Samuel_Tow

Forum Cartel
  • Posts

    14730
  • Joined

  1. Quote:
    Originally Posted by Radubadu View Post
    Pardon me... but I happen to agree with them and am not a member of any "clique".
    Yeah, sorry. Totally my fault. I was supposed to mail you an invitation, but I got the packages mixed up. If you've received a pound of bacon in the mail somewhere in the past two months, that was totally my bad. Sorry. But hey! You're in the clique! So welcome!
  2. Quote:
    Originally Posted by Jophiel View Post
    I think they just need to get rid of those two female heads that are ultra-high contrast, really bright and ugly as sin. What's the story about those?
    The worst part is that some of these faces are actually pretty good, but they don't match the rest of the skin on the body, so they are completely useless. Pity, really, and very unprofessional.
  3. Quote:
    Originally Posted by Tank_Washington View Post
    Usual suspects. Waiting on Samuel Tow and the rest to show support for the clique.
    Thank you for reminding me the forums had a "Report" button. I'd forgotten that existed.
  4. Quote:
    Originally Posted by Anti_Proton View Post
    Where are you at Sam, I may be able to help.
    Bulgaria, Eastern Europe. I'm pretty sure even Euro retailers don't deliver here. A friend of mine got a purchase of his lost in the mail some time ago, but at least he got a refund.
  5. Quote:
    Originally Posted by Kelenar View Post
    Can you use PayPal for it? If you just transfer from one account to the other, the only one you have to give your credit card information is PayPal itself, which is about as trustworthy as these things come.
    I'll have to research the matter and probably look up someone who actually has a PayPal account
  6. Quote:
    Originally Posted by Blue Rabbit View Post
    I'm sure you can set it up with a friend overseas so he buys it for you and sends it your way unless you're some sort of recluse shut-in who hates the world at large? Just guessing here I don't know you from bupkis.
    The problem comes from transferring money to said friend over the 'net, which I'm not too confident it. It also assumes I have friends in the US who are willing to do this for me, which I'm not sure I can call on at a moment's notice. Ideally, I'd rather see an online purchase for the thing. At the same cost, if it has to be. I don't need or want a box.
  7. Quote:
    Originally Posted by Zyphoid View Post
    I do want the box, so I will most likely go with the local Game stop.
    I also want the box and the preorder, so I'll go in my local corner to cry softly to myself for being a dang dirty foreigner...
  8. Quote:
    Originally Posted by LiquidX View Post
    So... what your saying is that you want the City of Heroes DVD edition special code, but don't have the ability to buy it?
    Yes. If I'm not mistaken, that's the one that came with Prestige Power Slide, which I actually really need for a specific Scrapper of mine, but can't get. Money really isn't an issue with this one, at least unless it's something like $80, it's just the fact that I can't buy it anywhere that bothers me. If it were up in the PlayNC store, I'd buy it, but it isn't. I'm not sure whether that's because it was supposed to be a limited-time offer or whatever, but it kind of bugs me.
  9. Quote:
    Originally Posted by Noxilicious View Post
    Well, considering Paragon Studio's track record, it seems extremely unlikely they won't release a GR item-pack. I see no need to worry about that just yet.
    It's never too early to worry Besides, I still take grief over the City of Heroes Special Edition DVD, which only ever existed on DVD and has had its sale discontinued as far as I'm aware. A friend of mine offered to grab me one from a store or Ebay or whatever he had handy, send me over the key code and keep the goodies for himself. I'd have agreed, too, but I don't know how peer to peer money transfers work over the 'net, and I tend to be very cautious about what I do with my credit information.

    Besides, it's either worry about this or speculate about a generic "more of everything."

    Though, here's something else that has me worried - there's no talk of proliferation, and all we know about Going Rogue powerset-wise is Dual Pistols and Demon Summoning, which is all they keep discussing and all they'll be testing. Is that really all the new powerset-related additions we'll be getting with I17 and/or Going Rogue? What about another round of proliferation? What about more new sets? Obviously, it's too early in the game to comment on that, but I've not so much as seen a hint that anything else is even being worked on and all the info we've ever gotten has been concerning these two sets.

