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Having recently gone through a battle between my Blaster and the Madame of Mystery, I'm no longer convinced this argument holds true for the fights that really matter. That's actually THE problem I have with "offence as defence" - there's no way any game will allow you to insta-kill everything, including the end boss, which means you're bound to fight battles where offence just doesn't work as a form of defence. What do you do then?
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Quote:No. It's not a question of how it works, but rather of what kind of game it is in. RPGs, by and large, rely on preparation. They rely on having the right build, on having the right gear, on knowing the right tactics and basically on being prepared for what you are about to face. If you are prepared, you win. If you are not prepared, you go back and prepare so more. There is a VERY narrow margin of combat experience where you are NOT prepared, but you can still muscle through on the weight of sheer grit or blinding brilliance, but for the majority of the game, outcome is decided before battle even starts. And for a single-player game, that's just fine. I'm prepared to deal with my enemies and I expect them to fall before me. The AI doesn't hold grudges, and the game is designed to let me win if I push the right buttons. I don't mind, and indeed rather enjoy having the experience tailored to let me win.
Would you PVP if PVP worked better?
Fighting against other players is a whole different kettle of fish entirely, an expression which I'm sure will make a native speaker somewhere put a reward on my head. When I fight against other people, I like for both of us to be as equal in terms of preparation as the game will possibly allow, such that the actual fight comes down to personal skill, not cheese. If someone is prepared and has a marked advantage over me, then the fight isn't going to be a lot of fun for me. Even if I win, I will still grumble, because I'm not in it to win it, I'm in it for a fun fight, which cannot happen with a handicap. If I'm prepared so that my opponent is at a severe disadvantage, then I'm still not having fun, partly because I can imagine how much it sucks for him, partly because I want a fun battle, not just to dominate. This doesn't have to mean that everyone is the SAME, but merely that everyone is given a character who is culminatively equally good. This is where balance comes in, but in an RPG, all builds will never be equally good. For that reason alone, it's a lost concept.
I enjoy fighting other people in fighting games, because there's little preparation to be done there. You just pick a character (or two or three) and go. I enjoy fighting other people in games like Battlefield 2142, because even though there are unlockables, they aren't all that much stronger than regular kits. And, yeah, it always sucks to shoot someone, grab his kit and realise he was brand new, but from experience, most people have more unlocks than me, anyway, so it's about even. I'd fight other people in those, but I would never want to fight other people in an RPG. When the game revolves around being so strong it's not fair to your enemies, it's silly to ask for fairness. -
Ok, having scanned her, I can see why she "cheats." The Madame of Mystery has 65% resistance to absolutely everything, which counteracts her 20% vulnerability to Lethal damage by a large margin. She is also 75% resistant to all kinds of debuffs and regenerates 20 hit points per second. I'm... Not sure what kind of logic gave birth to that design, but I'm determined to try my luck anyway. Will let you know how it goes.
*edit*
OK, that was A PAIN! Who the hell designed this battle? Freakazoid? The Madame of Mystery cheats on every conceivable level by being virtually unkillable AND having massive outgoing PSI damage AND that damn Mask of Vitiation! Yeah, I was given a power that was supposed to help kill her, and to be honest, I think that was the only reason I actually beat her, but even then I consider it a massive cheat. Oh, and she drained my endurance when she died, too. Lovely.
Here's the setup - I died twice. Yeah, once clearing up the enemies around her so they wouldn't interfere, then another time as I fought her. Oh, wait, I died a third time on another attempt against her because apparently I didn't bring enough purples. I should also point out in big bold letters that THIS WAS A -1 ELITE BOSS. I'm not sure I'd have even stood a chance of she were my level or, heaven forbid, higher. She is, in all honesty, stronger than Vanessa DeVore, which makes no sense at all. But beyond the deaths, here's what I brought to bear.
A level 45 Fire/Fire Blaster, with a full inspirations tray. Four greens, two of which I used, four blues, two of which I used, two break-frees that I didn't need, two reds which I used, and eight purples that I used in sequences of four. Beyond that, I used Hasten and that special power that's meant to hurt her. I used Hasten probably 10-20 seconds into the fight, as it was still recharging from the first fight, and I put the special power on auto. I noticed that she wasn't resisting it, so the power was doing around 310 damage per application, whereas my Blaze that should have been doing more was doing around 100.
I did beat the Madame of Mystery, though I did so with pretty much two or three powers. Not counting Aim and Build Up, I basically cycled Flares and Blaze inbetween auto-shots of the special power. I've done some numbers of Fire Blast, and Flares actually has the highest sustained DPS of the set, so I stuck with that. I lost my notes since then, so I don't know how Blaze compares, but I remember it being pretty good, so I stuck to that, too. That's... Pretty much all I ever used on her, aside from a few instances of Greater Fire Sword, but that actually has pretty low DPS. On the other hand, I should probably have been looking at DPA, since this Blaster has enough attacks to string up three attack chains at the same time. Oh, well, hindsight is always 20/20.
