Samuel_Tow

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  1. Samuel_Tow

    Flight Poses

    Quote:
    Originally Posted by Scene_EU View Post
    I bind W+Shift, so when I start flying using W, just pressing shift will alter the pose, pressing multiple times will shift through each pose if you set the bind to rotate through all 4 (although I only use 1 pose now)
    Or Shift+W. The order doesn't matter since in both cases, you can press the buttons in either order and the command will still work.
  2. Quote:
    Originally Posted by Dr Harmony View Post
    It's a cool idea, but far too easy to game.

    A Force Field or Empathy Defender could help you out a lot with minimal effort - get them to level 12 in an evening and then use them as cheap solo support on your main.
    That'd probably be the biggest problem for me. If you play solo like I do, you probably don't like to play support characters since those don't play AS WELL solo. What this means is calling in support will be less effective, bordering on pointless depending on what you call, for you, yet might very well be overpowered for someone who has a lot of high-level support characters.

    There's also the problem that dopelganger powers don't change with level, only their stats do, plus dopelgangers have extra attacks we can't use. Also, their powers don't use custom animations and colours, which looks VERY out-of-place if your concept relies on powers of a specific colour or animations of a specific type. Dopelgangers being so rare is one reason why this isn't as apparent, but make them common and their shortcomings will wear pretty thin pretty fast.
  3. Quote:
    Originally Posted by Shadow State View Post
    I'd rather see the text dropped from Street justice and get the Icon moved out of the Auto-power category so it always shows up. Titan Weapon could get a similar icon or we could just go with the orange ring that already shows up on powers that require momentum.
    Err... By "always shows up," do you mean to ask that the combo mechanic shows up even when you have no combo built up? Because that would be confusing.

    Personally, I'd like to see a graphical representation on the actual character to signify that momentum is active. I'm not sure what that might be, but I prefer to look at my character in combat, not my interface.

    Failing that, yes, I'd like to see the word Momentum (and Combo Level, while we're at it) drawn up in green. It's incredibly hard to tell your combo metre at a glance when you've also been hit with an immobilize, for instance, since they're both red.
  4. I've suggested this many times before, but I've never seen a red name comment on it. Essentially, my idea is the same as yours - non-human arms that use the Robotic Arms system, but aren't robotic. Monster arms, crystal arms, elemental arms, skeleton bones, invisible arms and even regular human arms, but much more skinny or much more muscular - the possibilities are nearly endless.
  5. Samuel_Tow

    holy crap!!!

    Quote:
    Originally Posted by Deszron View Post
    wat all i MISS???
    Everything. If farming was all you knew, then you'd have missed everything else, and farming is just a small drop in the ocean of what City of Heroes can offer.

    Also, please work on your spelling. It's been incredibly hard for me not to make an inappropriate joke about it. It makes your posts easier to read and the people who read them more inclined to help you.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    Gunslinger pack, Sam
    Tomato, tomato. Does my point not work with either pack?
  7. Quote:
    Originally Posted by Tetsuko_NA View Post
    His statements weren't ambiguous - they were quite straight forward. They only become cryptic if we assume they aren't sexist.
    His "statements" aren't what you claim them to be, and what you've quoted repeatedly doesn't say what you claim it says.

    Quote:
    Originally Posted by Tetsuko_NA View Post
    He make a remark about his wife, their closet, and who pays for what, and who should wear what. You appear to be saying that in talking about his wife, he didn't mean his wife. In talking about his closet, he didn't mean his closet. And that in talking about women, he didn't mean women.
    It's called a metaphor. What MOO was saying is something many people have said before - they like sexy clothes in real life, therefore they like sexy clothes in the game. Real life, in this case, is the source of the desire, but not the aim of suggestion. MOO makes a lot of threads, but they are almost always directly aimed at the game and various interpretations of it. I've read a lot of his threads, and I don't recall him trying to extract truths from the game to apply to real life.

    Quote:
    Originally Posted by Tetsuko_NA View Post
    He also told us what he thinks women need in terms of clothes.
    Need to have, not necessarily need to wear. Hence why this is relevant to City of Heroes and not real life. This is a question born of costume design as expressed through booster packs and aimed at costume design as expressed through booster packs. Unless this is literally the entire thread you read from all of the forums in the last two weeks, then you are deliberately and intentionally ignoring very clear context and trying to nit-pick the man's words in order to feel offended.

