Marcus (all of 100 feet down the street, so meh), you are never sent to a contact to be introduced to him. -
Actually, Temblor's introduction was done after that. The earliest I can think of of contacts auto-introducing themselves is CoV's I6. Brokers do that every time you come into a zone. Temblor came with I7, on the other hand, and should have used that code, but didn't. Instead, we were more or less ordered to go to him, and I don't see why that was. It's a new zone, yes, but it's not going to be new to the new players who actually need to be introduced to it, and... Well, the veterans would know how to find Temblor if he were introduced the old-fashioned way.
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Nah. Something like that is far too minor to get me stop playing the game. It's HIDEOUSLY annoying, but only as long as it lasts. As soon as it's over, it's still a very fun, very exciting game.
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Oh, that was just precious. One one particular post in the thread generated this rep comment:
Quote:And I'm actually not complaining about it (for a change), because it just made me laugh. Shame on me for going to an H site, indeed! Or is it shame on me for talking about it? Either way, that's the sort of thing I don't mind getting negative rep over. At least that person sort of had a pointwhat a horrible post
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Quote:Introducing us to PvP zones and, yes, even the difficulty person, that I can see. Introducing me to Jim Temblor? No. That I can't see. Why? Why not just stuff him in my contacts list, like all the others? Like Montague, like Mercedes, like Sister I-Can't-Believe-It's-Not-Ghost-Widow. Take out the mandatory contact introductions and either remove Security Chiefs or stagger them away from the levels at which PvP zones are introduced, and you essentially solve the problem.Well, the purpose is to introduce newer players to stuff that they could easily miss. The code's not smart enough to figure out that you've already done those missions with other characters. Who knows how difficult it would be to make the code smarter.
I could drone on and on about how much I hate a single PvP zone visit, but the truth is, I don't mind. It's getting three-four missions at a time with this that really gets my goat. -
Quote:Frankly, I think I'm just finally reaching my boiling point. These things I complain about aren't new. They've been here for years, some even forever. They don't bother me all that much in principle, but they just grate so much. I don't mind a PvP liaison visit. I don't mind a Security Chief hunt. And even when they string themselves together into half of my palysession, I can usually laugh about it and laugh it off. But these things aren't going away. On the contrary, they keep multiplying, on and on.Yeah... Sam? Ever since around Issue 16's release, you've been ******** and complaining and whining a LOT more than you used to. So what's up? Just more free time, so more time to play the game, so more time to find things to complain about... or is something else going on here?
I'm generally a patient, understanding person, hard as that may be to believe. But when I run into the same niggling problems time after time, day after day, character after character, each time they bug me ever so slightly more. I just hit my eight 50 a few days ago and missed when I got my 60 month veteran reward at some point his week. I've been around the block a fair share of times, and I can tell you one thing - these... *deep breaths* "Problems" never bother me less than they did last time.
But you know what sucks the most? This doesn't have to be this way! There is NO reason why these clumps of useless wastes of time has to exist. There's no reason why Security chiefs have to be mandatory, no reason why PvP zone visits can't be staggered a little bit, or made optional for veteran players. There's no reason why I need to be ordered to visit contacts before anyone will give me missions again when just adding these contacts to my list would be BETTER. These are not just how things go. They're problems that have no justifiable reason to exist, or exist still, at the very least. It's like not only are they wasting my time, they're wasting my time for absolutely NO reason whatsoever.
I love this game, I really do. But some times, I feel like certain things were designed with the overriding objective of irritating players and nothing else. Why?!? -
Quote:I don't mind the concept of a hunt mission. I could do hunts all day, if it weren't for the key, niggling problems with them. Really, the problem - singular. That is, finding the right things to kill. Area-sepcific hunts are the worst. You have to find the exact kind of enemy in the exact small area in the exact zone that is an exact, small band of levels where it's both not impossible to kill and not so grey that it's all work and no play. Finding things to kill sucks, and that's why missions are so good - you always have something to kill exactly how you want it. No running around and looking.I have a serious question. Does anyone actually find Hunts fun? At all?