    I'm not really that judgemental on new sets, to be honest. But I DO believe we're about due for another set of proliferation, and I'm eyeing up either Super Strength or the Axe/Mace combo jumping AT divides some time soonish.

    *edit*
    Oh, and hey - if we're unlocking Epic ATs earlier, can we possibly look into releasing unlockable contacts to the general population without the badge hassle?
  10. Here's what I'm really concerned with:

    Quote:
    You will also be able to get your hands on an exclusive item pack if you get the City of Heroes Going Rogue: Complete Collection (MSRP $39.99 USD), that will be available when Going Rogue releases in July! What's in that item pack, you ask?
    If this edition is a boxed set, then I CANNOT BUY IT. It's physically impossible for me to do so, as American retailers won't deliver to the butt end of Eastern Europe and I won't get a version of the thing compatible with my US game, even if I could actually FIND a game box in any store whatsoever. This concerns me greatly, as I very much do want the in-game times.

    I sincerely hope that either they will release an in-game item pack separate from the full package game, or will release the game package on their online store. Because if they do neither, then things will become incredibly complicated and uncomfortable for me. I don't care about physical goodies like disks, manuals, figurines or all the assorted crap that comes with a boxed set (I have my CoH and CoV stuff filed away in a box I never open), but I very much want the item pack.

    And I'm continually disappointed about preorder googies, as I know for a fact I won't be able to preorder online. Does not happen, will not happen. I don't know why that is, but that has always been the fact. Which presents the same problem - I want to preorder and have a go at the early advent of the sets, but I can't, thanks to locality. At least in that respect I'm not completely boned. Even if I don't preorder, I'll still get "the stuff" eventually when the expansion launches. This is more of an inconvenience than a practical concern, as I'm a patient man.

    I'm not really excited about the rest of the announcement, as it basically says "Yes, there are more things coming." I kind of already knew that. It's comforting to know I17 will launch before Going Rogue, but we kind of already knew that, too. So while the announcement is much appreciated and I hope it will keep the "Where's mah GR info!?!" threads down for a days, it doesn't really say much, does it?
  11. Quote:
    Originally Posted by Spazztastics View Post
    I agree with Juggernaut being more brutal then Wolverine. Brutalometer:

    1# Juggernaut

    2# Magneto (Yes he can be darn brutal with his metal control)

    3# Sabertooth

    4# Wolverine
    I'm not a fan of Sabertooth, but aside from just not knowing much about him, I agree with that lineup.

    However, I want to make a specific point - I'm not dising a character when I say he's "not as brutal." There are as many ways to inflict harm upon your fellow men, and sheer brutality is just one of them. I've nothing against Wolverine as a character or indeed as a fighter. I just find that his approach to killing is less brutish, less brutal and more just wild and violent. It's kind of like the difference between being mauled by wolves and being mauled by a bear.

    In this regard, the Broadsword family of weapons (which is to say - Broadsword, Battle Axe and War Mace) are about as brutal as weapons get, trading elegance of approach and finesse of technique for straight-forward, direct swings for maximum impact. It's like the difference between Super Strength and Martial Arts. Beating people into a bloody mess is generally very unpleasant any way you look at it, but Super Strength does that via... Well, strength and brutality, whereas Martial Arts does that via technique and aggression.

    And while I've gone on the record as insisting Brutes don't HAVE to be lumbering giants, I don't see why they CAN'T be that if they so choose. A lot of their powersets really do lend themselves to just that concept.
  12. I don't see why you want hunt missions gone since you can always opt to not take them. In City of Heroes, you always have two choices for missions - instance or hunt. It's simple enough to just not take the hunt. In City of Villains, you almost always only have one mission to choose from, and even though that has fewer hunts and patrols, I still don't see that as a step up. Granted, excessive hunts inside story arcs IS annoying, especially when they really serve no purpose, and on that count I'll agree with you on removing them. But that's a small part of a larger effort in cleaning up old story arcs from useless junk, like searching through three dimensions when you can search through one, when all you'll end up finding is nothing anyway.