    Quote:
    Originally Posted by Tetsuko_NA View Post
    May I also question the consistency of the position of chastising someone on a forum for chastising someone on a forum?
    Because I don't appreciate my fellow posters being the subject of witch hunts, especially not someone like MOO who, to the best of my memory, has not said a mean word to another poster. Yes, I realise this means I do the same thing I'm arguing against, but in this case I'm fine being the bad guy. I feel very strongly that this is a point well worth arguing, because I oppose the kind of character assassination you insist on perpetuating just as a matter of principle. If you have a problem with a poster, you take it to PMs, you explain your grievances, you ask for an explanation and only when you KNOW what that poster aimed to say do you do something about it. This kind of public shaming when you clearly misunderstood is embarrassing, and I mean that for all of us.

    Quote:
    Originally Posted by Tetsuko_NA View Post
    If you think I'm being overly sensitive, say so.
    You are overly sensitive. Absurdly so. There's no need to toss around accusations over what you believe someone said when nothing of the sort was said, deliberate misreading aside.

    Quote:
    Originally Posted by Tetsuko_NA View Post
    But this business of telling me that MOO didn't say what he clearly did say - to the point that I have quoted it repeatedly - is not going to get much traction with me personally.
    Keep quoting it. It won't make it say what you claim it says any more than it does. Because you're not basing your outrage on what MOO said, but rather on what you think he meant between the lines. Yes, if you disregard any form of context that comes with this game and these forums, you can twist his words. I could easily do the same and and ask why everyone seems to be making cartoons all the time or what people have against puppies.

    Be offended if it makes you feel any better. You're simply missing the point by a mile.
  8. Quote:
    Originally Posted by Liquid View Post
    You'd want a Range/Defense AT. It's doable, you just need the damage and/or defense to be lowered so that they aren't straight up better than the Melee ATs, and you'd need to buff the hell out of Blaster survivability because they freaking need it anyway.
    In an ideal world where I were god and my cat were pope, yes, I'd like that. In fact, that's almost exactly what would solve my problem in the most direct way possible. It would give me the minigun heavy, it would give me the guns/sword Dante clone, it would give me miniature Gundam and so on. Sadly, at this point I just don't think this will happen. When Castle made the Blaster upgrades, he was very careful to really not make them much more survivable, and instead made them better at dealing damage, and while Synapse ain't Castle, I doubt he'd feel the exact opposite way. Or have the weight to make such a change even if he did

    So, you're right, I do know how this could happen - an AT that had a ranged primary and a defensive secondary. I don't believe this will happen, however, and beyond THAT, I don't know what else is even feasible.
  9. Quote:
    Originally Posted by Tetsuko_NA View Post
    Please highlight the sections discussing the costume creator.
    Here, I'll show you:

    Quote:
    Originally Posted by AmazingMOO View Post
    Gender Equality?! I LIKE CHEESECAKE!
    "Gender Equality" is a reference to the thread the Techbot started shortly after the Steampunk set was released, and a thread David Nakayama himself followed up on in his Costume Workshop. Many of the prevailing opinions in both of those threads were that women had enough sexy clothing to last them a while and needed more other stuff. Moo simply does not feel this is the case, but as is his way, he started a separate thread about it.

    In fact, there's an even better clue, and it's found right here:

    Quote:
    City of Heroes Forums > English > For Fun! > City Life - CoH & CoV General Discussions > Gender Equality?! I LIKE CHEESECAKE!
    This is a discussion about City of Heroes on the City of Heroes forums. You choose to take offence at Moo's desire for more sexy clothes for his female characters - specifically the notion that female characters should have MORE costume items than male characters - that's your call to make. But please don't insult the man's intelligence just because you think you know what he actually meant when that's nothing of the sort like what he said.

