Samuel_Tow

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  1. Samuel_Tow

    New Aura Preview

    Quote:
    Originally Posted by Scarlet Shocker View Post
    Is there anything in this game you don't moan about? Personally I love the events and judging by the number of other people who take part in them, you're pretty unique in universally decrying them.
    Yeah, anything that doesn't force me to interact with large masses of people I don't like and anything that doesn't lag my machine into a slideshow. And I've been saying the same thing since I10, so this shouldn't be surprising.

    *edit*
    And I will say it again: I would sooner pay for costume pieces than have to unlock them. And you can take that to the bank.
  2. Samuel_Tow

    The bigness!

    Also:

    Quote:
    Originally Posted by Mirai View Post
    VS

  3. Samuel_Tow

    The bigness!

    Quote:
    Originally Posted by Leo_G View Post
    I've suggested "Strike Gauntlets" as a set and customization option for Shield Defense that are comprised of large hand type armor. Although I'd really enjoy some large gloves for that suggestion, I'd settle for Dwarf/PPD gauntlet sized hands as being perfectly acceptable.
    I seem to remember disagreeing with you on that point for God knows what reason, and if I did, I will fully admit I was wrong. In a lot of ways, certain things don't seem to make sense to me when explained, but make a LOT more sense when I actually see them used. In this case, "a large gauntlet" for a shield option is something I would very, very much like to have. That's basically what War uses to block with (you'd think he'd use that bigass sword, but no - he guards with his left hand), and actually seeing it in action, I am in full agreement, possibly in the face of my previous arguments. Make it so!

    Quote:
    Originally Posted by Leo_G View Post
    I also suggested a melee set, Death Scythe, which would use a big body-sized scythe as its weapon. I also suggested the secondary effect of that set being a kind of inverse Claws discount that increases END and Rech cost but having improved base damage.
    I probably disagreed with you on that part, too, but again Darksiders changes my mind. I don't have any shots of it as it's a purchasable weapon, but War does indeed have a gigantic scythe as a weapon. Stood up, it's around twice War's height (and he's a pretty big guy already), with a giant curved blade. The old problem as I remember it was the impossibility to stab with a scythe as one might with a spear, but War gets around that by... Not stabbing with it. He has, in fact, I think on the order of five attacks with it: Two horizontal swings, one attach where he throws it forward, spinning rapidly and one attack where he throws it in a circle around himself, spinning rapidly. As it's a big weapon, it's designed to hit multiple foes on every attack, and it looks pretty dang good doing just that.

    Having a scythe or another large, two-handed weapon powerset would, in fact, be something I would look forward to very much. I don't much care WHAT it is at this point, as long as it's big.

    ---

    Now, I find myself having to address this again, but I keep seeing people saying "No! Don't want that here!" Why? I understand not liking the concept, but why not have the choice? Honest question here: Do you enjoy and use every costume piece currently in the editor? Do you enjoy every costume that could possibly be made? Do a quick test: go into the editor and hit Random seven times, then tell me if you liked all seven costumes, and if being on a team with seven people who had those exact costumes would not ruin your mood. Because I would bet dollars to doughnuts that the this would bug most people. Much as I like Random as a concept, the editor has the tendency to produce the most hideous, ugly characters I have ever seen in any medium ever.

    So why don't I just go play Lineage or WoW or Aion or something? Um... Because those games suck, not to put too fine a point on it. Believe me, if they weren't so horrible, I'd probably play them, but they fail AS GAMES, and I wouldn't pay money just for a character editor. I like City of Heroes, and I want to make characters like that here, for the most part because I feel the settings can accommodate that. I mean, think about it - the Freakshow already have those giant cloven arms and everyone seems OK with that, but the moment I ask that I have one, many people balk and tell me it doesn't fit the setting. I ask for a big sword, and I'm told that it wouldn't fit, despite the fact that Rularuu's Bane is already a pretty big sword (as big as the character, in fact), and Shadow Spider's sword is about as big (but unavailable to players) already. We have big swords in the game, we have big gauntlets, we have big shoulders (check out Romulus Augustulus). But we have so very few of them.