    As for defeat-all, here we agree. As part of the above-mentioned effort, defeat-all missions would have to be drastically scaled down to only the select few instances when it is expressly needed for the story to progress. Killing everyone does not need to be a part of looking for information, not by objective mandate, at least.

    Simu-click missions, I'm right there with you. They have no reason to exist, there was no reason to introduce them and I can't see a justifiable reason for them to not be simply removed from the game. I'd settle for just removing the missions wholesale. Not fixing them, not altering objectives, just kill the missions. They don't help, they're not cool and all they serve to do is block a contact.

    Zone-changing I can't say I completely agree with. On the one hand, yes, it is annoying, but then on the other hand it does give the world a feeling of a larger, more organic city. City of Villains feels like a collection of iconically small Lemmings lands, like a child's playground where all the swings and jungle gyms are within the same small square on the ground. When crime happens in the city, it doesn't necessarily have to happen across the street from the police chief, and there's no reason the mob can't hold a warehouse in an area they don't have a lot of presence. That said, some more care with where missions spawn does need to be taken. Accounting and Laywer firms have no business holding offices in Perez Park or Boomtown, and a bit less travelling won't hurt anything. I still want to see us return to Kings Row and Atlas Park occasionally, but I'm not hell-bent on going there every frikkin' time, especially when I have to leg it back to Peregrine Island afterwards.

    I don't necessarily feel very strongly about cell phone numbers, but I can't see it hurt anything, so why not. Let us have their phone numbers earlier, so legging it back to them so we can leg it back to a faraway mission will not be as annoying. A lot of the irritation comes when you cross the city one way to take a mission, only to be sent to a location close to where you started. Cell phones fix this, and I wouldn't be against giving them out earlier.
  13. Quote:
    Originally Posted by Leo_G View Post
    If by brutal, you mean clumsy then yeah. Claws is the most brutal. There's nothing clumsy, clunky or weak-looking about a clawed gut punch and then ripping out their entrails.
    There's nothing brutal about Claws from where I'm standing. It's a fast-attack, weak-damage set that relies on repeated attacks. The Juggernaut is brutal. Wolverine is just violent. It's not the same thing.
  14. Quote:
    Originally Posted by Fuzz_JDC View Post
    probably more info than we needed but i like that video. demonstrates the real physics of it. i was thinking like this. bad quality but oh well explains what i mean. (couldn't be any more of a comic book reference)
    That's kind of why I went into it, though. That's unquestionably more interesting than what we get, but it's in much the same vein - straight-line electricity that just sort of oscillates. It's more a MegaMan-style "hard energy" blast than actual electricity, though it's probably an easier call to make for altering current Electrical Blast into. It's too... Lazy at the moment.

    That said, electricity may well be a different version of lasers - movie and comic book lasers don't in the slightest work like real life lasers do, but that's OK, because real life lasers aren't as cool when used as weapons. Much better to use a "blaster."
  15. Quote:
    Originally Posted by RoentgenStorm View Post
    To be fair, as BigFIsh said; this is old content. Very old. i2 for the Wincott/Hollows stuff.
    It's only old content if you don't count Faultline, which received the same stupid treatment.
  16. Do you have a bigger pic of this? Those gloves look very interesting, but they smudge between the pixels.
  17. Quote:
    Originally Posted by ClawsandEffect View Post
    A broadsword is a 12-15 pound chunk of steel, that just happens to be sharpened. If they wanted to be realistic about it, broadsword would be half lethal damage and half smashing damage. A blow from a broadsword was frequently known to break bones, even if it couldn't get through the armor.
    Especially with how it's animated, if you pick a larger blade, you will have one BRUTAL Scrapper. In fact, of all the sets Scrappers get, Broadsword is the most visually and viscerally brutal.