All hunt missions seem like the one step up from 'Talk to the PvP Information person' missions, and suchnot.
Maybe it is just me, and I need to go log a charge-up cycle....but hey.
Hunts where enemies are easy to find are a lot of fun. Go around the street and smite things as you run across them. Hunts with enemies you can't find (Carnies in Peregrine Island) are the devil in software form.
As for WSPDR, I don't question the premise. The Dark Watcher already talks about how almost no information penetrates Arachnos' censors to get to the islands anyway, so it's quite possible that one quasi-free radio station is all they have. The plot says it's how information needs to be made available, so that's good enough for me. I'd be happier if it were a little easier to do, though. -
Note for people itching to give me negative reputation: Yes, I do complain a whole lot, and yes, I'm a very negative person. I get it.
Now, here's something I've complained before, that was just now taken to a WHOLE new level of suck. You know how, if you level up in the Hollows and get to 15-16, the very first thing a regular contact will have you do is go on a chain of useless missions? Go visit Jim Temblor in Faultline, go visit the Bloody Bay liaison at the butt end of Skyway City, go visit the Hero Corps field analyst in Kings Row, go visit the Skyway City Security Chief, go visit ET at home, you know the drill. This ALWAYS happens! And I ALWAYS grumble about it. To other people if other people are available to listen, or to myself if that's what it comes to. I've even grumbled to you, people of the forums, and done so several times. But this is old news. We've all seen it.
This time, I got something new. Something much worse. With the new levelling speed, I level up pretty fast. I wasted my mission drop on the visit to Jim Temblor (and then got stuck going there anyway, to visit the Siren's Call liaison), but that wasn't half of it. That was yesterday. Today I levelled up to 20, did my cape and costume missions, and decided to do some of the old content I haven't done in a while.
What
A
Mistake!
I picked a woman in the North-Western corner of Independence Port, by the Training store, because I hadn't run her missions in years. She gives me a Sky Raider mission, and I think "Hey, this is pretty good. I like that." Boy was I wrong! First mission afterwards? Go visit Stephanie Peebles on Striga Island. Ugh! That is half way across IP on DO Fly. Twice - once there, once back. Talk about a boring waste of time. And I can't drop the missions, since I already dropped Temblor the day before. So I fly and I fly and I fly and I speak with Stepahine, then I fly and I fly and I fly and I go back to my contact. Next mission? Go to the Siren's Call liaison. Bloody *unprintable obscenity* hell! That's almost half-way across Independence Port AND halfway across Steel Canyon AND halfway back across Steel Canyon AND halfway across Independence Port back to my contact.
Ugh! Well that sucked big time, but at least it's over. I can FINALLY get to some real missions, right? Right? Wrong! Next mission? Go talk to the Talos Island Security Chief. Argh! I don't WANT to talk to the Talos Island Security Chief! I don't want to fly half-way across Independence Port TWICE and fly all over Talos Island on a hunt mission I don't want to do to begin with! But I don't have a choice, do I? I can't do regular content until I do, because all I'll have offered to me is the Security Chief hunt mission... Or a regular hunt mission. Talk about being caught between a rock and a hard place. Only this time it's more like being caught between a dung pile and an outhouse.
I HATE THIS!!!
Listen, I'm a patient man. I travel everywhere, I enjoy travelling with Fly, I explore all of my missions, I do my long story arcs diligently and do all of my pointless, redundant missions (like search dimension 1, then search dimension 2, then search dimension 3). I do that. It's all part of the game, and I'll do whatever it takes. But this... This is just too much. I want to kill stuff! I signed up for this game to play a super hero and beat up bad guys! I did not sign up to fly over the world's biggest dry dock! I did not sign up for the heart-stopping action of going to talk to people!
