Samuel_Tow

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  1. Quote:
    Originally Posted by PsychoPez View Post
    I've heard the endurance cost is more than sprint, can anyone confirm?

    Buying this when I get home, looks sweet!
    Double that of Sprint, but since the Ninja Run is a travel power, what difference does it make?
  2. Hmm... I'm pretty sure I can make a Shredder with these pieces. Just need the Unreal blades to complete it.

    Does anyone happen to have a good idea of what all the pieces in this pack actually are? Why is it so hard for them to just LIST the pieces we're getting so we don't have to keep asking each other what we just got?
  3. One thing I CAN say, though - I LOVE the costume pieces so far. The Shredder helmet is incredible, and the kimonos are pretty nice. I've yet to see the rest, but they're definite keepers.

    Pity I see the run as such a controversy.
  4. Quote:
    Originally Posted by Mighty_Pain View Post
    Available at Level 4, not 1, Sam. Other than that, I'll have to see it in action before I can form an opinion.
    I've seen it in action. It's not quite Super Speed, but it's a HELL of a lot faster than anything you can get short of a travel power, and with a lot of air mobility, too. Speed it up a bit, give it a bit more air and it IS a travel power on par with Super Jump easily. It just seems... Unfair that they're handing that around without a power pick at level 4 in a paid booster pack. On of the BIG things with Booster Packs is that they've had anything that gave any real, big gameplay benefits, and this does.
  5. That... Ninja Run is incredibly unfair, especially for a power we get at level one. It's twice the speed of Sprint, gives a massive jump height bonus (500% and over) and just gives owners of this pack a HUGE advantage. And I'm saying this as someone who has it. Why even use Sprint at all now?
  6. I thought about this a lot, and I have to say, I see two huge problems with it. For one, it prevents us from outlevelling our missions, which is actually a GOOD thing for some of the harder ones. For another, it makes Ouroboros completely and utterly POINTLESS. At this point, I think it'd be better to just ask for Ouro to feature ALL missions from ALL contacts and auto-EX us to their level if we've outlevelled them. It accomplishes the goal without messing with a system which is actually working pretty well currently.

    I'm not a big fan of level-scaling for missions, to be honest. SSK is cool, but I'd rather not take it beyond that.
  7. Quote:
    Originally Posted by Cthulhufan View Post
    FYI the Desert Eagle is already in-game in the Mastermind set for Thugs.
    That's a regular automatic that sort of looks like it. A real Desert Eagle would be bigger.
  8. Quote:
    Originally Posted by American_Angel View Post
    You people are such suckers, lol.

    You're paying $10 for 4 emotes and a Prestige Sprint.
    I fail to see how my money is your problem.
  9. Quote:
    Originally Posted by Mr. NoPants View Post
    Good things they took we should do:
    Animated tails
    separation of hands and feet parts
    That's fun and all, but the biggest (and about ONLY) thing I really wanted to take home with me was customizable eyes. Champions faces suck hickeys, but damn if those eyes weren't cool. It opened up a brand new level of customization that I'd never even considered. Pity that there wasn't a good enough game to go with it.
  10. Quote:
    Originally Posted by Slashman View Post
    Did you really really REALLY need them?
    Well, with the female walk making a return to the game, I might need my hands, at least.

    *edit*
    To play the game with!
  11. Quote:
    Originally Posted by UberGuy View Post
    Right now? I don't think so. During the AE craze? Yes, I think that was a situation taken to such an extreme that it wasn't healthy. Note that I say this with zero acrimony towards PLing players or culture - I just think the AE was probably too far over the top and too accessible to too many players. As much as people like to have fun, think leveling is fun, and we should let people do what's fun, I do believe they can shoot themselves in the foot long-term with that short-term fun.

    Right now though, I don't think there's a problem.
    That's what it comes down to for me. During the Architect craze, YOU BET I was concerned. I'm a reclusive guy, and even I was getting "ae farm" invites left and right, and I kept running across people who didn't want to do normal content at all. New players, even, who'd shot up to amazing levels in a couple of days and didn't know practically anything at all. I equate this to dragging a peasant from some lost village in Siberia, dropping him in the middle of Manhattan with $1000 in hand and telling him "OK, now go out and take care of yourself." I saw a lot of lost and confused people, and I did see a few who blew past content unreasonably.

    But that was then. This is now. We have a difficulty system now which allows people to farm their ***** off without fishing for fillers, as well as a castration (let's face it) of the Architect, which essentially did little to dissuade powerlevelling, but it moved it OUT of the public eye. Right now, powerlevelling still exists for those who know where to look for it, but outside of sewer teams, there is no incentive for veterans to draft newbies into it. I'm not sure if I'd call this a win/win, but it's definitely a win.

