Samuel_Tow

Forum Cartel
  • Posts

    14730
  • Joined

  1. Quote:
    Originally Posted by GuyPerfect View Post
    It happens when their egos are sufficient to accommodate the volume of opinions of the vast majority of people.
    Ha! Thank you, Guy!
  2. Quote:
    Originally Posted by Stormbird View Post
    Croatoa itself is done. You saved it from being drawn into the spirit world by red caps. It's done, period. There's nothing "more" after that except a task force that used to be overly run and now it seems nobody touches.
    What I'm saying is it doesn't tie into City of Heroes in any way. I'd like to see the Red Caps show up in the game after the Croatoa level range - so 35 and over - even if it's just a cameo or a single mission. I want to know what happened with the Tautha de Dannon and the Fir Bolg. Did they settle their differences? Did they move on? Or did some of them decide to stay behind in Croatoa and actually protect the local people from any lingering ghosts? Maybe they did, and maybe something else will try to invade Croatoa in the 40s and we'll have to go back and learn how things fared after we left.

    You're right, there's nothing more that has to be said, but I'd still like to see the place integrated into the game proper a little more.
  3. Quote:
    Originally Posted by BrandX View Post
    I always thought, that from the beginning that was the question Sam.
    That kind of makes the storyline even more cynical than it is, though. Heroes are generally defined as such because they help people and save them. Yet here we ask the question of who will die, but only the heroes matter. Them other peoples what die, them don't matter. It's an even more blatant case of emotional blackmail. The story REALLY wants us to care about these characters, but not out of some sense of good storytelling, but more so because them dying needs to be a tear-jerker. Feh.
  4. Quote:
    Originally Posted by Chyll View Post
    I'll admit it. I'm a heathen. I have not purchased TW and had no plans to, as it just isn't my thing.

    This screenshot may just inspire me to change that stance. OUTSTANDING look. Kudos, that is just full of win.
    I think what we should take away from this is the following: Paragon Studios, if you want to sell your sets to more people, feature our characters in your promos and include as many screenshots of as many different characters as you can. Chances are, one of these will really click with even the most uninterested in said set

    I can actually see this as a contest - post your best character using a specific new set and get featured in the official ad campaign
  5. Quote:
    Originally Posted by Jagged View Post
    Why do I look hear tip-toe music when I look at this picture?
    Heh, I hadn't thought about it like that, but you do have a point

    Quote:
    Originally Posted by EU_Damz View Post
    I have trouble doing the basic things with anything technical so here it goes, my attempt!
    Well, I can see it better now and I can tell which pieces you used. That's not a bad design at all, but I'd suggest swapping out of the Celestian "undershirt" and going with something else just to break up the "factory" look of it. And possibly putting on a pair of larger boots to offset the larger gloves

    As for the screenshot, my suggestion is to zoom your camera in as far as you can without the character leaving the frame before taking your screenshot. That way, your character takes up more of your screen and so is drawn with more details. Then snag a programme like IrfanView and use that to crop out the background that you were nevertheless forced to include in the screenshot because of how high our camera focus is on our characters. IrfanView can save very high-quality jpg files that don't balloon in size. The ones I posted were around 150-300K each.

    Also, your edited screenshot appears distorted and stretched sideways, making your character appear much thicker than he was in the original screenshot. If you can help it, NEVER stretch pictures for any reason whatsoever. Including your weapon in the pic would help, too

    I apologise if this sounds preachy. I'm just trying to help
  6. Quote:
    Originally Posted by Kitsune9tails View Post
    One of the problems with this game and similar games, is that it is easy to get into a 'super power ghetto' where you can't really relate how powerful you are to things in the 'normal' world. Only in Mayhem missions do you get to realize that you are powerful enough to take out an armored van with a single blast or punch your way through a vault door.
    Context is a big problem, yes. We never really get a sense that "I can beat this guy up but not that guy, so this guy is weaker than that guy and I'm somewhere in the middle. But if I beat up that guy and he can beat up this guy, then I'm stronger than both of them." In a lot of ways, a curb stomp battle is NECESSARY in order to provide the context which tells us how powerful we are in practical terms.

    I actually really think Dragon Ball Z is a good example here. They had their "power levels" which an enemy could read with a machine directly off his opponent. At the start, Goku's power level being over 9000 is so unbelievable that Vegeta actually crushes his scouter over it. By the time Goku shows up again, his power level has risen to 150 000, I believe, and he can double or quadruple it for short bursts. Which is a shame, because Freeza starts off with over half a million's worth of power level standing still, and goes so much stronger we kind of start losing track at that point.