    If I want a big sword now, I need to go with Rularuu's Bane. Not only is that a pain to unlock early, but it's always black and largely uncolourable. If I want a big sword that ISN'T Rularuu's Bane, I'm SOL. Granted, something that's TOO ludicrously big, like a car on a stick, would indeed be silly as a persistent weapon, but come now. We're super strong here, aren't we? How is it OK for Super Man to swing a lamp post but not for the Ultimate Warrior to swing a lamp-post-sized sword, just as a random thought?

    BABs, Jay, David and the others have already proven that they can design costume pieces that fit within the visual style of the game even when they break away from what the game previously offered. I've no reason to doubt their talent in making big weapons work. In fact, once upon a time BABs said that they were scaling weapons down at the time, but he wasn't opposed to designing big weapons which were meant to be big from the ground up. Aside from the Rularuu sword and possibly the Rularuu axe, this hasn't happened yet. And I'm all the sadder for it.
  4. Samuel_Tow

    New Aura Preview

    Quote:
    Originally Posted by Ironik View Post
    So placating buyer's remorse for crybabies over their impulse purchase outweighs those of us who asked for literal YEARS for just such a costume piece and decided NOT to buy the Mutant Pack because we didn't care for how it looked? Got it: acting like a petulant child *after* spending money trumps being annoyed over watching an obvious grab for a few more bucks.
    Your mistake is to assume this would have been added for free had it not been put in this booster. I can practically guarantee you that if it weren't added in this one, it would have been bundled together with whatever animal/monster Booster that they're designing. Either or, you're not getting it for free. Your choice is between forcing Jay away from his other projects to make it NOW, possibly delaying something else, or letting him do his job and getting around to it when we get actually decent monster costumes. They chose now instead of later, but those who paid $10 just for the wolf tail would have paid $10 for it anyway, just at a later time, which strikes me as a worse situation.
  5. Personally, the more I go about the game, the more I realise what bothers me in Praetoria - it's not actually a middle ground, not in the way I expected it to be. Not in the way a middle ground should be. Let me explain:

    Ever since City of Villains rolled around, the game has been mired in this concept of "belonging." In City of Villains, you "belong" to Arachnos, or so the storyline insists. Then I10 rolled out, and you got to "belong" to Vanguard, too. Then I11 rolled out, and you got to "belong" to the Midnight Club, as well. And now that I18 rolled out, you get to belong either to the resistance or the loyalists. All of the game's "moral" choices are, as a point of fact, political choices of support and membership. The very few actually moral choices there are - i.e. the ones that don't change your alignment - happen in-missions and don't seem to be treated as such.

    The more I play, the more I realise there is a path squarely missing, and it's the path I've been ranting about not having pretty much since Launch of I6 - it's the path of NOT siding with anyone by means of allegiance. This simply isn't there in the way it exists in City of Heroes. In City of Heroes, at least in the older content, you are a hero, and that's pretty much the extent of the story written for you. You find random people who need help, work with them to do good, and then move on your way. You're not a member of the Avengers, you're not a member of the Justice League, you're not a member of the police force. You are just a hero travelling the city, doing good. No more, no less.

    Recently, I've found myself wanting a third option, and being frustrated at the game's obsession with duality and only ever offering me two. I am in the process of designing a character who is neither good nor evil, but is more an elemental force which exists to preserve balance. However, the game only ever offers me choices between good and evil, even if sometimes which is which is subject to interpretation. What the game does not offer me, however, is the option to be neutral. I don't want to save people or punish the wicked, I don't want to kill people or make money. I just want to be left alone. Or alternately, I may just want to find ever more glorious fights to take part in, I may want to bide my time until I achieve my perfect form, I may want to build a stargate and escape to another world...