Basically, my battle went as follows: I used up the two reds and four of my purples and went to town on her. She wasn't actually hitting me, but her health barely moved. With Aim and Build Up, I did what damage I could, then put the special power on auto and let it fire pretty much as soon as it was ready. I used Hasten, which may or may not have made it recharge faster, but it was a 300-damage power on a 6-second recharge, which just by itself would have given me 50 DPS on her, or over twice her recharge, but I still filled up the gaps with other things just so I could do this before my shields ran out. And they did. When the first four purples started blinking, I used the rest. At one point, she nailed me with Telekinetic Thrust for something like 3/4 of my health, which is where the two greens went, and at another point, I was just running myself dry not running any toggles (no Stamina on this one), so I had to fill up the bar. Luckily, I had all medium blues, so two topped me off. She managed to immobilized me a couple of times, but only for something like a second, and I didn't notice those dealing much damage.
I literally beat her with moments to spare, as I've seen what she does to me when my shields run out - she basically two-shots me before I can react. So with my last purples blinking, I poured on all my attacks, hit her with the special power and queued up Inferno "just to make sure," but anti-climatically, she died from the special power and my Inferno fired off into the distance. On the plus side, it didn't drain all my endurance, but I'd still have seen it as a cooler end if I'd ended on that. The power is tagged at 896 damage in its info tab (I know that's an average) so even with 75% damage resistance, it would still have done enough to finish her off, but it is what it is.
She's dead now, and I have NO IDEA what I'm going to do against her with any other character, Blaster, Scrapper or otherwise. The sheer DPS I have to bring to bear against her is obscene, especially against someone with her offensive capabilities. I fought her while basically immune from her offence and I STILL barely managed, let alone if I'd had to fight her AND resist her psi crap and her Mask of Vititation. I did it, but... I'm not happy with this design. -
You know... In just the vein of this thread, I ran across a pretty curious suggestion over at Suggestions, and I apologise for cross-posting, but here it is.
What I took from this suggestion was a pretty... Interesting approach to giving support specialists some eccentric offensive potential, namely by allowing their ally-only powers to be used on enemies in return for negative effects. So a heal becomes a harm power, obviously doing a lot less damage than it can heal just because heals are typically so strong. A fire shield cast on an enemy would debuff and burn, an ice shield cast on an enemy would slow and so forth. And, heck, we can even retcon a protection bubble that pushes things out into an inside-out bubble that sucks things in, thereby making the target easier to hit
Granted, this sort of muddies the water between Dark Miasma and... Pretty much everything else, in that Dark Miasma powers are already enemy-target debuffs, and appending ally-targeted buffs might be... Weird. But, hey, if you can heal people with poison and protect them by setting them on fire, why can't you protect them by bathing them in EEEEEVIL darkness?
Balance, obviously, comes into play, but this WOULD actually solve a personal pet peeve I have with support powersets in general, which is that a lot of their powers are useless if you don't have a team-mate to cast it on. I mean COMPLETELY useless, in that you can't even activate them. An ally-targeted heal isn't usable on yourself, isn't usable on enemies, and isn't usable at all if you don't have an ally around. Being able to instead use it to "heal" an enemy strikes me as a decent compromise.
This also adds an interesting layer over how to build such a character. It's scientific fact that if a power has too many things to slot for and you try to slot for everything, you will not be able to really slot for anything in a meaningful way, so this gives us a choice between slotting the things for defence and slotting them for offence. Or, to use a system that isn't as popular as it should be, to have two builds - one for offence, one for defence.
Granted, I gave this exactly five minutes of genuine thought when I practically stole it from the original suggester, but at the very least, it's a decent point if just as an abstract concept. -
Hmm... You know, this is a pretty interesting concept, I have to say. It'd give support abilities an offensive role if the wielder so chose to use them. And if you give a heal both healing and damage, it becomes a question of what you want to slot for, as if you try to slot for everything, everything will suck. This could possibly work well with dual builds as a "solo vs. team" build, and it'd give support characters some decent fighting prowess.
Now we just need to figure out what we do about buff/debuffs and how we treat buffing one's self, and we're golden
Hmm... Heal Other turns into Harm Other. Protection bubbles turn into acceleration bubbles, fire shields start burning their targets and ice shields actually freeze them in place. I like it
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Quote:Did I just lose my ability to read English text?You've got to be kidding me. I've been further even more decided to use even go need to do look more as anyone can. Can you really be far even as decided half as much to use go wish for that? My guess is that when one really been far even as decided once to use even go want, it is then that he has really been far even as decided to use even go want to do look more like. It's just common sense.