    That said, I will give my third peg leg for Axe and Mace Scrappers, and that's no joke!
  18. Electricity doesn't "arc off things on to other things," it follows a usually non-linear path through the air and sinks in the nearest ground. Ignoring the fact that you're shooting a bolt of electricity past metal girders while you yourself are grounded and assuming a miracle excuse as to why it grounds in your target and your target only, if it misses, it will either not flow at all or strike the ground or terrain. Why it misses as it does is a question of game design implementation - the electrical bolt is an effect that's anchored to your hands on one end and to the enemy on the other end. It cannot "miss," because it requires an anchor to even exist in such a way as to look like it hits when it actually hits. If it really bothers you, assume you hit your enemy but the electricity grounded around his body rather than through it. If your enemy is wearing metal armour, it'll want to flow through the metal, rather than through flesh.

    As for "one finger," that's an effect of the very small current of a static shock. You do it with one finger because it's just one small, short spark which doesn't need a lot of surface area. For a large, continuous current like what Electrical Blast is, a fist or an open palm is a superior choice, largely to avoid overheating your finger.

    As far as animations go, I will agree with you on a couple of points. The electrical attacks we currently have in Electrical Blast do not look good. Electricity does not arc in a straight line, and even though they made it sort of fuzzy within the bolt, it's still a straight-line attack. Electricity works a lot closer to what you have in Electrical Assault for Dominators, which in turn looks like Mu Lightning. Electricity travelling through the air will trace a jagged path and sort of "dance" as its path changes, kind of like this. Keep in mind that "electrical shock" doesn't always have to be an instantaneous bolt like a lightning strike would be. That's more a discharge of a massive build-up of electrical charge. You can just as easily have a FLOW of electricity like you see in that movie which doesn't sound like a thunderous explosion, but rather like a deafening buzz. As such, the spirit of Electrical Blast is true, in that it produces continuous streams of electricity, but they need to arc and dance a lot more and travel in a straight line a lot less.

    I'm not sure any of the base animations need a change as such, but I will fully agree with you on Zapp. That power's animation just sucks. It's a continuous beam of electricity that ought to have no recoil effect, yet it uses a recoiling, instant-discharge animation borrowed from Sniper Blast. The result is that you recoil for nothing, then shoot the bulk of your electricity out of the back of your hand. At the very least, this power should use the Blazing Bolt animation, instead.

    In general, I'd really want to see a lot of extra sparks and minor electrical arcs occur as you're shooting electricity, kind of like what the Mu Mystics have, as it really doesn't look natural for you to shoot electricity out of your hands yet not get the least bit electrified, yourself, and not shoot at least a few arcs into the ground or off into the air.
  19. Samuel_Tow

    Endurance Idea

    Quote:
    Originally Posted by Shuriken_BladeX View Post
    If not exercise most of the time if someone has powers they practice with them in order to increase their endurance with them. I still don't see a problem with having a trial or something you go through to help you get use to your power...or however.
    As I said, I'm not against the mechanics of the idea. I just dislike the implementation as coming from a gym. I wouldn't be against some way to increase your endurance pool (but NOT by a trial), and would very much enjoy that. However, I fear what such a thing would do to power balance, since recovery buffs are percentage-based off your total amount of endurance.
  20. Samuel_Tow

    Endurance Idea

    Quote:
    Originally Posted by Techbot Alpha View Post
    Note the 'level prices across the board'. I.e. make them affordable, and not so daftly priced as they are now, requiring sold IO recipe drops or a level 50 inf dump to fully slot when you hit 22 (YMMV, I've *always* run into a problem, and Im pretty damn sure Im not playing the game 'wrong')
    If this were a couple of years ago, I'd fully agree with you. Back when we had to depend on just enhancement drops for our income, getting a full set of SOs was a pain and rarely affordable right as they became available. But these days, it's not the case, and it's not about you doing it wrong. You WILL get inventions drops whether you like it or not. You cannot turn them off. Granted, the chance to not get anything decent is still out there, but in my experience, it is not very high. I don't play the Market, I don't farm and I don't share resources between my characters, and I still manage to get enough Inf off a couple of lucky drops over the first 20 levels.

