Saltyhero13

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  1. Quote:
    Originally Posted by Robert_B View Post
    it might be a limitation of 3 boxing
    <in a Slingblade voice> "I reckon its outta gas! Mmmhuh!"

    I have no experience "three boxing" in this context. Sorry I couldn't help!
  2. Quote:
    Originally Posted by pmgunnerxx View Post
    I was thinking about putting the force feedback +recharge proc in it but again I use it so rarely not sure it would really help. (plus if I do change my build I think I would get more out of it in fissure)
    Don't do this. It will only have a chance to buff you when you summon 'nado. After that the proc will only trigger and buff the tornado (which can't be buffed for +recharge)

    Keep it in Fissure if you keep it at all.

    Quote:
    Originally Posted by pmgunnerxx View Post
    I didn't know that about Earths Embrace but honestly I don't have a single accolade yet. I use this mostly for the heal when I am in trouble than the HP boost and the slotting was simply to get a bit more global recharge.
    I though that it was a mule for the set bonuses

    Quote:
    Originally Posted by pmgunnerxx View Post
    I'd def like to see more info on getting capped Defense. I pretty much tried to build based on high recharge and the mindset that the best defense is a good offense.
    Going for defense would mean you are getting hit less often. This is especially good for a build that doesn't have a quick charging self healing capability.

    Here is a great post brought to you by Dechs Kaison discussing defense and soft-capping: http://boards.cityofheroes.com/showthread.php?t=185167

    Arcanaville has written a long guide to defense. She put together the original guide describing the math behind the defense/accuracy/to hit mechanics. I cant find it right now.

    Another good source of info is the Paragon Wiki site. They have a few articles discussing this as well

    Quote:
    Originally Posted by pmgunnerxx View Post
    Contagious Confusion is something I wondered about but wasn't sure how it would work in an aoe confuse power.
    It doesn't last very long but helps diminish the alpha from bosses that typically don't get confused with Seeds.

    Quote:
    Originally Posted by pmgunnerxx View Post
    thunder clap is another rarely used power I picked up because I didn't really have anything else I wanted. Occasionally I use it to stack with Fissure but very very rarely do I need to use it.
    It helps control enemies that are resistant to confuse even though its on a long timer.

    Quote:
    Originally Posted by pmgunnerxx View Post
    Seismic Smash I thought about as well but I wanted to go a more AOE route and I was worried about having the slots for it.
    Get both!

    Here is a quick sample build I put together by modifying my Plant/Storm/Ice into a Plant/Storm/Stone. Its soft capped to S/L. Feel free to use it however you see fit:

    Code:
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    Anyway that's my 2 influence.

    Good luck!
  3. What are you fighting?

    Unless Rad was nerfed hard, if you throw Rain of Arrows and Carrion Creepers into a pot of triple stacked AM and triple Rad Debuffs, enemies will be "whiffing" as they melt before your eyes.

    Trying coordinating between the three of you by opening with Radiation Infection followed by Enervating Field on the hardest target(s). Also try to stack AM when possible so you can get a hefty recharge and damage bonus. Liberal use of Lingering Radiation will easily floor enemy (no AVs) recharge and movement rates.

    Ill/Rad is great, but I think a shift in play style will salvage the time and effort you put into your heroes.

    Good luck!
  4. Quote:
    Originally Posted by Brakkus View Post
    Awesome!!! Exactly the info I was looking for, thanks!
    No problem.

    Seriously go look at Local_Man's guide where he breaks down the in's and out's of each APP (Epic) you may find something else you are looking for.

    Good Luck
  5. Quote:
    Originally Posted by Brakkus View Post
    Thanks in advance for any and all advice!!! You all rock.

    (My first serious troller by the way, and highest, so I am noobish)
    First off welcome to controllers!

    Quote:
    Originally Posted by Brakkus View Post
    1. Is it worth slotting my over time earth and ice powers with a proc or two?? For instance, Sleet, Earthquacke, Quicksand, VG, Snow storm, and Stone Cages???
    I havent played my Earth controller in some time so unless something significantly has changed everything you mentioned with the exception of Stone Cages (and possibly VG) will only have a chance to proc upon casting and every ten seconds after that (until the duration expires). IMO out of the powers that proc every 10 seconds I would say Sleet and Earth Quake are the only two powers worth procing mainly because they can take multiple procs. With a greater number of procs you stand a better chance that a proc goes off. Snow Storm and Quicksand are not worth it IMO but its been some time since I have tested it.