This is nuts! I know where Stepahnie Peebles is. I know she needs help. I don't want to help her, and you can't make me! I know about PvP and the PvP zones. I will not set foot in them, no matter how many times I'm sent there. And, bloody hell, why are those security guards so damn important that I have to drop why I'm doing and go get a zone briefing? Gah! Why does the game have to keep wasting my time with this nonsense over and over and over again? I don't CARE!
Please, for the love of pie, let me just KILL those introduction missions. Give me an option to turn them off so that they will NEVER EVER EVER EVER show up for me EVER AGAIN! I know, already! I knew five years ago, and I haven't forgotten since you reminded me yesterday. Why can't these damn contacts be made to be introduced like everyone else? "Hey, I have this friend. You might want to help him." Why is that so wrong? Tell me about him, and if I want to help him, I'll go to him on my own.
And you know what the worst thing is? Because of how many missions the old contacts have, this woman still hasn't given me her phone number, so I'll have to fly back to her on the butt end of nowhere when I'm done with this. And I just KNOW she'll send me on some other pointless waste of time afterwards. Maybe I'll have to talk to the Terra Volta Security Chief, or I'll have to patrol Independence Port, or I'll have to go to the moon ON FOOT.
Ooh! -
Quote:I find it bad form to assume Brutes will always have so much Fury in general, especially not in situations where Energy Melee truly excels at, which is boss fights.EDIT: And if you don't like the 90% fury usage, drop it to 75%. Brutes still have higher base hitpoints and due to that higher base regen as well has tank level mitigation caps.
Also, Castle mentioned something along those lines at one point - Energy Melee for Scrappers as is is unlikely. Something somewhere will have to give. -
About the only thing you can get that's bigger than that is 1920x1200 (which I had on a laptop O.o). I'm not aware of anything bigger than that supported by a commercially available monitor that doesn't cost all the treasures of India and isn't an actual TV set.
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Quote:Given what he does with the Dead Man's Deck, this sounds very much possible. He promises the deck to a client (in Longbow, no less!) and when the Warriors don't deliver, he casts a minor charm on a fake one and passes that on without batting an eye. The whole "I don't make a habit of selling fake artefacts, but..." bit is very, very telling. He comes off like a glorified Mr. Boccor - someone with considerably power, but who isn't above cheap tricks if that's what works.Or he could just be a really good conman with some magic tricks up his sleeves.
As for him claiming that "this simple man is but a facet of my being," that's actually quite possible. Someone already mentioned how distorted his face was, and we've seen multiple instances of not-all-that beings occupying human bodies. Hell, every two-bit CoT mystic is more than just the simple man you punch in his glowing green eyes. It doesn't make him a god, it just makes him a wizard, and we have tons of those already. -
Quote:I had that problem, and I just had to say "Huh? How could you have missed THAT on your way in?" It's a bit of a cheat, because it WASN'T THERE on my way in, but hey - it worksIt is a pity that the placement points are as inaccessible as they are. My only scenario to date has a "this maguffin appers when you free hostage X who tells you about it" stage. Due to the vagaries of the placement system that could be in space the players have already explored. I kludged around it with some text, but that assumes the players read the text :-)
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Quote:Last I checked, that's exactly how it worked. Both in the map on the Architect screen and on your map when you enter the mission. Spawn points are marked in Green for front, White for middle and Red for back, and are denoted by a whole FOREST of different icons that I just don't remember off-hand. There's a tooltip that explains them in the Architect window, at any rate.It would also be nice to know WHERE Front, Middle and Back are. Shade them in on the map, for pity sake. And it shouldnt be hard to do for outdoor maps (theoretically). Where you enter is the Front. The furthest point from that is the Back. The bit in between is the Middle. Hardly rocket science.