    It's neither your place nor your right to judge people or chastise them over minor remarks and ambiguous phrasing when it's clear to everyone else on the forums understood what he meant. It's the biggest thing that's been talked about for probably two weeks now. You know what he meant. Stop trying to twist the man's words.
  10. Quote:
    Originally Posted by Liquid;4021969Please stop acting like close quarters gunfighting is silly. It's [i
    realistic[/i]. That doesn't mean we can't have characters with 95% accuracy rates when firing from 80 feet away in our superhero game, but it does mean that we can have people that need to be within 3 yards to be accurate (which in this game means used at all-- like how Executioner's Shot has a shorter range than other shots).
    To be fair, that's just for pistols. When I say "guns," I include weapons like rifles, machine guns, shotguns, miniguns and even sci-fi energy weapons. Even I'd have a very hard time explaining why the Redding Rail Rifle - which must be something like four feet long itself - isn't useful past nine feet away from my shoulders. That's kind of why I don't just ask for ranged weapons for melee ATs - it doesn't always work.

    I'm honestly not sure what a good solution would be. I just know I want to use guns on a character who's not fragile by design. I'm not sure how that could happen in this game, but I keep wanting to see it
  11. Quote:
    Originally Posted by Kinrad View Post
    Hey Sam, I have a Dual Pistols / Time manipulation corruptor who is pretty close to a scrapper. Soft-capped defense to all positions, and a huge -tohit debuff on anything within 25 feet make her a monster.
    I assume this includes a lot of Inventions sets to achieve, plus it's still a Corruptor, and those are designed to be squishy. You can work around it, certainly, but I was more referring to something intentionally designed to be tough by official balance. It's not a bad idea, mind you, but it's also very limiting since I really don't like Time Manipulation, despite having already paid for it.

    *edit*
    I also don't own Beam Rifle yet
  12. Quote:
    Originally Posted by Jophiel View Post
    What I object to is people acting as though those bits are somehow forcing themselves onto their models or something. If you think Part A looks like prosititute-wear, throw a shirt or pants on under it.
    What I object to is I didn't get the stuff I wanted, and if this trend continues, I may never get it. What I want is not the classic view of feminine beauty or even the post-modern view of borderline nudity and sexappeal. What I want is something that isn't opposed to that, just very sideways of it. What concerns me isn't that the art team are making sexy clothes. Let 'em. The more the better.

    What concerns me is that the art team seem to be making sexy clothes to the exception of everything else, and doing so continuously. What concerns me is that it feels like the people in charge see no place in their game for female characters NOT selling themselves on sex and thus not seeing a place of the characters I want to make.

    I don't mind corsets and thigh-high boots on their own. It's when we see that as the sole addition for female characters set after set after set that I begin to worry. If it were a mix of everything, then I'd be fine with it. I could easily accept that I didn't get what I wanted in this set, but maybe I'll get it in the next one. As it is, I start to think that I'll NEVER get what I want because someone will simply always find a way to twist the theme to show more cleavage and more leg.

    At no point has the backlash against the Gunslinger set been against what we got. It has always been against what we DIDN'T get, with what we did get being held up as not nearly enough and not exactly in theme.
  13. Quote:
    Originally Posted by Tetsuko_NA View Post
    So, when he said that women dressing in certain ways pleases him, and that women should to that more, he wasn't informing women how to dress to please him?
    That's not what he said and it's not what you quoted. What he said was "[women] need more clothes to accentuate that attractiveness." Unless you're looking to be offended, to me this says that women, i.e. the female model in the game, need to have more clothes like this. Moo is referring to costume item selection and creation.
  14. Quote:
    Originally Posted by Mr_Squid View Post
    Now once you start giving the melee classes ranged attacks, one of two things happen though. Either A: They run into melee and used the ranged attacks point blank, in which case why bother giving them ranged attacks in the first place...
    I need to make sort of a fine point here. I want guns, but I don't necessarily want ranged combat. It may sound counter-intuitive, like... Why would I want, say, pistols if I'm not going to fire them at range. Well... I'd sooner have pistols that work only in close range than not have them at all. I'd sooner have a shotgun with an effective range of 10 feet than not have access to firearms at all.