    I personally use procs in Freezing Rain (and pleased with the results) I would say its a go for using them in Sleet. My understanding is that Sleet is bugged, so it may affect how the procs behave (most likely not). I cant test Sleet for you as I just deleted my Cold/Sonic defender, perhaps another /Cold controller can give you better advice here.

    There was recent thread about VG a few pages back where one of the posters recommended procing VG. Looking at the power in Mids it looks like a great opportunity to use multiple procs including the Lockdown proc.

    If you spam Stone Cages in most fights I would proc it; if you dont, don't bother.

    Quote:
    Originally Posted by Brakkus View Post
    2. I am at lvl 36 now, my epics are coming up, what epic pools are good, if any?
    Arctic Fog may get fixed in the future so I would recommend going with Ice or Stone so you can stack for S/L defense. If defense isn't your bag go with Fire to add some offense, Psi helps mitigate status effects, Power for power boost and conserve power. I think Local Man's Ill/Rad guide has a good break down on the controller epics

    GL with your controller!
  6. Quick comments:

    • Tornado gets better mileage when groups are packed in tight (as does Lightning Storm). If you are an active "Herd"icane-er this might work for you. I also use it for an Achilles Proc.
    • At low levels Roots provides decent AoE damage; at higher levels its quickly overshadowed by other AoE. I personally didn't slot for damage but would most likely have selected Posi if I wasn't maxed out on the recharge bonus.
    • In your pursuit of damage I would recommend moving slots around to powers that take +recharge sets. As mentioned above you have a few sets that are sitting with four slots but can offer some global recharge with extra slotting and different set selection.
    • Procs in Freezing Rain and Carrion Creepers will give you a damage boost. I think Mezzosoprano recently reported that procs accounted for 40% of his builds damage output.

    Quote:
    Originally Posted by Hercules View Post
    Now, if I can just figure out how to do all this without burning 2 or 3 respecs.... and saving the enhances for resell.
    You can always copy to test before burning a respec on live.

    Here is my current build that I am still tweaking since I transitioned from Stone Mastery into Ice Mastery. It may give you some ideas on alternate power selection and slotting.

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    Good Luck with your build Herc!
  7. @Hercules

    What are you specifically trying to get out of IOs? Does your toon have any problem areas that you are trying to mitigate?
  8. Just a couple of quick comments before I go coma from jet lag.
    • Taking both Sprint and Hurdle is a waste of a power choice IMO. If you keep one keep Hurdle and take Health earlier in its place. (Assuming you use Ninja Run as your means of travel)
    • End recovery looks good. If your recovery is not enough you may get good mileage out of the Performance Shifter and/or the Miracle +recovery procs.
    • I dont know how effective the procs in Tornado will be; I think you'll get considerably more out of 'nado by slotting for damage in lieu of the two procs. The pets set can also give you some good recharge bonuses here.
    • Earth's Embrace alone without any slotting can put you at the HP cap (if you have all the accolades that provide +HP). Unless its a set mule I think you can get more for your slots elsewhere.
    • You can squeeze more S/L defense out of the build with some changes in your slotting: e.g. moving slots form Earth's Embrace into Thunderclap in order to slot the Razzle Dazzle set. Assuming you have a modest budget you can soft cap to S/L fairly easy with Stone and Ice Mastery without sacrificing recharge.
    • I find that Contagious Confusion proc helps out against groups with bosses.
    • Nothing too bad but in some places your choice of sets puzzled me. In places where you could get more recharge or S/L defense you picked up other sets.
    • You picked up Thunderclap but you chose to not slot it. Any reason why?
    • You picked up Stone Mastery but no Seismic Smash? It can hit for 300-400 pts of damage a hit (depending on buffs/debuffs/procs) and recharges fairly quickly.
  9. Quote:
    Originally Posted by Tokyo View Post
    If you are unwilling to share your PvP build in order to keep it "secret" it usually means:

    You are not confident in your own skills and abbilities.
    I don't know I only PvP in RL.