This has helped somewhat, in that I can tell how many spots the "Back" room has, so that I can put a boss and enough patrols in "Back" to saturate it, but if that spans more than one room... SOL. -
Quote:You're missing one crucial point - all Scrapper primaries have enough attacks to keep you attacking constantly, at least as long as you have endurance to keep it up. Using Hasten to speed things up just means you're using your bigger attacks more often instead of your smaller ones. And, really, it's not a question of criticals. It's a question of base damage. You have a set that, with just two powers and nothing else, outdamages all other Scrapper sets currently in the game. Even without criticals, that is a LOT of shock damage.If a scrapper is using hasten, not only will he get more damage from attacking more, but he will get more damage from the fact that he has more crit opportunities, and therefore more crits overall. Giving scrappers a set with a select few slow but hard hitting moves simply means they will be attacking less often and probably not getting as many critical hits as someone with a faster set like claws. Granted, you could still get a freakin' insane crit with Energy Transfer, again, that can be rebalanced like the stalker version so that a crit simply means no damage to yourself. You may still crit hard with Total Focus, but really, for an attack that slow that recharges once in a blue moon, you'll probably not get so many crits with it quite so often.
You have to understand two things. First, few people are worried about Brutes doing too much damage. They have the potential to do a lot, but even with a lot of hard work, that 200% damage buff doesn't carry them too far. Their base damage is low, and their buffs are small as a result. Like I said before - Scrappers can do more with a 500% damage buff than Brutes can with an 850% damage buff. That is a significant difference.Quote:Not only that, but a lot of other scrapper tier 8-9 attacks have other things going for them. Some have a 15% crit chance (Eagle's Claw), some have DoTs after (Greater Fire Sword/Ripper/Throw Spines), one immobilizes and deals more overall damage (Midnight Grasp), a few are cones (Eviscerate/Ripper/Throw Spines/Shockwave), etc. Eagle's Claw for example will crit a lot more and be used a lot more frequently, meaning a nice steady stream of good damage, rather than a short burst of super-heavy damage. That in and of itself seems fairly balanced to me. At least balanced enough that they didn't feel it would be overpowered to give to Brutes and Stalkers and Tanks as well.
Secondly, you have to remember what Stalkers were when they were first made, which is when Energy Melee was given to them. Back then, they had Defender hit points and a damage mod of 0.9. They were, for all intents and purposes, borderline squishies with a damage mod that wasn't actually all that impressive. 0.9 is about on the mid point between "good" and "meh." They were built around delivering masses of shock damage and then running like all hell was after them, all the way up until the latest levels where you could finally patch up the holes, somewhat. Stalkers these days are a lot better off. They do more damage (1.0 damage mod) their health is more (between Blaster and Scrapper, I think) and they do even MORE criticals. I don't believe you should examine old sets in the context of new design, because the old sets were not redesigned when the whole AT was. And, again, there's a reason Energy Transfer doesn't cause criticals - twice 4.5 is 9.0, which is more than a nuke, more than an Assassin's Strike... More than anything I can think of. In other words, a big no-no.
You make a CAPITAL mistake here. Scrappers have a higher BASE damage modifier. A base damage modifier is almost completely incomparable to a damage buff. Why? Because the damage buffs themselves are calculated off your base damage. Literally. Every damage buff goes like: base damage + base damage*buff. So you can't really compare the Scrappers' higher base damage to the Assault buff. Why? Well, not only do Scrappers do 12.5% more damage, damage buffs given to them are 12.5% stronger. This isn't as clearly evident between Stalkers and Scrappers (it is, but you have to look hard), but it IS quite obvious between Brutes and Scrappers, with Scrappers having 150% the Brute damage mod. On the dot, in fact, which quite surprised me way back when.Quote:One final note, Scrapper damage scale being 1.125 compared to Stalkers at 1.0, that means Scrappers are only 12.5% stronger. That's only 1% more than the Leadership: Assault damage bonus for a mastermind/dominator. If you feel 12.5% damage added to a stalker would make a set overpowered, then I can only imagine your outrage at the Leadership Pool or Villain Epic ATs, hehe.
If defenders with Fulcrum Shift can get Total Focus in their epic pools and Stalkers can have Leadership: Assault stack with their Total Focus/Energy Transfer, then I don't really think the devs would have issue with proliferating the set.
