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Quote:What job do you work where you get to wear space suits with fishbowl bubble helmets and where do I sign up?What I meant by that is that I don't want to wear clothes that I wear every day, here in the game.
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And, no, that's not snark. I, myself, am wholly uninterested in "everyday" clothes. I'm much more interested in monster parts, power armour, military gear and so on - things people don't generally wear around the house or when they go out for a drink. The problem is that the "sexy" is starting to cut in on this. It's pretty hard to make an airtight space suit that shows skin. -
Quote:There's only one mission which points to Galaxy City specifically - the mission to read Galaxy Girl's history, and even that one I might remember wrong. All of the other missions of the "random" variety, which is to say they could spawn anywhere on any zone of the appropriate level range. They could just as easily have spawned in Galaxy City.No, but as I said, if I am not mistaken, some of those arcs point to the now non-existent Galaxy City.
There are a few delivery missions to specific NPCs, yes, but those could be moved just like the old ones were. -
I play for the character concepts, and that's the extent of it. Like Minecraft is a tool for the creative far more than it is a game, City of Heroes is a tool for the budding artists among us who just aren't particularly skilled at any of the visual arts. I can't draw for ****, I can't model, and while I CAN write, it's not visual enough. City of Heroes gives me a tool to put my imagination into a tangible form, and then play with it as though it were a toy. When I was a kid, I had a series of action figures (Batman, Robo Cop, Skeletor, etc.), but was never satisfied in how limited they were in motion. I always wanted to have a cartoon... No, a GAME made after my own imaginary characters.
Now I can!
City of Heroes has been by far the greatest source of inspiration in my entire life. This is less so because of what it offers as source materials and more because almost anything I can think of, I can make here, and I can have make sense with some degree of effort. This kind of freedom is stimulating, it causes me to try and come up with ever more unusual characters, ever more interesting characters, ever more absurdly amazing designs, as if to test the limits of what I can achieve. And there really is no hard limit on what you can create in City of Heroes. Where hints of it exist, we can simply appeal to the development team, and those limits will usually go away. I wanted to have a giant green troll woman with a giant sword. As of yesterday, I finally can.
The rest of the game is "not bad." I've played a lot of MMOs since I started City of Heroes, and this one is just about the only one which doesn't irritate me and waste my time with busywork. Missions are straightforward, for the most part - find instance, kill and click everything inside, hope your objective is achieved when you do so. The story is actually pretty interesting when it doesn't try too hard, giving me both examples of good writing and very cool ideas from time to time and it very rarely pisses me off.
Essentially, City of Heroes - to me - is a creativity tool that I love attached to a game that does not bother me. -
Personally, I think we're going a little too far with the outrage. Numerous people - myself included - have been asking for "weapon booster packs" for a long time now, and this is essentially it. Sure, it might not have been the best place to start, but if it means a more substantial weapon pack later down the road, with a couple of weapons for every set, then why not? I'd buy that. I've been saying since day one of Beam Rifle that I'd buy the set only if I could use its weapons on Mastermind Robotics Pulse Rifle attacks, which I couldn't last I checked.
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Quote:Yeah, I didn't think I'd like it, either, but surprises never cease. I really like the absurdly over-the-top style the game has, and I think I fell in love with it when I found out that Resist Bullet Damage 4 says "You will not take ANY damage from bullets." Ha!I'll be honest, you was one of the last people i'ld think would play saints row

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Aha! Thank you, I found it and bought it. Parting with $0 was hard on my entertainment budget, but I was still able to afford it.
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And the weapons are AWESOME! As far as I'm aware, they include four - the tech mace, the meat scythe, the evil sword and the Omniblade. Each of those is a work of art, amazing and well worth the $0 I paid for them. Just those four weapons would easily have been worth $5, though, if I'd missed the promotion. THAT is what I was hoping Titan Weapons would be. I still have to use the Razor Sword on Xanta, though. It's the only medieval-looking sword, and hers is supposed to have been forged.
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OK, what was that about a "weapons pack" for Titan Weapons? I thought this was supposed to come with the set if we purchased right away? Did I hear something wrong?
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Dagnabit! I was really hoping to be done with Saint's Row by now, but it'll probably take me another day. I'm definitely going to buy the set as soon as I get a chance to, however. I burned through my hyperbole about it so the most I can say is I've been waiting for giant sword for six ******* years and I couldn't be happier with how they came out. OK, I liked - I could be happier - but not by much.