    The moral and ethical choice that I want to make but am never given is to not side with anyone and be neutral. If that makes me everybody's enemy, then so be it. I thought this is what Praetoria would be. Instead it ended up once again mired in the ethics of good and evil, just twisted around and around. Why are neutral characters always so shafted?
  6. I hope this doesn't come off the wrong way, but this isn't news to me. Most people lost their ability to give me advice practically the moment I9 hit. It has become almost impossible for me to ask what a power's good for, what to slot in it or how it works without people climbing over each other to tell me about "set mules" or how it's good for this or that set bonus or how it helped them softcap their defences and suchforth. It's gotten to the point where I no longer want to ask for advice because I'm tired of explaining and re-explaining why I don't do Set Inventions.
  7. Samuel_Tow

    Character names

    Quote:
    Originally Posted by Obscure Blade View Post
    Lex Invictus? It means something like the Undefeated Law I think, and at any rate sounds cool.
    Wow, I typically try to stay out of these threads because I usually hate the names, but this one I LIKE! If you guys don't use it, I might
  8. Samuel_Tow

    The bigness!

    By the way, to avoid stretching actual posts, here's a standalone pic. We talked about how big the sword in the earlier pic is, but because of the wonky perspective, it actually looks bigger than it is. In actual fact, the sword is about as long as War is tall, plus a bit more because he has the tendency to stick the sword a good 6 inches into the ground when he stands it up. Observe:

  9. Quote:
    Originally Posted by Steampunkette View Post
    Wouldn't a Gun Set be, technically, Technology, rather than Natural?

    Just saying.

    Allow me to expound. A Sword set or Archery Blast set is all about skill. Same thing with aiming and firing a gun.

    But once you get into the idea of lobbing grenades (Sticky, flashbang, etc) it's less about the skill and more about the tech. I'd much rather see a Sword and Pistol secondary for dominators, with a primary of "Sword and Pistol" control... Using psychological tricks and trick-shots (rather than gimmick weapons like Trick Arrows) you control groups. Lots of Fear effects and PBAoE Knockdown and the like... maybe "Covering fire" or "Suppressive Fire" which actually functions as a sleep effect cone with the enemy animation of the batsmashreact emote. Ducking bullets.

    -Rachel-
    That's the primary reason I really didn't want to bring it up. It's a complicated question that's subject to interpretation, which nevertheless manges to get me insulted for my efforts. It's also kind of besides the point, since I agree with the powersets, whether or not they are "natural." To argue this point will simply derail the thread into that discussion and drown out the actual suggestions, which are good.
  10. Quote:
    Originally Posted by Lothic View Post
    So you want to try to convince somebody (in this case the Devs) to go through the extra effort to change the way they did something in order to retroactively prove to them that the original way they did that something was wrong? Basically your "evidence" for why locked costume items are bad is the mere fact that they -could- be offered to us unlocked?
    I want to see unlockable costumes become entirely and completely trivial to unlock. That's the extent of it. Once they're trivial to unlock, I will no longer care about having to unlock them and just go from there. And who knows? Maybe somewhere along the line the triviality will be noticed and the locks will be outright removed.

    I forget who it was, but someone was ranting about how costume recipes were so common they may as well be sold in shops at this point. That's the attitude I'm trying to foster.
  11. Quote:
    Originally Posted by Memphis_Bill View Post
    Amazing how people conveniently forget that. The dev quote (well, paraphrase) was "Sure, we could do it - just don't expect to see anything else for a year, because of how much work it would take" (with the dev team being at their 15 person minimum at that time.)
    BABs only kept facepalming because he had to explain it about a million times. He always explained, however, that he would really want to do this, but can't do it due to resource restrictions. None of the developers have expressed desire to make an underwater zone. Ever. BABs went on the record as highly disliking the idea, in fact. That's not the same situation.
  12. Quote:
    Originally Posted by firespray View Post
    And ignore Samuel's comments about the "powerset for natural characters fallacy". He brings that crap up every single time someone mentions this.
    You know, I said "ignore it," but if you feel like insulting me with your crass language, then I hope you don't value this thread. What do you hope to achieve with posting crap like this?
  13. Samuel_Tow

    New Aura Preview

    Quote:
    Originally Posted by Carnifax_NA View Post
    Yep, that's exactly what I mean. Reward people for particpating in events, not for having money in their wallet.
    I.e reward people for ruining their fun with horrible events (basically all of them) instead of paying for it? No, thank you. I'd rather not put myself through the pain and torture that is public events if I can help it.