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Quote:The Madame of Mystery ought to be 20% vulnerable to lethal damage like all Carnies are, and she ought to be about 20% resistant to psionic damage. As she's an AV/EB, she might have higher percentages or other resistances, though. As well, Carnies all have heightened regeneration and recovery, and the Madame has her regeneration (and possibly recovery) heightened even further, the same way regenerating Arachnoids produce Biff, whose regeneration is somewhere between "sick" and "Come on, man!"Oh, is she vulnerable to lethal damage? That would explain it. Nosferatu was a tough fight for my broadsword/regen and I had heard that the Madame of Mystery was also tough. And then I beat her like a rented mule and wondered what was going on.
As for Nosferatu, he ought to be a REAL pain on Regen. By and large, healing as a defensive mechanism has a very sharp scaling curve, almost completely negating lower incoming damage values, but cutting off very sharply after a certain point of incoming attacks. That's why Regen Scrappers tend to say "If they can't kill me in the first 10 seconds, they ain't gonna'." Nosferatu's thing is, by and large, obscene amounts of outgoing damage, which is really tough on Regeneration. He does have debuffs, but they're not nearly as bad as his cloven slaps.
In other news, I hope To Save a Soul isn't 25 missions long, since I'd like to meed the Madame of Mystery some time today. -
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Quote:Well, there's your problem. Attempting to fight an elite boss without inspiration is all fine and good if you have the bravado, but it isn't grounds to declare something "overpowered."I just tried him out and he whooped PK's *** all over the floor. I was also trying without anything but my normal powers, no inspirations.
Yeah, except he shows up in The Eternal Nemesis arc, and not even as a final fight, and I'm pretty sure that one counts solo content. I mean, I didn't see any warnings that this was a Task Force and was recommended for team play. I guess probably because it wasn't. And while the mission itself may or may not have had a warning in its briefing, 10 missions into an arc is TOO FRIKKIN' LATE to be warning me about anything whatsoever. That's like getting into a car, speeding down a steep mountain road and only then noting a postit from your friend that says "Don't drive. Brake line broken." Yeah, it's a little too late for that.Quote:But this doesn't bother me. Why? Because the Mender's arc says that it's MEANT for a TEAM. In big red letters no less. So if someone wants to work at solo-ing them anyways even with that warning, so be it.
Luckily, he IS soloable with inspirations. -
Quote:Language changes. Not always in a good way. I mean, practically speaking, losing a limb is change, but I'm hardly lining up to be changed.
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Quote:OK, I admit, I did not know that. As I said, Sonic Blast is the one Blaster Primary I have simply never played, partly because I always thought the visuals were silly and partly for lack of a sonic-related secondary, because someone apparently billed Sonic and Archery as Defender sets that just got ported over to Blasters mid-development. Or maybe because more ATs would benefit from a support set than from a manipulation set, who knows?Sam, meet Sirens Song.
Its an AoE (Cone).
It has a 10 target cap.
Its mag 3 (it affects minions and LTs).
It isn't a percentage chance effect (the sleep has 100% chance of taking effect)
Its duration is perma out of the box at all levels (its recharge is 20s, and its duration is 28 seconds at level 18 when you can first get it, increasing to about 36 seconds at level 50).
Technically, it isn't autohit so you could miss something, but as a practical matter a Sonic blaster that slots this power reasonably well has a first-strike spawn eliminator when solo (sleeps are of course problematic in teams, but Blasters are supposed to have help on teams). Its good enough that most people thought it was bugged when Sonic blast first came out.
I'm going to agree with your assessment - if I didn't know better, I'd say that is broken. I've seen large-scale AoE powers before, and used them to great effect in the form of Sleep Grenade on my Assault Rifle/Devices/Munitions Blaster, but the grenade lasted for a much shorter time than its actual recharge, and while the sleep was VERY good, it was still a death clock - kill them by then, or they wake up and shoot you. Granted, it slowed them down enough to where I could just shoot enough enemies for the rest to not matter when they woke up, but even then, they would still wake up.
"You can't out-control them" has been my experience with Blasters as a general thing. Siren's Call aside, I have never seen a Blaster able to control the entirety of a spawn for long, as they just don't have large-scale control effects, and while controlling a key few dangerous foes is a good strategy, it has never been enough to slow down incoming damage by as much as it feels like it should. It's always a mad dash between killing what isn't held and getting to what IS held before it wakes up, which gets really irritating with Malta. Hell, I could barely scrape together enough control to "control them" on a Dominator, though that probably owes to my prioritising blasting over control, which is what I evacuated the AT over. -
Quote:Except I fought him as an elite boss who comes with elite boss status protection resistance. And even then, I had other means to keep him at range. And even then, I didn't keep him at range much of the time.Not to rain on your parade or anything, but as a Fire/Fire blaster, you have an easy way to keep him at range. Ring of Fire. Purple Triangles don't boost immobilization protection.