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Quote:I say "hidden meaning" because you attribute meaning to something the person didn't mean to say seriously. I will often joke that I have no sense of humour or that I hate fun not because I really don't, but rather because I'm aware that I often come off sounding like this, even when I don't mean to. In fact, most of my "jokes" are exaggerations, hyperbole and outright fabrication. Trying to interpret my attempts as humour as something I actually mean is a big mistake, because if I mean something, I wouldn't joke about it.There's no hidden meaning at all, the concept is very simple: people often use the pretext of a joke to say what they really think, in a socially-acceptable construct. Its a way to take the edge off of harsh or otherwise unacceptable statements.
I have an example, actually. My friends generally regard me as an honest person, so when I tell a friend of mine to, for instance, not leave money on the table when he walks away, he'll say "Yeah, but I know you wouldn't take it." And I'll respond with "Are you REALLY sure?" with a wink and a nudge. -
Quote:You're correct, we got to replay uninteresting and unmemorable missions. But that was, in my eyes, the brilliance of it - what was interesting in the game wasn't so much "the game," it was the character I put into it. The original five contacts (and the Atlas Park and Galaxy City ones had identical missions between them) aren't memorable, because they're not meant to be. They're not meant to be actors in a play or characters in a comic book. They're "the people," the civilians in a comic book that need help. All of the original contacts are. That's what "contact" usually stands for - someone on the street who knows something. It's the garbage collector, the hustler, the courier, the young cop - the people who know something, but lack the power to do something about it.Yeah, I'm afraid I just don't find that compelling. I get what you two are driving at, that since you don't remember it's like you got to play them for the first time again, but all that means is you got to replay uninteresting and unmemorable missions.
I appreciate cinematic storytelling and complex, involving narratives, but those just have the tendency to usurp the story and craft a very... "Specific" experience. That's good for a single-player game with a set story, but not as good in what is essentially an open-world sandbox, and at one point that's exactly what City of Heroes was. Moreover, that kind of content is easier, simpler and above all FASTER to make. Yes, Habshy and company undoubtedly have better writing, but they have a much smaller volume of content, and that's a problem. No, the old ones weren't memorable or even very good, but every time I started a new character, it felt like I was doing something new and thus the repetition felt less. Now it feels like I'm doing the same thing over and over again even more than before.
For a long time, after having seen the consequences of more complex content, I've simply wanted more content. It doesn't have to be stellar, it doesn't have to be complex, it doesn't have to have lots of dialogues and plot twists. Just as long as there is lots of it, I'm fine with it. Crimson is my favourite contact. The guy has something like 40 missions, and I couldn't enjoy them more. They're simple, they each have just about one objective and lots of stuff to kill and the narrative is not all that complex, comparatively speaking. But I'd take one Crimson Twinshot, Graves, Cooling and Ross. -
Quote:Heh, welcome to winter in my homeOn another note: I'm going to go find my overly baggy sweatshirt now...it's freakin cold in my house.
I'm constantly dressed in one of half a dozen thick hoodies with a padded vest on top around the house. I think it looks pretty and it saves a bit on my power bill.
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Quote:That sounds very unfair since not everyone puts hidden meanings in their jokes. I, personally, try to find clever ways to make stupid things appear believable enough to be taken seriously, and then rely on logical dissonance to make people laugh.I am of the school of thought that holds jokes are the socially-acceptable method of saying what one REALLY thinks. I evaluate all such statements as yours carefully, just sayin'.
Things that are stupid yet still make sense in their stupidity are the most amusing. -
Quote:Now, what I'm about to say is either profoundly philosophical, or just means I'm messed up, but... Yeah, I kind of do see it as sexyWell, there is the literal path, like this:

Note that the Gunslinger pack didn't come with either tights or a new face, so the player has to pick for themselves. If someone wants to read that as "sexy" I can't really stop them but to me it's a subversion.
Yes, the rotting flesh does detract from it somewhat, but WoW's undead are not exempt from Rule 34 (to say nothing of World of Porncraft) so "undeath" in itself is not a complete roadblock.
I personally have a mentality which is capable of finding hugely unattractive concepts in general and costumes in particular if I like enough about them to be able to overlook the parts I don't like. In some instances, I like an aspect of an otherwise ugly or questionable costume so much that I begin to enjoy the costume's apparent drawbacks as ironic positives. The undead saloon girl is just amusing enough as a concept and inspiring to write about AND pretty enough if you look past the rotting flesh that she does actually look pretty good.