    This is a failed system, and Akira realised this pretty early on. You can keep upping people's "numbers" till the cows come home, but that's not what makes them strong. What makes them strong is who they can beat and how easily they can beat him. Irrespective of power levels, we know Freeza is an impossibly powerful monster that Goku just barely defeats. A few episodes later he shows up on Earth, and future Trunks cuts him to bits with nary an effort. That's context. We know how strong who is based on how well who does in a battle against who. Even without power levels, we still have context.

    Trying to use numbers in place of practical representations of power is a mistake, because then you get a level 54 civilian taking out a level 50 hero with a rock. Yes, in terms of pure numbers, it works, but that doesn't make it good presentation. We should be considered strong not based on the orange numbers we can produce, but based on who we can beat and who can't beat us.
  7. Sister Psyche killed Malaise? Wow, that actually does make me want to run the arc. That ******* has had it forever.

    That said, here we are again asking "Who will die?" and getting an awkward answer. Who will die? Malaise! Yes! Wait, no... Hold on, let me check... OK, yes, he will die, but he doesn't count, either. That question is starting to sound incredibly hollow. It should, instead, be phrased as "Who among the following nine people will die: Statesman, Miss Liberty, Back Alley Brawler, Positron, Synapse, Sister Psyche, Bastion, Manticore, Numina. People not on the list who die in the process of the story are to be disregarded for the purposes of answering this question."
  8. Quote:
    Originally Posted by Lazarillo View Post
    Regarding this, both of them show up as completely generic Skull bosses in standard missions. One in just a really generic standalone, and the other, IIRC, in the last mission of the Bonefire arc, but they're never identified as being special in any way. It's more like when the website did their writeup the writers went back and used some dartboard decision making to say "those two guys, they're the leaders."
    Yeah, I know they show up (well, so I've been told), but I never knew these guys were supposed to be the leaders of the Skulls. I've done Bonefire quite a few times, but all I've seen are bosses with non-informative names and the same copy-pasted Bone Daddy description. I'd really like the actual story behind these guys to be explored some more. How did they come upon their powers, why did they decide to start a gang, what do they want? Are they really brothers? There's room there for at least one story arc of at least a few missions.

    Quote:
    Originally Posted by CBeet View Post
    I want them to have Dr Vahzilok reappear in the 40-50 level range as the leader of an off-shoot of Freakshow. Freaks already have Meat Doctors in Redside content, so I want that built upon.

    The good Doctor Vahzilok himself, complete with Freakshow armour over his meat suit. Keep his gatling gun/grenade launcher arm, replace the other with a Freak claw which can grab chunks of flesh off himself to throw and spawn large groups of Cadaver pets, plus act as a lethal weapon. Add on the Super Stunner self ressurect and that's an AV to be afraid of.
    You know... That's not a bad idea. The Freakshow, just by the nature of what they are, benefit from both technology and medicine. They're cyborgs on the one hand, but they're also scientifically-enhanced humans on the other. Excelsior causes their bodies to change and they're always looking for tech and magic to help them regenerate, grow stronger and not feel pain. That's right up Dr. Vahz's alley.

    I realise the Meat Doctors are separatists, but it does make sense for Dr. Vahzilok to come to the Freakshow for help when his old practice has been rooted out. Think about it - the fiercely intelligent mad scientist at the head of a faction of dumb brute cyber-punks is a pretty classic plot device. It would also put the Doc in a power struggle against people like Bile and Clamour who probably won't like him a lot. As much as I dislike what was done to Requiem when he went to the Council... His dynamic with Arakhn and the Centre in the Kheldian arcs is very well written. There is so much room to have Dr. Vahz feud with Bile over whether it should be technology or medicine that should enhance the Freakshow, as well as whether it should be crazy parties or "ends justify the means" science that's the most important. There's a lot of potential there.

    Quote:
    Originally Posted by Obscure Blade View Post
    They get technology from Doctor Aeon (mentioned in one of Marshal Brass's arc). And we know from Dr. Shelly Percey that Midas looks like he's made of gold, and that it's some kind of body paint.
    Yes, the Goldbrickers do sometimes serve as Dr. Aeon's personal mercenary army, but we don't know much about who they ARE. Clearly, they're their own criminal organisation that's only loosely affiliated with Aeon and have their own goals and motivations, similar to Paragon City's Sky Raiders. We're always seeing them try to drill through walls and cut through steel-barred windows, so high stakes robbery seems to be their MO. And we don't have a physical description of Midas as such. We know his skin is made of something like concrete but he paints it gold, and it's alluded that he got his powers from Dr. Aeon, but we don't know WHO he is or what he ultimately wants.