And even then, I've soloed him with an AR/Dev Blaster and a variety of Scrappers.
Point is, Nosferatu is not unbeatable. -
Quote:They're also not all remakes of the same game... Just about. There's no point in having multiple games if they'll all be just different skins over the same thing. I don't want EQ in tights and I don't want WoW in tights, which is why I don't play Champions Online despite multiple tries for completely free. You compare to FPS games, but even then, not every game is Quake 3 Arena. Some shooters are a bunnyhopping mess, with Unreal leading the pack these days. Some shooters are atmospheric and imersive, like the decent titles in the F.E.A.R. series, while others are action-packed and scenic, like the Half-Life series. Some shooters are even team-centric, like the Battlefield series, while still others employ RPG elements and problem-solving puzzles, like the Deus Ex games. Some aren't even shooters, like the Thief series, or even the flop that was Mirror's Edge.That's why nobody makes MMOs any more - cuz they all fail and nobody makes money
If I want to curb-stomp powerful enemies with my mad skills, I don't look to Mirror's Edge, because there I'm a wimp. If I want tactical, strategic gameplay with an emphasis on team dynamics, I probably won't go for Quake 3 Arena. And if I wanted the classic EQ experience, I wouldn't be playing City of Heroes. In order for a game to have a point, it needs to do something I can't get from other, better games, and a large part of what City of Heroes does right is paint me as the hero. Despite all the "City of Pedestrians" threads over the years, this is the one MMO where I can jump into a fight face-first and still come out victorious, and the only one where I can look the big bad square in the eye, slap my *** and get into it with confidence and bravado. This is what the game is, and this is why I play it. Other games offer the other spectrum of the MMO experience, but I don't spend my days lamenting why we can't be more like them. Because I don't WANT them.
That's not necessarily true as an assertion. I'm not sure if this was intentional when the game was originally designed, but I'm pretty much certain that it's intentionally being kept in now - the game is very much easily suited to a single AT to solo all the way from 1 to 50 without ever getting on a team even once. I know, because I've done exactly this. Furthermore, the notion that the "end game" is unsoloable is far from unrealistic. Only the mandatory team content is unsoloable, but that's hardly all there is to the end game. If your idea of final objective is to do raids and hard Task Forces, then that's there for you to do. Mine isn't. Mine is wrapping up my own business by myself, on my own time, by my own devices. And I can. I have, in fact, yet to see a piece of content that I can take while solo which I have not been able to complete, or at the very least get through, without asking for help. Some things are harder than others, certainly, but I've been consistently soloing these seemingly impossible things, and if I ever face any problems, the tools are there to "cheat" anyway.Quote:Fair points both. However, I'd argue that dumbing down causes a massive disruption to the game by giving an unrealistic expectation that (for want of a better expression) the "end game" is soloable. My own feeling here is that it's an MMO and sure, you might be able to solo the end of level bad guy but the game is built for a team - maybe just a small team (see my Trio of Doom post for more of my philosophy on this if you care to) but it's not built for a single AT to work from 1-50 without using the cooperation of our colleagues and friends on the servers. Were that true it would not only be an offline game but the distinction that Trow has also complained about in other threads would not be so prominent. We get 5 distinct ATs, plus a choice of epic. The ideal for this game is the Magnificent Seven (plus a spare.)
The one big thing is that this is, admittedly, not guaranteed to be true for all ATs. Some have an easy time, some have a hard time, some might even be argued to be impossible or at the very least ridiculously impractical. But the option is there for those who wish to avoid teaming, and all one has to do is avoid the ATs that aren't build to go by themselves. Or improvise, either seems to work. The point is that the belief that everything can be soloed, up to and including the end game, is based not just in solid fact, but actually in direct experience of people having done it already. I've done it already. Is it unreasonable for me to expect to be able to do it again with old lessons learned? -
As it usually comes down in these cases, Arcana is right. This time around, in a purely technical sense, and via specific definitions. As an offensive benefit, as defined as a a benefit to offence over time, Build Up's contribution isn't great. Just going off base numbers and forgetfully ignoring animation times so I don't have to break out the calculator, it has a 10 second buff at a 90 second recharge, which gives you a coverage of 1/9 of the time. A 100% damage buff 1/9 of the time is equivalent, perfect conditions present, to a 100/9 ~ 11.11% constant damage buff. Red Tomax lists Assault at 10.5% damage buff, and being a toggle, it is constant, hence Arcana's comparison of Build Up to Assault. I'm likely missing something, as recharge would boost that percentage significantly, but even so, that's where the "not much of an offensive benefit" argument comes in.