    Basically, what you want to do is visit the market, dump your inventory in it and check what's going for a high price right now, then offer that for a low price. You'll get undercut from time to time, but a lot of the time you'll sell for upwards of 10 times what you listed, and on expensive drops you can get a 65 000 sale for a 250 list price. And what isn't going well just dump at the next vendor you meet. That, and try to sell enhancements to the "correct" stores for maximum revenue and you really shouldn't have BIG problems.

    But suppose you have problems with getting SOs that I just can't foresee. I can accept that I don't know everything. How are you getting Inventions, which cost over ten times as much, when you can't get SOs?
  21. Samuel_Tow

    ELECTRIFY!

    Quote:
    Originally Posted by Techbot Alpha View Post
    Sorry, sleep is useful since when? Most epic fail effect ever...
    Sleep is useful if you use it correctly, which is to say put one target to sleep and ignore it. Short-duration sleep is patently useless, which is what surprises me about it being present in some Electrical attacks, but a decently long-duration sleep is a powerful mitigation tool. Area effect sleep, especially, is highly useful.

    As for the topic at hand, I think the real problem is with the lack of availability of -recovery effects. No matter how far you drain an enemy, they recover enough endurance for basic attacks pretty quickly. The only way to drain them effectively is to drain them and keep them drained. Granted, Electrical Melee and Electrical Armour both have that endurance drain aura which can do just that, but that's a feature of the secondary, which in itself doesn't have a lot of drain to its name. It's only when you combine Electric with Electric that this really works, and it shouldn't.

    So, instead of applying a hold at these percentages, which would be quite problematic in terms of balance, why not have an increasing chance to apply a -recovery effect. If you've drained someone to nothingness, then your chance to kill his recovery is very high (I wouldn't make it 100%, but call it 90%), so you can basically KEEP him there without him recovering enough to attack while you're animating.
  22. Quote:
    Originally Posted by Luminara View Post
    Are they balanced? I mean, if they're enough of a problem that we see endurance management threads as regularly as we do, are they really balanced? Dark Armor used to have mutually exclusive shields, and that was considered balanced at the time, despite a general lack of enthusiasm among the player base due to exactly that mechanic. Are toggle-heavy powersets really balanced, then, if they... encourage the same "turn this toggle on and that toggle off for this fight" behavior that used to be true of DA?

    Consider that a philosophical question, if you would, so I don't have to spend a couple of weeks debating it. I'm up to season 5 of my annual review of DS9 and really want to finish it before February ends. >.<
    How specific sets are balanced is not relevant to whether such a balance should exist. You believe that the balance point should be at the cost of one toggle without ever having to really worry about the cost of that toggle and never having to worry about toggle juggling. On a purely "want" level, I agree with that, but this is not balanced. For one, sets with fewer toggles would suffer from this. For another, endurance management is an integral part of the game, and toggle cost vs. recovery rate is a central balancing mechanic limiting how many toggles you can have. Under your system, a character could easily run Rock Armour, Brimstone Armour, Crystal Armour, Minerals, Rooted, Mud Pots, Tough, Weave, Assault, Manoeuvres and Tactics all without too much of a worry and, crucially, without the need for Stamina or other pool powers, freeing up enough slots to run all that crap AND grab enough offensive powers to be a decent Brute.

    I will freely admit that certain powersets need to have their endurance costs reviewed. Dark Armour and Stone Melee are the ones I'd single out specifically. Invulnerability is NOT a power I would point to, however. Stone Armour has at least five toggles that you're going to need all of in a lot of cases (say, fighting Arachnos) and Dark Armour has three defence shields, another shield to combat immobilize, a damage aura and two utility toggles, one of which has a crippling cost. There really isn't that much reshuffling you can do, other than "get Stamina," and even that doesn't always help. But Invulnerability? You have Temporary Invulnerability and Unyielding with a regular cost, and Invincibility which is actually cheaper. Outside of Regeneration, what defence set has a toggle cost that's lower than this? Serious question here.