    That's pretty much the definition of a story seed - things are alluded to and hooks are left for a story proper, but an actual story is simply not told. What's worse is that when we DO get story arcs ostensibly about the Goldbrickers... They're never ABOUT the Goldbrickers. We're told to go to places and do things and we'll get paid like good little boys, but there's never any real insight into the broader villain group that's having us do these things. That's a running problem in much of the I6-I7 villain content - we work FOR various groups, but we never work WITH them. As a result, we know much of what they DO, but very little of who they ARE.

    Quote:
    Originally Posted by Mad_Scientist_JC View Post
    Their leader Martin Henri had visions and nightmares of the PTS and the truth to the source of its power. An old man keeps popping up in these visions telling him its his destiny to destroy the PTS. These visions grant Martin some minor super powers to sway people with his impassioned, but mad sermons. He is also being driven insane by them. The swear off all technology, so it's strictly old school weaponry I suppose. As for the head shaving, it's probably just some connection their Monk-like nature. For an enemy group with so little happening around them, they have a pretty rich little backstory really, and if they explored the Luddites, they would have to broach Bat-zul. Maybe that'll pop up as some sort of Incarnate solo content, lol.
    Wowza! Where did you get all that story from? I infer that it's not in the game, or at least not in the game as a storyline, but from what you describe, these guys could make for a VERY cool storyline or two. We could work with or against them in their proper level range, which is 10-20, where we finally get to meet Martin Henri himself, and possibly reveal some connection between him and French monk Father Henri who imprisoned Bat'Zul beneath the mountain. On the face of it, the Luddites are nothing more than a bunch of confused hippies, which is why exploring their storyline and seeing how much deeper it goes could be so interesting.

    And I agree - if we bring Bat'Zul into it, especially as his bindings weaken, that could make for pretty interesting Solo Incarnate content. That's actually more or less exactly what I feel Incarnate content should be - messing with the kind of divine and demonic powers that have shaped history and which could pose a massive threat if actually released. I like that idea a lot.

    Quote:
    Originally Posted by Progressman View Post
    Seeing as how Sharkhead Isle is one of my favorite villain zones. I just like fighting the scrapers and the guards. I really wish we knew more about Kirk Cage. (http://paragonwiki.com/wiki/Kirk_Cage) Who is he? Where did his money come from?
    Very good point. All we ever hear about Kirk Cage is that he's in charge of the Cage Consortium and possibly shares a name with a Star Trek captain. But we never see him, we never get an idea of how he came to the Etoile Islands or why he's still here. It's inferred that he's mining for Red Coral, but I'm not sure if that's not just Arachnos having him mine for that. There's a story to be told here to establish Kirk as a character. I'd imagine he'd be like the classic ruthless businessman - authoritarian, ruthless and uncaring, but with a special taste for luxury and prestige. I mean, the guy lives in a mining town, but I'd imagine his penthouse overlooking the surface mine pit would be extremely luxurious.

    And then there are the Scrapyarders. Who the HELL are these guys? Why are they super-powered? And they have to be, if we're getting beaten by miners dual-wielding pickaxes in our upper 20s when we're already fighting soldiers with guns. Is the Ghost of Scrapyard giving them power? Is the red coral giving them power? Are we supposed to infer that they're just so tough they can resist bullets? I'd like to see a story arc which explores that.
  9. Quote:
    Originally Posted by Dante View Post
    I had forgotten a lot of these which is a shame as one of the reasons I fell in love with CoX was because of its rich and detailed background. Unfortunately, I doubt we'll ever see many of these stories explored mostly due to the Lorekeepers behind them now having left Paragon.
    That's been my impression, as well. When Rick Dakan and his original team wrote the story behind City of Heroes, they left a lot of what were later described as "story seeds" - storylines which were hinted at in realised content and for which there was room in the overall world history, but which haven't been explored, themselves. The idea was that these would be explored in portions as the game developed, but that obviously never happened. Instead, the writing staff abandoned them and replaced them with other implementations that are a lot like what was originally there, but not quite. Hence why the FBSA only shows up in old arcs, and in new arcs we have SAM, instead. And while I'm flattered, I still like the FBSA better.

    I've heard tell of this being actual practice in the studio - old writers leave, new writers come in and what kind of boss would make writers finish other people's work when they clearly wanted to tell their own stories, instead? To my eyes, this is a problem, because it leaves the game's story a patchwork of threads started and never finished, plots that just sort of stop with no resolution and plot points that clearly meant to lead up to something which never happened. I know it sucks for an author to be sat down and told to write for the characters of someone who's no longer even with the company, but sometimes that just has to happen. The old stories are good, and I'd like to see them explored.