    In almost every shooter game that gives me the ability to do so, I always pick the weapons which sacrifice the most range for the most power and bumrush or flank my enemies. In battlefield 2142, I always played Assault with a secondary shotgun as opposed to he much more popular rockets. In Saints Row, I always picked the auto shotgun over the rifle or the machinegun when given the choice.

    In essence, I want firearms more than anything else. More specifically, I want firearms more than I actually want ranged attacks.


    Quote:
    Originally Posted by Mr_Squid View Post
    You could easily conceptualize this as the "big guy" wading down a corridor, minigun blasting, soaking up shots, as everyone else leans out from behind him and takes potshots.
    That's one thing I've always wanted to have. I think the earliest "This is amazingly awesome!" moment I've ever had was in the old Syndicate game by Bullfrog, where you had four guys dressed in armoured trenchcoats, walking slowly along a street and mowing down armies of enemies with miniguns stuck on auto fire. I know it's more than a bit of a power fantasy, but damned if I haven't wanted that for the longest time.

    Hell, the game even has characters a lot like that - Crey Eliminators. These guys are clad in power armour and armed with a minigun!

    Quote:
    Originally Posted by Mr_Squid View Post
    But even then, the tank by himself was too powerful. Most enemies dealt their damage in melee, and since he had high defenses and the ability to keep foes in ranged, he never got hit.
    To drop down to pure mechanics, that's one thing which was never true in City of Heroes, and becomes less and less true the more the powers team toy with new NPCs. Range equals defence in a universe where enemies are universally more dangerous in melee than they are at range, which was only ever true in City of Heroes up to level 20, level 30 at most. Past that point, plenty of enemies were and are either more dangerous at range (Malta Gunslingers, Rikti Chief Mentalists) or otherwise have powers to contain ranged enemies so they can close into melee (War Wolves, Arachnoids, etc.). I've always felt that seeing range as defence is both a disservice to the ATs designed with range as a form of defence AND to the ATs who have functional defences but lack range.

    Again, pick your shooter game of choice and note that most of your most dangerous enemies are dangerous at range. Hell, not all shooter game enemies even HAVE melee attacks of any kind. In quite a few, the player is the most dangerous thing to encounter in melee, which is (diametrically opposite to our game) is balanced by the difficulty and danger of GETTING to melee with enemies shooting at you in a pack from a fortified position. Most shooters treat getting close to your enemies as an advantage and staying at range as a disadvantage, is what I'm saying.

    ---

    Years ago, I spoke about a sliding scale of damage, where attacking in melee would actually debuff the damage of your melee attacks but buff the damage of your ranged attacks while attacking at ranged would do burn through that buff, debuff your ranged attacks back down and buff melee attacks back up. Couple this with an Invincibility-style buff which debuffs your ranged attacks and buffs your melee ones when you are surrounded by enemies, but does the reverse when you are not, and you have a system which rewards the player for both using his melee attacks in a big melee and his ranged attacks at range, while also rewards the player for swapping between the ranges.

    Years ago, Castle told me this was impossible to do as the system simply didn't support it. With Swap Ammo's ability to toggle effects on and off based on a buff and Titan Weapons' ability to swap entire attacks based on the state of a status flag, I think this is should be entirely mechanically possible. Hell, the Stalker changes are more or less exactly this - you get a bonus to Assassin's Strike for scrapping as opposed to running away, but you get a bonus to your hidden status if you do.
  15. Oh god... I just realised what the thread title actually spells out.
  16. Quote:
    Originally Posted by dugfromthearth View Post
    play a thugs MM in bodyguard mode, done
    That and Mercs do provide rifles and pistols, granted. However - and this is one of my major beefs with Masterminds - their personal attacks are wholly and entirely useless. And that's coming from someone who takes, slots and uses these attacks, from someone who worked to get his Mercs Mastermind the Redding Rail Rifle. I WANT to use these attacks, but they just aren't worth the cost or the time.
  17. Quote:
    Originally Posted by Lazarillo View Post
    Well, given we have an (unused) canon character who uses a combined sword/pistol Assault set in Spark Blade, that would seem the natural assumption of something to expect. I doubt you'd see Assault sets for both types of guns, if there was even ever one or the other. Nor do I particularly imagine they'd introduce an Assault/Defense AT. I'd like it, but I don't think it could be effectively balanced against the current ones.
    Hence the problems. I've argued with the Techbot as to what a theoretical Dual Pistols/??? Assault set should constitute, and all it did was highlight how different the things we wanted out of a pairing were. Personally, I'd have no interest in a set that literally held a sword in one hand and a gun in the other for reasons that aren't interesting here, yet I know people want it.