    As well, your suggestion has technical problem with it, as well. For one, we know for a fact that power stats cannot be altered by conditionals. The only things that can alter power stats is buffs and enhancements. Enhancement cannot be given from one power to another (or to itself) and buffs affect all powers. As such, you can't alter the cost of a toggle. You can't get away with a recovery buff, either, as that throws off the base for recovery buffs on top of that. You could probably give the power a flat endurance return per cycle, but that would be a pretty serious hack in the powers system that I, personally, would be uncomfortable writing in.

    The only real way I see this working is if we gave everyone a single "Just Toggle" and had that inherit the the effects of all proper toggles taken as they are taken. As such, you would only ever have one toggle with a flat cost, and any other toggles would just add effects to it. To be honest, that's a much cleaner way to handle it, rather than having multiple toggles that basically do different parts of the same thing littering your tray, and in a brand new game, I'd have preferred this approach. But as it stands, it removes a serious balancing mechanic from the game, penalising sets with fewer or no toggles in the process. Toggles give a constant effect that requires no player action to maintain and persists while the player is animating other actions. As such, it requires a cost to balance it. It's unreasonable to expect to get more of a benefit from it without paying a higher cost, because that begs the question - why NOT grab all of the toggles you can carry if they won't cost much more?

    I know it's a meaningful build choice for me. On my Dark Armour, I skipped Cloak of Fear because its cost was too high to sustain and its effect was not good enough to be worth it, but I kept Oppressive Gloom because it cost a resource I could replenish more easily (hit points, to be precise). On my Stone Armour, I found myself wanting to run all toggles at the same time, so I picked Stamina against my will. On my Energy Aura, I picked Tough because Conserve Energy and Energy Drain allowed me to afford the additional cost. On my Invulnerability Brute, I did not take Tough, because I couldn't afford it and I had to look for other options. It is how it is. That's part of the game. Removing it outright will require other balancing to be done, and that will manifest in power magnitude cuts, which I don't want to see.

    Tell you what - wait until we see what the new systems entail and maybe one of them will help with endurance costs.
  23. Yeah, this is easily some of the worst choices the game has to offer. I've redone the following tale several times now:

    I'll get out of the Hollows at level 16, talk to a contact and I'll have to:

    *Speak with the Bloody Bay representative in Skyway City
    *Speak with Jim Temblor in Faultline
    *Speak with the Hero Corps Field Analyst in Kings Row
    *Speak with the Skyway City Security Chief

    Before I can take any REAL missions. This needs to stop. It's stupid, inane design that has no reason to exist in the first place.
  24. Hey, cool! My Metal texture made it through

    That's a pretty cool costume, Squid. I really like the shoulders. I didn't think the Vegeta shoulders came with a flat texture. Looks like I've forgotten. I'm not sure I'd have gone with actual flapping wings, myself, but I can't really argue against them.
  25. Quote:
    Originally Posted by Dr_Darkspeed View Post
    Invisibility
    Reminds me of a friend of mine who completely honestly once exclaimed "Didn't you see the invisible guy?!?" Giving context on that would ruin the joke. On the flip side, I've shot invisible people without ever suspecting there was anyone there, which still makes me laugh to this day.

    As for things we'll never see in this game:

    *Another version of the Statesman from another dimension. Nope! Never! Not gonna' happen!
    *A reply from a PM to BackAlleyBrawler.
    *A healer. They don't exist and are just a myth.
    *Glowing costume pieces, because Jay will keep forgetting to let us know we won't be getting the ones we see in screen shots.
    *A MAGI vault.
    *The REAL Nemesis.
    *A full suit of Vanguard gear.
    *A kilt used in a good costume.
    *The Eden top with anything other than a Thong bottom.
    *Decent bare feet.
    *Fingers.
    *Developer posts that aren't in a quasi-roleplay thread.
    *Farming. We will never, ever see farming in this game. At all.
    *Jack Emmert.

    I think I just ran out of steam.