    Quote:
    Originally Posted by Dr_MechanoEU View Post
    Actually his primal Earth counterpart does show up. For two whole missions. Villainside. In A level 50 arc which requires jumping through a lot of hoops to unlock (requires like 4 badges to get).
    So, Viridian. Got it. Don't unlockable contacts show up in the Contact Finder now, though? I know Veluta Lunata does, at the very least. Have you tried to see if Viridian won't show up, too?

    Also, I stand corrected. Tub Chi does show up. However, that still leaves the story of his past, his aspirations and his organisation untold. I'd like to hear about the origins of the Tsoo (aside from "They recruit from the Hmong community!"), about how they came upon the magic inks, about who their ancestors are whose spirits fight alongside the Tsoo warriors, about what Tub Chi wants and why he wants it. There's a story to tell there, and an interesting one, too.

    Also:

    *Mayor "Spanky" Rabinowitz. There are allusions that he was with the mob, I believe, and there are allusions that he sold his soul to a demon. That might be an interesting angle to explore. Hell, we know more about the late President Marchand of the Etoile Islands than we do about a historic mayor of Paragon City.

    *Seb Frost. Sebastian Frost is supposed to be godfather of the Family, and I assume that applies to both the Paragon City and Etoile Islands branches. Playing through the hero game, you'd almost think the Family don't HAVE a leader. The villain game is a bit better, giving us the power struggle between Emil Marcone and Guido Verandi, but Seb Frost is only mentioned once, and that's only because one NPC in one mission is his nephew. This guy needs a much bigger role in the game. The Family in general needs a much bigger role in the game. They are a very serious, very efficient organised crime ring that has existed for... What, 100 years now? We need to know that.
  10. Quote:
    Originally Posted by Scarlet Shocker View Post
    Therein lies one of the fundamental problems with the game - a serious lack of consistency. Enemies we encounter commonly seem to be built from the ground up for every encounter: Ghost Widow is perhaps the epitome of that - she has such variance in potency depending on where you encounter her. The civvies in the TPN seem to be a bit tougher than any others I can recall encountering.
    The Architect was actually a very rude awakening in this regard. Custom critters in the Architect are "fair," in the sense that they have our stats, our powers, our numbers, and unless the author specifically tweaks them, they're always the same. That makes some critters vastly more powerful than others.

    SupaFreak showed me his first draft of his story arc which featured my Brutticus from his character contest. Brutticus is an Axe/Shield Brute, and he'd given her four Axe attacks, plus the mandatory ranged attack. Brutticus was outdamaging and putting to shame my Titan Weapons Brute that I was playing on the mission accompanying her. Brutticus is MY character using MY powers, and yet she was still outstripping me because she'd spawned as an EB. Battle Axe is evil!

    ---

    In general, I agree with you. Our enemies are greatly inconsistent. If it were just scaling from AV to EB with our difficulty settings, that wouldn't be a problem, but that's not what happens. Signature NPCs have a variety of "forms" with which they show up depending on the situation. Barakuda is a great example. In one mission she is your ally, and while she's strong, she ain't all that. When I teamed with her, she got killed. A few missions later, Barakuda cons as the same rank, is listed as the same rank, but because she's an enemy, she's far harder to kill and far, FAR more dangerous.

    Consistency is important. That's a big part of presentation. If I see an Outcast beat a Hellion and a Warrior beat an Outcast, I want to be able to conclude that, yes, a Warrior would beat a Hellion without having to worry about how the game cheated in each fight. If the IDF are supposed to be Cole's elite troops and I'm able to beat them in one mission, then I shouldn't be getting killed by civilians in the next. If I'm able to stop an entire Malta invasion into ancient Rome by myself, I and seven of my friends shouldn't be threatened by a small Malta strike squad.

    Content designers need to remember that it's never JUST a case of Player vs. Environment, it's very often also a case of Environment vs. Environment. As we play the game, we build up a mental ladder of enemies and develop a rough idea of who's stronger than who and where we stand on it. When designing content, how we stack against the current enemy shouldn't be the only narrative concern. Writers should also factor in how the current enemy stacks against our other enemies, and how previous content has shown us stack against these other enemies in the past. Writers should also factor in how we've stacked against the current enemy in previous encounters. If enemy difficulty is consistent between factions and between encounters, then surprises like these will be far more rare.
  11. When learning about Project: Locke, Gordon Stacy said "I thought Dr. Vahzilok had the market cornered on this kind of mad science!" This got me to thinking... Yeah, he does, doesn't he? What happened to the guy? I mean, I know we defeat him in the 15-20 arc the Vahzilok Plague, but is that the end of him? Then I remembered an old suggestion I'd had - to have Dr. Vahz make a comeback in the 40s, complete with brand new engineered abominations. No longer slow, dumb, stitched-together corpses and instead fast, deadly, perfected killing machines like what you'd see from the tougher Resident Evil creatures.