Base damage matters a LOT. That's one of the key reasons why Blasters underwent such a damage increase with the Defiance changes - they got a 12.5% base damage increase to their ranged powers, which actually made their defiance buffs STRONGER, pushing ranged damage into a very impressive bracket. That's why a Snipe at 2.7 scale damage ALMOST catches up to Total Focus, at a damage scale of 3.56 - because a Snipe is a ranged power, and so uses their 1.125 damage mod, whereas Total Focus is melee attack, and as such uses their 1.0 damage mod. With enhancements, Aim and Build Up, that adds up.
Of course, I'd like to see Energy Melee on a Scrapper. Who wouldn't? I don't expect it will happen soon, however, and I don't expect it will happen without tweaks to the set of some manner or another. -
Quote:Brutes need maintenance and a LOT of work to keep 75 and up Fury, though. Scrappers just need to wake up. Get hit with a slow, run out of enemies, end up on a slower team, have a runner or otherwise get slowed down and you're losing power. With a Scrapper, I can do this from a standing start, which is crucially important in big-bad battles. Yes, you can run in with full Fury, but as soon as you get smacked down once, you're facing an empty mission with an EB/AV at the end and nothing to build Fury off of. And building Fury off a single target is substantially harder.And still with criticals factored in, Brutes out DPS Scrappers...have a whole thread on it in the Scrapper forums (stickied at that).
Unless this more about PvP concerns?
Because PvE wise, solo, after SO's are brought in, some blue skittles are in place, powers are taken to keep the pace, a Brute might start slow, but they catch up quick enough in the damage department.
It's kind of like Dominators and Domination. If you run Domination against an EB and die, you have no way to build it back up unless you go off and fight something ELSE before trying the EB again. And if you die again? SOL. A Scrapper has this performance ALL the time at no cost at all. -
Quote:As Faatim rebelled and walled himself into the Chantry and as Lanaru rebelled and broke the world, so before them the Dream Doctor rebelled and trapped Rularuu within his own mind. Not bad. I can go with that. It has precedent, it makes sense and it's a good ideaI believe that we gained the advantage, in part, due to The Dream Doctor. This fits in well with him once being part of Rularuu, perhaps even an aspect. We read his text as him shaving off a piece, but what if it was the other way. Part of Rularuu, out of a sense of guilt, shaved off one of his aspects that became the Dream Doctor. This created a chain of events that trapped Rularuu in the shard.

I'm not sure how the Dream Doctor is written in fiction, though. He, like Darryn Wayde, seems to have been written as a man with powers first and foremost, rather than the manifestation of a godlike entity. He even says something to that effect in the quote someone provided - how he remembers back to when he was just a man.
I can't really say one way or the other, but I DO like the idea.
This sounds like a cross between Marvel's Beyonder (who was a sentient dimension last I heard) and DC's Anti Monitor, who destroyed dimensions to syphon off their energy afterwards (or during, I don't know). It sounds like an interesting idea, but given how much power we can ascribe to Rularuu even as an singular entity, I think we're going into semantics here. The question, as I see it, is whether the Shard is somehow a construct of Rularuu's being and consciousness, or if it was just an empty place that he got banished to. Whether it is inside his mind and therefore sort of the dream realm, whether it's a physical dimension that he rules over as god and reality bender, or whether the whole thing simply is him, though important and relevant, is really just different wordings for the same answer - the Shard IS Rularuu, and it is not just a place he happens to be in. Whether that's the right answer... Well, that's another matter entirely.Quote:As to why he consumes I came up with a random theory for that as well. He is a living universe. Think Marvel, and how planets and stars can gain intelligence. Now put that on a grand scale. He eats to grow, to become the only universe. In this way Rularuu is both an entity and a place. A place that modern portal technology can access.
If this holds any truth then the shard is not just his mind, but him.
Still, though, I hope at least some of our ideas here make it in. Not so much from a feeling of ownership, I just think we came up with some interesting concept
That's why I love these threads about the Shard. There's always something interesting every time.