    If you want to reward people for participating in events, reward them with something else, like experience, money, rare drops, buffs or what have you. But NOT costumes.

    In fact, I have made it a point that I will pay for any costume piece added to the game, rather than having to bust my *** to unlock them for every single character every single time. If, at some later point, you feel like complaining about every new costume piece is becoming a booster pack, you have only yourself to blame for making people like me fed up enough with "capes at 20" that we will sooner pay through the nose than be stuck unlocking still more costumes. If this nonsense had died way back in I2, I would never have supported costume booster packs. EVER. However, I know that if they are indeed put into the game, they'll be put behind some kind of assinie unlock requirement.

    Screw this. I would sooner pay for costume pieces than have to unlock them, and I intend to continue to do so until I get the ability to have all costume items at character creation.
  14. Samuel_Tow

    The bigness!

    I may pick and choose quotes, but I'll try to address everything I can think of regardless.

    Quote:
    Originally Posted by Dementor_NA View Post
    I will note though, that BaB's is correct; War looks awesome because he is animated to use a sword the size of a bus. If it were my game, I wouldn't introduce a ZOMGSword without the proper animations to back it up, because it would drive me MAD.
    Well... Yes and no. In a few sparing instances, he does slam the sword on the ground and cause camera shake (specifically in the cinematic the sword pic is from), but for the most part, he swings that thing with more speed and finesse than I'm actually able to visually follow. War, I suppose, is super-strong, and as such doesn't really seem to display any weight swinging around a sword bigger than most monsters. War actually wields that thing one-handed the entire game and I'm not sure if he even HAS any two-handed animations at all. Maybe one baseball-style heavy swing, but that's about it.

    The dude, of course, is strong enough to chuck cars with his left hand, punch out giant robots (seriously) and with the Tremor Gauntlet, actually punch entire train cars with great speed. War is kind of like Soul Reaver's Raziel, in that he's stronger than he looks, only Raziel was able to pick up puzzle blocks, instead.

    All of that is to say that I agree with BABs in principle - a heavy weapon set with actual slow, heavy animations would be great. I fully agree, in fact. However, I realise that this is NOT going to happen. Ever. Not in this game. What I don't necessarily agree with is that such weapons in current sets would look silly. In fact, Broadsword (and, by extension, Battle Axe and War Mace) already have pretty heavy-looking animation, heavy enough, in fact, that I cannot play the sets with small, short weapons or they just look weird. To my eyes, having a Buster Sword, just to pull a random example, would indeed make much sense in there, as would a non-scaled-down Nemesis Staff for War Mace, come to think of it.

    I just disagree on how bad it can look even with light animations, for the simple fact that War is fast, agile and extremely light on his feet with that huge lump of metal in one hand, and having played the game over twice (twice in four days, in fact), I can safely say that he looks very good with them.

    Quote:
    Originally Posted by Kasoh View Post
    The first and most obvious problem for me is that no matter how big you make your guns/swords/fists, they do just as much damage as the person with regular size weapons. (Unless we get a BigMcLargehuge Melee/Blast set)Seeing a person dual wielding Sherman Tanks for Dual Shot's damage just makes me raise my eyebrow and wonder "Wonder what he/she/it is compensating for."
    On the one hand, I agree that this is weird. On the other hand, our game is currently so far down that rabbit hole I'd forgotten it was ever any other way. Even just looking at basic NPCs, certain questions are unavoidable. Why does a large revolve hurt less than a wooden baseball bat? Why can I sustain high explosive rockets to the face, but knives and tire irons really hurt me? If a Fake Nemesis is taller at the waist than most people are at the head, why doesn't it just stomp on me? Why does a GUN do measurably less direct damage than a bow and arrows? And that's just picking obvious examples.