    Practically speaking, loose lips sink ships. Powerlevelling and farming became a problem (both a literal problem and a bone of contention) only when it became epidemic to the point where everyone was doing it and everyone was talking about it. Does it exist after the changes? Oh, hell yes. Do I have any evidence that it exists? Oh HELL no! I don't know if people powerlevel or not, because I have no way to see it. I'm sure they do, but other people don't know about it. And as long as that holds true, I hold no fear for new players being sucked into a fast-track experience.
  12. Quote:
    Originally Posted by Rainbow Avenger View Post
    Special characters would be great provided there's a limit on which ones are available. The "other MMO" allows pretty unlimited use of special characters and there are a lot of grotesquely ugly and immersion breaking names because of it. Accented characters commonly used in languages like French or German would be nice.
    Actually, I'm not against special characters in names IF I can type them on a standard keyboard. I don't mind asterisks or slashes or dashes, but accented characters are NOT something I want to see. I don't have them on my keyboard and even though I could probably pull a German or French layout off the Microsoft Language Bar, I'd have no idea which button corresponded to what anyway.

    Why no foreign names? Well, let's see you invite Голям Бабаит on your keyboard
  13. Quote:
    Originally Posted by MGoblin256 View Post
    Agreed. It would be nice to see helmetless Banes and Crabs eventually (even if the hair styles are somewhat restricted; I can only think of about 6 or 7 total that would probably work without horrible clipping), along with the option to set costume slots to be either standard or uniform-specific.
    If I have to be quite honest, I would like to see armour-specific hairstyles, with longer hair either draped over the back plate or tucked inside the shell. However, this requires new hairstyles unique to just Banes/Crabs, and I highly doubt we're going to see that.

    On the other hand, I still hold out hope that we'll get those "armour shell" costume pieces at some point, and if they can standardise the shape of the collar, at least, we might be able to get a good selection of shell-specific hairstyles. It's likely not going to happen, but hope springs eternal.
  14. Samuel_Tow

    Fix Burn

    I would certainly not mind Burn being improved, but you have to remember one thing - it pumps out a LOT of damage over an AoE, and does so practically for free. If you prevent enemies from running away, then it becomes, essentially. A LOT of free damage to a LOT of enemies. Yes, it takes a while to burn them, but it's doing so while you're pumping out other attacks.

    Personally, I see Burn and Ignite as serious damage dealers if you can keep things in them long enough. Perhaps altering their structure might help, but neither has lost its potential to do serious harm.
  15. You know, maybe my small reference pool is terribly biassed, but I just can't see these brand new level 1 newbies hankering at the gates to rush to 50. What I HAVE seen in the new players I've played with has been... Well, a desire to play the game and have fun. I don't know if that's true or not, but based on my experience, what new people want the most is to kill stuff. Questions, as I've seen them, go as follows:

    *How can I be awesome?

    *How can I die less?

    *How can I kill more?

    *OK, where can I buy this game?

    I've seen this response from several new players, the latest of which kept being amazed at me getting a couple of levels a day and taking a week to get to around level 20, so I don't think he came into the game expecting, or indeed able, to make 50 in no time flat. From my experience, new people don't so much want to level up, get leet loot or go raiding as much as they just... Want to kill stuff. And, you know, they have a point. Some of the best fun in this game can be had if you just let go, flip out and kill stuff

    Obviously, I could very well be mistaken on all counts, but that's what I've seen.
  16. Quote:
    Originally Posted by FredrikSvanberg View Post
    Effort should be made to make such costume pieces useable by player models, since they are so cool.
    True, but they clip with things beyond the scope of the category they are in, namely head details. The Bane/Crab Spider chest Armour is such a design that I'm hard-pressed to think of a single hairstyle (other than Bald) which would not clip with it, and that's before we even look into things like hats or beards. In essence, they'd either have to limit head selection to only a few hairstyles and types, or design new armour-specific hairstyles, which would them more or less MANDATE a specific shape of armour neck hole, so to speak, which may not be a good solution.

    That said and problems aside, yes, I do very much agree with you. I hope BABs and Jay are looking into adding pieces like these for players, because they're really cool.
  17. Quote:
    Originally Posted by MGoblin256 View Post
    For some reason, with the Bane/Crab uniforms, our shoulders scale with the sliders, but the armor itself doesn't scale. Would it be possible to fix this?
    It seems to be a problem with the costume piece, itself. Whenever BABs and/or Jay have said "this costume piece won't be made available to players," almost always it has been a large armour vest that covers the chest, back, sides, shoulders and neck. This is exactly that kind of costume piece, which may be why it's acting in a non-standard way.
  18. I didn't think I'd have many, but it turns out I was wrong. So, here goes:

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    High-calibre futuristic pistol with unusually wide barrel. Pic from Unreal 2.