As for the "defensive benefit" argument, this depends on context. When I exposited that even though Build Up's over-time benefit may be low, its true benefit is burst damage, allowing me to kill things before they killed me. On a purely technical level, that IS a defensive benefit, as it helps keep me from dying. This particular aspect is also not an offensive benefit, as perfect conditions permitting, clumping damage in bursts is equivalent to spreading it over a longer period of time, hence it does not benefit offence for damage to be focused over damage being spread over time. Build Up IS an offensive benefit, but within the context I provided and within which Arcana commented, it is effect of burst damage IS defensive.
That's all well and good in theory and in numbers, and to this extent I completely agree. However, as you may have noticed, I requested perfect conditions several time. By this I mean conditions where attacks follow a certain pattern where momentary damage can be expanded over time and over-time damage can be calculated as burst without loss of generality. In actual practice, this is never the case, which is why statistics in general and CoH numbers in particular should always be regarded more as a guideline than as a natural law. Specifically, "over time" metrics assume constant action, as gaps in the timeline skew many things. For instance, having to go to the loo cuts your damage output, reducing your expected DPS over a longer period of time, but it does not prevent your regeneration, recovery and, most importantly, recharge, which plays havoc on "over time" metrics.
As a general rule of thumb, the longer the period you try to forecast over, the more likely it is for chaotic, unpredictable events to skew numbers so much that expected calculations lose any and all meaning. Such is the case with Build Up, at least as far as my own experience goes, as my gameplay is designed to capitalise on that. Anything I need to do, I put off until AFTER I've used Aim and Build Up and have finished the fight, such that any events which would otherwise delay me affect their delay while Aim and Build Up are recharging, effectively giving them a shorter practical recharge, in that they take less of the time which actually matters to recharge. It's like watching a movie where something is said to take 10 years, but then we cut to "Ten years later..." It WAS ten years, but since only interesting events matter, for us it was a few minutes.
It's a bit difficult to explain, really, but while I believe Arcana is technically right, I don't believe that stance reflects practical reality with enough accuracy. -
Quote:As far as I'm concerned, the zenith of a villain's career is the end of the Time After Time arc when you manage to strong-arm the biggest cat in the box and carve your own place in the Isles. As far as I'm concerned, the Recluse Strike Force does not exist unless you're specifically looking for the Hard difficulty, which I am not.This is meant to be the crowning pinnacle of your Villainous career.
This is the key failing of practically every MMO out there - the stronger you get, the weaker you actually become, because the enemies scale more sharply than you. At some point you lose the ability to solo, at some point you need good teams and at some point you start needing great teams. Fat lot of good it does me that I have twice as many hit points if my enemies hit four times as hard. Well, I'm perfectly happy to let all the other MMOs have that particular cake, and maybe even eat it, too. That's why I'm here and not there - I much prefer a game that gets easier as I get stronger, to where more enemies are required to take me down. A fledgling Scrapper can barely chew his way through a couple of minions and a lieutenant with much energy to spare. A veteran Scrapper can slaughter hordes of monsters single-handedly and will be left looking around for the next kill at the end. And that's just perfect.Quote:Throughout the game, combat is fairly similar. You get better at it as you go on. -
Quote:You're trying to hold me to textbook definitions that are and have never been true. Yes, it's a game that requires me to connect to a server and exposes me to an environment with multiple other players in it. I dare you to point me to any piece of official documentation, instructions, comments or mandates that state I have to team with these players. Because I would bet my third arm that you will not find such a thing, because such a thing has never existed officially. At most, the developers have created SOME content that requires a team, but this is nothing more than a sidetrack, the occasional forced-team task that can be completely skipped. Not a single place in the game is designed in such a way as to prevent me from getting all the way to the end game completely and utterly on my own. Not a single place.Seems to me you're the one at odds here.
This game hasn't been "exactly as it is" (shouting doesn't make your statement any more valid by the way) since it Issue 2. It's constantly changing - and in terms of game play it's mostly getting easier, especially since NCSoft took over the whole franchise. (No I'm not gonna get sidetracked by things like ED.) For me, is a sad thing. If it was good to go on Day One and didn't bomb then, then it should be good now.
It's fundamentally a multi-player game. If it was not then you wouldn't need an Internet connection, and it would be an FPS or something. If you don't want to team that makes you the one at odds and you might be quite happy bimbling along but why should the majority of player - who are happy to team - have to have their game dumbed down by the dictat of those too anti-social to join in?
Furthermore, just because the game has a functionality, it doesn't mean that the game requires that I make use of it. Yes, City of Heroes requires me to log into a server before I can get into the game. So does Steam. So does Windows Live, for that matter, but even though I can chat with people over it, I don't. I only use it to get notifications of when I have unread mail. So you can claim I'm "in the wrong" all you want. Reality disproves your claim, because I have been playing this game just fine and with minimal complaints since May of 2004, and it has only gotten better.