Well, to me, anyway.
I didn't mean to criticise you with my post, but more so to point out that it's difficult to me to tell parody from unorthodox tastes. And we exist in a playerbase with some god damn unorthodox tastes, lemme' tell ya! A parody takes a serious concept and plays it for laughs by emphasising the flaws that fans typically overlook due to suspension of disbelief. That's difficult to keep straight, however, in a game with this broad a range of acceptable concepts. That undead zombie prostitute that Voltair sings about as dark humour could very easily be an actual, serious character if someone were to take it seriously. And I just might, since weird design is sort of my "thing."Quote:As for whether some people are making serious characters with costumes similar to what some players are making in parody, there's only so much you can do with just the clothing piece. If someone thinks a sorority girl in a plate mail bikini is serious business that is their own affair. To me it's literally an electronic drag performance. -
Believe me, so do I. I honestly wish we had the tech to layer patterns on top of patterns, or otherwise the ability to have tattoos without clothes under jackets and shirts. Men kind of sort of get that since they can have bare chests (but not legs), but even then, very few pattern options actually look like tattoos, and very few are asymmetrical.
The one in the pic has tattoos on her upper and lower back, lower chest, upper left arm and whole right arm, plus a couple on her legs that you can't see. I would kill to have that in-game.
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More pics. -
Given both the source material and much of the fan base, I'm not sure how successful subverting the cheesecake is even possible, considering that for every parody you make, someone has made the exact same character with a straight face. For instance, looking at your Atilla character, I don't see a parody. I see something a lot like what I've done in all seriousness and something people I know have done unironically.
Going back to Moo's original post, though, he was saying he likes the sexy and likes has no problem with revealing and provocative clothes and other costume options. Thing is, neither do I. I like and have used many of those options, including the Steampunk corset, including the Witch gauntlets and so forth. However, that's not the extent of what I find sexy, nor the extent of what I like in a character, hence why my priority is variety over pure sex appeal. -
Quote:And that's a mistake, as far as I'm concerned. I get being treated like my character is weak. That's a prerequisite of the powers system, and I can come up with reasons for why he's lost his powers temporarily.The game doesn't care if you have a backstory that states your character is 4,000 years old and the ruler of his own dimension. As far as the game is concerned, you are a beginning hero. Period. (or Full Stop for our British/Aussie/Kiwi friends)
I don't get being treated like I'm stupid, or "inexperience" as is the excuse. Being a newly-registered hero does not mean you haven't seen action and you can't think for yourself. It just means you're weak, and that's only because of how our powers system works.
I only need one - "go into mission, kill everyone inside" - then repeat that a hundred times with different explanations for why I'm doing it. It's far better than the runaround waste of time that is Matthew Habshy. -
Quote:That's the point. I DON'T remember them. There were enough of them that I never ended up running the same missions twice in a row, and I didn't and don't make that many new characters, so every time I started playing the old missions, I'd forgotten what they were about. Because I didn't remember, I was inspired to read the mission text and experience the missions anew.I'm truly curious: Was there any one of these missions from one of these Original contacts that you particularly miss? Can you even remember one of them? I can't.
I remember Matthew Habshy's dialogue almost by heart, because when Freedom hit, I made a couple of new characters and they all ran the same content. When I was a child, my literature teacher had us memorise poetry. The way I did it was to simply read the poem in question again and again and again until I could repeat it off memory. I don't quite know the starting content word-for-word yet, but I know its plot with pinpoint precision. -
While I'm generally not a fan of fan-made comics, that should come as little surprise as I'm not a fan of comic books in general. At times I enjoy the art, but I simply don't "get" comics as a story-telling device. I'm not saying they aren't, far from it. It's just not for me. Hell, I didn't even read any of the professional-made City of Heroes comic books either by Blue King or Top Cow. About the only I did read was Troy Hickman's Smoke and Mirrors, and even then it was a combination of Troy's writing with the art punctuating the writing's power.
Well, I lied. I also read the comic book where Sister Psyche is naked in the bath tub, but that's neither here nor there.