    But then it occurred to me that Dr. Vahzilok is just one plot which has potential, but goes just about nowhere and sort of ends, and there are so many others of them. I realise each new writer for this game seems to regard his or her predecessor's work with contempt, but I've said enough about this in other threads. Instead, let's see if we can't come up with a collection of old stories that never got told which probably really should.

    *Blood of the Black Stream and the story behind Gadzul Oil. Obviously. That's the first thing anyone thinks of. Even without an Epic AT attached to it, that storyline would probably be worth telling.

    *The Clockwork King. If he's supposed to "die" in the Synapse Task Force, who's powering the Clockwork who protect Penelope Yin, and who's the one who shows up for her in the Lady Grey Task Force? Clearly, the guy survives, but I want to know what happened to him in the intervening time.

    *The Luddites. Who are these guys? Why do they dress like medieval peasants? Why do they hate technology? Why do they shave their heads? Why do they use swords and crossbows? They seem to hate Dr. Aeon because of his PTS, but how do they know about this?

    *The Goldbrickers and King Midas. A long time ago, someone mentioned that the Golden Roller was so obviously King Midas inside his car and... Um, is he? I don't know. I've never seen King Midas and I've never heard a description of him. Why would he be hiding inside a car? And why does he know so much about technology? What IS the Goldbrickers' deal, anyway?

    *Tub Chi. In Praetora, Tub Chi Tan is a co-leader of the Syndicate who respects honour and loyalty above all else, and that's a pretty cool story. But we've never seen Primal Earth's Tub Chi that the Tsoo and contacts keep talking about. What does he look like? What does he want? What kind of story can we tell about him?

    *The Skulls and the Petrovic brothers. I may be misremembering, but I understood that the Petrovic brothers are the founders of the Skulls. I don't know if they show up anywhere, but I haven't seen them. I don't know why they decided to start a gang, I don't know if they had black magic powers before they did, I don't know how they found them, I don't know what they want... And considering the Skulls just sort of "stop," it might be a good story to tell.

    *The Hellion Girlfriends from Hell. A while ago, I complained that these were just ugly unfunny gimmicks, but one of Twinshot's missions actually has a VERY cool twist on that: The Hellions don't know they're demons. We see the horns and the wings and the tail, but as far as the Hellions can tell, these are just perfectly normal hot chicks. They don't know these succubus demons are using them, they don't know their girlfriends are plotting to summon their demonic masters... They just don't know. And that's a very, very cool story that I really wish could be told proper, but it just isn't. Also... Who IS the leader of the Hellions? I know it can't be 3K Kelvin and I KNOW it can't be Duke Mordrogar.

    *The Trolls, the Outcasts and the Warriors. Wasted potential is all I'll say. All of these gangs are so cool, but nothing much is ever made of them. Yeah, the Trolls and Outcasts get some spotlight in the Hollows, but Frostfire isn't the Outcasts leader, just their founder and not all that powerful, and Atta doesn't seem to be the Troll in overall control. And the Warriors have such potential, but they're turned into Iliad cosplayers. Who IS their leader? Odysseus? Heracles? I forget BECAUSE IT DOESN'T MATTER! It almost never comes up. Mercedes Sheldon has a cool arc with them, but you can swap the Warrior names around and nothing will change. Oh, sure, it won't match the Iliad word for word, but the story itself won't change. All of these factions can do with so much more fleshing out and I'm sure there are plenty of stories to be told about them. The Trolls are dumb but violent, the Outcasts are cunning and always on the hunt for members and the Warriors are obsessed with honour and combat, plus they're powered by magical artefacts. There's room for story here.

    *Dreck, Bile, Clamour and Upstart. Where are these guys? Dreck is supposed to be the leader of the Freakshow, but he shows up all of once, and in a mission that doesn't matter. He's supposed to be this opportunist who plays the Freaks for fools and uses them for his own ends by selling their services to Crey. And what of Bile the Technophile? How does a guy who hate technology accept drawing his strength from technology? There's room for a good story here. And what of Clamour? Yes, the Sister Psyche TF is about her, but she could show up again, especially in place of "Clamour Boi." And what of Upstart? He doesn't even exist anywhere in the game. There are only about two references to him being in jail in the whole game, and that's it. Dreck fears him. He sold him to the cops and wants to keep him in Jail. The Freakshow love him because he's supposed to be charismatic. Isn't that the perfect opportunity to start a civil war within the Freakshow?