Speaking of which, yes it has very much always been exactly like this. It has always been soloable, and in fact has only gotten more so. It is at a point where there's really not much left to ask for, which explains my unreasonable threads of late. And you're REALLY barking up the wrong tree if you believe yourself capable of convincing me that I don't actually like the game as it is, that I didn't like the game as it was, or that I'm playing the game wrong and should either play it in other ways or find another game. I enjoy the game as it is.
Finally, would you kindly avoid trying to speak about a "large majority?" Unless you won the polls lately (and I didn't hear of any), trying to trump me with "You're alone. The majority feel otherwise." is disingenuous at best and sheer hypocrisy at worst. That is, specifically in light of the many, many people who have complained about not being able to solo this or that over the years, and who still complain about the same things today. This has never gone away, so you trying to just sweep it out of the way by just presuming to ignore it does not work.
Why should the majority suffer? Frankly, unless you're prepared to prove by means of evidence that there is some kind of large majority of people who hate how the game is set up yet still inexplicably pay for it year after year who want it to be too hard, then you have no leg to stand on. Why should they suffer? "They" have the difficulty slider and Task Forces and, indeed, even two genuine raids to use for expressly the purposes you require. If this is not sufficient for "them," then "they" can go to hell.
As long as the game permits me to play through it completely and utterly solo without any places that absolutely require a team, then I was here first, and you trying to tell me I should get off your lawn will not fly. As long as the game permits me to play as I please, then I will be damned before I will allow myself to be told how I "should" play or I'm in the wrong. You're trying to contradict in-game reality, and that does not work.
City of Heroes is fine as it is. There are plenty of MMOs out there that are hard and "epic" in exactly the way you describe, including Champions Online, so I see no reason why City of Heroes has to be yet one more. -
Interesting...
On Pinnacle, a player put together a channel and began inviting people basically based on who was on at the time, and did so over several weeks, amassing a significant number of members. Since I first got into it, it has grown to be quite huge, and I see new people being added regularly, so someone must still be looking. That sort of thing seems to help people a lot, even though I tend to keep to myself most of the time.
Additionally, I got invited into a community recently, because apparently I made a good impression on someone (yeah, I was surprised, too), and since then I've seen the group grow, at least little by little. We'll hold scheduled events, but inevitably a stranger will come along when there are spots left empty. At one point, I witnessed an exchange between members that went like "Was <charname> a PuG?" "Yup." "Wow, he's not an idiot! Someone direct him to the website!" I'm not sure what became of this, to be honest, but that's generally the approach.
That said, this is player grouping run by player effort. It's kind of disappointing that, with the advent of Global chat, we didn't get any channels that spanned the whole server. Or rather, we didn't get USEFUL channels that spanned the whole server. We got Arena, which I removed after I realised it was syphoning my brain out of my skull, and Help, which isn't really the place to look for teams. We have Broadcast, but that is completely useless with how spread around players are, and Request, which is twice as useless since it's a completely redundant clone of Broadcast anyway. We have no means for a new player to take part in, or at the very least observe large player gatherings. Being that we lack any predictable place of congregation, we really need some kind of chat solution that doesn't have to be created and maintained by players and which serves to unite all people on a given server. Communication is key to breaking out of our cliques, as the Internet has aptly demonstrated, and the better and more easily we can communicate, the more alive everything feels.
That said, the most welcoming kind of game for me is one that doesn't bother me with needing other people, so...
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Personally, not being American, I celebrate Independence Day on the 22nd of September. I have no real arguments against an American Independence Day, but to say that I, personally, see it as a waste of time.
Then again, I'm biassed, as I'm not a fan of events in general. -
Quote:Sounds to me like you're full of hot air.sounds to me like you're better off playing solitaire on Windows
Wake up, Scarlet: I have plenty of fun playing this game EXACTLY AS IT IS. Suggesting that I should be playing something else when I am perfectly happy with what I'm playing right now because YOU are not happy with it is remarkably backwards, sort of a "get up so I can sit down" mechanic. If the game is not hard enough for you and difficulty settings don't cut it, then perhaps YOU should look for another game to play, because I'm perfectly happy here, now, as things are, and I don't believe it falls on me to bring up arguments as to why it SHOULDN'T change.
Here's what always boggles my mind: People have been telling me that I should team or die. When I flip them a birdie and explain that I'm perfectly happy, they tell me I should play something else. What kind of sense does that make? Where is the logic in that? How does my happiness in the game and refusal to partake in others' completely arbitrary "better" way to play transpire in to me not having fun and needing something other to have fun in? I wouldn't have stayed here for five years if I wasn't perfectly content, and as far as I can see, I'm not being forced into doing anything I don't like any time soon.