I do, however, know how disheartening it is to work and toil at something for days, then post it and have no-one comment on it. Ever. I don't make comic books, but I do write stories when the inspiration strikes, and when one of mine is met with dead silence, it's the sort of thing that makes me wonder why I even bother. I wish I could help you out, but it's just not my thing. -
Speaking of what people find sexy, I feel it's about high time I threw a little spanner in the works. I posted this over at the All Things Art thread, but it's worth reposting here.
Speaking of cheesecakes, provocative outfits and alluring clothes, do you know what I find sexy? This:

Yeah, I know it's revealing, but that's not the point, not to me, anyway. It's simply that this physique is both unusual and entirely too fitting for how the character acts. When last I brought it up, Golden Girl accused me of being gay, which I'm not to the extent that I'm aware, but who knows?
My point is that "sexy" and "cheesecake" are not the same thing. To my eyes, "cheesecake" is not sexy because it has all of the intentional provocativeness with none of the style, while "sexy" can often be something that's not half-naked or all that curvy. Or curvy in not quite the expected way. -
Quote:Here's how I see it - my VIP subscription buys me convenience. If someone wants to buy a month's time of VIP subscription just so he can buy the costume sets, let him. When he drops down to premium, he'll keep the costume, but he can never edit it again unless he goes back to VIP. So suppose that two days after his VIP subscription runs out, he realises he has the wrong colour belt, or he forgot to do his face sliders. SOL. You can't edit the costume or you lose the pieces you no longer own. He who is no longer VIP simply has to accept an imperfect character, or else buy more VIP time to fix it. On the other hand, I as a VIP can alter my costumes at any time I want and not fear losing parts. That's worth paying for.Costume parts for VIPs.
While this sounds good on paper, the reality of the situation is the system isn't set up to handle this. It would involve a pretty significant code-change (we investigated this when developing Freedom). The problem is "what happens when you are no longer VIP?" Currently the game does not remove illegal costume parts (as many players can attest to, still having costumes with illegal parts today).
The simple solution sounds like "let us keep them" but we'd like to avoid the future argument of "why do non-VIPs get to use VIP costumes?"
Again - I don't want free stuff to be the sole benefit of my VIP subscription. I can afford to buy things off your store. I want the benefits of my VIP subscription to be comfort and convenience. I know you have to do some pretty unpleasant things to get people to pay in a F2P game. Yours won't be the first game to coerce its players. I get that, and I would be willing to pay a monthly subscription to be exempt from that. -
Quote:To me, anime has a few interesting concepts, though how many of those can work here or we don't already have is debatable. The one I can think of off-hand is the "big but also fast." I seems like in Western stories, strength and speed are inversely proportioned, either as a shot at balance or because greater strength usually equals greater weight and size, which hampers speed and dexterity. In a lot of anime, that's not really the case. Because "power" is either spiritual or down to inexplicable tech a lot of the time, the overall most powerful character is both the strongest AND the fastest.Just curious, what other inspirations from anime are we seeking that isn't specifically the style itself? Okay, we've got big-swords ninja and I guess ninjas that *EXPLODE!* or use flashy powers. What else?
Where this most usually comes up (at least for me) is in terms of weapon size and weapon selection. Anime weapon choice can often be very unorthodox, and I don't mean things like Final Fantasy 8's wrist-mounted dog launcher. Things like cutting wires, double-bladed swords, awkward scythes and more are often seen being used as melee weapons despite their high degree of impracticality. To some degree, you could argue that that's style, I'm really not referring to any specific weapon type in particular, just the concept of characters who, through exotic fighting styles and unorthodox super powers, are able to use an awkward weapon proficiently.
In generally, though, you are correct. There isn't all that much in terms of concept that's wholly specific to anime, and not just because much of anime apes Western animation anyway. That's kind of why I don't think the genre deserves the stigma it gets from people who I swear have only ever seen the horrible dub of the padded DBZ show and probably seen some of the weirder hentai dubs, like those of La Blue Girl. There isn't all that much in anime that we haven't seen elsewhere, so if I happen to like the hat that D wears in Vampire Hunter D: Bloodlust, I really don't want to be afraid to mention the anime by name. -
Honestly, I actually like that pic of Bishop. About the only real problem I have is his hands are too long (they look like they'd come down to his knees), but everything else works for me. I mean, yeah, it looks like he'll pop a vein in his heart any second now, but that's kind of the point, I think, at least judging by the caption box saying he should relax for a change.