    *The Freakshow in general. At one point, the Freakshow were taken seriously. They were a crazy, frightening, unpredictable and extremely violent gang, something like your typical Raiders in your typical post-apocalyptic or cyberpunk dystopian future. They were insane, and thus their antics were somewhat funny in a cynical way, but they were still incredibly dangerous. They just don't seem to be relevant any more. If they aren't showing up just to be goofy and serve as a parody, they show up as "insert faction here" mercs for other people. And... Didn't they rebel against Dreck for selling their services for money once already? I'm sure Clamour's faction of anti-corporate militants might have something to say about that. I'd really like to see the Freakshow become relevant to the game once more.

    *The Rikti Traditionalists. This was a great idea - the homicidal alien race we thought we were fighting turns out to be a peaceful, enlightened people cut off from home, fallen on hard times and consumed by a violent dictatorship. The fall of wisdom, if you will. Tragic, poetic and unexpected. But they never actually do anything. They show up once in Division: Line that's ostensibly about them, then once in Serpent Drummer's arc that's once more about them, but they don't really seem to have any effect on events following these. In fact... There ARE no events following these, just about. Gaussian's arc isn't about the Rikti and the Dark Watcher's arc is about Hro. But there really is no resolution to the Rikti on Earth, no trip to the Rikti homeworld... We don't even know how the Traditionalists helped us.

    *Cimerora. Why did we go there again? I mean, I get that that's where the Well of the Furies is supposed to be, but we don't know that when we first go there. And what did stopping Requiem have to do with anything? I get that the Letter Writer knew about the well and gave the Midnighters the crystal in an effort to mask his removing of the well from Ouroboros by a torrent of heroes and villains, but I never got why heroes and villains wanted to go there in the first place. What does Montague have at stake in Cimerora?

    *Croatoa. Again - what happened to this place? Will something come of it? Winter events, I guess, but will something MORE come of it? Almost every other place and storyline in City of Heroes ties into something more, but Croatoa just feels like I stepped into a whole other game for 10 levels then came back. Nothing from the rest of the city matters to Croatoa and nothing from Croatoa matters to the rest of the city.

    *Bat-Zul. Yeah, him. Is he content to soak his plucked chicken butt in a lava hot tub for all eternity? What did he hope to achieve by animating the Clockwork around the PTS? What's the significance of the Cap Au Diable demons? Shouldn't that story either lead to something or at least be mentioned somewhere? Shouldn't Virgil go on to do something more than fail to trick still more villains?

    ---

    Of course, all of these are just me. That's what I remember off-hand. Maybe I'm wrong, maybe you don't care, maybe you care about something else. So, let me know. Which old, abandoned storylines would you like to see picked up on? "The Shadow Shard" and "The Banished Pantheon" probably don't count since those are almost certainly already in the works, but if you want to discuss them, go for it. But aside from those, what other storylines would you like to see revisited?
  12. The thread topic remains unresolved. I feel it's still relevant.

    Hero Cops is one of the more interesting NPC factions in the game because it manages to walk the fine balance between morality and greed, yet still remain on the right side of the divide. Whether you like Hero Corps or not, their heroes for hire help protect the city, and that's nothing if not a good thing. An argument could be made about WHY these people protect the city and whether they can be trusted if someone else offered them more money, but this is a debate within the context of a working, helpful organisation.

    Once upon a time, City of Heroes had subtlety and perhaps even philosophy in its writing. These days, it's all wars, gods, nuclear missiles and over-the-top shenanigans. I'd like to see some more of the old plot threads make a comeback and be explored in-depth.
  13. Quote:
    Originally Posted by Bionic_Flea View Post
    If you make the citizens level 1 or even con grey, they will be that much easier to accidentally kill and therefore fail the trial. I would not like that.
    Isn't that kind of the point, though? If the citizens are supposed to be a hindrance and public opinion an important mechanic, then making the civilians easier to kill as their primary form of interference seems superior to just making them dangerous via conventional attacks. It makes sense from a narrative perspective - you're there to win the hearts and minds of the people, not fight them directly. Having to NOT kill them makes them both dangerous AND not irrationally powerful.
  14. I have a problem with Paragon Rewards being offered in the Paragon Market, but not for the reason you'd think. I have a problem with this because they swap currencies, and right now there is no way to trade between the two currencies. I'm talking about Paragon Points and Reward Points, as there's no real exchange between them.

    The problem is that when I got Celestial Armour, I paid three reward points, but if I had to buy it with Paragon Points, the price will not match up, irrespective of what it actually costs. It creates a conundrum - do I value my Paragon Points more than my Reward Points?