That argument makes no sense, yet it keeps recurring. And it boggles my mind. -
Quote:If you think of this as some kind of pompous posing, you're seeing exactly the wrong thing. The point of good, correct spelling is to ensure that I can read what you wrote in the same way as you intended it to be read. This means we must both be using the same rules and, preferably, the same language, otherwise it's all just a lot of shouting around, and while that can be fun, it is remarkably unproductive if you want to actually communicate something. If you speak with a mouth full of mush, you don't get to chide me for rolling my eyes and walking away.i think people need to stop sphincter-clinching over other peoples spelling and typing. when erudite psudo intellectuals begin looking down on people because they have better things to do than use spell check, it makes me feel like people are going out of their(the're/there) way to make themselves look better by trying to make me look worse
its your interernet, you can do what u want with it.please grant me the same courtesy(sp?).
were not all such cunning linguists.
Secondly, it is a question of presentation, as it so often transpires that the people with the worst, most offensive writing are also the ones who hold the most controversial opinions and bring up the hottest (or often coldest) topics. As such, it falls on the presenter to win over his audience, and writing in a manner that is difficult to read is an incredibly poor way to do this, akin to shouting incoherent garble in someone's face and expecting them to regard your request with care and respect in return. You know, instead of bolting for security.
If I see a post that is difficult to read and requires me to trace through it multiple times just so that I can parse its intended meaning, only to realise even that makes barely any sense, I'm going to either skip it entirely, or just read it diagonally in the best case, choosing, instead, to rely on what others have replied in putting together what it is they're replying to. And in a lot of cases, these people have done the same thing I did and skipped most of the post anyway, giving me false information, leading to the poster than crying to their mommy how everyone is mean and no-one understands them. Yeah, if you can't read in a comprehensible way, people will not understand, nor indeed care to try to.
It really comes down to a simple rule of effort return - the more effort you put into posting something well, the more likely people are to respond to it well, in turn. If you choose to be sloppy, then the consequences of that are on your own back. -
In other news, Ghost Widow:
I just faced her down with the same Fire/Fire/Pyre Blaster I talked about before, and despite all the horror stories I heard from people and despite the pain I've had with her CoV-side, the fight was actually a lot of fun. Tactics were even simpler this time around, since unlike Nosferatu, Ghost Widow didn't chase me around, and I didn't have to keep her away. She did have a whole team of support soldiers, but lacking Vengeance to boost the EB, I didn't hesitate to just waste them via collateral damage.
The pre-mission preparation was simple - four purples, two break-frees, some greens and some blues. I died a couple of times getting to her, though, and so used and collected a lot of inspirations, ending up with five small purples and three medium ones, ALL from drops inside the mission. That, and a single small red which I doubt made much of a difference.
I used four small purples and the red just before I attacked, together with Aim and Build Up, of course, opening with Fireball + Fire Breath + Rain of Fire + Combustion + Fire Sword Circle just to clean up everything but her, thou a couple of enemies escaped and I had to devote a Blaze to each a while down the line. I managed to consume enough endurance to make up what I'd spent on that AoE barrage from one lieutenant who ran away and Ghost Widow herself, but I didn't actually suffer much damage doing so.
The rest of the fight went in a fairly simple manner, with me basically cycling Rind of Fire, Flares, Fire Blast and Blaze, occasionally swinging around for a Fire Sword. I tried to hit her with Blazing Bolt, but DOT from something I'd done to her before killed her while it animated. At one point, my four purples ran out and I replaced them with a medium and a small purple as they were blinking, which carried me through to the end. I ended the fight with two medium purples left over, as well as all my greens, reds, blues and break-frees still intact.
Considering what I'm building this character to be, this turnout is EXACTLY what I wanted to see, and I enjoy it very much when the game plays out like this.
*edit*
You know... I'm level 42.2 now. I think I'll try Madeline Casey's To Save a Soul next and see about the Madame of Mystery. I've fought her several times, both as an AV and as an EB, and I don't remember her being anything too special. I make no promises what difficulty I'll play this at, however. -
Quote:I know full well what I'm losing. Waiting, grumbling, rushing, aberrant playstyles, singing to someone else's tune, too much chaos for me to care about what's going on and the inability to simply let of the keyboard any time I damn please. I take a very hands-off approach to playing this game, in that I watch TV while I play it, and will occasionally simply swivel my chair away from the game, alt-tab to listen to music, walk out of the room to chat with my family, lie down to have a nap and a huge number of spontaneous things that are harmful to a team. I also don't enjoy people's breakneck speed of gameplay, constant rushing and unreasonable quest for ultimate power. My playstyle does not fit well with settings where I depend on other people and other people depend on me, so I'm not missing much. I team enough to know that.If you're not teaming, you're probably losing out on the best part of the game experience. Your loss I guess.