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    An unreasonably large, long-barrel revolver. Picture I got from a previous post


    ---
    A steampunk gun done right (and big). Pic from Damnation, though that's actually a shotgun in-game.


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    A futuristic pistol with barrel integrated into a non-standard gun body for a wider look. Pic taken from Advent Rising, of a purportedly "90 calibre, armour-piercing, concussive rounds" pistol that can fire in almost full auto.


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    Desert Eagle. Just the Desert Eagle 50. Pic taken off a random Google search.


    ---
    In that vein, an unreasonably large semi-automatic. Pic taken from the old Hellsing series, church episode.


    ---
    An unreasonably large modern revolver, with less of a Clint Eastwood look and more of a "composite design" look to it. Pic taken from another poster.


    Generally, I want to see a few REALLY large handguns in there.
  19. Quote:
    Originally Posted by Flame Blade View Post
    Either that, or a cold shower.

    Anyway, I like the male walk, I like the huge walk and I most defintely like the female walk, although it may be a bit ... sensual.
    Am I the only one here who's perfectly willing to admit I like the female walk animation for precisely the reasons of butt wiggle and sexeh and not try to make it seem like I feel bad about it? Seriously, admitting that is what allowed me to make half my female characters
  20. Quote:
    Originally Posted by Epic_ View Post
    This

    Add a worthless power and destroy the servers. good job. i see my 30 bucks was well spent this month
    What you don't know is they spent your 30 bucks buying "I H8 VLNS" t-***** from the local Good-Guys-R-Us mart.
  21. Samuel_Tow

    No "More"

    No, seriously. Jiggle or bust is a great tag line
  22. Samuel_Tow

    Fix Burn

    Quote:
    Originally Posted by je_saist View Post
    I know. That's still sort of like getting your car into a wreck, having the insurance adjuster drive up, examine the ruined chassis, tossing a pine-scented air-freshener into the burnt wreck, and then declaring the vehicle drivable. Yeah, the bad smell has been taken care of, but that really wasn't the biggest problem at hand.
    Except Fiery Aura is not a burning wreck. OK, it's burning, but it's not a wreck. I've only tried it on Brutes so far, but between one of the best heals I've ever had and a self-rez with incredible damage, the powerset is far from bad. I wouldn't mind seeing Burn put on a shorter timer, or at the very least slottable for accuracy, but I do NOT want to see a return to the old days of taunt-n-burn. Even if it's an attack, it's in a secondary set, and as such shouldn't rival attacks in your primary.

    That said, I wouldn't mind seeing it go the Shield Charge route - mini-nuke level damage once every 90-120 seconds with full break-free effect. Held in stone? EXPLODE! It's what they do in cartoons to free themselves from entrapment, after all.
  23. Samuel_Tow

    No "More"

    Quote:
    Originally Posted by GibberingLunatic View Post
    Jiggle or Bust! waitaminute...
    Can I pick both?

    Moreover, can I quote you on that?
  24. Quote:
    Originally Posted by Slashman View Post
    In the case of CO, I dunno. You would think that with the 'experience gained from working on CoX' that the initial launch would blow people away. Maybe they are doing OK, though. I can't really say.
    What's most interesting is that this "experience gained from working on City of Heroes" doesn't actually seem to be showing anywhere in the actual game. What HAS shown up seems more akin to "experience gained from listening to City of Heroes forum rants and whines." Very much nothing else seems to have made the jump between games.
  25. Quote:
    Originally Posted by UberGuy View Post
    You do realize that the time it takes you to get to level 12 has virtually no bearing on what it takes you to get to 50?
    Very roughly speaking, the halfway for time spent leveling is around 35, not 25. Time to level is not linear.
    I actually did a tally of experience needed to level and realised we earn over 90% of our total experience for the game in the last 10 levels of play - 40-50. It's also been said that, at least before all the experience smoothing, the 40-50 game was designed to take about as long as the 1-40 game. I'd have to re-look at how experience scales now with all the changes, but the above remains true - the time it takes to get from 1 to 10 or to 12 is pretty much a mere moment in the time it takes to get to 50. In fact, the most recent experience gains adjustment made it easier to level up in the low levels and nowhere else, expressly for the purpose of giving new players an easier, more fun ride into the upper bounds of the lower-level game without the trudge of level-grinding from level 1.

    In my estimate, the point of this change is to draw in more players via a somewhat questionable tourist trap approach - they start out and everything is amazingly fast and easy, but at around level 25 it slows down and begins to settle into the slower pace you'll see in the upper levels. You go from 10 levels a day to 2 levels a day, to half a level to one level a day in the upper levels (if you don't push yourself very hard). It may also be a prelude to the supposedly redesigned early game coming with Going Rogue.

    Keep in mind, experience gains increase significantly if you boost your difficulty way up, but that's not something I'd be afraid a brand new player would do from level 1.