    I keep wondering if it's not possible to do this as some kind of compound set, but probably not. I also do know that there exist problems with an Assault/Defence AT. I proposed this to Castle a long time ago and he asked me to think about what team role such an AT would have, at which point my brain rebooted and I had nothing to respond with.

    Maybe a hybrid AT is the way, maybe it isn't. I honestly don't know. I just really like our guns and I really hate that I can't use them on a character I actually enjoy playing
  18. Quote:
    Originally Posted by MisterMagpie View Post
    Why?
    I'd rather not say.
  19. Quote:
    Originally Posted by Acroyear2 View Post
    The Titan Weapons power set comes with four options, if I remember correctly, which is far, far less than any other weapon power set ever released before.
    Six: Razor Sword, Minotaur Axe, Rocket Hammer, Railroad Crossing Sign, Garage Band, Pulled Sign Post. And that's not "far, far less" than other sets. Like I said, Mastermind Robotics had two until recently, Archery still has four or five, Assault Rifle has what it borrowed from Masterminds, which is three weapons, plus the original Assault Rifle, plus the low-res untintable props stolen from in-game. Katana still has around six, not counting unlockable ones, too.

    Weapons in this game have a very small, sad, limited repertoire. About the only ones with a decent number of options are Broadsword and Shield Defence, and Shield Defence only really counts because you can mod the shields themselves.
  20. Quote:
    Originally Posted by AzureSkyCiel View Post
    It's simple: New power pools or maybe even new APPs. (actual names and powers may vary but this is a rough idea)

    Machine Gun power pool:
    -Burst
    -Pummel
    -Heavy burst
    -Suppression fire (cone with slow and -tohit)

    Rifle Power Pool:
    -Single Shot
    -Bayonet
    -Sniper rifle
    -Armor Piercing Round (-res/-def)

    Side Arm Pool:
    -Pistol
    -Pistol Whip (chance for stun)
    -Double Tap
    -Executioner's Shot

    Pistols Akimbo Pool:
    -Pistols
    -Point Blank Double Shot
    -Dual Wield
    -Empty Clips

    Shotgun Pool:
    -Buckshot
    -Bird Shot
    -Taser Slug
    -12 gauge
    Well, of course, and then there's that This would have the benefit of allowing the visuals of guns for melee characters, who are not squishy by design, therefore fitting my criteria. It would also have the benefit of giving them guns without needing to rewrite their AT specs, since epics with many ranged attacks are not unheard of. Patron Pools have three, I believe.

    For some reason, this is an idea I've had a lot of trouble getting traction for, and I keep wondering what other ways there are.
  21. I'm not necessarily talking about melee characters with ranged firearms, thought. That's one way to go about it, but it can't be the only one. I mean, shooter games are ostensibly about people with guns, yet not all of them feature protagonists who are fragile up close. Warhammer 40 000 is a bit too easy of an example, so let's go with the Serious Sam games. Hell, most shoots I've played feature shotguns as extreme close range weapons. Left 4 Dead 2 - a pretty classic shooter based off Counter-Strike (seriously) features melee weapons, and even a gas chainsaw.

    I don't specifically want melee characters with a ranged powerset. I do want melee characters with a ranged Epic, but it doesn't have to be that, either. Maybe there's some kind of balance which can be achieved where a character is allowed to have weapons, yet not tied into constantly backward-running away from enemies. I know the simplest solution is to just make a ranger with self-protection, but people insist that would be broken.

    One solution which occasionally comes up is an Assault/Defence AT, and while that works for abstract power themes like fire, energy and ice, it doesn't work quite as readily with guns. Assault sets assume a mix of melee and ranged attacks, but what do you mix, say, a rifle with. Soldiers of Arachnos do it by means of a bayonet, I believe, but just sticking a sword at the end of every rifle in the game would be goofy. But what do you pair it with in terms of melee, then? Pistols/Martial Arts is an easy call (even if I'd want Pistols/Sword, myself), but what does Rifle go with? Boxing? Knife? Some kind of energy? I don't know.