"Should" is a bad argument, if for no reason other than because I can simply counter with "no, it should not." No, signature characters should damn well NOT be tougher than me. If anything, I should be a signature character, I should be the Galactus event and I should be the big name and THEY should be scrambling to put together some means to take me down, not the other way around. This is my escapist fantasy, damn it! I want it to cater to my fancy of being the greatest, not constantly remind me that even with all the super powers out there, I'm still a no-name nobody who can't wipe his *** without seven other people holding my hand, if you'll pardon my English.Quote:As for difficulty, there's nothing epic about steam-rollering mobs of your own level. Signature characters should be tougher than you and should be a challenge - how do you think they got to be signature characters in the first place, by being Mr Average?
You have your fantasy, but please kindly avoid telling me what mine "should" be.
I happen to abhor, despise, detest, hate, scorn and overall not really like events like these very much, indeed. The whole purpose of such an event, to my eyes, at least, is to tell me that I suck, that I'm weak, that I'm worthless and the only way my existence and my spasms actually matter is as quite literal cannon fodder. Literally, the only use for me is to hurl my body at someone ELSE who gets to take up the spotlight in the hope of taking out a few more hit points before I'm smacked down like an irritating insect. Precisely what all the minor critters in a game like Doom or Quake are designed to do, when you think about it, and I have personally never dreamed to be a meaningless minion for someone more important to pop-cap on his way to the big time.Quote:Your play style clearly varies to mine but that doesn't mean either P.o.V. is incorrect it's just different. I do use the difficulty settings but one thing this game is sadly lacking in my opinion is the "Galactus Event" where the threat is so tough that it takes a number of super-teams to defeat it. The Winter Lord is close but once enough debuffers on the team, it's resolved. It's a very difficult scenario to achieve but it's a lot of fun when it does happen.
For years people have been asking what the point of being a super hero in a whole city full of super heroes is, when all that results in is you being just as mundane in your everyday life. I suppose if someone is incredibly cool, popular and awesome in his real life, his dream game might be to play meaningless gnat who doesn't matter in a city bursting at the seams with them, but since my life is nowhere near as successful, that just doesn't work for me. "Epic" events do nothing for me but reaffirm the reality that I suck and I could never do anything meaningful by myself. Specifically, I feel like I needed someone to do it for me.
It's like large 8-man teams a lot of the time. What's the point of being one one when half the team can fall asleep and the other half won't even notice? I prefer to do my own dirty work and perform my own heroics, and I prefer feeling like I, personally, and just that cool.
Other MMOs have "epic" content aplenty, and that is over half the reason why I'll probably never play any of them. This one focuses on ME ME ME, and that is pretty much the sum total of why I'm still here.
*edit*
I should not, that this is not to say you are wrong and I am right, but merely to explain why I enjoy that this game takes a different approach, and why I would be devastated if it did an about face and did what I've hated in every other MMO. -
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Quote:Trying to use adjectives in their proper places tends to make my spell checker cry, and I don't know if it's because I'm an idiot and these words simply don't exist (I'm fairly certain they do), or because whoever stocked Firefox's "English / United Kingdom" dictionary dropped the ball. I'm constantly getting red underlines on words like "perplexingly," suggesting I may want to say "perplexity," and I know at least Yhatzee used the word at least once. Plus, that ought to be the right way to form an adverb out of "perplexing." I can't quite think of any of the others at the moment, though, but there are a few more. I may have ended up kicking it in the shins and just adding them to the dictionary.Also, this reminds me of another grammar pet peave of mine. Adverbs. It seems no one (which reminds me that "noone" is not, nor should it ever be a word) really knows what they are or how to use them. Everyone just goes for the adjective these days, because, well, I don't know really. Ignorance?
And I'm always amused that a Firefox dictionary won't recognise "Firefox." -
Really, post-50 advancement ought to be saved for the post-50 game. Forcing me to split my time between one type of levelling or another type of levelling does not strike me as an improvement, when ultimately I'm going to want both.
Pace control already exists, and I honestly don't see a need to separate power and level. The very purpose of having levels is to model power. If you abstract power away from levels, the system becomes irrelevant unless you want to keep it as a hollow shell to progress you through the storyline, which I don't support. And if you leave power in both levels and your alternate system, then you're simply creating redundancy that I don't see any need for, and indeed that I don't want.Quote:2. Allows characters to advance in power AND level at their own pace
I don't see that as a benefit, as I don't see a need for everything to be usable at all levels. In fact, such a system is expressly suited for post-level-50 advancement, and not as much for the pre-level-50 game. It's a disquietingly roundabout way to prevent yourself from outlevelling content, because if that's what you wanted, there are much simpler ways to go about that.Quote:3. Usable at level 1 to level 50