    To go a little more obscure, Dual Blades can range from "barely there" daggers like the Main Gauche/Dorte, to... Tell you what - load up the editor with a Dual Blades anything and pick the two Organic Armour Blades from the Mutant Booster Pack. The way those things scale, at least on women, they are about 2/3 of the character's height, and I can fight with two of them. Not only am I not any slower than a guy with two Swiss army knife blades, but he doesn't do any less damage than my big honkin' lumps of steel and biomass.

    What I'm saying is that this already exists in the game, and I personally feel that this is one instance where player's discretion needs to be trusted a little more. For me, just as an example, a Sword Scrapper feels like he (or she, as the case may be) is dealing a LOT more damage when using a big sword. I know the numbers are the same, I know there is no difference, but visually seeing a much bigger sword swung around make me smile a LOT more than seeing, say, the Valkyrie Sword swung around. I'm almost sorry we asked for it to be ported to Broadsword, but that's neither here no there.

    I want to bring up an argument we had with David before (and about muscular females, no less ), in that the current editor already allows you to do hideous, immersion-breaking things. I don't care what you say about comic books, but Rainbow Cow and Evil Channey do not fit as far as I'm concerned, yet people are perfectly free to make those. Trying to restrict the editor such that people can't make stupid stuff (even if we assumed that's a good idea to begin with) would just leave us with not much choice at all. The best part about costume piece additions is that you don't have to use the ones you don't like. I know I'll never use the mini-katana, the bone or the rusty blade. EVER! But I still recognise the need for them to exist.

    And, yes, I realise it might seem off if your Golden Age Whizzer happened to team with War and Cloud Strife, but in a medium which has featured squirrels with guns, I at least tend to relegate that to "weird people today."

    Quote:
    Originally Posted by Kasoh View Post
    One last observation in our differences, samuel_tow: I HATE being bigger than the foes I fight. I've always felt like the bully fighting people smaller than me. I know it's ridiculous-- sparred with a high-school-state-level boxer that was 6 inches shorter than me in BASIC-- he kicked everyone's butt with pugle sticks-- but I still can't get over the feeling. I blame grade school lunchtime scrapping. A third grader fighting a first grader = bully. A third grader fighting a 6th grader = notsomuch. Size generally followed those lines back then & I never really got that feeling out of my system.
    This really is where opinion comes into play, but for myself, being able to play a big brute who's considerably larger than even the larger of his enemies has always been an alluring prospect. It has also been an elusive prospect, since very few games are designed like this. Darksiders, luckily, IS designed like this. As I mentioned, War is a big guy, and not just in terms of physical size, though he does tend to thud when he steps. More he's the classic big guy character - always confident, always fearless, always stylishly cool (in the "cool guys don't look at explosions" sense). A big giant demon offers "Maybe we can make a deal?" to which he replies "You won't like my terms." in that he needs her "still-beating heart," as per Samael.

    What I like about War is a concept hinted at throughout the entire game - that being a Horseman of the Apocalypse, he mostly likely will, and most probably can, stand against the combined armies of heaven and hell... Alone! That's one of the prospects that thrills me so much about the game - that this guy is less a character and more a force of nature. He's not just some guy called War. He IS war, the practical concept. Can he fight alone against everyone and every thing? Hell yes! He's WAR! It's what he does!

    I know some people find playing a character who's stronger and bigger than his enemies to feel like they're being a bully. Now, if you're playing a villain, isn't that kind of par for the course? A legitimate character concept? But that aside, I find a certain allure to be found in a very powerful hero who does not bargain, does not sneak around and is not cautious. A hero so strong that the bad guys really have no way to even cheat. In a way, I am basically a wimp in real life, facing problems of many kinds every day. Sometimes, I just want to read a book, watch a movie or play a game where the hero not only doesn't falter at these problems, but is in fact so awesome they aren't problems for him.