    Really, it just bugs me that we have such cool firearms to use, but I can't use them because I have a crippling fear of challenging gameplay that doesn't pander to my ego.
  22. Quote:
    Originally Posted by MisterMagpie View Post
    I think I might go hysterically blind, but if my mother or sister or grandma decided to wear the hearts costume or whatever, it's none of my dang business or anyone else's, for that matter.
    Now you're making me wish I had a sister. All I have is a brother who's 11 years older than me and thinks I'm a loser.
  23. If you actually look at the weapons in the set vs. the weapons in the pack, you'll notice that the weapons in the pack are far more intricate and, I dare say, far more fiddly to develop. The energy mace has a lot of mesh detail and an unusual effect, the Meath Scythe has a very specific wet meat sheen to it, plus a very elaborate texture, the evil sword has an animated scrolling runes texture and the Advent Children Fusion Sword is slightly bugged and missing a piece of texture at the top of its hilt, but is otherwise fairly complex.

    Also, Titan Weapons is probably the first new set we've ever gotten since Power Customization that didn't have any weapon models it could borrow from anywhere. While anyone could argue the same about Dual Blades and weapon customization in general, that was a whole issue and many sets shared the same weapons anyway. And the sets that didn't? Well, how many weapons do Axe, Mace and Archer have, anyway? How many weapons does Assault Rifle have? And a lot of THOSE are NPC item ports. In fact, when Thugs first came out, I'm not sure if it had a single original weapon in the whole set.

    When Dual Weapons came out, BABs started a weapon suggestions thread and precisely NOTHING from that thread ever came to pass. The set rolled with the same set of weapons as Thugs, plus a few mods for the Automatic. A few months later, we got a couple of what look like Colt revolvers, plus mods for those guns that had laser sights to be available without laser sights, like the Match Compensators. Hell, Robotics Masterminds used to have all of TWO weapons for their entire set - the blocky low-res pulse rifle and a set of bagpipes.

    If booster packs is what it takes for the art team to make more weapons, then I will gladly pay for them. Like I said - my weapon users' weapons are AT LEAST as important to their overall design as the whole rest of their costumes. If anything's worth paying money for, that is.
  24. Quote:
    Originally Posted by Tetsuko_NA View Post
    Unless you were saying that women should have 'attractive' clothing options but not actually use them...
    Swap "actually" with "necessarily" and yes, that's precisely what MOO is saying, if I may presume. No-one is telling anyone what anyone should wear. All anyone has asked here is options in the kit, or clothes in the wardrobe, if you will.

    In City of Heroes, we all share the same wardrobe with infinite copies of everything, so when I get new clothes, you get new clothes. Whether you would wear my baggy trousers isn't really interesting to me when I pick what to wear, we just happen to share the same hammerspace. So when I ask for costume pieces, I ask them for myself, for my own characters to wear, for my own costumes to use them. What you or "women" or anyone else chooses to wear doesn't enter into it.
  25. This is something which has bothered me for a very, very long time. When it comes to making a cool character, I typically have two requirements - toughness of some kind and guns of some kind. But let's face it - this game doesn't really have that. The only generic ATs that have access to any sort of gun are pretty much purpose-designed to be squishies. I guess Soldiers of Arachnos come somewhat close, but they're a fairly specific AT, as far as I know they only have access to Arachnos weapons, and they don't have access to pistols.

    So, here's something of thought experiment: Is it even possible to come up with a concept of a character that could work in this game who wields a gun of any kind whatsoever (pistol, rifle, shotgun, whatever), yet isn't tied to Arachnos and isn't designed to be weak defensively? What might that look like? How might it happen? Would just putting guns in the Epics of non-squishy ATs work, or would we need more?

    This is a serious question, as well. I'm not trying to complain or criticise. Yes, I know that MELEE characters have been denied Dual Pistols. I'm just trying to see if anything's at least theoretically possible.