    Personally, if the Celestial set needs to be released in some way to all players and not just T9 VIPs, I'd say just open it up via Reward Points, but make it accessible to all tiers of players. Let it still cost three points, just let people who aren't T9 VIPs buy it. That way, it still costs Reward Points, it's still in the Paragon Rewards programme, and the people who didn't have status when this was released are given a shot at it.
  15. Which weapon did you pick? That's always the big question

    Also, could you try to crop your screenshot to show just the character instead of resizing it? When you size down a big screenshot, you end up with a very tiny person in the middle that's difficult to fully appreciate.
  16. Quote:
    Originally Posted by Oedipus_Tex View Post
    I think the civilians using Psi attacks is probably the most logical change that could happen. The Maria Jenkins arc (I think) already establishes that something like that can happen. It's really not that big a deal to me, although, it does seem out of place that your character runs through a hail of gunfire inside the buildings and then is killed by a rock thrown by a schoolteacher. If nothing else though I would like future trials to feel more epic. I think both MoM and UG succeed on that front (and I'm saying that as a not very big fan of UG).
    Now that you've mentioned it, Maria Jenkins' arc has a mission on a world where time has been sped up and the civilians have gone crazy and are somehow able to challenge level 40+ heroes with knives and baseballs bats. So why am I less angry about that? Well, for one, it's just one throwaway mission that may as well not have happened, not a cornerstone storyline. For another, the civilians are PATHETIC. The minions only have brawl, the lieutenants have melee weapons and possibly small arms and the bosses have shotguns and rifles, and none of them are particularly strong. Nowhere near what your average level 50 alien or super operative could provide in terms of danger. Finally... Yeah, it IS kind of stupid.

    Having the civilians shoot psychic blasts like they're possessed would be far superior if they're supposed to carry some sort of danger. If they're not supposed to carry any form of danger, then make them all level 1. Make all of their attacks autohit, but give them 0.00 damage. They'll probably still interrupt our interruptible powers, but they won't actually be able to kill us, and we'll be in the very real danger of killing them by sneezing in the wrong direction. Forget powerful debuffs. Bathe people in civilians they're not supposed to kill and you hamper them far, far more badly.

    Quote:
    Originally Posted by Johnny_Butane View Post
    We're going to have groups of 'demigods' ganging up on man-sized L54(+8) AVs, dodging colored near-instakill patches on the ground and ultra mag holds that ignore your mez protection and unresistable damage, probably coming from a stone hurled by a civilian in a business suit.
    To be honest, I don't specifically mind amazingly dangerous bad guys who are still man-sized or even small in stature, and I certainly don't mind them holding great personal power. Requiem is one of my favourite villains, after all (and was even more so before he became the Centre's *****, but that's besides the point). In terms of presentation, yes - fighting one average-height guy in a simple uniform who nevertheless wipes the floor with your glowing, armoured, godlike self can be humiliating, but it can also serve to put forward the bad guy as being more dangerous than he looks. I certainly don't want to fight ONLY building-sized leviathans or endless armies of bumbling goons.

    But the key here is balance and moderation. I like man-sized super bad guys, but I want more than just that. ONLY man-sized super bad guys is bad planning. If it's just one - say Praetorian Marcus Cole - then I can buy it. He's special, he's awesome, I can dig it. When there are dozens of them, then it starts getting ridiculous, and then it starts feeling like these guys aren't the exception: I AM! I'm not the strong one, I'm the weak one and everyone else is strong.

    The game needs a balance between singular unstoppable godlike super bad guys and weaker, more regular bad guys who need to team up to stop us, and it's this balance that's completely missing. Even in a raid environment, you can challenge people in ways OTHER than throwing Arthas at us in every damn encounter.
  17. Quote:
    Originally Posted by New_Dark_Age View Post
    Read above. The silliness and irrational idea of a "20 hour delay restriction" stands so far against reason that nothing can justify it. Thats like xbox putting a 20 hour restriction on Horde mode on Gears of War because they are worried about players leveling up too fast.
    Rusty Hearts gives you around a day's worth of gameplay before you stop earning experience, after which point you need to wait 48 hours before you can start earning experience again. The only reason Microsoft haven't done that is they're not based in Korea.