    Here's how Darksiders does it: The game starts with War falling from the sky and landing in a huge explosion. We then quickly realise that fire doesn't burn him, falling any distance doesn't hurt him, he can't drown because he doesn't breath, he isn't afraid of anything even when he should be and he's perfectly willing to walk into obvious traps and still win in the end hands down. I am safe in the knowledge that any enemy I face when playing as War, I can kill. If not now, then eventually. Even when I'm warned to stay way from these GIANT sand worms (yeah, the game has sand worms, too), I eventually find a way to shoot them in the mouth... Pretty much literally. The whole game is pretty much a vessel for the awesomeness that is War, and I like it for that.

    Now, I realise more grounded characters are to some people's tastes, as I found out last time to ample evidence, and that being bigger, badder and meaner than all your enemies does not make for a very grounded, very believable character. I get that. But on the other hand, the opposite is also true - over-the-top unrealistic and exaggerated characters are just as appealing for different reasons, the feeling of power, impregnability and confidence being some of the ones I'd pick. For me, playing a weak, easily killed, small character just doesn't feel as impactful, because I FEEL weak. Even if I may be able to actually win hands-down due to skill or speed or what have you, I would instinctively still pick the bigger, stronger character that I have to screw up to get killed. At least when I have a choice.

    War, I found, with enough collectables collected, turns into a veritable boss monster that's pretty much borderline cheating right towards the end, at least the way I played him. And that's intentional design when the guy ends up having 11 health bars - I'm dead serious here - plus a special armour, plus a level 4 stone skin that reduces damage taken, increased damage dealt and stuns and hurts enemies who hit you. At some point, I started just toying around with the various hellspawn, just as revenge for pissing me off so much earlier in the game, and then again just because I could.

    Now, of course, I couldn't ask for actual GAMEPLAY to unbalance itself and turn on god mode for me (appropriate as that may be within this context), but a large enough character, large enough weapons and big enough effects can go more than half of the way there.

    My problem is that while big items and big weapons exist, there are only a handful of them. Broadsword, for instance, has a ton of esoteric weapon choices like the Kopesh and that curved sword and so on, but it really only has ONE truly big blade, and that's Rularuu's Bane. AND YOU CAN'T COLOUR IT! Well, almost at all. Or how about shoulder pads? We've had Medieval and Gladiator since creation, but then what else? Zilch. Well, OK, the Valkyrie shoulders are pretty big, I will admit, but that's still three out of how many. Big gloves we have one set of - Large Robotc. Enforcer come kind of close, but not really, and they clip pretty bad in combat mode, and that's about it. All the other even moderately big ones are bug at the forearm, but not at the hand.

    Big boots are even worse. For the longest time, Enforcer boots were literally THE ONLY option, and now they share that spot with the PPD boots. And worse still, most people actually hate the Enforcer boots, and the way they're designed, they clash with almost everything, as well.

    But we have no big guns, we have one big sword, we have one TANGIBLY big axe, no big enough hammers, no big rifles... Not even big fists, and you'd think that would be obvious. Hand size remains fairly small even with big gloves. Our character size is also limited fairly low, to boot. Yes, Fake Nemesis do clip in offices somewhat, but that doesn't stop them from going through small doors just fine.

    ---

    I know it may seem frivolous to make that kind of requests, as it's probably unpopular to do so, but that's kind of what I want to find out. Yes, I'm aware that some people hate bigness, but I'm also aware that some people hate characters who don't wear tights. I want to know how many people are really bothered by this for whatever reason, as well as how many are like me and will always jump at the chance to be even bigger.
  15. Samuel_Tow

    The bigness!