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Quote:Hmm... I haven't seen that one, but I've seen something else. If you try to load a villainous interface on a hero, it'll switch your window colours, but WILL NOT move your window colour sliders. So if you go to Graphics before you apply the changes and, as you said, threaten to move the sliders, your window colours will reset to what they were before. However, if you apply and close the window, next time you look, the sliders will have moved.I did notice that as far as colors go, it's a tad buggy. Every time I load it, the target window stays red (or blue). I have to go into the UI color settings and click on one of the bars. I don't actually have to change anything, just threaten to. That seems to reset the whole UI to the correct color.
As for my solution, I just memorised the colour settings... At one point. I have since forgotten
I know hero-side is 20-40-60, but I don't remember what villain-side is. I'm a bit too used to the interfaces, or I'd follow your example. It sounds actually quite clever
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Quote:That's sort of where I am. I live in Bulgaria, and I'm sort of at the bottom of a large collection of unlikelyhoods. Few people here play games at all, and few of those that do play MMOs. Few of the people who play MMOs actually pay for theirs, and fewer still play anything other than WoW. I might well be the only person in the entire country who plays City of Heroes and actually pays for his service like a good customer. And it's even worse, since I'm in Eastern Europe, and even if someone else DID buy CoH, he'd be muscled into buying the EU version.I understand what you feel.
I live in Malaysia and I am one of maybe three people in the entire country who play this game. Over here, World of Warcraft is a distant rumor from a faraway galaxy and nobody knows what EVE Online, Aion or Everquest are.
None of my real life friends are interested in this game (or any Western MMO, for that matter). The few who do play MMO games play horribly grindy Korean, Chinese or local ones that are F2P or paid for by microtransactions, and which are more populated by bots than live humans.
In fact, I could use my own native language as an unbreakable code here on the forums, since I'm fairly certain no-one but me speaks it here
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One thing that cannot be said enough times - a single-target-focused Blaster who's on the ball can put any Scrapper to shame in his sleep. Blasters have absurdly powerful melee attacks (for what they are, anyway) and very high sustained damage output, so if a Blaster isn't afraid to stick his neck out, he can do amazing things. I remember putting a couple of Scrappers to shame on a team by wiping out two bosses by myself by the time the two Scrappers were almost done with the third one. That's with heavy team support, of course. Solo, I'd have been a spot on the wall.
On the other hand, the efficiency of AoEs scales quite sharply with the number of enemies affected, and both endurance/time efficiency and raw damage output outstrip single-target attacks after about four or five enemies, off the top of my head. Situations with HUGE spawns naturally favour AoE-centric Blasters. Situations with few hard targets, like multi-boss spawns, highly favour single-target Blasters, as AoEs are just a waste of resources in this case.
Generally, pick your Blaster, pick your build and play accordingly. If you're Fire/Fire or AR/anything, play for AoE and build for it. If you're energy/Energy or Ice/Ice, play for single target, even if can fudge AoE.
One final note: number of AoEs does not equal AoE power. Radiation Blast, for instance, has three AoEs, but all three together do about as much damage as Fireball + Fire Breath. -
Here's another one: Proton Volley doesn't root when flying.
Character model: Male
Character powers: Radiation Blast/Energy Melee Blaster
Relevant powers: Hover + Proton Volley
Bug description: This one is pretty simple. Why you fire Proton Volley while hovering, you can move as the shots are firing out of your arm. In essence, the animation doesn't root at ANY time at all. Here's how it goes - you activate the power, take aim, and then fire the first shot. At this point, if you're on the ground, you're rooted until all of the subsequent three shots have fired. In the air, however, you are free to hover anywhere you want.
This is easily repeatable. It happens every time you snipe while hovering. It simply never ever roots you. -
They made a limited-time offer to us Euro players to move off the US servers and onto the Euro ones when CoH Europe launched, but I rejected it out of hand. This one doesn't seem to be possible any more, and the reverse has never been possible to begin with.