    You insist there is no logic, but there is. Switching alignment not something to be taken lightly, and the developers don't want to devalue the dramatic impact of it. That's the logic. You can refuse it, but you can't claim it doesn't exist.
  18. Samuel_Tow

    RIP /buycoh

    Quote:
    Originally Posted by Tenzhi View Post
    And then blasted the unholy lipspitz out of evil with the Super Glamorous Multi-Kamehameha of Love.
    Yes, yes, but their uni-beams fire love and happiness, not kinetic force
  19. I figured that as long as we're all doing it, I might as well snag a bunch of "action shots" of my own. Luckily, though a series of clever crops and resizes, I managed to get them all down to 800x600





  20. Quote:
    Originally Posted by Talen Lee View Post
    I am nonetheless stunned that someone was able to find a reason to whine about getting extraordinary development attention for classes that don't need it.
    No, no, I agree with you completely. That's stupid and, moreover, it's working as intended. Paying for stuff was intended to come with the offset of more stuff to have, and to my eyes, that's a fair tradeoff. It's working as intended.

    I don't disagree with your general assessment, I just don't want you to toss innocent people under the bus over it. I play melee characters almost exclusively and I'm perfectly happy to pay for more stuff for them, for instance
  21. Samuel_Tow

    RIP /buycoh

    Quote:
    Originally Posted by Aggelakis View Post
    This is obviously incorrect because there is a dayjob badge that increases out-of-combat recovery and another that increases out-of-combat regeneration.
    Yes, but the day job badge measures out of combat in much the same way as the log out counter does - counts a number of seconds after you've initiated or received a combat action. It is, essentially, a timer.
  22. Samuel_Tow

    RIP /buycoh

    Quote:
    Originally Posted by Captain-Electric View Post
    I'm not invested in PvP in CoH at all, but it's massively underdeveloped. It just is. No one argues this. Not the devs, not the players. I don't PvP, I don't personally lose sleep over this, but it's underdeveloped. How is this an insult? "The sky is blue." I think you misunderstood me, because I wasn't insulting anybody. Still, it's there. Players use it, so exploits need to be plugged when they're discovered. I was responding to Dark Gob saying "PvP is a joke," which was really unrelated to my point. I was basically saying, "Yes, but all of that aside..." And, Samuel, you completely ignored the person who did insult PvP. Dark Gob.
    "Care bear" is a PvP insult (a particularly low-brow one, at that), which insinuates that a person who does not like PvP and competition must certainly feel this way because he or she is weak, pathetic and inadequate. Like the Care Bears who preached love and harmony over violence and combat but whom "hardcore" people saw as soft targets for a gun, Care Bear players are those seen as losers.

    When you call something "Care Bear," you insult the people who actually support it by essentially calling their preference weak and pathetic and calling them losers. That's not an inference on my part. That's what the term means, or rather what it's always used to mean.

    Quote:
    Originally Posted by Captain-Electric View Post
    And regarding my alleged slander (which it wasn't), if someone complains that a mechanic has been turned into a joke, and if it's a joke that was begged for by the community, I'm not going to march on the studio's lawn with a pitchfork. I got here in 2009 and I can't believe all of these easy win features were their ideas to begin with. Take some responsibility for all the easy win features we've been generously consoled with over the years, with respect to this terribly challenging MMORPG.
    There's nothing wrong with debt. If I had my way, I'd remove it from the game entirely so that people can stop insisting that ally and self resurrection powers should be removed from the game. That's why I say it's slander. You call debt "Care Bear" and then go on to say it's our own fault, like it's something we should be ashamed of. You forget that debt is where it is precisely because we asked for it to be there. Levelling speed is where it is because a player created a chart displaying the number of defeats needed to get to the next level as compared to the number of defeats to get to the previous one, thus revealing a massively disproportionate levelling curve.

    This is not our "fault." It's our achievement.

    *edit*
    As for people who insult PvP... Let me just say that I always have the urge to say bad things about PvP as a concept, but generally try to be at least polite enough to say nothing at all. Suffice it to say that if PvP never existed in the game, the only thing I'd regret is that we'd never have gotten a Fear mechanic which doesn't suck.
  23. Quote:
    Originally Posted by EarthWyrm View Post
    To me, that's what makes this one of the first truly interesting stories to be told in CoH in quite some time.

    It's easy to be a hero when your side is always winning. Being a hero when powerful people are dropping dead all around you?

    That's more impressive.
    But less satisfying. The one thing I don't like in storytelling is a Pyrrhic victory where you won, but you pretty much lost at the same time. I've long since lost my stomach for that kind of unpleasant drama, and seeing it more and more often all over the place in the game bothers me.

    More than anything, all those arcs where we lose have succeeded in losing ME as their audience. I'm simply not interested in watching depressing failure after depressing failure with the vague promise that someone will die at the end in a depressing failure. I don't care what it's all leading up to, it ain't worth sitting through to get there.
  24. Quote:
    Originally Posted by Talen Lee View Post
    For ****'s sake, you melee-focused players can find anything to whine about, can't you?
    Sweeping generalisation much? Please stop with the "us vs. them" arguments.