    Noble Savage is a good example, yes. He's big in exactly the way I described, and over-detailed to boot. My thinking was more along the line of... Well, I'll just go out and say it: I want to be as big as a Fake Nemesis. There, I said it
  16. Samuel_Tow

    New Aura Preview

    Quote:
    Originally Posted by Carnifax_NA View Post
    It'd be nice for them to be earnable via the upcoming holiday events. Sticking them into yet another booster would suck.
    So you can only ever earn them for a week out of the year and never ever again? I'd sooner pay money than have more unlockable crap that's unlockable only once in a blue moon, to boot.
  17. Quote:
    Originally Posted by Warkupo View Post
    I'm sure we'd all LIKE an underwater zone, but when you start considering all of the things that need to be shoved aside in order to create such a place its' priority drops off somewhere in "Happy Thoughts" land. Especially when you consider that it'd probably only have content available for like, 10 levels or so.
    Actually, you shouldn't be so sure. Some of us start from the standpoint of not really caring or even specifically disliking underwater environments, and looking for a convincing argument that would make us change our minds. Such has, to this day, not been given.

    What's more, games have historically made me hate underwater environments with all their restrictions and the awkward way people moved in them. I side with BABs here - should never happen.
  18. Samuel_Tow

    The bigness!

    I agree with you on most points. The one point I disagree on, which is neither here no there, is I suspect Darksiders takes itself pretty seriously, as I hear the lead artist actually has that particular style as his "thing." And there's room for everybody in the entertainment industry.

    More to point, I couldn't agree more with you on the way our characters scale up. I've had many grievances with body sliders and proportions over the years, but you've pinned it down in one go - as a character gets bulkier, the hands remain the same, making the forearms appear like cancerous growths over a normal person. A big guy should have bug hands and big feel, but our big guys don't. The balloon out from the centre, getting massive chest, upper arms and upper legs, but retain relatively small feet and hands, as well as small-ish heads. I know the term "man hands" is typically derogatory in nature, but few games go as far to avoid it as this one.

    To be honest, probably the first thing that struck me and stayed with me was War's left gauntlet. Its sheer, utter size is beyond impressive, and yet he seems to retain full functional use of that hand, using it to grab, climb, bunt, shoot and even hold the reins of his horse (he IS a horseman of the apocalypse, after all). I really wanted that gauntlet in City of Heroes, until I remembered that our hands don't scale up with body bulk or glove size. Now I know I just CAN'T, and it's depressing.

    I agree that Darksiders' art style probably wouldn't fit City of Heroes on a direct transplant, but I feel this has more to do with the technical aspect of both games. City of Heroes uses the Cryptic engine, which is by this point probably 10 years old. It does well in describing relatively simpler character designs, but doesn't really work well with obscene detail levels. Darksiders uses the Unreal 3 engine (I think from looking at it), and has everyone overdesigned with what I would describe as "needless" detail. In the words of Yahtzee, War looks like "someone started drawing him and never ******* stopped." "What War looks like is a coral reef on legs." He has about half a dozen faces on each side of his sword, a complex curved blade, he has faces on his shoulders, faces on his hip armour, he has a skull on his gauntlet, he has bits of cloth everywhere, boots made out of belts... The guy is over-designed, and that level of complexity just doesn't fit City of Heroes both for technical reasons and for the fact that we have a more... Stylistic design.

    On the other hand, I don't think the actual bulkiness is out of place in City of Heroes. The game as it was originally designed did indeed favour slimmer designs, with even Freakshow Bosses being more scaled-up, but not specifically bulky. On the other hand, the original design gave us the Large Robotic gauntlets, which to this day remain the largest glove option available to any character in the game. Not only then, but we have since gotten characters like Black Scorpion and Mender Silos, who basically exploit the concept of overwhelming bigness without making it look tumorous, and even Back Alley Brawler and Marauder both display the clear signs of aesthetic bigness. They're not just big guys. They're bulky guys with large gauntlets and large shoulders.