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Quote:That's part of what I try to correct people on. "Anime" is not any one style, theme or approach. Trying to describe what "anime" constitutes is as futile an attempt as trying to describe what "Western animation" constitutes, when it can constitute anything from Tom & Jerry to the Lion King to Heavy Metal 2000 to Felix the Cat: The Movie. Avatar: The Last Airbender and Teen Titans borrow from chibi and otherwise exaggerated comedic anime that is, to be honest, nowhere near as bizarre or exaggerated as something like Ed, Edd 'n Eddy. Transgender stories and tentacle hentai are less a function of anime and more a function of Japanese culture being both more obsessed with fetishes and more open to them, but that's really not restricted to the Japanese. Plenty of Western artists are just as eneamoured with unusual sexual themes, Jay Naylor being the first one that comes immediately to mind as one of the more prominent and more skilled.You're right, my assessment was probably too strong. Speaking from my own bias against anime, it's not just that it's Asian. Part of it comes from my preconceived notions of a style where everything seems exaggerated - how the characters are drawn (large eyes, heads, hair, weapons), their characterizations, their expressions (even in American cartoons like Avatar and Teen Titans that seem to have an anime influence - when surprised or excited characters can open their mouths as large as their heads). Banter that is choppy and obnoxious (basically, the "Blast Ketchup" parody in Johnny Test). Then there is some of the subject matter, which may not be a good representation of the genre but is what comes to mind anyway - characters who are weapons, characters who change gender, the "Bludgeoning Angel" someone brought up here in the past, tentacles, yaoi. Combine all of this and I think "wow, this is all something that culturally, I just don't get, and I'm not particularly sure I ever want to."
But that's not all there is to anime, however. Actual dramatic works that draw on folklore and philosophy also exist, and their artwork is rarely exaggerated. Ghost in the Shell is an easy example, as most of that movie is about two steps removed from being photo-realistic despite the stylised artwork, and which deals with much more erudite themes. Almost anything by Hayao Miyazaki has a distinct, somewhat realistic art style and manages to approach even fantastical problems in a grounded, believable way. In fact, something like Grave of the Fireflies is probably closer to a war drama, despite being animated. Yeah, there's also a lot of crap like Mad Bull 34 and Angel Cop, to say nothing of Legend of the Overfiend, but then no genre is without its schlock.
What I'm trying to say is that anime is not a genre so much as it is a medium. It's impossible to "know" anime like it's impossible to "know" live-action movies. That's not a knowable collection, it's just a basic description. There are, in my opinion at least, many elements and themes that City of Heroes can borrow from many anime movies, series and OVAs without actually turning City of Heroes into an anime. Titan Weapons are, to my eyes, a very good example of this. The basic concept of a giant weapon is primarily an anime trope, yes, just because most fictional animes operate on less stringent laws on believability. But that doesn't mean that City of Heroes can't have giant weapons if done properly and in keeping with the rules of the art style chosen. And having seen Titan Weapons on Beta, I can safely say that the team did a great job. Obviously, the set won't appeal to everybody, but that's true of pretty much every set ever added. What it most certainly WON'T do is turn City of Heroes into an anime. We might see a rush of Cloud Strife clones, but that'll die off as fast as it starts, just like the fear of Drizzit clones with Dual Blades and the fear of Green Arrow clones with Archery and so forth.
Anime in general is not the problem. It's an innocent source of inspiration. It's how you adapt this inspiration that defines whether or not drawing from it will work, because you really can't just take chunks of other people's work and hammer them into your game. That just never works, but that's also never really what people do when adapting foreign inspiration. -
Quote:I think Bishop is about to pop a vein. Or an artery. I wonder what made him so mad?Just picture him doing the pop dance emote! Go on! PICTURE IT!

That's right! It burns, doesn't it!!!
I just want to point out, just for the sake of trying to be constructive, that I personally don't see any costume options added at any point in the game's existence that I want to remove. More options is always better, regardless of what the options are. My beef is that I want more options of a different kind and feel we've had enough "sexy" to last us another pack or two.
What I find objectionable in terms of the "attitude" that these packs exude is the apparent belief that women can't go even a single pack without getting something sexy and provocative, or else someone messed up. The problem with that is it simply butts out "everything else," and I still maintain that female characters have a LOT more themes they can fill than just "the girl." Having costumes to play "the girl" isn't the problem - the more the merrier. Not having costumes for much anything else is what's causing this.