    Looking at it from another point of view, if a player believes their build gives them a competitive advantage I could understand them not parting with it. I don't necessarily agree, but in a game setting I definitely could understand it.
  10. Amazing mock ups! Keep up the great work!
  11. Interesting topic.

    In regards to PvP I could understand players guarding their secrets. For PvE I don't see much of a point.

    On a few occasions I have been asked for builds on various characters in-game. I don't mind sharing this information at all.
  12. Quote:
    Originally Posted by Thunderboyz1 View Post
    Any suggestion, or critiques on it?

    [color:#000080]Hero Plan by Mids' Hero Designer 1.707[/color]
    [color:#000080]http://www.cohplanner.com/[/color]

    [color:#0000CD]Click this DataLink to open the build![/color]
    Can you post the data chunk? Some folks don't like the risk associated with clicking the data link.

    Thanks
  13. Quote:
    Originally Posted by Frosticus View Post
    A fix is coming for it. Or so I've heard from someone I trust. No idea when though, but it has been acknowledged as not WAI.
    Sweet. I just wanted to make sure it wasn't scuttlebutt. Thanks
  14. Arctic Fog is a comparable power to Steam Mist. Is it intentional by design or is it an oversight that it is missing its typed defense bonuses? Are there any dev post addressing or commenting on this?

    Thanks in advance
  15. Saltyhero13

    Pet HP Question?

    Do the Controller and Dominator Pets use the same HP scale as Controllers and Dominators? Are they subject to the same max caps as well?

    Thanks in advance
  16. Quote:
    Originally Posted by Oedipus_Tex View Post
    Hope that helps.
    Immensely! Thanks for writing this up.

    I'm out of country for a few weeks. I'm limited to posting, so I won't be able to look at demo files or test anything. Regardless its probably best to move this part of the discussion elsewhere to avoid thread-jacking anymore than what has occurred.

    Thanks again Oedipus

    [I saw your edit. That makes a lot of sense]
  17. Saltyhero13

    Dark Sux

    Quote:
    Originally Posted by Transhade View Post
    I do to but I prefer less people playing dark armor to minimize the chance it gets nerfed.
    This

    "This is not the scrapper secondary you seek"<Jedi Mind-trick Hand wave>
  18. I just specced out of Stone Mastery but I am sure Earth's Embrace doesn't require you to be on the ground and neither does Seismic Smash. Hurl Boulder and Fissure do require you to be on the ground. I'll test on my Earth/Storm to verify for you. (Looks like it was answered as I was typing)

    If you are interested in looking at a Plant/Storm/Ice build. It may give you some more ideas on your options with a different APP. Its one percent shy of the S/L soft-cap and needs a few minor tweaks here and there but overall I am very pleased with the results. Keep in mind that Hiberenate is subject to the 120 second "No Phase" limitation as soon as you activate it; point is you wont be able to activate it every 79 seconds as Mid's reports.

    Code:
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    |-------------------------------------------------------------------|
    Good Luck on your build! This combination is quickly becoming my favorite controller.
  19. Quote:
    Originally Posted by TeChameleon View Post
    Put me in as an "OMG *gasp* "No Fly Trap!!111eleventy111!"
    lol. I know! Initially I thought the same thing...then I remembered how often I forget to summon the Fly Trap.

    She helps out but if you don't watch her she gets you in trouble; she has the ranged attack I always forget about. As you pointed out its a good place to slot a juicy sets for some good bonuses.
  20. Saltyhero13

    My first solo AV

    Quote:
    Originally Posted by SnakeRogers View Post
    No, but I have a post-fight picture.

    That looks like a cool new avatar right there! The way her body crumbled in place looks really painful.

    Congrats!
  21. Quote:
    Originally Posted by Trolloc6340 View Post
    All I seem to hear about is the hate from other players concering fire/kin controllers. Why are they considered to be so bad?
    Its definitely not an underperformed by any means.

    All the hate stems from the fact that this is the most common build used for farming and PLing; these two things are what people perceive as factors that are eroding the game.
  22. Quote:
    Originally Posted by Frosticus View Post
    You've mistaken thinking I care about your opinion. I don't.
    I think the same of you. I knew we could finally see eye to eye.