    I firmly believe that City of Heroes as an environment can use practically every type of character design ever invented, provided it goes through some adaptation. And I firmly believe that aesthetic bigness is a design that's largely unrepresented, with only a handful of piece, alone in their respective categories, really support.
  19. Quote:
    Originally Posted by Techbot Alpha View Post
    I must admit, the animation for that looks just like bad ***.
    And *** can get quite bad, trust me.
    That right there is sig worth, Tech

    That animation, in my eyes, was pretty much a direct rip of the GDI Ion Cannon, only in yellow and on a smaller scale. Hell, it's the same right down to the identical targeting reticle! That doesn't make it bad, it just raises an eyebrow.

    The Final Fantasy 7 music helps. A lot

    My worry is that it didn't look like it had much range, more Particle Cannon than Ion Cannon, as it were. I'd prefer to see a beam and blast, rather than just a continuous beam. Think the battle satellite from Akira. But I'd still take something like that, ESPECIALLY over Time Bomb, because it does indeed look good in concept.

    Speaking of Final Fantasy 7, can someone find or make a decent video of Barret's Satellite Beam? That's less of a single big impact and more of a barrage of beams, which would also work quite well.

    ---

    The more I hear about Champions Online's complicated build system, the more glad I am I never bothered.
  20. Personally, I'm all for this, for a couple of reasons:

    1. It gives me a way to get level 40+ costume pieces, such as the Rularuu, Vanguard and Cimeroran weapons as early as level 20, as well as giving me a more fun way to get them than badge-hunting when I hate badge-hunting with a passion.

    2. I want to see as many different ways to unlock these locked costumes to the point of this becoming trivial, just to show how bad of an idea locked costume are, especially if they're actually good.

    Speaking of which, would anyone like to help me unlock the Rularuu sword on a character I may or may not be making at some point in the future?
  21. "Powerset for natural characters" fallacy aside, I have no complaints with the sets as presented, and recognise the need for "gadget-based" control sets. I have, in fact, suggested such myself in the past. We already have pretty much all of the powers for a support set and a control set between various other powersets and NPCs, as you've pointed out, so both ideas get a thumbs up from me.
  22. Samuel_Tow

    Buff Force Field

    Quote:
    Originally Posted by BurningChick View Post
    Just for the sake of history: the quote was from Statesman, not Castle. Unfortunately, States' post comparing Sonic and FF is long gone -- it provided some of the only insight into the design intentions behind both sets. One thing States never answered is just how a bubbler would spam a power that KBed mobs away from the bubbler's target.
    OK, I'm an idiot. I don't know why I said Castle, maybe because he's the standby on powers now. However, yes, that was Statesman's comment from, like, five years ago.
  23. Samuel_Tow

    Player Voice

    Generally, when it comes to sound, the two big ones are voice, as used in grunts and yells, and the sound of footsteps, at least on the most common surfaces like concrete and asphalt.

    That would go a long way towards making us able to design a much wider variety of characters with less hand-waving. My wrists are cramping up.
  24. This is funny. Yeah, why don't we fire the lead animator because he won't kowtow to my pet peeve. Clearly he's incompetent, unlike myself. Right?

    Right?

    ...

    Why won't anyone take me seriously!
  25. I have to agree on the first one, yes. The second one just looks more like a pretty girl showing off than the more serious ninja look of the second. Granted, there are a few ninja that do this on purpose *coughMaiShiranuiCough*... Sorry, must have caught a cold or something. Anyway, I'm not saying that's not a legitimate look, but I just feel that having a girl there stands out enough that we don't have to do the mood whiplash by going from 1980s ninja to 2000s anime all in one step. I like variety as much as the next guy, and I definitely like anime, but switching to a girl, to me, is enough.

    That said, I HATE the gloves. If there's one thing I can't stand it's having an upper body texture that comes to the seam line with the lower arms and then goes straight to skin. Personally, I'd prefer a glove that covered up the skin, which the Tai gloves actually do supply as an alternative. Leather or wraps, it doesn't matter, just as long as the seam isn't so glaringly obvious.